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Update Message.lua
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@ -395,29 +395,36 @@ end
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--- Sends a MESSAGE to all players.
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-- @param #MESSAGE self
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-- @param Core.Settings#Settings Settings (Optional) Settings for message display.
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-- @return #MESSAGE
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-- @param #number Delay (Optional) Delay in seconds before the message is send. Default instantly (`nil`).
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-- @return #MESSAGE self
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-- @usage
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--
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-- -- Send a message created to all players.
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-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
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-- or
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-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
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-- or
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-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 )
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-- MessageAll:ToAll()
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-- -- Send a message created to all players.
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-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
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-- or
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-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
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-- or
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-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 )
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-- MessageAll:ToAll()
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--
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function MESSAGE:ToAll( Settings )
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function MESSAGE:ToAll( Settings, Delay )
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self:F()
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if self.MessageType then
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local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
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self.MessageDuration = Settings:GetMessageTime( self.MessageType )
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self.MessageCategory = "" -- self.MessageType .. ": "
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end
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if Delay and Delay>0 then
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self:ScheduleOnce(Delay, MESSAGE.ToAll, self, Settings, 0)
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else
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if self.MessageDuration ~= 0 then
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self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
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trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
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if self.MessageType then
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local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
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self.MessageDuration = Settings:GetMessageTime( self.MessageType )
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self.MessageCategory = "" -- self.MessageType .. ": "
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end
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if self.MessageDuration ~= 0 then
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self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
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trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
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end
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end
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return self
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