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https://github.com/FlightControl-Master/MOOSE.git
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#PLAYERTASK
* Added FSM event "Progress" that will be triggered if the targetcount goes down for a task, but is not yet zero. This will bubble up to PLAYERTASKCONTROLLER #PLAYERTASKCONTROLLER * Added FSM event"TaskProgess" (see above). The event function will recveive the PLAYERTASK and the current target count * Changed the menu build strategy to ensure a lot less menu rebuilds. Menus are now only build if * A new player joins (for the joining single player) * On joining a task (for the joining single player) * When aborting a task (for the aborting single player) * On Task succes (for all players) * Removal of time based builds: The status loop will now only enforce the menu build if the task count in the queue is smaller than the menu item limit. This effectively enforces a time-based order of tasks, and newer, even higher prio task will not bubble into the task list of pilots automatically.
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@ -58,6 +58,7 @@ do
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-- @field #table NextTaskFailure
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-- @field #string FinalState
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-- @field #string TypeName
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-- @field #number PreviousCount
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-- @extends Core.Fsm#FSM
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@ -92,11 +93,12 @@ PLAYERTASK = {
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NextTaskSuccess = {},
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NextTaskFailure = {},
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FinalState = "none",
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PreviousCount = 0,
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}
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--- PLAYERTASK class version.
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-- @field #string version
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PLAYERTASK.version="0.1.14"
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PLAYERTASK.version="0.1.16"
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--- Generic task condition.
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-- @type PLAYERTASK.Condition
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@ -151,6 +153,8 @@ function PLAYERTASK:New(Type, Target, Repeat, Times, TTSType)
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return self
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end
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self.PreviousCount = self.Target:CountTargets()
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self:T(self.lid.."Created.")
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-- FMS start state is PLANNED.
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@ -162,6 +166,7 @@ function PLAYERTASK:New(Type, Target, Repeat, Times, TTSType)
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self:AddTransition("*", "ClientAdded", "*") -- Client has been added to the task
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self:AddTransition("*", "ClientRemoved", "*") -- Client has been removed from the task
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self:AddTransition("*", "Executing", "Executing") -- First client is executing the Task.
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self:AddTransition("*", "Progress", "*") -- Task target count reduced - progress
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self:AddTransition("*", "Done", "Done") -- All clients have reported that Task is done.
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self:AddTransition("*", "Cancel", "Done") -- Command to cancel the Task.
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self:AddTransition("*", "Success", "Done")
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@ -710,6 +715,16 @@ function PLAYERTASK:onafterStatus(From, Event, To)
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status = "Success"
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end
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if status ~= "Failed" and status ~= "Success" then
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-- Partial Success?
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local targetcount = self.Target:CountTargets()
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if targetcount < self.PreviousCount then
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-- Progress
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self:__Progress(-2,targetcount)
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self.PreviousCount = targetcount
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end
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end
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if self.verbose then
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self:I(self.lid.."Target dead: "..tostring(targetdead).." | Clients alive: " .. tostring(clientsalive))
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end
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@ -723,6 +738,21 @@ function PLAYERTASK:onafterStatus(From, Event, To)
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end
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--- [Internal] On after progress call
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-- @param #PLAYERTASK self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @param #number TargetCount
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-- @return #PLAYERTASK self
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function PLAYERTASK:onafterProgress(From, Event, To, TargetCount)
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self:T({From, Event, To})
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if self.TaskController then
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self.TaskController:__TaskProgress(-1,self,TargetCount )
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end
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return self
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end
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--- [Internal] On after planned call
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-- @param #PLAYERTASK self
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-- @param #string From
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@ -1549,6 +1579,7 @@ function PLAYERTASKCONTROLLER:New(Name, Coalition, Type, ClientFilter)
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self:AddTransition("*", "TaskCancelled", "*")
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self:AddTransition("*", "TaskSuccess", "*")
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self:AddTransition("*", "TaskFailed", "*")
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self:AddTransition("*", "TaskProgress", "*")
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self:AddTransition("*", "TaskTargetSmoked", "*")
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self:AddTransition("*", "TaskTargetFlared", "*")
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self:AddTransition("*", "TaskTargetIlluminated", "*")
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@ -1615,6 +1646,15 @@ function PLAYERTASKCONTROLLER:New(Name, Coalition, Type, ClientFilter)
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Ops.PlayerTask#PLAYERTASK Task
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--- On After "TaskProgress" event. Task target count has been reduced.
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-- @function [parent=#PLAYERTASKCONTROLLER] OnAfterTaskProgress
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-- @param #PLAYERTASKCONTROLLER self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Ops.PlayerTask#PLAYERTASK Task The current Task.
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-- @param #number TargetCount Targets left over
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--- On After "TaskRepeatOnFailed" event. Task has failed and will be repeated.
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-- @function [parent=#PLAYERTASKCONTROLLER] OnAfterTaskRepeatOnFailed
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@ -3303,13 +3343,13 @@ function PLAYERTASKCONTROLLER:_BuildTaskInfoMenu(group,client,playername,topmenu
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local taskinfomenu = nil
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if self.taskinfomenu then
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local menutaskinfo = self.gettext:GetEntry("MENUTASKINFO",self.locale)
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local taskinfomenu = MENU_GROUP_DELAYED:New(group,menutaskinfo,topmenu):SetTag(newtag)
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local taskinfomenu = MENU_GROUP:New(group,menutaskinfo,topmenu):SetTag(newtag)
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local ittypes = {}
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local itaskmenu = {}
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local tnow = timer.getTime()
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for _tasktype,_data in pairs(tasktypes) do
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ittypes[_tasktype] = MENU_GROUP_DELAYED:New(group,_tasktype,taskinfomenu):SetTag(newtag)
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ittypes[_tasktype] = MENU_GROUP:New(group,_tasktype,taskinfomenu):SetTag(newtag)
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local tasks = taskpertype[_tasktype] or {}
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local n = 0
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for _,_task in pairs(tasks) do
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@ -3335,7 +3375,7 @@ function PLAYERTASKCONTROLLER:_BuildTaskInfoMenu(group,client,playername,topmenu
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--self:T(self.lid.."Menu text = "..text)
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end
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end
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local taskentry = MENU_GROUP_COMMAND_DELAYED:New(group,text,ittypes[_tasktype],self._ActiveTaskInfo,self,group,client,_task):SetTag(newtag)
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local taskentry = MENU_GROUP_COMMAND:New(group,text,ittypes[_tasktype],self._ActiveTaskInfo,self,group,client,_task):SetTag(newtag)
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--taskentry:SetTag(playername)
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itaskmenu[#itaskmenu+1] = taskentry
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-- keep max items limit
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@ -3409,6 +3449,7 @@ function PLAYERTASKCONTROLLER:_BuildMenus(Client,enforced,fromsuccess)
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-- 2)+3) Join or abort?
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if joinorabort then
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self.PlayerMenu[playername]:RemoveSubMenus()
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self.PlayerMenu[playername] = MENU_GROUP:New(group,menuname,self.MenuParent)
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self.PlayerMenu[playername]:SetTag(newtag)
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topmenu = self.PlayerMenu[playername]
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elseif (not playerhastask) or enforced then
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@ -3420,17 +3461,18 @@ function PLAYERTASKCONTROLLER:_BuildMenus(Client,enforced,fromsuccess)
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--self.PlayerMenu[playername]:RemoveSubMenus()
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--oldmenu = self.PlayerMenu[playername]
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--self.PlayerMenu[playername] = nil
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self.PlayerMenu[playername]:RemoveSubMenus()
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self.PlayerMenu[playername] = MENU_GROUP_DELAYED:New(group,menuname,self.MenuParent)
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self.PlayerMenu[playername]:SetTag(newtag)
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self.PlayerMenu[playername].PTTimeStamp = timer.getAbsTime()
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timedbuild = true
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--self.PlayerMenu[playername]:RemoveSubMenus()
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--self.PlayerMenu[playername] = MENU_GROUP:New(group,menuname,self.MenuParent)
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--self.PlayerMenu[playername]:SetTag(newtag)
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--self.PlayerMenu[playername].PTTimeStamp = timer.getAbsTime()
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--timedbuild = true
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end
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topmenu = self.PlayerMenu[playername]
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end
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else
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-- 1) new player#
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topmenu = MENU_GROUP_DELAYED:New(group,menuname,self.MenuParent)
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topmenu = MENU_GROUP:New(group,menuname,self.MenuParent)
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self.PlayerMenu[playername] = topmenu
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self.PlayerMenu[playername]:SetTag(newtag)
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self.PlayerMenu[playername].PTTimeStamp = timer.getAbsTime()
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@ -3450,21 +3492,21 @@ function PLAYERTASKCONTROLLER:_BuildMenus(Client,enforced,fromsuccess)
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local menuflare = self.gettext:GetEntry("MENUFLARE",self.locale)
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local menuabort = self.gettext:GetEntry("MENUABORT",self.locale)
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local active = MENU_GROUP_DELAYED:New(group,menuactive,topmenu):SetTag(newtag)
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local info = MENU_GROUP_COMMAND_DELAYED:New(group,menuinfo,active,self._ActiveTaskInfo,self,group,client):SetTag(newtag)
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local mark = MENU_GROUP_COMMAND_DELAYED:New(group,menumark,active,self._MarkTask,self,group,client):SetTag(newtag)
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local active = MENU_GROUP:New(group,menuactive,topmenu):SetTag(newtag)
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local info = MENU_GROUP_COMMAND:New(group,menuinfo,active,self._ActiveTaskInfo,self,group,client):SetTag(newtag)
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local mark = MENU_GROUP_COMMAND:New(group,menumark,active,self._MarkTask,self,group,client):SetTag(newtag)
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if self.Type ~= PLAYERTASKCONTROLLER.Type.A2A then
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if self.noflaresmokemenu ~= true then
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-- no smoking/flaring here if A2A or designer has set noflaresmokemenu to true
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local smoke = MENU_GROUP_COMMAND_DELAYED:New(group,menusmoke,active,self._SmokeTask,self,group,client):SetTag(newtag)
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local flare = MENU_GROUP_COMMAND_DELAYED:New(group,menuflare,active,self._FlareTask,self,group,client):SetTag(newtag)
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local smoke = MENU_GROUP_COMMAND:New(group,menusmoke,active,self._SmokeTask,self,group,client):SetTag(newtag)
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local flare = MENU_GROUP_COMMAND:New(group,menuflare,active,self._FlareTask,self,group,client):SetTag(newtag)
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local IsNight = client:GetCoordinate():IsNight()
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if IsNight then
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local light = MENU_GROUP_COMMAND_DELAYED:New(group,menuflare,active,self._IlluminateTask,self,group,client):SetTag(newtag)
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local light = MENU_GROUP_COMMAND:New(group,menuflare,active,self._IlluminateTask,self,group,client):SetTag(newtag)
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end
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end
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end
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local abort = MENU_GROUP_COMMAND_DELAYED:New(group,menuabort,active,self._AbortTask,self,group,client):SetTag(newtag)
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local abort = MENU_GROUP_COMMAND:New(group,menuabort,active,self._AbortTask,self,group,client):SetTag(newtag)
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if self.activehasinfomenu and self.taskinfomenu then
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self:T("Building Active-Info Menus for "..playername)
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if self.PlayerInfoMenu[playername] then
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@ -3484,13 +3526,13 @@ function PLAYERTASKCONTROLLER:_BuildMenus(Client,enforced,fromsuccess)
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self.PlayerJoinMenu[playername]:RemoveSubMenus(nil,oldtag)
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end
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local joinmenu = MENU_GROUP_DELAYED:New(group,menujoin,topmenu):SetTag(newtag)
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local joinmenu = MENU_GROUP:New(group,menujoin,topmenu):SetTag(newtag)
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self.PlayerJoinMenu[playername] = joinmenu
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local ttypes = {}
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local taskmenu = {}
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for _tasktype,_data in pairs(tasktypes) do
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ttypes[_tasktype] = MENU_GROUP_DELAYED:New(group,_tasktype,joinmenu):SetTag(newtag)
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ttypes[_tasktype] = MENU_GROUP:New(group,_tasktype,joinmenu):SetTag(newtag)
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local tasks = taskpertype[_tasktype] or {}
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local n = 0
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for _,_task in pairs(tasks) do
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@ -3510,7 +3552,7 @@ function PLAYERTASKCONTROLLER:_BuildMenus(Client,enforced,fromsuccess)
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text = string.format("%s (%03d) [%d%s",name,_task.PlayerTaskNr,pilotcount,newtext)
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end
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end
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local taskentry = MENU_GROUP_COMMAND_DELAYED:New(group,text,ttypes[_tasktype],self._JoinTask,self,group,client,_task):SetTag(newtag)
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local taskentry = MENU_GROUP_COMMAND:New(group,text,ttypes[_tasktype],self._JoinTask,self,group,client,_task):SetTag(newtag)
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--taskentry:SetTag(playername)
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taskmenu[#taskmenu+1] = taskentry
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n = n + 1
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@ -3527,22 +3569,22 @@ function PLAYERTASKCONTROLLER:_BuildMenus(Client,enforced,fromsuccess)
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self.PlayerInfoMenu[playername] = self:_BuildTaskInfoMenu(group,client,playername,topmenu,tasktypes,taskpertype,newtag)
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end
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end
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if self.AllowFlash then
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if self.AllowFlash and topmenu ~= nil then
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local flashtext = self.gettext:GetEntry("FLASHMENU",self.locale)
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local flashmenu = MENU_GROUP_COMMAND_DELAYED:New(group,flashtext,topmenu,self._SwitchFlashing,self,group,client):SetTag(newtag)
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local flashmenu = MENU_GROUP_COMMAND:New(group,flashtext,topmenu,self._SwitchFlashing,self,group,client):SetTag(newtag)
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end
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if self.TaskQueue:Count() == 0 then
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self:T("No open tasks info")
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local menunotasks = self.gettext:GetEntry("MENUNOTASKS",self.locale)
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local joinmenu = MENU_GROUP_DELAYED:New(group,menunotasks,self.PlayerMenu[playername]):SetTag(newtag)
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local joinmenu = MENU_GROUP:New(group,menunotasks,self.PlayerMenu[playername]):SetTag(newtag)
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rebuilddone = true
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end
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---
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-- REFRESH MENU
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---
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if rebuilddone then
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self.PlayerMenu[playername]:RemoveSubMenus(nil,oldtag)
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self.PlayerMenu[playername]:Set()
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--self.PlayerMenu[playername]:RemoveSubMenus(nil,oldtag)
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--self.PlayerMenu[playername]:Set()
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self.PlayerMenu[playername]:Refresh()
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end
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end
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@ -3874,7 +3916,9 @@ function PLAYERTASKCONTROLLER:onafterStatus(From, Event, To)
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if taskcount ~= self.lasttaskcount then
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self.lasttaskcount = taskcount
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enforcedmenu = true
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if taskcount < self.menuitemlimit then
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enforcedmenu = true
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end
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end
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self:_BuildMenus(nil,enforcedmenu)
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