mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
AB v0.95wip
This commit is contained in:
parent
83ed456c29
commit
70d1f96681
@ -1615,12 +1615,12 @@ function SPAWN:SpawnAtAirbase( SpawnAirbase, Takeoff, TakeoffAltitude, TerminalT
|
||||
|
||||
-- Get parking data.
|
||||
local parkingdata=SpawnAirbase:GetParkingSpotsTable(termtype)
|
||||
self:T2(string.format("Parking at %s, terminal type %s:", SpawnAirbase:GetName(), tostring(termtype)))
|
||||
self:E(string.format("Parking at %s, terminal type %s:", SpawnAirbase:GetName(), tostring(termtype)))
|
||||
for _,_spot in pairs(parkingdata) do
|
||||
self:T2(string.format("%s, Termin Index = %3d, Term Type = %03d, Free = %5s, TOAC = %5s, Term ID0 = %3d, Dist2Rwy = %4d",
|
||||
self:E(string.format("%s, Termin Index = %3d, Term Type = %03d, Free = %5s, TOAC = %5s, Term ID0 = %3d, Dist2Rwy = %4d",
|
||||
SpawnAirbase:GetName(), _spot.TerminalID, _spot.TerminalType,tostring(_spot.Free),tostring(_spot.TOAC),_spot.TerminalID0,_spot.DistToRwy))
|
||||
end
|
||||
self:T(string.format("%s at %s: free parking spots = %d - number of units = %d", self.SpawnTemplatePrefix, SpawnAirbase:GetName(), nfree, nunits))
|
||||
self:E(string.format("%s at %s: free parking spots = %d - number of units = %d", self.SpawnTemplatePrefix, SpawnAirbase:GetName(), nfree, nunits))
|
||||
|
||||
-- Set this to true if not enough spots are available for emergency air start.
|
||||
local _notenough=false
|
||||
|
||||
@ -1719,12 +1719,12 @@ WAREHOUSE.Quantity = {
|
||||
}
|
||||
|
||||
--- Warehouse database. Note that this is a global array to have easier exchange between warehouses.
|
||||
-- @type WAREHOUSE.db
|
||||
-- @type _WAREHOUSEDB
|
||||
-- @field #number AssetID Unique ID of each asset. This is a running number, which is increased each time a new asset is added.
|
||||
-- @field #table Assets Table holding registered assets, which are of type @{Functional.Warehouse#WAREHOUSE.Assetitem}.#
|
||||
-- @field #number WarehouseID Unique ID of the warehouse. Running number.
|
||||
-- @field #table Warehouses Table holding all defined @{#WAREHOUSE} objects by their unique ids.
|
||||
WAREHOUSE.db = {
|
||||
_WAREHOUSEDB = {
|
||||
AssetID = 0,
|
||||
Assets = {},
|
||||
WarehouseID = 0,
|
||||
@ -1835,10 +1835,10 @@ function WAREHOUSE:New(warehouse, alias)
|
||||
self.warehouse=warehouse
|
||||
|
||||
-- Increase global warehouse counter.
|
||||
WAREHOUSE.db.WarehouseID=WAREHOUSE.db.WarehouseID+1
|
||||
_WAREHOUSEDB.WarehouseID=_WAREHOUSEDB.WarehouseID+1
|
||||
|
||||
-- Set unique ID for this warehouse.
|
||||
self.uid=WAREHOUSE.db.WarehouseID
|
||||
self.uid=_WAREHOUSEDB.WarehouseID
|
||||
|
||||
-- As Kalbuth found out, this would fail when using SPAWNSTATIC https://forums.eagle.ru/showthread.php?p=3703488#post3703488
|
||||
--self.uid=tonumber(warehouse:GetID())
|
||||
@ -1854,7 +1854,7 @@ function WAREHOUSE:New(warehouse, alias)
|
||||
self.spawnzone=ZONE_RADIUS:New(string.format("Warehouse %s spawn zone", self.warehouse:GetName()), warehouse:GetVec2(), 250)
|
||||
|
||||
-- Add warehouse to database.
|
||||
WAREHOUSE.db.Warehouses[self.uid]=self
|
||||
_WAREHOUSEDB.Warehouses[self.uid]=self
|
||||
|
||||
-----------------------
|
||||
--- FSM Transitions ---
|
||||
@ -2933,7 +2933,7 @@ end
|
||||
-- @param #number uid The unique ID of the warehouse.
|
||||
-- @return #WAREHOUSE The warehouse object or nil if no warehouse exists.
|
||||
function WAREHOUSE:FindWarehouseInDB(uid)
|
||||
return WAREHOUSE.db.Warehouses[uid]
|
||||
return _WAREHOUSEDB.Warehouses[uid]
|
||||
end
|
||||
|
||||
--- Find nearest warehouse in service, i.e. warehouses which are not started, stopped or destroyed are not considered.
|
||||
@ -2977,7 +2977,7 @@ function WAREHOUSE:FindNearestWarehouse(MinAssets, Descriptor, DescriptorValue,
|
||||
-- Loop over all warehouses.
|
||||
local nearest=nil
|
||||
local distmin=nil
|
||||
for wid,warehouse in pairs(WAREHOUSE.db.Warehouses) do
|
||||
for wid,warehouse in pairs(_WAREHOUSEDB.Warehouses) do
|
||||
local warehouse=warehouse --#WAREHOUSE
|
||||
|
||||
-- Distance from this warehouse to the other warehouse.
|
||||
@ -3029,7 +3029,7 @@ function WAREHOUSE:FindAssetInDB(group)
|
||||
|
||||
if aid~=nil then
|
||||
|
||||
local asset=WAREHOUSE.db.Assets[aid]
|
||||
local asset=_WAREHOUSEDB.Assets[aid]
|
||||
self:E({asset=asset})
|
||||
if asset==nil then
|
||||
self:_ErrorMessage(string.format("ERROR: Asset for group %s not found in the data base!", group:GetName()), 0)
|
||||
@ -3210,7 +3210,7 @@ end
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
function WAREHOUSE:onafterStatus(From, Event, To)
|
||||
self:I(self.wid..string.format("Checking status of warehouse %s. Current FSM state %s. Global warehouse assets = %d.", self.alias, self:GetState(), #WAREHOUSE.db.Assets))
|
||||
self:I(self.wid..string.format("Checking status of warehouse %s. Current FSM state %s. Global warehouse assets = %d.", self.alias, self:GetState(), #_WAREHOUSEDB.Assets))
|
||||
|
||||
-- Check if any pending jobs are done and can be deleted from the
|
||||
self:_JobDone()
|
||||
@ -3726,10 +3726,10 @@ function WAREHOUSE:_RegisterAsset(group, ngroups, forceattribute, forcecargobay,
|
||||
local asset={} --#WAREHOUSE.Assetitem
|
||||
|
||||
-- Increase asset unique id counter.
|
||||
WAREHOUSE.db.AssetID=WAREHOUSE.db.AssetID+1
|
||||
_WAREHOUSEDB.AssetID=_WAREHOUSEDB.AssetID+1
|
||||
|
||||
-- Set parameters.
|
||||
asset.uid=WAREHOUSE.db.AssetID
|
||||
asset.uid=_WAREHOUSEDB.AssetID
|
||||
asset.templatename=templategroupname
|
||||
asset.template=UTILS.DeepCopy(_DATABASE.Templates.Groups[templategroupname].Template)
|
||||
asset.category=Category
|
||||
@ -3755,7 +3755,7 @@ function WAREHOUSE:_RegisterAsset(group, ngroups, forceattribute, forcecargobay,
|
||||
end
|
||||
|
||||
-- Add asset to global db.
|
||||
WAREHOUSE.db.Assets[asset.uid]=asset
|
||||
_WAREHOUSEDB.Assets[asset.uid]=asset
|
||||
|
||||
-- Add asset to the table that is retured.
|
||||
table.insert(assets,asset)
|
||||
|
||||
@ -4253,7 +4253,7 @@ function AIRBOSS:_ScanCarrierZone()
|
||||
local unit=_unit --Wrapper.Unit#UNIT
|
||||
|
||||
-- Necessary conditions to be met:
|
||||
local airborne=unit:IsAir() and unit:InAir()
|
||||
local airborne=unit:IsAir() --and unit:InAir()
|
||||
local inzone=unit:IsInZone(self.zoneCCA)
|
||||
local friendly=self:GetCoalition()==unit:GetCoalition()
|
||||
local carrierac=self:_IsCarrierAircraft(unit)
|
||||
@ -5000,9 +5000,6 @@ function AIRBOSS:_CollapseMarshalStack(flight, nopattern)
|
||||
|
||||
-- Only collapse stacks above the new pattern flight.
|
||||
if mstack>stack then
|
||||
|
||||
-- OLD: New stack is old stack minus one.
|
||||
--local newstack=mstack-1
|
||||
|
||||
-- NEW: Is this now right as we allow more flights per stack?
|
||||
-- TODO: Question is, does the stack collapse if the lower stack is completely empty or do aircraft descent if just one flight leaves.
|
||||
@ -5327,6 +5324,10 @@ function AIRBOSS:_PrintQueue(queue, name)
|
||||
local alt=UTILS.MetersToFeet(self:_GetMarshalAltitude(stack, case))
|
||||
text=text..string.format(" stackalt=%d ft", alt)
|
||||
end
|
||||
for j,_element in pairs(flight.elements) do
|
||||
local element=_element --#AIRBOSS.FlightElement
|
||||
text=text..string.format("\n (%d) %s (%s): ai=%s, ballcall=%s, recovered=%s", j, element.onboard, element.unitname, tostring(element.ai), tostring(element.ballcall), tostring(element.recovered))
|
||||
end
|
||||
end
|
||||
end
|
||||
self:T(self.lid..text)
|
||||
@ -5383,13 +5384,14 @@ function AIRBOSS:_CreateFlightGroup(group)
|
||||
local units=group:GetUnits()
|
||||
for i,_unit in pairs(units) do
|
||||
local unit=_unit --Wrapper.Unit#UNIT
|
||||
local name=unit:GetName()
|
||||
local element={} --#AIRBOSS.FlightElement
|
||||
element.unit=unit
|
||||
element.onboard=flight.onboardnumbers[name]
|
||||
element.unitname=unit:GetName()
|
||||
element.onboard=flight.onboardnumbers[element.unitname]
|
||||
element.ballcall=false
|
||||
element.ai=not self:_IsHumanUnit(unit)
|
||||
text=text..string.format("\n[%d] %s onboard #%s, AI=%s", i, name, tostring(element.onboard), tostring(element.ai))
|
||||
element.recovered=false
|
||||
text=text..string.format("\n[%d] %s onboard #%s, AI=%s", i, element.unitname, tostring(element.onboard), tostring(element.ai))
|
||||
table.insert(flight.elements, element)
|
||||
end
|
||||
self:T(self.lid..text)
|
||||
@ -5548,8 +5550,9 @@ end
|
||||
--- Get element in flight.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #string unitname Name of the unit.
|
||||
-- @return #AIRBOSS.FlightElement Element of the flight.
|
||||
-- @return #number Element index.
|
||||
-- @return #AIRBOSS.FlightElement Element of the flight or nil.
|
||||
-- @return #number Element index or nil.
|
||||
-- @return #AIRBOSS.FlightGroup The Flight group or nil
|
||||
function AIRBOSS:_GetFlightElement(unitname)
|
||||
|
||||
-- Get the unit.
|
||||
@ -5569,7 +5572,7 @@ function AIRBOSS:_GetFlightElement(unitname)
|
||||
local element=_element --#AIRBOSS.FlightElement
|
||||
|
||||
if element.unit:GetName()==unitname then
|
||||
return element, i
|
||||
return element, i, flight
|
||||
end
|
||||
end
|
||||
|
||||
@ -5577,7 +5580,7 @@ function AIRBOSS:_GetFlightElement(unitname)
|
||||
end
|
||||
end
|
||||
|
||||
return nil, nil
|
||||
return nil, nil, nil
|
||||
end
|
||||
|
||||
--- Get element in flight.
|
||||
@ -5587,7 +5590,7 @@ end
|
||||
function AIRBOSS:_RemoveFlightElement(unitname)
|
||||
|
||||
-- Get table index.
|
||||
local element,idx=self:_GetFlightElement(unitname)
|
||||
local element,idx, flight=self:_GetFlightElement(unitname)
|
||||
|
||||
if idx then
|
||||
table.remove(flight.elements, idx)
|
||||
@ -5655,7 +5658,7 @@ end
|
||||
-- @return #boolean If true, all elements landed.
|
||||
function AIRBOSS:_CheckAllRecovered(flight)
|
||||
|
||||
for _,_element in pair(flight.elements) do
|
||||
for _,_element in pairs(flight.elements) do
|
||||
local element=_element --#AIROBSS.FlightElement
|
||||
if not element.recovered then
|
||||
return false
|
||||
@ -6314,7 +6317,13 @@ function AIRBOSS:OnEventLand(EventData)
|
||||
end
|
||||
|
||||
-- AI always lands ==> remove unit from flight group and queues.
|
||||
self:_RemoveUnitFromFlight(EventData.IniUnit)
|
||||
self:_RecoveredElement(EventData.IniUnit)
|
||||
local flight=self:_GetFlightFromGroupInQueue(EventData.IniGroup, self.flights)
|
||||
local allrecovered=self:_CheckAllRecovered(flight)
|
||||
if allrecovered then
|
||||
self:_RemoveFlightFromQueue(self.Qpattern, flight)
|
||||
end
|
||||
--self:_RemoveUnitFromFlight(EventData.IniUnit)
|
||||
|
||||
end
|
||||
end
|
||||
@ -10372,8 +10381,14 @@ function AIRBOSS:_Debrief(playerData)
|
||||
|
||||
-- Player landed and is not in air anymore.
|
||||
if playerData.landed and not playerData.unit:InAir() then
|
||||
-- TODO: This is not 100% correct if player group has some AI units. But we do it anyway since otherwise player will
|
||||
self:_RemoveFlightFromQueue(self.Qpattern, playerData)
|
||||
-- Set recovered flag.
|
||||
self:_RecoveredElement(playerData.unit)
|
||||
|
||||
local allrecovered=self:_CheckAllRecovered(playerData)
|
||||
|
||||
if allrecovered then
|
||||
self:_RemoveFlightFromQueue(self.Qpattern, playerData)
|
||||
end
|
||||
end
|
||||
|
||||
-- Increase number of passes.
|
||||
@ -10689,7 +10704,8 @@ function AIRBOSS:CarrierTurnIntoWind(time, vdeck)
|
||||
-- Return to coordinate if collision is detected.
|
||||
self.Creturnto=self:GetCoordinate()
|
||||
|
||||
-- Let the carrier make a detour from its route but return to its current position.
|
||||
-- Let the carrier make a detour from its route but return to its current position.
|
||||
-- TODO: Add downwind speed
|
||||
self:CarrierDetour(pos1, speedknots, true)
|
||||
|
||||
-- Set switch that we are currently turning into the wind.
|
||||
@ -13089,7 +13105,7 @@ function AIRBOSS:_DisplayCarrierWeather(_unitname)
|
||||
-- Get atmospheric data at carrier location.
|
||||
local T=coord:GetTemperature()
|
||||
local P=coord:GetPressure()
|
||||
local Wd,Ws=coord:GetWind()
|
||||
local Wd,Ws=coord:GetWind(50)
|
||||
|
||||
-- Get Beaufort wind scale.
|
||||
local Bn,Bd=UTILS.BeaufortScale(Ws)
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user