Merge branch 'FF/Develop' of https://github.com/FlightControl-Master/MOOSE into FF/Develop

This commit is contained in:
funkyfranky 2018-12-04 11:37:14 +01:00
commit 6b53e9f9a8

View File

@ -400,6 +400,13 @@ AIRBOSS.LSOCall={
subtitle="Paddles, contact",
duration=1.0,
},
RADIOCHECK={
file="LSO-RadioCheck",
suffix="ogg",
louder=false,
subtitle="Paddles, radio check",
duration=1.0,
},
N1={
file="LSO-N1",
suffix="ogg",
@ -5140,15 +5147,29 @@ function AIRBOSS:_AltitudeCheck(playerData, altopt)
-- Altitude error +-X%
local _error=(altitude-altopt)/altopt*100
local radiocall={} --#AIRBOSS.RadioSound
local hint
if _error>badscore then
hint=string.format("You're high.")
radiocall=AIRBOSS.LSOCall.HIGH
radiocall.loud=true
radiocall.subtitle=""
elseif _error>lowscore then
hint= string.format("You're slightly high.")
radiocall=AIRBOSS.LSOCall.HIGH
radiocall.loud=false
radiocall.subtitle=""
elseif _error<-badscore then
hint=string.format("You're low. ")
radiocall=AIRBOSS.LSOCall.LOW
radiocall.loud=true
radiocall.subtitle=""
elseif _error<-lowscore then
hint=string.format("You're slightly low.")
radiocall=AIRBOSS.LSOCall.LOW
radiocall.loud=false
radiocall.subtitle=""
else
hint=string.format("Good altitude.")
end
@ -5168,7 +5189,7 @@ function AIRBOSS:_AltitudeCheck(playerData, altopt)
return hint, debrief
end
--- Evaluate player's altitude at checkpoint.
--- Evaluate player's distance to the boat at checkpoint.
-- @param #AIRBOSS self
-- @param #AIRBOSS.PlayerData playerData Player data table.
-- @param #number optdist Optimal distance in meters.
@ -6051,8 +6072,9 @@ function AIRBOSS:_AddF10Commands(_unitName)
missionCommands.addCommandForGroup(_gid, "Request Marshal?", _rootPath, self._RequestMarshal, self, _unitName)
missionCommands.addCommandForGroup(_gid, "Commencing!", _rootPath, self._RequestCommence, self, _unitName)
missionCommands.addCommandForGroup(_gid, "Request Refueling?", _rootPath, self._RequestRefueling, self, _unitName)
missionCommands.addCommandForGroup(_gid, "Set Section!", _rootPath, self._SetSection, self, _unitName)
missionCommands.addCommandForGroup(_gid, "Set Section!", _rootPath, self._SetSection, self, _unitName)
missionCommands.addCommandForGroup(_gid, "Radio Check LSO", _rootPath, self._LSORadioCheck, self, _unitName)
missionCommands.addCommandForGroup(_gid, "Radio Check Marshal", _rootPath, self._MarshalRadioCheck,self, _unitName)
end
else
self:T(self.lid.."Could not find group or group ID in AddF10Menu() function. Unit name: ".._unitName)
@ -6101,6 +6123,45 @@ function AIRBOSS:_ResetPlayerStatus(_unitName)
end
end
--- LSO radio check. Will broadcase LSO message at given LSO frequency.
-- @param #AIRBOSS self
-- @param #string _unitName Name fo the player unit.
function AIRBOSS:_LSORadioCheck(_unitName)
self:F(_unitName)
-- Get player unit and name.
local _unit, _playername = self:_GetPlayerUnitAndName(_unitName)
-- Check if we have a unit which is a player.
if _unit and _playername then
local playerData=self.players[_playername] --#AIRBOSS.PlayerData
if playerData then
-- Broadcase LSO radio check message on LSO radio.
self:RadioTransmission(self.LSOradio, AIRBOSS.LSOCall.RADIOCHECK)
end
end
end
--- Marshal radio check. Will broadcase Marshal message at given Marshal frequency.
-- @param #AIRBOSS self
-- @param #string _unitName Name fo the player unit.
function AIRBOSS:_MarshalRadioCheck(_unitName)
self:F(_unitName)
-- Get player unit and name.
local _unit, _playername = self:_GetPlayerUnitAndName(_unitName)
-- Check if we have a unit which is a player.
if _unit and _playername then
local playerData=self.players[_playername] --#AIRBOSS.PlayerData
if playerData then
-- Broadcase LSO radio check message on LSO radio.
-- TODO: Replace LSO message by marshal message.
self:RadioTransmission(self.Carrierradio, AIRBOSS.LSOCall.RADIOCHECK)
end
end
end
--- Request marshal.
-- @param #AIRBOSS self
-- @param #string _unitName Name fo the player unit.