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https://github.com/FlightControl-Master/MOOSE.git
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Merge branch 'develop' into FF/OpsRat
This commit is contained in:
@@ -1009,7 +1009,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
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self.Templates.Groups[GroupTemplateName].CategoryID = CategoryID
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self.Templates.Groups[GroupTemplateName].CoalitionID = CoalitionSide
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self.Templates.Groups[GroupTemplateName].CountryID = CountryID
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local UnitNames = {}
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for unit_num, UnitTemplate in pairs( GroupTemplate.units ) do
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@@ -1074,7 +1074,7 @@ end
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-- @param #string unitname Name of the associated unit.
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-- @return #number Octal
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function DATABASE:GetNextSTN(octal,unitname)
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local first = UTILS.OctalToDecimal(octal)
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local first = UTILS.OctalToDecimal(octal) or 0
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if self.STNS[first] == unitname then return octal end
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local nextoctal = 77777
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local found = false
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@@ -1111,7 +1111,7 @@ end
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-- @param #string unitname Name of the associated unit.
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-- @return #number Octal
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function DATABASE:GetNextSADL(octal,unitname)
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local first = UTILS.OctalToDecimal(octal)
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local first = UTILS.OctalToDecimal(octal) or 0
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if self.SADL[first] == unitname then return octal end
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local nextoctal = 7777
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local found = false
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@@ -1685,7 +1685,7 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
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if Event.IniObjectCategory == 1 then
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-- Try to get the player name. This can be buggy for multicrew aircraft!
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local PlayerName = Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName)
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local PlayerName = Event.IniPlayerName or Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName)
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if PlayerName then
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@@ -2081,7 +2081,7 @@ function DATABASE:_RegisterTemplates()
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for group_num, Template in pairs(obj_type_data.group) do
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if obj_type_name ~= "static" and Template and Template.units and type(Template.units) == 'table' then --making sure again- this is a valid group
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self:_RegisterGroupTemplate(Template, CoalitionSide, _DATABASECategory[string.lower(CategoryName)], CountryID)
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else
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@@ -1468,6 +1468,30 @@ do -- Delay methods
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end -- Delay methods
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--- Hide the group on the map view (visible to game master slots!).
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-- @param #SPAWN self
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-- @return #SPAWN The SPAWN object
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function SPAWN:InitHiddenOnMap()
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self.SpawnHiddenOnMap = true
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return self
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end
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--- Hide the group on MFDs (visible to game master slots!).
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-- @param #SPAWN self
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-- @return #SPAWN The SPAWN object
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function SPAWN:InitHiddenOnMFD()
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self.SpawnHiddenOnMFD = true
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return self
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end
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--- Hide the group on planner (visible to game master slots!).
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-- @param #SPAWN self
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-- @return #SPAWN The SPAWN object
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function SPAWN:InitHiddenOnPlanner()
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self.SpawnHiddenOnPlanner = true
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return self
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end
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--- Will spawn a group based on the internal index.
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-- Note: This method uses the global _DATABASE object (an instance of @{Core.Database#DATABASE}), which contains ALL initial and new spawned objects in MOOSE.
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-- @param #SPAWN self
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@@ -1741,7 +1765,20 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
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if self.SpawnInitModu then
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SpawnTemplate.modulation = self.SpawnInitModu
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end
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-- hiding options
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if self.SpawnHiddenOnPlanner then
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SpawnTemplate.hiddenOnPlanner=true
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end
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if self.SpawnHiddenOnMFD then
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SpawnTemplate.hiddenOnMFD=true
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end
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if self.SpawnHiddenOnMap then
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SpawnTemplate.hidden=true
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end
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-- Set country, coalition and category.
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SpawnTemplate.CategoryID = self.SpawnInitCategory or SpawnTemplate.CategoryID
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SpawnTemplate.CountryID = self.SpawnInitCountry or SpawnTemplate.CountryID
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