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Menu Refresh cleanup
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@ -14,7 +14,7 @@
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-- * Only create or delete menus when required, and keep existing menus persistent.
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-- * Update menu structures.
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-- * Refresh menu structures intelligently, based on a time stamp of updates.
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-- - Delete obscolete menus.
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-- - Delete obsolete menus.
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-- - Create new one where required.
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-- - Don't touch the existing ones.
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-- * Provide a variable amount of parameters to menus.
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@ -23,7 +23,7 @@
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-- * Provide a great tool to manage menus in your code.
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--
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-- DCS Menus can be managed using the MENU classes.
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-- The advantage of using MENU classes is that it hides the complexity of dealing with menu management in more advanced scanerios where you need to
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-- The advantage of using MENU classes is that it hides the complexity of dealing with menu management in more advanced scenarios where you need to
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-- set menus and later remove them, and later set them again. You'll find while using use normal DCS scripting functions, that setting and removing
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-- menus is not a easy feat if you have complex menu hierarchies defined.
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-- Using the MOOSE menu classes, the removal and refreshing of menus are nicely being handled within these classes, and becomes much more easy.
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@ -53,7 +53,6 @@
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-- @module Core.Menu
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-- @image Core_Menu.JPG
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MENU_INDEX = {}
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MENU_INDEX.MenuMission = {}
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MENU_INDEX.MenuMission.Menus = {}
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@ -64,10 +63,7 @@ MENU_INDEX.Coalition[coalition.side.RED] = {}
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MENU_INDEX.Coalition[coalition.side.RED].Menus = {}
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MENU_INDEX.Group = {}
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function MENU_INDEX:ParentPath( ParentMenu, MenuText )
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local Path = ParentMenu and "@" .. table.concat( ParentMenu.MenuPath or {}, "@" ) or ""
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if ParentMenu then
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if ParentMenu:IsInstanceOf( "MENU_GROUP" ) or ParentMenu:IsInstanceOf( "MENU_GROUP_COMMAND" ) then
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@ -95,20 +91,16 @@ function MENU_INDEX:ParentPath( ParentMenu, MenuText )
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Path = Path .. "@" .. MenuText
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return Path
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end
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function MENU_INDEX:PrepareMission()
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self.MenuMission.Menus = self.MenuMission.Menus or {}
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end
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function MENU_INDEX:PrepareCoalition( CoalitionSide )
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self.Coalition[CoalitionSide] = self.Coalition[CoalitionSide] or {}
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self.Coalition[CoalitionSide].Menus = self.Coalition[CoalitionSide].Menus or {}
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end
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---
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-- @param Wrapper.Group#GROUP Group
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function MENU_INDEX:PrepareGroup( Group )
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@ -119,42 +111,26 @@ function MENU_INDEX:PrepareGroup( Group )
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end
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end
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function MENU_INDEX:HasMissionMenu( Path )
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return self.MenuMission.Menus[Path]
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end
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function MENU_INDEX:SetMissionMenu( Path, Menu )
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self.MenuMission.Menus[Path] = Menu
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end
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function MENU_INDEX:ClearMissionMenu( Path )
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self.MenuMission.Menus[Path] = nil
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end
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function MENU_INDEX:HasCoalitionMenu( Coalition, Path )
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return self.Coalition[Coalition].Menus[Path]
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end
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function MENU_INDEX:SetCoalitionMenu( Coalition, Path, Menu )
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self.Coalition[Coalition].Menus[Path] = Menu
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end
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function MENU_INDEX:ClearCoalitionMenu( Coalition, Path )
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self.Coalition[Coalition].Menus[Path] = nil
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end
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function MENU_INDEX:HasGroupMenu( Group, Path )
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if Group and Group:IsAlive() then
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local MenuGroupName = Group:GetName()
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@ -162,53 +138,36 @@ function MENU_INDEX:HasGroupMenu( Group, Path )
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end
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return nil
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end
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function MENU_INDEX:SetGroupMenu( Group, Path, Menu )
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local MenuGroupName = Group:GetName()
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Group:F({MenuGroupName=MenuGroupName,Path=Path})
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self.Group[MenuGroupName].Menus[Path] = Menu
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end
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function MENU_INDEX:ClearGroupMenu( Group, Path )
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local MenuGroupName = Group:GetName()
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self.Group[MenuGroupName].Menus[Path] = nil
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end
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function MENU_INDEX:Refresh( Group )
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for MenuID, Menu in pairs( self.MenuMission.Menus ) do
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Menu:Refresh()
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end
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for MenuID, Menu in pairs( self.Coalition[coalition.side.BLUE].Menus ) do
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Menu:Refresh()
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end
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for MenuID, Menu in pairs( self.Coalition[coalition.side.RED].Menus ) do
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Menu:Refresh()
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end
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local GroupName = Group:GetName()
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for MenuID, Menu in pairs( self.Group[GroupName].Menus ) do
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Menu:Refresh()
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end
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return self
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end
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do -- MENU_BASE
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--- @type MENU_BASE
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-- @extends Core.Base#BASE
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--- Defines the main MENU class where other MENU classes are derived from.
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-- This is an abstract class, so don't use it.
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-- @field #MENU_BASE
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@ -216,10 +175,10 @@ do -- MENU_BASE
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ClassName = "MENU_BASE",
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MenuPath = nil,
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MenuText = "",
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MenuParentPath = nil
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MenuParentPath = nil,
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}
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--- Consructor
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--- Constructor
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-- @param #MENU_BASE
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-- @return #MENU_BASE
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function MENU_BASE:New( MenuText, ParentMenu )
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@ -228,27 +187,25 @@ do -- MENU_BASE
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if ParentMenu ~= nil then
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MenuParentPath = ParentMenu.MenuPath
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end
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local self = BASE:Inherit( self, BASE:New() )
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local self = BASE:Inherit( self, BASE:New() )
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self.MenuPath = nil
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self.MenuText = MenuText
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self.ParentMenu = ParentMenu
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self.MenuParentPath = MenuParentPath
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self.Path = ( self.ParentMenu and "@" .. table.concat( self.MenuParentPath or {}, "@" ) or "" ) .. "@" .. self.MenuText
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self.MenuPath = nil
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self.MenuText = MenuText
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self.ParentMenu = ParentMenu
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self.MenuParentPath = MenuParentPath
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self.Path = ( self.ParentMenu and "@" .. table.concat( self.MenuParentPath or {}, "@" ) or "" ) .. "@" .. self.MenuText
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self.Menus = {}
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self.MenuCount = 0
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self.MenuStamp = timer.getTime()
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self.MenuRemoveParent = false
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if self.ParentMenu then
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self.ParentMenu.Menus = self.ParentMenu.Menus or {}
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self.ParentMenu.Menus[MenuText] = self
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end
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return self
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return self
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end
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function MENU_BASE:SetParentMenu( MenuText, Menu )
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if self.ParentMenu then
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self.ParentMenu.Menus = self.ParentMenu.Menus or {}
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@ -256,7 +213,6 @@ do -- MENU_BASE
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self.ParentMenu.MenuCount = self.ParentMenu.MenuCount + 1
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end
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end
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function MENU_BASE:ClearParentMenu( MenuText )
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if self.ParentMenu and self.ParentMenu.Menus[MenuText] then
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self.ParentMenu.Menus[MenuText] = nil
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@ -266,7 +222,6 @@ do -- MENU_BASE
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end
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end
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end
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--- Sets a @{Menu} to remove automatically the parent menu when the menu removed is the last child menu of that parent @{Menu}.
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-- @param #MENU_BASE self
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-- @param #boolean RemoveParent If true, the parent menu is automatically removed when this menu is the last child menu of that parent @{Menu}.
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@ -276,7 +231,6 @@ do -- MENU_BASE
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self.MenuRemoveParent = RemoveParent
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return self
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end
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--- Gets a @{Menu} from a parent @{Menu}
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-- @param #MENU_BASE self
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@ -285,7 +239,6 @@ do -- MENU_BASE
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function MENU_BASE:GetMenu( MenuText )
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return self.Menus[MenuText]
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end
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--- Sets a menu stamp for later prevention of menu removal.
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-- @param #MENU_BASE self
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-- @param MenuStamp
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@ -323,9 +276,7 @@ do -- MENU_BASE
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end
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end
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do -- MENU_COMMAND_BASE
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--- @type MENU_COMMAND_BASE
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-- @field #function MenuCallHandler
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-- @extends Core.Menu#MENU_BASE
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@ -346,8 +297,7 @@ do -- MENU_COMMAND_BASE
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-- @return #MENU_COMMAND_BASE
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function MENU_COMMAND_BASE:New( MenuText, ParentMenu, CommandMenuFunction, CommandMenuArguments )
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local self = BASE:Inherit( self, MENU_BASE:New( MenuText, ParentMenu ) ) -- #MENU_COMMAND_BASE
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local self = BASE:Inherit( self, MENU_BASE:New( MenuText, ParentMenu ) ) -- #MENU_COMMAND_BASE
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-- When a menu function goes into error, DCS displays an obscure menu message.
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-- This error handler catches the menu error and displays the full call stack.
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local ErrorHandler = function( errmsg )
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@ -367,7 +317,7 @@ do -- MENU_COMMAND_BASE
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local Status, Result = xpcall( MenuFunction, ErrorHandler )
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end
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return self
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return self
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end
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--- This sets the new command function of a menu,
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@ -380,7 +330,6 @@ do -- MENU_COMMAND_BASE
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self.CommandMenuFunction = CommandMenuFunction
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return self
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end
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--- This sets the new command arguments of a menu,
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-- so that if a menu is regenerated, or if command arguments change,
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-- that the arguments set for the menu are loosely coupled with the menu itself!!!
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@ -391,35 +340,30 @@ do -- MENU_COMMAND_BASE
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self.CommandMenuArguments = CommandMenuArguments
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return self
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end
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end
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do -- MENU_MISSION
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--- @type MENU_MISSION
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-- @extends Core.Menu#MENU_BASE
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--- Manages the main menus for a complete mission.
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--
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-- You can add menus with the @{#MENU_MISSION.New} method, which constructs a MENU_MISSION object and returns you the object reference.
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-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_MISSION.Remove}.
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-- @field #MENU_MISSION
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MENU_MISSION = {
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ClassName = "MENU_MISSION"
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ClassName = "MENU_MISSION",
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}
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--- MENU_MISSION constructor. Creates a new MENU_MISSION object and creates the menu for a complete mission file.
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-- @param #MENU_MISSION self
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-- @param #string MenuText The text for the menu.
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-- @param #table ParentMenu The parent menu. This parameter can be ignored if you want the menu to be located at the perent menu of DCS world (under F10 other).
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-- @param #table ParentMenu The parent menu. This parameter can be ignored if you want the menu to be located at the parent menu of DCS world (under F10 other).
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-- @return #MENU_MISSION
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function MENU_MISSION:New( MenuText, ParentMenu )
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MENU_INDEX:PrepareMission()
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local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
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local MissionMenu = MENU_INDEX:HasMissionMenu( Path )
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if MissionMenu then
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return MissionMenu
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else
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@ -432,17 +376,15 @@ do -- MENU_MISSION
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end
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end
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--- Refreshes a radio item for a mission
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-- @param #MENU_MISSION self
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-- @return #MENU_MISSION
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function MENU_MISSION:Refresh()
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do
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missionCommands.removeItem( self.MenuPath )
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self.MenuPath = missionCommands.addSubMenu( self.MenuText, self.MenuParentPath )
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end
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return self
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end
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--- Removes the sub menus recursively of this MENU_MISSION. Note that the main menu is kept!
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@ -466,7 +408,6 @@ do -- MENU_MISSION
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MENU_INDEX:PrepareMission()
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local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
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local MissionMenu = MENU_INDEX:HasMissionMenu( Path )
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if MissionMenu == self then
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self:RemoveSubMenus()
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if not MenuStamp or self.MenuStamp ~= MenuStamp then
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@ -487,10 +428,7 @@ do -- MENU_MISSION
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return self
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end
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end
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do -- MENU_MISSION_COMMAND
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--- @type MENU_MISSION_COMMAND
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@ -503,7 +441,7 @@ do -- MENU_MISSION_COMMAND
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--
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-- @field #MENU_MISSION_COMMAND
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MENU_MISSION_COMMAND = {
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ClassName = "MENU_MISSION_COMMAND"
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ClassName = "MENU_MISSION_COMMAND",
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}
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--- MENU_MISSION constructor. Creates a new radio command item for a complete mission file, which can invoke a function with parameters.
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@ -518,7 +456,6 @@ do -- MENU_MISSION_COMMAND
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MENU_INDEX:PrepareMission()
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local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
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local MissionMenu = MENU_INDEX:HasMissionMenu( Path )
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if MissionMenu then
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MissionMenu:SetCommandMenuFunction( CommandMenuFunction )
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MissionMenu:SetCommandMenuArguments( arg )
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@ -532,17 +469,15 @@ do -- MENU_MISSION_COMMAND
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return self
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end
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end
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--- Refreshes a radio item for a mission
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-- @param #MENU_MISSION_COMMAND self
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-- @return #MENU_MISSION_COMMAND
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function MENU_MISSION_COMMAND:Refresh()
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do
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missionCommands.removeItem( self.MenuPath )
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missionCommands.addCommand( self.MenuText, self.MenuParentPath, self.MenuCallHandler )
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end
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return self
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end
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--- Removes a radio command item for a coalition
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@ -553,7 +488,6 @@ do -- MENU_MISSION_COMMAND
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MENU_INDEX:PrepareMission()
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local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
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local MissionMenu = MENU_INDEX:HasMissionMenu( Path )
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if MissionMenu == self then
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if not MenuStamp or self.MenuStamp ~= MenuStamp then
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if ( not MenuTag ) or ( MenuTag and self.MenuTag and MenuTag == self.MenuTag ) then
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@ -572,13 +506,8 @@ do -- MENU_MISSION_COMMAND
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return self
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end
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end
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do -- MENU_COALITION
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--- @type MENU_COALITION
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-- @extends Core.Menu#MENU_BASE
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@ -634,18 +563,15 @@ do -- MENU_COALITION
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-- @param #MENU_COALITION self
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-- @param DCS#coalition.side Coalition The coalition owning the menu.
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-- @param #string MenuText The text for the menu.
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-- @param #table ParentMenu The parent menu. This parameter can be ignored if you want the menu to be located at the perent menu of DCS world (under F10 other).
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-- @param #table ParentMenu The parent menu. This parameter can be ignored if you want the menu to be located at the parent menu of DCS world (under F10 other).
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-- @return #MENU_COALITION self
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function MENU_COALITION:New( Coalition, MenuText, ParentMenu )
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MENU_INDEX:PrepareCoalition( Coalition )
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local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
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local CoalitionMenu = MENU_INDEX:HasCoalitionMenu( Coalition, Path )
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if CoalitionMenu then
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return CoalitionMenu
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else
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local self = BASE:Inherit( self, MENU_BASE:New( MenuText, ParentMenu ) )
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MENU_INDEX:SetCoalitionMenu( Coalition, Path, self )
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@ -656,17 +582,15 @@ do -- MENU_COALITION
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return self
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end
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end
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--- Refreshes a radio item for a coalition
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-- @param #MENU_COALITION self
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-- @return #MENU_COALITION
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function MENU_COALITION:Refresh()
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do
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missionCommands.removeItemForCoalition( self.Coalition, self.MenuPath )
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missionCommands.addSubMenuForCoalition( self.Coalition, self.MenuText, self.MenuParentPath )
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end
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return self
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end
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--- Removes the sub menus recursively of this MENU_COALITION. Note that the main menu is kept!
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@ -689,7 +613,6 @@ do -- MENU_COALITION
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MENU_INDEX:PrepareCoalition( self.Coalition )
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local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
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local CoalitionMenu = MENU_INDEX:HasCoalitionMenu( self.Coalition, Path )
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if CoalitionMenu == self then
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self:RemoveSubMenus()
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if not MenuStamp or self.MenuStamp ~= MenuStamp then
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@ -709,11 +632,7 @@ do -- MENU_COALITION
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return self
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end
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end
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do -- MENU_COALITION_COMMAND
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--- @type MENU_COALITION_COMMAND
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@ -742,7 +661,6 @@ do -- MENU_COALITION_COMMAND
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MENU_INDEX:PrepareCoalition( Coalition )
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local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
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local CoalitionMenu = MENU_INDEX:HasCoalitionMenu( Coalition, Path )
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if CoalitionMenu then
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CoalitionMenu:SetCommandMenuFunction( CommandMenuFunction )
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CoalitionMenu:SetCommandMenuArguments( arg )
|
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@ -757,20 +675,17 @@ do -- MENU_COALITION_COMMAND
|
||||
self:SetParentMenu( self.MenuText, self )
|
||||
return self
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Refreshes a radio item for a coalition
|
||||
-- @param #MENU_COALITION_COMMAND self
|
||||
-- @return #MENU_COALITION_COMMAND
|
||||
function MENU_COALITION_COMMAND:Refresh()
|
||||
|
||||
do
|
||||
missionCommands.removeItemForCoalition( self.Coalition, self.MenuPath )
|
||||
missionCommands.addCommandForCoalition( self.Coalition, self.MenuText, self.MenuParentPath, self.MenuCallHandler )
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Removes a radio command item for a coalition
|
||||
@ -781,7 +696,6 @@ do -- MENU_COALITION_COMMAND
|
||||
MENU_INDEX:PrepareCoalition( self.Coalition )
|
||||
local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
|
||||
local CoalitionMenu = MENU_INDEX:HasCoalitionMenu( self.Coalition, Path )
|
||||
|
||||
if CoalitionMenu == self then
|
||||
if not MenuStamp or self.MenuStamp ~= MenuStamp then
|
||||
if ( not MenuTag ) or ( MenuTag and self.MenuTag and MenuTag == self.MenuTag ) then
|
||||
@ -800,20 +714,16 @@ do -- MENU_COALITION_COMMAND
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- MENU_GROUP
|
||||
|
||||
do
|
||||
-- This local variable is used to cache the menus registered under groups.
|
||||
-- Menus don't dissapear when groups for players are destroyed and restarted.
|
||||
-- Menus don't disappear when groups for players are destroyed and restarted.
|
||||
-- So every menu for a client created must be tracked so that program logic accidentally does not create.
|
||||
-- the same menus twice during initialization logic.
|
||||
-- These menu classes are handling this logic with this variable.
|
||||
local _MENUGROUPS = {}
|
||||
|
||||
--- @type MENU_GROUP
|
||||
-- @extends Core.Menu#MENU_BASE
|
||||
|
||||
@ -889,16 +799,13 @@ do
|
||||
MENU_INDEX:PrepareGroup( Group )
|
||||
local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
|
||||
local GroupMenu = MENU_INDEX:HasGroupMenu( Group, Path )
|
||||
|
||||
if GroupMenu then
|
||||
return GroupMenu
|
||||
else
|
||||
self = BASE:Inherit( self, MENU_BASE:New( MenuText, ParentMenu ) )
|
||||
MENU_INDEX:SetGroupMenu( Group, Path, self )
|
||||
|
||||
self.Group = Group
|
||||
self.GroupID = Group:GetID()
|
||||
|
||||
self.MenuPath = missionCommands.addSubMenuForGroup( self.GroupID, MenuText, self.MenuParentPath )
|
||||
|
||||
self:SetParentMenu( self.MenuText, self )
|
||||
@ -906,12 +813,10 @@ do
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Refreshes a new radio item for a group and submenus
|
||||
-- @param #MENU_GROUP self
|
||||
-- @return #MENU_GROUP
|
||||
function MENU_GROUP:Refresh()
|
||||
|
||||
do
|
||||
missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
|
||||
missionCommands.addSubMenuForGroup( self.GroupID, self.MenuText, self.MenuParentPath )
|
||||
@ -920,7 +825,8 @@ do
|
||||
Menu:Refresh()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Removes the sub menus recursively of this MENU_GROUP.
|
||||
@ -929,7 +835,6 @@ do
|
||||
-- @param MenuTag A Tag or Key to filter the menus to be refreshed with the Tag set.
|
||||
-- @return #MENU_GROUP self
|
||||
function MENU_GROUP:RemoveSubMenus( MenuStamp, MenuTag )
|
||||
|
||||
for MenuText, Menu in pairs( self.Menus or {} ) do
|
||||
Menu:Remove( MenuStamp, MenuTag )
|
||||
end
|
||||
@ -938,18 +843,15 @@ do
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Removes the main menu and sub menus recursively of this MENU_GROUP.
|
||||
-- @param #MENU_GROUP self
|
||||
-- @param MenuStamp
|
||||
-- @param MenuTag A Tag or Key to filter the menus to be refreshed with the Tag set.
|
||||
-- @return #nil
|
||||
function MENU_GROUP:Remove( MenuStamp, MenuTag )
|
||||
|
||||
MENU_INDEX:PrepareGroup( self.Group )
|
||||
local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
|
||||
local GroupMenu = MENU_INDEX:HasGroupMenu( self.Group, Path )
|
||||
|
||||
if GroupMenu == self then
|
||||
self:RemoveSubMenus( MenuStamp, MenuTag )
|
||||
if not MenuStamp or self.MenuStamp ~= MenuStamp then
|
||||
@ -993,18 +895,15 @@ do
|
||||
-- @param CommandMenuArgument An argument for the function.
|
||||
-- @return #MENU_GROUP_COMMAND
|
||||
function MENU_GROUP_COMMAND:New( Group, MenuText, ParentMenu, CommandMenuFunction, ... )
|
||||
|
||||
MENU_INDEX:PrepareGroup( Group )
|
||||
local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
|
||||
local GroupMenu = MENU_INDEX:HasGroupMenu( Group, Path )
|
||||
|
||||
if GroupMenu then
|
||||
GroupMenu:SetCommandMenuFunction( CommandMenuFunction )
|
||||
GroupMenu:SetCommandMenuArguments( arg )
|
||||
return GroupMenu
|
||||
else
|
||||
self = BASE:Inherit( self, MENU_COMMAND_BASE:New( MenuText, ParentMenu, CommandMenuFunction, arg ) )
|
||||
|
||||
MENU_INDEX:SetGroupMenu( Group, Path, self )
|
||||
|
||||
self.Group = Group
|
||||
@ -1015,19 +914,17 @@ do
|
||||
self:SetParentMenu( self.MenuText, self )
|
||||
return self
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Refreshes a radio item for a group
|
||||
-- @param #MENU_GROUP_COMMAND self
|
||||
-- @return #MENU_GROUP_COMMAND
|
||||
function MENU_GROUP_COMMAND:Refresh()
|
||||
|
||||
do
|
||||
missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
|
||||
missionCommands.addCommandForGroup( self.GroupID, self.MenuText, self.MenuParentPath, self.MenuCallHandler )
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Removes a menu structure for a group.
|
||||
@ -1036,11 +933,9 @@ do
|
||||
-- @param MenuTag A Tag or Key to filter the menus to be refreshed with the Tag set.
|
||||
-- @return #nil
|
||||
function MENU_GROUP_COMMAND:Remove( MenuStamp, MenuTag )
|
||||
|
||||
MENU_INDEX:PrepareGroup( self.Group )
|
||||
local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
|
||||
local GroupMenu = MENU_INDEX:HasGroupMenu( self.Group, Path )
|
||||
|
||||
if GroupMenu == self then
|
||||
if not MenuStamp or self.MenuStamp ~= MenuStamp then
|
||||
if ( not MenuTag ) or ( MenuTag and self.MenuTag and MenuTag == self.MenuTag ) then
|
||||
@ -1059,13 +954,9 @@ do
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- MENU_GROUP_DELAYED
|
||||
|
||||
do
|
||||
|
||||
--- @type MENU_GROUP_DELAYED
|
||||
-- @extends Core.Menu#MENU_BASE
|
||||
|
||||
@ -1093,16 +984,13 @@ do
|
||||
MENU_INDEX:PrepareGroup( Group )
|
||||
local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
|
||||
local GroupMenu = MENU_INDEX:HasGroupMenu( Group, Path )
|
||||
|
||||
if GroupMenu then
|
||||
return GroupMenu
|
||||
else
|
||||
self = BASE:Inherit( self, MENU_BASE:New( MenuText, ParentMenu ) )
|
||||
MENU_INDEX:SetGroupMenu( Group, Path, self )
|
||||
|
||||
self.Group = Group
|
||||
self.GroupID = Group:GetID()
|
||||
|
||||
if self.MenuParentPath then
|
||||
self.MenuPath = UTILS.DeepCopy( self.MenuParentPath )
|
||||
else
|
||||
@ -1116,12 +1004,10 @@ do
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Refreshes a new radio item for a group and submenus
|
||||
-- @param #MENU_GROUP_DELAYED self
|
||||
-- @return #MENU_GROUP_DELAYED
|
||||
function MENU_GROUP_DELAYED:Set()
|
||||
|
||||
do
|
||||
if not self.MenuSet then
|
||||
missionCommands.addSubMenuForGroup( self.GroupID, self.MenuText, self.MenuParentPath )
|
||||
@ -1132,15 +1018,12 @@ do
|
||||
Menu:Set()
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Refreshes a new radio item for a group and submenus
|
||||
-- @param #MENU_GROUP_DELAYED self
|
||||
-- @return #MENU_GROUP_DELAYED
|
||||
function MENU_GROUP_DELAYED:Refresh()
|
||||
|
||||
do
|
||||
missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
|
||||
missionCommands.addSubMenuForGroup( self.GroupID, self.MenuText, self.MenuParentPath )
|
||||
@ -1149,7 +1032,8 @@ do
|
||||
Menu:Refresh()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Removes the sub menus recursively of this MENU_GROUP_DELAYED.
|
||||
@ -1158,7 +1042,6 @@ do
|
||||
-- @param MenuTag A Tag or Key to filter the menus to be refreshed with the Tag set.
|
||||
-- @return #MENU_GROUP_DELAYED self
|
||||
function MENU_GROUP_DELAYED:RemoveSubMenus( MenuStamp, MenuTag )
|
||||
|
||||
for MenuText, Menu in pairs( self.Menus or {} ) do
|
||||
Menu:Remove( MenuStamp, MenuTag )
|
||||
end
|
||||
@ -1167,18 +1050,15 @@ do
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Removes the main menu and sub menus recursively of this MENU_GROUP.
|
||||
-- @param #MENU_GROUP_DELAYED self
|
||||
-- @param MenuStamp
|
||||
-- @param MenuTag A Tag or Key to filter the menus to be refreshed with the Tag set.
|
||||
-- @return #nil
|
||||
function MENU_GROUP_DELAYED:Remove( MenuStamp, MenuTag )
|
||||
|
||||
MENU_INDEX:PrepareGroup( self.Group )
|
||||
local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
|
||||
local GroupMenu = MENU_INDEX:HasGroupMenu( self.Group, Path )
|
||||
|
||||
if GroupMenu == self then
|
||||
self:RemoveSubMenus( MenuStamp, MenuTag )
|
||||
if not MenuStamp or self.MenuStamp ~= MenuStamp then
|
||||
@ -1223,18 +1103,15 @@ do
|
||||
-- @param CommandMenuArgument An argument for the function.
|
||||
-- @return #MENU_GROUP_COMMAND_DELAYED
|
||||
function MENU_GROUP_COMMAND_DELAYED:New( Group, MenuText, ParentMenu, CommandMenuFunction, ... )
|
||||
|
||||
MENU_INDEX:PrepareGroup( Group )
|
||||
local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
|
||||
local GroupMenu = MENU_INDEX:HasGroupMenu( Group, Path )
|
||||
|
||||
if GroupMenu then
|
||||
GroupMenu:SetCommandMenuFunction( CommandMenuFunction )
|
||||
GroupMenu:SetCommandMenuArguments( arg )
|
||||
return GroupMenu
|
||||
else
|
||||
self = BASE:Inherit( self, MENU_COMMAND_BASE:New( MenuText, ParentMenu, CommandMenuFunction, arg ) )
|
||||
|
||||
MENU_INDEX:SetGroupMenu( Group, Path, self )
|
||||
|
||||
self.Group = Group
|
||||
@ -1250,33 +1127,29 @@ do
|
||||
self:SetParentMenu( self.MenuText, self )
|
||||
return self
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Refreshes a radio item for a group
|
||||
-- @param #MENU_GROUP_COMMAND_DELAYED self
|
||||
-- @return #MENU_GROUP_COMMAND_DELAYED
|
||||
function MENU_GROUP_COMMAND_DELAYED:Set()
|
||||
|
||||
do
|
||||
if not self.MenuSet then
|
||||
self.MenuPath = missionCommands.addCommandForGroup( self.GroupID, self.MenuText, self.MenuParentPath, self.MenuCallHandler )
|
||||
self.MenuSet = true
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Refreshes a radio item for a group
|
||||
-- @param #MENU_GROUP_COMMAND_DELAYED self
|
||||
-- @return #MENU_GROUP_COMMAND_DELAYED
|
||||
function MENU_GROUP_COMMAND_DELAYED:Refresh()
|
||||
|
||||
do
|
||||
missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
|
||||
missionCommands.addCommandForGroup( self.GroupID, self.MenuText, self.MenuParentPath, self.MenuCallHandler )
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Removes a menu structure for a group.
|
||||
@ -1285,11 +1158,9 @@ do
|
||||
-- @param MenuTag A Tag or Key to filter the menus to be refreshed with the Tag set.
|
||||
-- @return #nil
|
||||
function MENU_GROUP_COMMAND_DELAYED:Remove( MenuStamp, MenuTag )
|
||||
|
||||
MENU_INDEX:PrepareGroup( self.Group )
|
||||
local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
|
||||
local GroupMenu = MENU_INDEX:HasGroupMenu( self.Group, Path )
|
||||
|
||||
if GroupMenu == self then
|
||||
if not MenuStamp or self.MenuStamp ~= MenuStamp then
|
||||
if ( not MenuTag ) or ( MenuTag and self.MenuTag and MenuTag == self.MenuTag ) then
|
||||
@ -1308,6 +1179,4 @@ do
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user