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https://github.com/FlightControl-Master/MOOSE.git
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Merge pull request #957 from FlightControl-Master/FF/Develop
Various minor updates and fixes.
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commit
6d8b8f41ad
@ -604,7 +604,7 @@ function AI_CARGO_APC:onafterPickup( APC, From, Event, To, Coordinate )
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if Coordinate then
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self.RoutePickup = true
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local Waypoints = APC:TaskGroundOnRoad( Coordinate, APC:GetSpeedMax()*0.5, "Line abreast" )
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local Waypoints = APC:TaskGroundOnRoad( Coordinate, APC:GetSpeedMax()*0.5, "Line abreast", true )
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local TaskFunction = APC:TaskFunction( "AI_CARGO_APC._Pickup", self )
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@ -635,7 +635,7 @@ function AI_CARGO_APC:onafterDeploy( APC, From, Event, To, Coordinate )
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self.RouteDeploy = true
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local Waypoints = APC:TaskGroundOnRoad( Coordinate, APC:GetSpeedMax()*0.5, "Line abreast" )
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local Waypoints = APC:TaskGroundOnRoad( Coordinate, APC:GetSpeedMax()*0.5, "Line abreast", true )
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local TaskFunction = APC:TaskFunction( "AI_CARGO_APC._Deploy", self )
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@ -661,7 +661,7 @@ function AI_CARGO_APC:onafterHome( APC, From, Event, To, Coordinate )
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self.RouteHome = true
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local Waypoints = APC:TaskGroundOnRoad( Coordinate, APC:GetSpeedMax()*0.5, "Line abreast" )
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local Waypoints = APC:TaskGroundOnRoad( Coordinate, APC:GetSpeedMax()*0.5, "Line abreast", true )
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self:F({Waypoints = Waypoints})
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local Waypoint = Waypoints[#Waypoints]
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@ -968,7 +968,7 @@ function AI_FORMATION:onenterFollowing( FollowGroupSet ) --R2.1
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local Alpha_R = ( Alpha_T < 0 ) and Alpha_T + 2 * math.pi or Alpha_T
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local Position = math.cos( Alpha_R )
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local GD = ( ( GDv.x )^2 + ( GDv.z )^2 ) ^ 0.5
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local Distance = GD * Position + - CS * 0,5
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local Distance = GD * Position + - CS * 0.5
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-- Calculate the group direction vector
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local GV = { x = GV2.x - CV2.x, y = GV2.y - CV2.y, z = GV2.z - CV2.z }
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@ -364,7 +364,7 @@ do -- CARGO_GROUP
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-- @param #string From
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-- @param #string To
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function CARGO_GROUP:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
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--self:F( {From, Event, To, ToPointVec2, NearRadius } )
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self:F( {From, Event, To, ToPointVec2, NearRadius } )
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NearRadius = NearRadius or 25
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@ -381,7 +381,13 @@ do -- CARGO_GROUP
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--- @param Cargo.Cargo#CARGO Cargo
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function( Cargo, NearRadius )
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if not Cargo:IsDestroyed() then
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Cargo:__UnBoard( Timer, ToPointVec2, NearRadius )
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local ToVec=nil
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if ToPointVec2==nil then
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ToVec=self.CargoCarrier:GetPointVec2():GetRandomPointVec2InRadius(2*NearRadius, NearRadius)
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else
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ToVec=ToPointVec2
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end
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Cargo:__UnBoard( Timer, ToVec, NearRadius )
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Timer = Timer + 3
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end
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end, { NearRadius }
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@ -1184,29 +1184,56 @@ do -- COORDINATE
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end
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--- Returns a table of coordinates to a destination using only roads.
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-- The first point is the closest point on road of the given coordinate. The last point is the closest point on road of the ToCoord. Hence, the coordinate itself and the final ToCoord are not necessarily included in the path.
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-- The first point is the closest point on road of the given coordinate.
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-- By default, the last point is the closest point on road of the ToCoord. Hence, the coordinate itself and the final ToCoord are not necessarily included in the path.
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-- @param #COORDINATE self
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-- @param #COORDINATE ToCoord Coordinate of destination.
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-- @return #table Table of coordinates on road. If no path on road can be found, nil is returned.
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function COORDINATE:GetPathOnRoad(ToCoord)
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-- @param #boolean IncludeEndpoints (Optional) Include the coordinate itself and the ToCoordinate in the path.
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-- @return #table Table of coordinates on road. If no path on road can be found, nil is returned or just the endpoints.
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-- @return #number The length of the total path.
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function COORDINATE:GetPathOnRoad(ToCoord, IncludeEndpoints)
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-- DCS API function returning a table of vec2.
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local path = land.findPathOnRoads("roads", self.x, self.z, ToCoord.x, ToCoord.z)
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-- Array holding the path coordinates.
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local Path={}
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local Way=0
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if path then
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--Path[#Path+1]=self
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for i, v in ipairs(path) do
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Path[#Path+1]=COORDINATE:NewFromVec2(v)
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end
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--Path[#Path+1]=ToCoord
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else
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-- There are cases where no path on road can be found.
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return nil
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-- Include currrent position.
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if IncludeEndpoints then
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Path[1]=self
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end
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return Path
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-- Check that DCS routine actually returned a path. There are situations where this is not the case.
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if path then
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-- Include all points on road.
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for _,_vec2 in ipairs(path) do
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Path[#Path+1]=COORDINATE:NewFromVec2(_vec2)
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--COORDINATE:NewFromVec2(_vec2):SmokeGreen()
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end
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else
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self:E("Path is nil. No valid path on road could be found.")
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end
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-- Include end point, which might not be on road.
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if IncludeEndpoints then
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Path[#Path+1]=ToCoord
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end
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-- Sum up distances.
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if #Path>=2 then
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for i=1,#Path-1 do
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Way=Way+Path[i+1]:Get2DDistance(Path[i])
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end
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else
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-- There are cases where no path on road can be found.
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return nil,nil
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end
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return Path, Way
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end
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--- Gets the surface type at the coordinate.
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@ -148,7 +148,7 @@ do -- TASK_A2G
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local TargetUnit = Task.TargetSetUnit:GetFirst() -- Wrapper.Unit#UNIT
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if TargetUnit then
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local Coordinate = TargetUnit:GetPointVec3()
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self:T( { TargetCoordinate = Coordinate, Coordinate:GetX(), Coordinate:GetAlt(), Coordinate:GetZ() } )
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self:T( { TargetCoordinate = Coordinate, Coordinate:GetX(), Coordinate:GetY(), Coordinate:GetZ() } )
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Task:SetTargetCoordinate( Coordinate, TaskUnit )
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end
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self:__RouteToTargetPoint( 0.1 )
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@ -1990,8 +1990,9 @@ do -- Route methods
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-- @param Core.Point#COORDINATE ToCoordinate A Coordinate to drive to.
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-- @param #number Speed (Optional) Speed in km/h. The default speed is 20 km/h.
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-- @param #string OffRoadFormation (Optional) The formation at initial and final waypoint. Default is "Off Road".
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-- @param #boolean Shortcut (Optional) If true, controllable will take the direct route if the path on road is 10x longer or path on road is less than 5% of total path.
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-- @return Task
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function CONTROLLABLE:TaskGroundOnRoad( ToCoordinate, Speed, OffRoadFormation )
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function CONTROLLABLE:TaskGroundOnRoad( ToCoordinate, Speed, OffRoadFormation, Shortcut )
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self:F2({ToCoordinate=ToCoordinate, Speed=Speed, OffRoadFormation=OffRoadFormation})
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-- Defaults.
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@ -2001,26 +2002,65 @@ do -- Route methods
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-- Current coordinate.
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local FromCoordinate = self:GetCoordinate()
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-- First point on road.
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local FromOnRoad = FromCoordinate:GetClosestPointToRoad()
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-- Get path and path length on road including the end points (From and To).
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local PathOnRoad, LengthOnRoad=FromCoordinate:GetPathOnRoad(ToCoordinate, true)
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-- Get the length only(!) on the road.
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local _,LengthRoad=FromCoordinate:GetPathOnRoad(ToCoordinate, false)
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-- Off road part of the rout: Total=OffRoad+OnRoad.
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local LengthOffRoad=LengthOnRoad-LengthRoad
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-- Calculate the direct distance between the initial and final points.
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local LengthDirect=FromCoordinate:Get2DDistance(ToCoordinate)
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-- Debug info.
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self:T(string.format("Length on road = %.3f km", LengthOnRoad/1000))
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self:T(string.format("Length directly = %.3f km", LengthDirect/1000))
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self:T(string.format("Length fraction = %.3f km", LengthOnRoad/LengthDirect))
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self:T(string.format("Length only road = %.3f km", LengthRoad/1000))
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self:T(string.format("Length off road = %.3f km", LengthOffRoad/1000))
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self:T(string.format("Percent on road = %.1f", LengthRoad/LengthOnRoad*100))
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-- Last Point on road.
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local ToOnRoad = ToCoordinate:GetClosestPointToRoad()
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-- Route, ground waypoints along road.
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local route={}
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-- Create waypoints.
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table.insert(route, FromCoordinate:WaypointGround(Speed, OffRoadFormation))
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table.insert(route, FromOnRoad:WaypointGround(Speed, "On Road"))
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table.insert(route, ToOnRoad:WaypointGround(Speed, "On Road"))
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-- Add the final coordinate because the final might not be on the road.
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local dist=ToCoordinate:Get2DDistance(ToOnRoad)
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if dist>10 then
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table.insert(route, ToCoordinate:WaypointGround(Speed, OffRoadFormation))
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end
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-- Length on road is 10 times longer than direct route or path on road is very short (<5% of total path).
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local LongRoad=LengthOnRoad and ((LengthOnRoad > LengthDirect*10) or (LengthRoad/LengthOnRoad*100<5))
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-- Check if a valid path on road could be found.
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if PathOnRoad then
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-- Check whether the road is very long compared to direct path.
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if LongRoad and Shortcut then
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-- Road is long ==> we take the short cut.
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table.insert(route, FromCoordinate:WaypointGround(Speed, OffRoadFormation))
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table.insert(route, ToCoordinate:WaypointGround(Speed, OffRoadFormation))
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else
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-- Create waypoints.
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table.insert(route, FromCoordinate:WaypointGround(Speed, OffRoadFormation))
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table.insert(route, PathOnRoad[2]:WaypointGround(Speed, "On Road"))
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table.insert(route, PathOnRoad[#PathOnRoad-1]:WaypointGround(Speed, "On Road"))
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-- Add the final coordinate because the final might not be on the road.
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local dist=ToCoordinate:Get2DDistance(PathOnRoad[#PathOnRoad-1])
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if dist>10 then
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table.insert(route, ToCoordinate:WaypointGround(Speed, OffRoadFormation))
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end
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end
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else
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-- No path on road could be found (can happen!) ==> Route group directly from A to B.
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table.insert(route, FromCoordinate:WaypointGround(Speed, OffRoadFormation))
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table.insert(route, ToCoordinate:WaypointGround(Speed, OffRoadFormation))
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end
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return route
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end
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