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Merge branch 'develop' into FF/Ops
This commit is contained in:
@@ -577,13 +577,19 @@ do -- Zones and Pathlines
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-- For a rectangular polygon drawing, we have the width (y) and height (x).
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local w=objectData.width
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local h=objectData.height
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local rotation = UTILS.ToRadian(objectData.angle or 0)
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-- Create points from center using with and height (width for y and height for x is a bit confusing, but this is how ED implemented it).
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local points={}
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points[1]={x=vec2.x-h/2, y=vec2.y+w/2} --Upper left
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points[2]={x=vec2.x+h/2, y=vec2.y+w/2} --Upper right
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points[3]={x=vec2.x+h/2, y=vec2.y-w/2} --Lower right
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points[4]={x=vec2.x-h/2, y=vec2.y-w/2} --Lower left
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local sinRot = math.sin(rotation)
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local cosRot = math.cos(rotation)
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local dx = h / 2
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local dy = w / 2
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local points = {
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{ x = -dx * cosRot - (-dy * sinRot) + vec2.x, y = -dx * sinRot + (-dy * cosRot) + vec2.y },
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{ x = dx * cosRot - (-dy * sinRot) + vec2.x, y = dx * sinRot + (-dy * cosRot) + vec2.y },
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{ x = dx * cosRot - (dy * sinRot) + vec2.x, y = dx * sinRot + (dy * cosRot) + vec2.y },
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{ x = -dx * cosRot - (dy * sinRot) + vec2.x, y = -dx * sinRot + (dy * cosRot) + vec2.y },
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}
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--local coord=COORDINATE:NewFromVec2(vec2):MarkToAll("MapX, MapY")
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@@ -7865,6 +7865,28 @@ do -- SET_OPSGROUP
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return self
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end
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--- Iterate the SET_OPSGROUP and count how many GROUPs and UNITs are alive.
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-- @param #SET_GROUP self
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-- @return #number The number of GROUPs alive.
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-- @return #number The number of UNITs alive.
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function SET_OPSGROUP:CountAlive()
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local CountG = 0
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local CountU = 0
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local Set = self:GetSet()
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for GroupID, GroupData in pairs( Set ) do -- For each GROUP in SET_GROUP
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if GroupData and GroupData:IsAlive() then
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CountG = CountG + 1
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-- Count Units.
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CountU = CountU + GroupData:GetGroup():CountAliveUnits()
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end
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end
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return CountG, CountU
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end
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--- Finds an OPSGROUP based on the group name.
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-- @param #SET_OPSGROUP self
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-- @param #string GroupName Name of the group.
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@@ -633,16 +633,15 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
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if self.StaticCopyFrom ~= nil then
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mystatic.StaticCopyFrom = self.StaticCopyFrom
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if not _DATABASE.Templates.Statics[Template.name] then
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local TemplateGroup={}
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TemplateGroup.units={}
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TemplateGroup.units[1]=Template
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TemplateGroup.x=Template.x
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TemplateGroup.y=Template.y
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TemplateGroup.name=Template.name
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_DATABASE:_RegisterStaticTemplate( TemplateGroup, self.CoalitionID, self.CategoryID, CountryID )
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end
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end
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local TemplateGroup={}
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TemplateGroup.units={}
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TemplateGroup.units[1]=Template
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TemplateGroup.x=Template.x
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TemplateGroup.y=Template.y
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TemplateGroup.name=Template.name
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_DATABASE:_RegisterStaticTemplate( TemplateGroup, self.CoalitionID, self.CategoryID, CountryID )
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return mystatic
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end
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@@ -1934,6 +1934,21 @@ function ZONE_UNIT:New( ZoneName, ZoneUNIT, Radius, Offset)
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return self
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end
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--- Updates the current location from a @{Wrapper.Group}.
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-- @param #ZONE_UNIT self
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-- @param Wrapper.Group#GROUP Group (optional) Update from this Unit, if nil, update from the UNIT this zone is based on.
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-- @return self
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function ZONE_UNIT:UpdateFromUnit(Unit)
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if Unit and Unit:IsAlive() then
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local vec2 = Unit:GetVec2()
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self.LastVec2 = vec2
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elseif self.ZoneUNIT and self.ZoneUNIT:IsAlive() then
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local ZoneVec2 = self.ZoneUNIT:GetVec2()
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self.LastVec2 = ZoneVec2
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end
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return self
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end
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--- Returns the current location of the @{Wrapper.Unit#UNIT}.
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-- @param #ZONE_UNIT self
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@@ -2071,6 +2086,22 @@ function ZONE_GROUP:GetVec2()
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return ZoneVec2
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end
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--- Updates the current location from a @{Wrapper.Group}.
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-- @param #ZONE_GROUP self
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-- @param Wrapper.Group#GROUP Group (optional) Update from this Group, if nil, update from the GROUP this zone is based on.
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-- @return self
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function ZONE_GROUP:UpdateFromGroup(Group)
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if Group and Group:IsAlive() then
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local vec2 = Group:GetVec2()
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self.Vec2 = vec2
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elseif self._.ZoneGROUP and self._.ZoneGROUP:IsAlive() then
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local ZoneVec2 = self._.ZoneGROUP:GetVec2()
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self.Vec2 = ZoneVec2
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self._.ZoneVec2Cache = ZoneVec2
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end
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return self
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end
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--- Returns a random location within the zone of the @{Wrapper.Group}.
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-- @param #ZONE_GROUP self
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-- @return DCS#Vec2 The random location of the zone based on the @{Wrapper.Group} location.
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