FSM documentation phase 1 done.

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FlightControl 2017-01-05 08:42:07 +01:00
parent 3017f10906
commit 640af3d964
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@ -105,8 +105,9 @@
--
-- FsmDemo:__Switch( 5, FsmUnit ) -- Trigger the next Switch event to happen in 5 seconds.
--
-- This example is fully implemented in the following MOOSE test mission:
-- This example is fully implemented in the MOOSE test mission on GITHUB: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE/blob/master/Moose%20Test%20Missions/FSM%20-%20Finite%20State%20Machine/FSM-100%20-%20Transition%20Explanation/FSM-100%20-%20Transition%20Explanation.lua)
--
-- ### Some additional comments:
--
-- Note that transition rules can be declared with a few variations:
--

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@ -189,8 +189,9 @@ and one additional parameter that was given when the event was triggered, which
<pre><code> FsmDemo:__Switch( 5, FsmUnit ) -- Trigger the next Switch event to happen in 5 seconds.
</code></pre>
<p>This example is fully implemented in the following MOOSE test mission:</p>
<p>This example is fully implemented in the MOOSE test mission on GITHUB: <a href="https://github.com/FlightControl-Master/MOOSE/blob/master/Moose%20Test%20Missions/FSM%20-%20Finite%20State%20Machine/FSM-100%20-%20Transition%20Explanation/FSM-100%20-%20Transition%20Explanation.lua">FSM-100 - Transition Explanation</a></p>
<h3>Some additional comments:</h3>
<p>Note that transition rules can be declared with a few variations:</p>

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@ -1692,6 +1692,9 @@ The group that was spawned. You can use this group for further actions.</p>
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
</dd>
</dl>
<dl class="function">
@ -2166,7 +2169,7 @@ when nothing was spawned.</p>
<dl class="function">
<dt>
<em></em>
<em>#number</em>
<a id="#(SPAWN).SpawnMaxGroups" >
<strong>SPAWN.SpawnMaxGroups</strong>
</a>
@ -2183,7 +2186,7 @@ when nothing was spawned.</p>
<dl class="function">
<dt>
<em></em>
<em>#number</em>
<a id="#(SPAWN).SpawnMaxUnitsAlive" >
<strong>SPAWN.SpawnMaxUnitsAlive</strong>
</a>