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FSM Documentation
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@ -15,7 +15,7 @@
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-- * A **State** defines a moment in the process.
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-- * An **Event** describes an action, that can be triggered both internally as externally in the FSM. An Event can be triggered Embedded or Delayed over time.
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--
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-- 
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-- 
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--
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-- An FSM transitions in **4 moments** when an Event is being handled.
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-- Each moment can be catched by handling methods defined by the mission designer,
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@ -27,7 +27,7 @@
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--
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-- ** The OnLeave and OnBefore transition methods may return false to cancel the transition.**
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--
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-- 
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-- 
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--
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-- The FSM creates for each Event **two Event trigger methods**.
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-- There are two modes how Events can be triggered, which is **embedded** and **delayed**:
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@ -35,7 +35,7 @@
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-- * The method **FSM:Event()** triggers an Event that will be processed **embedded** or **immediately**.
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-- * The method **FSM:__Event( seconds )** triggers an Event that will be processed **delayed** over time, waiting x seconds.
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--
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-- 
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--
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-- 1.1) Define the FSM Rules
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-- -------------------------
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@ -89,7 +89,7 @@ It is a fantastic development, this module.</p>
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<li>An <strong>Event</strong> describes an action, that can be triggered both internally as externally in the FSM. An Event can be triggered Embedded or Delayed over time.</li>
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</ul>
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<p><img src="Presentations\FSM\Dia1.jpg" alt="Test Image"/></p>
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<p><img src="..\Presentations\FSM\Dia1.jpg" alt="Test Image"/></p>
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<p>An FSM transitions in <strong>4 moments</strong> when an Event is being handled. <br/>
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Each moment can be catched by handling methods defined by the mission designer, <br/>
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@ -103,7 +103,7 @@ These methods define the flow of the FSM process; because in those methods the F
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<p><em>* The OnLeave and OnBefore transition methods may return false to cancel the transition.</em>*</p>
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<p> <img src=".\Presentations\FSM\Dia3.jpg" alt="Test Image"/></p>
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<p> <img src="..\Presentations\FSM\Dia3.jpg" alt="Test Image"/></p>
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<p>The FSM creates for each Event <strong>two Event trigger methods</strong>. <br/>
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There are two modes how Events can be triggered, which is <strong>embedded</strong> and <strong>delayed</strong>:</p>
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@ -113,7 +113,7 @@ There are two modes how Events can be triggered, which is <strong>embedded</stro
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<li>The method <strong>FSM:__Event( seconds )</strong> triggers an Event that will be processed <strong>delayed</strong> over time, waiting x seconds.</li>
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</ul>
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<p> <img src=".\Presentations\FSM\Dia4.jpg" alt="Test Image"/></p>
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<p> <img src="..\Presentations\FSM\Dia4.jpg" alt="Test Image"/></p>
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<h2>1.1) Define the FSM Rules</h2>
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@ -1692,9 +1692,6 @@ The group that was spawned. You can use this group for further actions.</p>
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<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
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</dd>
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</dl>
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<dl class="function">
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@ -2169,7 +2166,7 @@ when nothing was spawned.</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<em></em>
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<a id="#(SPAWN).SpawnMaxGroups" >
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<strong>SPAWN.SpawnMaxGroups</strong>
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</a>
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@ -2186,7 +2183,7 @@ when nothing was spawned.</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<em></em>
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<a id="#(SPAWN).SpawnMaxUnitsAlive" >
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<strong>SPAWN.SpawnMaxUnitsAlive</strong>
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</a>
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@ -2489,7 +2486,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
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<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
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<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
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</dd>
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</dl>
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