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FSM documentation phase 1 done.
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@ -105,8 +105,9 @@
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--
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-- FsmDemo:__Switch( 5, FsmUnit ) -- Trigger the next Switch event to happen in 5 seconds.
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--
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-- This example is fully implemented in the following MOOSE test mission:
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-- This example is fully implemented in the MOOSE test mission on GITHUB: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE/blob/master/Moose%20Test%20Missions/FSM%20-%20Finite%20State%20Machine/FSM-100%20-%20Transition%20Explanation/FSM-100%20-%20Transition%20Explanation.lua)
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--
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-- ### Some additional comments:
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--
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-- Note that transition rules can be declared with a few variations:
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--
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@ -189,8 +189,9 @@ and one additional parameter that was given when the event was triggered, which
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<pre><code> FsmDemo:__Switch( 5, FsmUnit ) -- Trigger the next Switch event to happen in 5 seconds.
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</code></pre>
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<p>This example is fully implemented in the following MOOSE test mission:</p>
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<p>This example is fully implemented in the MOOSE test mission on GITHUB: <a href="https://github.com/FlightControl-Master/MOOSE/blob/master/Moose%20Test%20Missions/FSM%20-%20Finite%20State%20Machine/FSM-100%20-%20Transition%20Explanation/FSM-100%20-%20Transition%20Explanation.lua">FSM-100 - Transition Explanation</a></p>
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<h3>Some additional comments:</h3>
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<p>Note that transition rules can be declared with a few variations:</p>
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@ -1692,6 +1692,9 @@ The group that was spawned. You can use this group for further actions.</p>
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<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
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</dd>
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</dl>
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<dl class="function">
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@ -2166,7 +2169,7 @@ when nothing was spawned.</p>
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<dl class="function">
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<dt>
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<em></em>
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<em>#number</em>
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<a id="#(SPAWN).SpawnMaxGroups" >
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<strong>SPAWN.SpawnMaxGroups</strong>
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</a>
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@ -2183,7 +2186,7 @@ when nothing was spawned.</p>
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<dl class="function">
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<dt>
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<em></em>
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<em>#number</em>
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<a id="#(SPAWN).SpawnMaxUnitsAlive" >
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<strong>SPAWN.SpawnMaxUnitsAlive</strong>
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</a>
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