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* Create GROUP Templates out of the fly, so even when not in the mission.
* Added smoke Altitude and AngleOffset to ZONE_RADIUS for Smoke
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@@ -2,8 +2,19 @@
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--
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-- ====
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--
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-- 1) @{#DATABASE} class, extends @{Base#BASE}
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-- ===================================================
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-- ### Author: **Sven Van de Velde (FlightControl)**
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-- ### Contributions:
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--
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-- ====
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--
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-- @module Database
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--- @type DATABASE
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-- @extends Core.Base#BASE
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--- # DATABASE class, extends @{Base#BASE}
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--
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-- Mission designers can use the DATABASE class to refer to:
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--
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-- * STATICS
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@@ -17,35 +28,10 @@
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--
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-- On top, for internal MOOSE administration purposes, the DATBASE administers the Unit and Group TEMPLATES as defined within the Mission Editor.
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--
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-- Moose will automatically create one instance of the DATABASE class into the **global** object _DATABASE.
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-- Moose refers to _DATABASE within the framework extensively, but you can also refer to the _DATABASE object within your missions if required.
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-- The singleton object **_DATABASE** is automatically created by MOOSE, that administers all objects within the mission.
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-- Moose refers to **_DATABASE** within the framework extensively, but you can also refer to the _DATABASE object within your missions if required.
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--
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-- 1.1) DATABASE iterators
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-- -----------------------
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-- You can iterate the database with the available iterator methods.
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-- The iterator methods will walk the DATABASE set, and call for each element within the set a function that you provide.
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-- The following iterator methods are currently available within the DATABASE:
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--
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-- * @{#DATABASE.ForEachUnit}: Calls a function for each @{UNIT} it finds within the DATABASE.
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-- * @{#DATABASE.ForEachGroup}: Calls a function for each @{GROUP} it finds within the DATABASE.
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-- * @{#DATABASE.ForEachPlayer}: Calls a function for each alive player it finds within the DATABASE.
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-- * @{#DATABASE.ForEachPlayerJoined}: Calls a function for each joined player it finds within the DATABASE.
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-- * @{#DATABASE.ForEachClient}: Calls a function for each @{CLIENT} it finds within the DATABASE.
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-- * @{#DATABASE.ForEachClientAlive}: Calls a function for each alive @{CLIENT} it finds within the DATABASE.
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--
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-- ===
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--
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--
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-- ### Author: **Sven Van de Velde (FlightControl)**
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-- ### Contributions:
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--
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-- ====
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-- @module Database
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--- DATABASE class
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-- @type DATABASE
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-- @extends Core.Base#BASE
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-- @field #DATABASE
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DATABASE = {
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ClassName = "DATABASE",
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Templates = {
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@@ -418,10 +404,13 @@ end
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--- Private method that registers new Group Templates within the DATABASE Object.
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-- @param #DATABASE self
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-- @param #table GroupTemplate
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-- @param Dcs.DCScoalition#coalition.side CoalitionSide The coalition.side of the object.
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-- @param Dcs.DCSObject#Object.Category CategoryID The Object.category of the object.
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-- @param Dcs.DCScountry#country.id CountryID the country.id of the object
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-- @return #DATABASE self
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function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionID, CategoryID, CountryID )
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function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, CategoryID, CountryID, GroupName )
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local GroupTemplateName = env.getValueDictByKey(GroupTemplate.name)
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local GroupTemplateName = GroupName or env.getValueDictByKey( GroupTemplate.name )
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local TraceTable = {}
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@@ -436,7 +425,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionID, CategoryID
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end
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GroupTemplate.CategoryID = CategoryID
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GroupTemplate.CoalitionID = CoalitionID
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GroupTemplate.CoalitionID = CoalitionSide
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GroupTemplate.CountryID = CountryID
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self.Templates.Groups[GroupTemplateName].GroupName = GroupTemplateName
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@@ -445,7 +434,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionID, CategoryID
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self.Templates.Groups[GroupTemplateName].UnitCount = #GroupTemplate.units
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self.Templates.Groups[GroupTemplateName].Units = GroupTemplate.units
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self.Templates.Groups[GroupTemplateName].CategoryID = CategoryID
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self.Templates.Groups[GroupTemplateName].CoalitionID = CoalitionID
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self.Templates.Groups[GroupTemplateName].CoalitionID = CoalitionSide
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self.Templates.Groups[GroupTemplateName].CountryID = CountryID
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@@ -472,13 +461,13 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionID, CategoryID
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self.Templates.Units[UnitTemplate.name].GroupTemplate = GroupTemplate
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self.Templates.Units[UnitTemplate.name].GroupId = GroupTemplate.groupId
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self.Templates.Units[UnitTemplate.name].CategoryID = CategoryID
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self.Templates.Units[UnitTemplate.name].CoalitionID = CoalitionID
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self.Templates.Units[UnitTemplate.name].CoalitionID = CoalitionSide
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self.Templates.Units[UnitTemplate.name].CountryID = CountryID
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if UnitTemplate.skill and (UnitTemplate.skill == "Client" or UnitTemplate.skill == "Player") then
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self.Templates.ClientsByName[UnitTemplate.name] = UnitTemplate
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self.Templates.ClientsByName[UnitTemplate.name].CategoryID = CategoryID
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self.Templates.ClientsByName[UnitTemplate.name].CoalitionID = CoalitionID
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self.Templates.ClientsByName[UnitTemplate.name].CoalitionID = CoalitionSide
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self.Templates.ClientsByName[UnitTemplate.name].CountryID = CountryID
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self.Templates.ClientsByID[UnitTemplate.unitId] = UnitTemplate
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end
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