mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
FunkMan
**SOCKET** - Changed port to 10042. - Removed port as optional parameter in functions. **AIRBOSS** - Added FunkMan function - Added onAfterLSOGrade which sends results table to socket **RANGE** - Compat to FunkMan.
This commit is contained in:
parent
eed74d72cd
commit
71317db4cb
@ -429,6 +429,11 @@ RANGE.TargetType = {
|
||||
-- @field #string airframe Aircraft type of player.
|
||||
-- @field #number time Time via timer.getAbsTime() in seconds of impact.
|
||||
-- @field #string date OS date.
|
||||
-- @field #number attackHdg Attack heading in degrees.
|
||||
-- @field #number attackVel Attack velocity in knots.
|
||||
-- @field #number attackAlt Attack altitude in feet.
|
||||
-- @field #string clock Time of the run.
|
||||
-- @field #string rangename Name of the range.
|
||||
|
||||
--- Strafe result.
|
||||
-- @type RANGE.StrafeResult
|
||||
@ -436,6 +441,13 @@ RANGE.TargetType = {
|
||||
-- @field #string airframe Aircraft type of player.
|
||||
-- @field #number time Time via timer.getAbsTime() in seconds of impact.
|
||||
-- @field #string date OS date.
|
||||
-- @field #string name Name of the target pit.
|
||||
-- @field #number roundsFired Number of rounds fired.
|
||||
-- @field #number roundsHit Number of rounds that hit the target.
|
||||
-- @field #number strafeAccuracy Accuracy of the run in percent.
|
||||
-- @field #string clock Time of the run.
|
||||
-- @field #string rangename Name of the range.
|
||||
-- @field #boolean invalid Invalid pass.
|
||||
|
||||
--- Sound file data.
|
||||
-- @type RANGE.Soundfile
|
||||
@ -949,6 +961,19 @@ function RANGE:SetTargetSheet( path, prefix )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set FunkMan socket. Bombing and strafing results will be send to your Discord bot.
|
||||
-- **Requires running FunkMan program**.
|
||||
-- @param #RANGE self
|
||||
-- @param #number Port Port. Default `10042`.
|
||||
-- @param #string Host Host. Default "127.0.0.1".
|
||||
-- @return #RANGE self
|
||||
function RANGE:SetFunkManOn(Port, Host)
|
||||
|
||||
self.funkmanSocket=SOCKET:New(Port, Host)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set messages to examiner. The examiner will receive messages from all clients.
|
||||
-- @param #RANGE self
|
||||
-- @param #string examinergroupname Name of the group of the examiner.
|
||||
@ -1727,7 +1752,6 @@ function RANGE:OnEventHit( EventData )
|
||||
self:_DisplayMessageToGroup( _unit, text )
|
||||
self:T2( self.id .. text )
|
||||
_currentTarget.pastfoulline = true
|
||||
invalidStrafe = true -- Rangeboss Edit
|
||||
end
|
||||
end
|
||||
|
||||
@ -1938,7 +1962,7 @@ function RANGE:OnEventShot( EventData )
|
||||
local _results = self.bombPlayerResults[_playername]
|
||||
|
||||
local result = {} -- #RANGE.BombResult
|
||||
result.type = "Bomb Result"
|
||||
result.dataType = "Bomb Result"
|
||||
result.name = _closetTarget.name or "unknown"
|
||||
result.distance = _distance
|
||||
result.radial = _closeCoord:HeadingTo( impactcoord )
|
||||
@ -1946,7 +1970,9 @@ function RANGE:OnEventShot( EventData )
|
||||
result.quality = _hitquality
|
||||
result.player = playerData.playername
|
||||
result.time = timer.getAbsTime()
|
||||
result.clock = UTILS.SecondsToClock(result.time)
|
||||
result.clock = UTILS.SecondsToClock(result.time, true)
|
||||
result.midate = UTILS.GetDCSMissionDate()
|
||||
result.theatre = env.mission.theatre
|
||||
result.airframe = playerData.airframe
|
||||
result.roundsFired = 0 -- Rangeboss Edit
|
||||
result.roundsHit = 0 -- Rangeboss Edit
|
||||
@ -2140,6 +2166,26 @@ function RANGE:onafterImpact( From, Event, To, result, player )
|
||||
if self.autosave then
|
||||
self:Save()
|
||||
end
|
||||
|
||||
-- Send result to FunkMan, which creates fancy MatLab figures and sends them to Discord via a bot.
|
||||
if self.funkmanSocket then
|
||||
self.funkmanSocket:SendTable(result)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Function called after strafing run.
|
||||
-- @param #RANGE self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #RANGE.PlayerData player Player data table.
|
||||
-- @param #RANGE.StrafeResult result Result of run.
|
||||
function RANGE:onafterStrafeResult( From, Event, To, player, result)
|
||||
|
||||
if self.funkmanSocket then
|
||||
self.funkmanSocket:SendTable(result)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@ -2195,7 +2241,7 @@ function RANGE:onafterSave( From, Event, To )
|
||||
local target = result.name
|
||||
local radial = result.radial
|
||||
local quality = result.quality
|
||||
local time = UTILS.SecondsToClock( result.time )
|
||||
local time = UTILS.SecondsToClock(result.time, true)
|
||||
local airframe = result.airframe
|
||||
local date = "n/a"
|
||||
if os then
|
||||
@ -3065,11 +3111,13 @@ function RANGE:_CheckInZone( _unitName )
|
||||
|
||||
-- Strafe result.
|
||||
local result = {} -- #RANGE.StrafeResult
|
||||
result.type="Strafe Result"
|
||||
result.dataType="Strafe Result"
|
||||
result.player=_playername
|
||||
result.name=_result.zone.name or "unknown"
|
||||
result.time = timer.getAbsTime()
|
||||
result.clock = UTILS.SecondsToClock(result.time)
|
||||
result.midate = UTILS.GetDCSMissionDate()
|
||||
result.theatre = env.mission.theatre
|
||||
result.roundsFired = shots
|
||||
result.roundsHit = _result.hits
|
||||
result.roundsQuality = resulttext
|
||||
|
||||
@ -3361,6 +3361,20 @@ function AIRBOSS:SetDebugModeOFF()
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set FunkMan socket. LSO grades and trap sheets will be send to your Discord bot.
|
||||
-- **Requires running FunkMan program**.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #number Port Port. Default `10042`.
|
||||
-- @param #string Host Host. Default `"127.0.0.1"`.
|
||||
-- @return #AIRBOSS self
|
||||
function AIRBOSS:SetFunkManOn(Port, Host)
|
||||
|
||||
self.funkmanSocket=SOCKET:New(Port, Host)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get next time the carrier will start recovering aircraft.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #boolean InSeconds If true, abs. mission time seconds is returned. Default is a clock #string.
|
||||
@ -12781,19 +12795,23 @@ function AIRBOSS:_Debrief( playerData )
|
||||
end
|
||||
mygrade.case = playerData.case
|
||||
local windondeck = self:GetWindOnDeck()
|
||||
mygrade.wind = tostring( UTILS.Round( UTILS.MpsToKnots( windondeck ), 1 ) )
|
||||
mygrade.wind = UTILS.Round( UTILS.MpsToKnots( windondeck ), 1 )
|
||||
mygrade.modex = playerData.onboard
|
||||
mygrade.airframe = playerData.actype
|
||||
mygrade.carriertype = self.carriertype
|
||||
mygrade.carriername = self.alias
|
||||
mygrade.carrierrwy = self.carrierparam.rwyangle
|
||||
mygrade.theatre = self.theatre
|
||||
mygrade.mitime = UTILS.SecondsToClock( timer.getAbsTime() )
|
||||
mygrade.mitime = UTILS.SecondsToClock( timer.getAbsTime(), true )
|
||||
mygrade.midate = UTILS.GetDCSMissionDate()
|
||||
mygrade.osdate = "n/a"
|
||||
if os then
|
||||
mygrade.osdate = os.date() -- os.date("%d.%m.%Y")
|
||||
end
|
||||
|
||||
-- Add last grade to playerdata for FunkMan.
|
||||
playerData.grade=mygrade
|
||||
|
||||
-- Save trap sheet.
|
||||
if playerData.trapon and self.trapsheet then
|
||||
self:_SaveTrapSheet( playerData, mygrade )
|
||||
@ -17909,6 +17927,58 @@ function AIRBOSS:onafterLoad( From, Event, To, path, filename )
|
||||
|
||||
end
|
||||
|
||||
--- On after "LSOGrade" event.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #AIRBOSS.PlayerData playerData Player Data.
|
||||
-- @param #AIRBOSS.LSOgrade grade LSO grade.
|
||||
function AIRBOSS:onafterLSOGrade(From, Event, To, playerData, grade)
|
||||
|
||||
if self.funkmanSocket then
|
||||
|
||||
-- Extract used info for FunkMan. We need to be careful with the amount of data send via UDP socket.
|
||||
local trapsheet={} ; trapsheet.X={} ; trapsheet.Z={} ; trapsheet.AoA={} ; trapsheet.Alt={}
|
||||
|
||||
-- Loop over trapsheet and extract used values.
|
||||
for i = 1, #playerData.trapsheet do
|
||||
local ts=playerData.trapsheet[i] --#AIRBOSS.GrooveData
|
||||
table.insert(trapsheet.X, ts.X)
|
||||
table.insert(trapsheet.Z, ts.Z)
|
||||
table.insert(trapsheet.AoA, ts.AoA)
|
||||
table.insert(trapsheet.Alt, ts.Alt)
|
||||
end
|
||||
|
||||
local result={}
|
||||
result.dataType="Trap Sheet"
|
||||
result.name=playerData.name
|
||||
result.trapsheet=trapsheet
|
||||
result.airframe=grade.airframe
|
||||
result.mitime=grade.mitime
|
||||
result.midate=grade.midate
|
||||
result.wind=grade.wind
|
||||
result.carriertype=grade.carriertype
|
||||
result.carriername=grade.carriername
|
||||
result.carrierrwy=grade.carrierrwy
|
||||
result.theatre=grade.theatre
|
||||
result.case=playerData.case
|
||||
result.Tgroove=grade.Tgroove
|
||||
result.wire=grade.wire
|
||||
result.grade=grade.grade
|
||||
result.points=grade.points
|
||||
result.details=grade.details
|
||||
|
||||
-- Debug info.
|
||||
env.info("FF result onafterLSOGrade")
|
||||
self:I(result)
|
||||
|
||||
-- Send result.
|
||||
self.funkmanSocket:SendTable(result)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@ -30,6 +30,8 @@
|
||||
-- # The SOCKET Concept
|
||||
--
|
||||
-- Create a UDP socket server. It enables you to send messages to discord servers via discord bots.
|
||||
--
|
||||
-- **Note** that you have to **de-sanitize** `require` and `package` in your `MissionScripting.lua` file, which is in your `DCS/Scripts` folder.
|
||||
--
|
||||
--
|
||||
-- @field #SOCKET
|
||||
@ -39,9 +41,24 @@ SOCKET = {
|
||||
lid = nil,
|
||||
}
|
||||
|
||||
--- Data type.
|
||||
-- @field #string TEXT Plain text.
|
||||
-- @field #string BOMB Range bombing.
|
||||
-- @field #string STRAFE Range strafeing result.
|
||||
-- @field #string LSOGRADE Airboss LSO grade.
|
||||
-- @field #string TRAPSHEET Airboss trap sheet.
|
||||
SOCKET.DataType={
|
||||
TEXT="Text",
|
||||
RANGEBOMB="Bomb Result",
|
||||
RANGESTRAFE="Strafe Run",
|
||||
LSOGRADE="LSO Grade",
|
||||
TRAPSHEET="Trapsheet",
|
||||
}
|
||||
|
||||
|
||||
--- SOCKET class version.
|
||||
-- @field #string version
|
||||
SOCKET.version="0.0.1"
|
||||
SOCKET.version="0.1.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@ -57,7 +74,7 @@ SOCKET.version="0.0.1"
|
||||
|
||||
--- Create a new SOCKET object.
|
||||
-- @param #SOCKET self
|
||||
-- @param #number Port UDP port. Default `10123`.
|
||||
-- @param #number Port UDP port. Default `10042`.
|
||||
-- @param #string Host Host. Default `"127.0.0.1"`.
|
||||
-- @return #SOCKET self
|
||||
function SOCKET:New(Port, Host)
|
||||
@ -70,7 +87,7 @@ function SOCKET:New(Port, Host)
|
||||
|
||||
self.socket = require("socket")
|
||||
|
||||
self.port=Port or 10123
|
||||
self.port=Port or 10042
|
||||
self.host=Host or "127.0.0.1"
|
||||
|
||||
self.json=loadfile("Scripts\\JSON.lua")()
|
||||
@ -81,18 +98,37 @@ function SOCKET:New(Port, Host)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set port.
|
||||
-- @param #SOCKET self
|
||||
-- @param #number Port Port. Default 10042.
|
||||
-- @return #SOCKET self
|
||||
function SOCKET:SetPort(Port)
|
||||
self.port=Port or 10042
|
||||
end
|
||||
|
||||
--- Set host.
|
||||
-- @param #SOCKET self
|
||||
-- @param #string Host Host. Default `"127.0.0.1"`.
|
||||
-- @return #SOCKET self
|
||||
function SOCKET:SetHost(Host)
|
||||
self.host=Host or "127.0.0.1"
|
||||
end
|
||||
|
||||
|
||||
--- Send a table.
|
||||
-- @param #SOCKET self
|
||||
-- @param #table Table Table to send.
|
||||
-- @param #number Port Port.
|
||||
-- @return #SOCKET self
|
||||
function SOCKET:SendTable(Table, Port)
|
||||
function SOCKET:SendTable(Table)
|
||||
|
||||
local tbl_json_txt = self.json:encode(Table)
|
||||
|
||||
Port=Port or self.port
|
||||
|
||||
self.socket.try(self.UDPSendSocket:sendto(tbl_json_txt, self.host, Port))
|
||||
local json= self.json:encode(Table)
|
||||
|
||||
-- Debug info.
|
||||
self:T("Json table:")
|
||||
self:T(json)
|
||||
|
||||
-- Send data.
|
||||
self.socket.try(self.UDPSendSocket:sendto(json, self.host, self.port))
|
||||
|
||||
return self
|
||||
end
|
||||
@ -100,16 +136,15 @@ end
|
||||
--- Send a text message.
|
||||
-- @param #SOCKET self
|
||||
-- @param #string Text Test message.
|
||||
-- @param #number Port Port.
|
||||
-- @return #SOCKET self
|
||||
function SOCKET:SendText(Text, Port)
|
||||
function SOCKET:SendText(Text)
|
||||
|
||||
local message={}
|
||||
|
||||
message.messageType = 1
|
||||
message.messageString = Text
|
||||
message.dataType = "Text Message"
|
||||
message.text = Text
|
||||
|
||||
self:SendTable(message, Port)
|
||||
self:SendTable(message)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user