mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Fixed slingload deploy problem.
Fixed messaging. Now a message is shown when cargo reports itself when in LoadRange and when near, it will allow for loading of cargo. Fixed the perception that cargo can be boarded when loaded in an other carrier, which is totally wrong.
This commit is contained in:
commit
718138abd6
@ -224,6 +224,7 @@ do -- CARGO
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Slingloadable = false,
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Moveable = false,
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Containable = false,
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Reported = {},
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}
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--- @type CARGO.CargoObjects
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@ -235,12 +236,13 @@ do -- CARGO
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-- @param #string Type
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-- @param #string Name
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-- @param #number Weight
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-- @param #number LoadRadius (optional)
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-- @param #number NearRadius (optional)
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-- @return #CARGO
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function CARGO:New( Type, Name, Weight ) --R2.1
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function CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) --R2.1
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local self = BASE:Inherit( self, FSM:New() ) -- #CARGO
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self:F( { Type, Name, Weight } )
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self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
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self:SetStartState( "UnLoaded" )
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self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" )
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@ -267,6 +269,9 @@ do -- CARGO
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self.Moveable = false
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self.Containable = false
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self.LoadRadius = LoadRadius or 500
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self.NearRadius = NearRadius or 25
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self:SetDeployed( false )
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self.CargoScheduler = SCHEDULER:New()
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@ -405,8 +410,9 @@ do -- CARGO
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end
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end
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--- Set the cargo as deployed
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--- Set the cargo as deployed.
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-- @param #CARGO self
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-- @param #boolean Deployed true if the cargo is to be deployed. false or nil otherwise.
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function CARGO:SetDeployed( Deployed )
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self.Deployed = Deployed
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end
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@ -507,7 +513,86 @@ do -- CARGO
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end
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--- Set the Load radius, which is the radius till when the Cargo can be loaded.
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-- @param #CARGO self
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-- @param #number LoadRadius The radius till Cargo can be loaded.
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-- @return #CARGO
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function CARGO:SetLoadRadius( LoadRadius )
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self.LoadRadius = LoadRadius or 150
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end
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--- Get the Load radius, which is the radius till when the Cargo can be loaded.
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-- @param #CARGO self
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-- @return #number The radius till Cargo can be loaded.
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function CARGO:GetLoadRadius()
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return self.LoadRadius
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end
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--- Check if Cargo is in the LoadRadius for the Cargo to be Boarded or Loaded.
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-- @param #CARGO self
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-- @param Core.Point#Coordinate Coordinate
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-- @return #boolean true if the CargoGroup is within the loading radius.
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function CARGO:IsInLoadRadius( Coordinate )
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self:F( { Coordinate } )
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local Distance = 0
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if self:IsUnLoaded() then
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Distance = Coordinate:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
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self:T( Distance )
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if Distance <= self.LoadRadius then
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return true
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end
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end
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return false
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end
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--- Check if the Cargo can report itself to be Boarded or Loaded.
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-- @param #CARGO self
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-- @param Core.Point#Coordinate Coordinate
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-- @return #boolean true if the Cargo can report itself.
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function CARGO:IsInReportRadius( Coordinate )
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self:F( { Coordinate } )
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local Distance = 0
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if self:IsUnLoaded() then
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Distance = Coordinate:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
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self:T( Distance )
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if Distance <= self.LoadRadius then
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return true
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end
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end
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return false
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end
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--- Check if CargoCarrier is near the Cargo to be Loaded.
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-- @param #CARGO self
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-- @param Core.Point#POINT_VEC2 PointVec2
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-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
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-- @return #boolean
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function CARGO:IsNear( PointVec2, NearRadius )
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self:F( { PointVec2 = PointVec2, NearRadius = NearRadius } )
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if self.CargoObject:IsAlive() then
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--local Distance = PointVec2:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
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self:F( { CargoObjectName = self.CargoObject:GetName() } )
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self:F( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
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self:F( { PointVec2 = PointVec2:GetVec2() } )
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local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() )
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self:T( Distance )
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if Distance <= NearRadius then
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return true
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end
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end
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return false
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end
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@ -534,30 +619,6 @@ do -- CARGO
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end
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--- Check if CargoCarrier is near the Cargo to be Loaded.
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-- @param #CARGO self
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-- @param Core.Point#POINT_VEC2 PointVec2
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-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
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-- @return #boolean
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function CARGO:IsNear( PointVec2, NearRadius )
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self:F( { PointVec2 = PointVec2, NearRadius = NearRadius } )
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if self.CargoObject:IsAlive() then
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--local Distance = PointVec2:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
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self:F( { CargoObjectName = self.CargoObject:GetName() } )
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self:F( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
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self:F( { PointVec2 = PointVec2:GetVec2() } )
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local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() )
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self:T( Distance )
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if Distance <= NearRadius then
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return true
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end
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end
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return false
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end
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--- Get the current PointVec2 of the cargo.
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-- @param #CARGO self
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-- @return Core.Point#POINT_VEC2
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@ -580,6 +641,85 @@ do -- CARGO
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self.Weight = Weight
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return self
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end
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--- Send a CC message to a @{Group}.
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-- @param #CARGO self
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-- @param #string Message
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-- @param Wrapper.Group#GROUP CarrierGroup The Carrier Group.
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-- @param #sring Name (optional) The name of the Group used as a prefix for the message to the Group. If not provided, there will be nothing shown.
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function CARGO:MessageToGroup( Message, CarrierGroup, Name )
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MESSAGE:New( Message, 20, "Cargo " .. self:GetName() ):ToGroup( CarrierGroup )
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end
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--- Report to a Carrier Group.
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-- @param #CARGO self
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-- @param #string Action The string describing the action for the cargo.
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-- @param Wrapper.Group#GROUP CarrierGroup The Carrier Group to send the report to.
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-- @return #CARGO
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function CARGO:Report( ReportText, Action, CarrierGroup )
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if not self.Reported[CarrierGroup] or not self.Reported[CarrierGroup][Action] then
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self.Reported[CarrierGroup] = {}
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self.Reported[CarrierGroup][Action] = true
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self:MessageToGroup( ReportText, CarrierGroup )
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if self.ReportFlareColor then
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if not self.Reported[CarrierGroup]["Flaring"] then
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self:Flare( self.ReportFlareColor )
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self.Reported[CarrierGroup]["Flaring"] = true
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end
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end
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if self.ReportSmokeColor then
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if not self.Reported[CarrierGroup]["Smoking"] then
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self:Smoke( self.ReportSmokeColor )
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self.Reported[CarrierGroup]["Smoking"] = true
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end
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end
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end
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end
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--- Report to a Carrier Group with a Flaring signal.
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-- @param #CARGO self
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-- @param Utils#UTILS.FlareColor FlareColor the color of the flare.
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-- @return #CARGO
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function CARGO:ReportFlare( FlareColor )
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self.ReportFlareColor = FlareColor
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end
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--- Report to a Carrier Group with a Smoking signal.
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-- @param #CARGO self
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-- @param Utils#UTILS.SmokeColor SmokeColor the color of the smoke.
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-- @return #CARGO
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function CARGO:ReportSmoke( SmokeColor )
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self.ReportSmokeColor = SmokeColor
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end
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--- Reset the reporting for a Carrier Group.
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-- @param #CARGO self
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-- @param #string Action The string describing the action for the cargo.
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-- @param Wrapper.Group#GROUP CarrierGroup The Carrier Group to send the report to.
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-- @return #CARGO
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function CARGO:ReportReset( Action, CarrierGroup )
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self.Reported[CarrierGroup][Action] = nil
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end
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--- Reset all the reporting for a Carrier Group.
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-- @param #CARGO self
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-- @param Wrapper.Group#GROUP CarrierGroup The Carrier Group to send the report to.
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-- @return #CARGO
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function CARGO:ReportResetAll( CarrierGroup )
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self.Reported[CarrierGroup] = nil
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end
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end -- CARGO
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@ -600,16 +740,13 @@ do -- CARGO_REPRESENTABLE
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-- @param #string Type
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-- @param #string Name
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-- @param #number Weight
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-- @param #number ReportRadius (optional)
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-- @param #number LoadRadius (optional)
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-- @param #number NearRadius (optional)
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-- @return #CARGO_REPRESENTABLE
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function CARGO_REPRESENTABLE:New( CargoObject, Type, Name, Weight, ReportRadius, NearRadius )
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local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight ) ) -- #CARGO_REPRESENTABLE
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self:F( { Type, Name, Weight, ReportRadius, NearRadius } )
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function CARGO_REPRESENTABLE:New( CargoObject, Type, Name, Weight, LoadRadius, NearRadius )
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local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_REPRESENTABLE
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self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
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self.ReportRadius = ReportRadius or 500
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self.NearRadius = NearRadius or 25
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return self
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end
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@ -661,14 +798,12 @@ do -- CARGO_REPORTABLE
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-- @param #string Type
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-- @param #string Name
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-- @param #number Weight
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-- @param #number ReportRadius (optional)
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-- @param #number LoadRadius (optional)
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-- @param #number NearRadius (optional)
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-- @return #CARGO_REPORTABLE
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function CARGO_REPORTABLE:New( Type, Name, Weight, ReportRadius )
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local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight ) ) -- #CARGO_REPORTABLE
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self:F( { Type, Name, Weight, ReportRadius } )
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self.ReportRadius = ReportRadius or 1000
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function CARGO_REPORTABLE:New( Type, Name, Weight, LoadRadius, NearRadius )
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local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_REPORTABLE
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self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
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return self
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end
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@ -680,19 +815,10 @@ do -- CARGO_REPORTABLE
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-- @param #sring Name (optional) The name of the Group used as a prefix for the message to the Group. If not provided, there will be nothing shown.
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function CARGO_REPORTABLE:MessageToGroup( Message, TaskGroup, Name )
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local Prefix = Name and "@ " .. Name .. ": " or "@ " .. TaskGroup:GetCallsign() .. ": "
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Message = Prefix .. Message
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MESSAGE:New( Message, 20, "Cargo: " .. self:GetName() ):ToGroup( TaskGroup )
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MESSAGE:New( Message, 20, "Cargo " .. self:GetName() ):ToGroup( TaskGroup )
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end
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--- Get the Report radius, which is the radius when the Cargo is reporting itself.
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-- @param #CARGO_REPORTABLE self
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-- @return #number The range till Cargo reports itself.
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function CARGO_REPORTABLE:GetBoardingRange()
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return self.ReportRadius
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end
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end
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@ -717,12 +843,12 @@ do -- CARGO_PACKAGE
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-- @param #string Type
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-- @param #string Name
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-- @param #number Weight
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-- @param #number ReportRadius (optional)
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-- @param #number LoadRadius (optional)
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-- @param #number NearRadius (optional)
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-- @return #CARGO_PACKAGE
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function CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, ReportRadius, NearRadius )
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local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoCarrier, Type, Name, Weight, ReportRadius, NearRadius ) ) -- #CARGO_PACKAGE
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self:F( { Type, Name, Weight, ReportRadius, NearRadius } )
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function CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius )
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local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_PACKAGE
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self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
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self:T( CargoCarrier )
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self.CargoCarrier = CargoCarrier
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@ -23,7 +23,7 @@ do -- CARGO_CRATE
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--- Models the behaviour of cargo crates, which can be slingloaded and boarded on helicopters.
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-- @type CARGO_CRATE
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-- @extends #CARGO_REPRESENTABLE
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-- @extends Cargo.Cargo#CARGO_REPRESENTABLE
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--- # CARGO\_CRATE class, extends @{#CARGO_REPRESENTABLE}
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--
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@ -42,11 +42,11 @@ do -- CARGO_CRATE
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-- @param Wrapper.Static#STATIC CargoStatic
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-- @param #string Type
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-- @param #string Name
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-- @param #number ReportRadius (optional)
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-- @param #number LoadRadius (optional)
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-- @param #number NearRadius (optional)
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-- @return #CARGO_CRATE
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function CARGO_CRATE:New( CargoStatic, Type, Name, ReportRadius, NearRadius )
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local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, ReportRadius, NearRadius ) ) -- #CARGO_CRATE
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function CARGO_CRATE:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
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local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_CRATE
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self:F( { Type, Name, NearRadius } )
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self.CargoObject = CargoStatic
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@ -134,6 +134,27 @@ do -- CARGO_CRATE
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return false
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end
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--- Check if Cargo Crate is in the radius for the Cargo to be Boarded or Loaded.
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-- @param #CARGO self
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-- @param Core.Point#Coordinate Coordinate
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-- @return #boolean true if the Cargo Crate is within the loading radius.
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function CARGO_CRATE:IsInLoadRadius( Coordinate )
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self:F( { Coordinate } )
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local Distance = 0
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if self:IsUnLoaded() then
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Distance = Coordinate:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
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self:T( Distance )
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if Distance <= self.NearRadius then
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return true
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end
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end
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return false
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end
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--- Get the current Coordinate of the CargoGroup.
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-- @param #CARGO_CRATE self
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-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
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@ -188,28 +209,6 @@ do -- CARGO_CRATE
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end
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--- Check if CargoGroup is in the ReportRadius for the Cargo to be Loaded.
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-- @param #CARGO_CRATE self
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-- @param Core.Point#Coordinate Coordinate
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-- @return #boolean true if the CargoGroup is within the reporting radius.
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function CARGO_CRATE:IsInRadius( Coordinate )
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self:F( { Coordinate } )
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local Distance = 0
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if self:IsLoaded() then
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Distance = Coordinate:DistanceFromPointVec2( self.CargoCarrier:GetPointVec2() )
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else
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Distance = Coordinate:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
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end
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self:T( Distance )
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if Distance <= self.ReportRadius then
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return true
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else
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return false
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end
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end
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--- Respawn the CargoGroup.
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-- @param #CARGO_CRATE self
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function CARGO_CRATE:Respawn()
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@ -23,7 +23,7 @@
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do -- CARGO_GROUP
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--- @type CARGO_GROUP
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-- @extends #CARGO_REPORTABLE
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-- @extends Cargo.Cargo#CARGO_REPORTABLE
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-- @field Core.Set#SET_CARGO CargoSet The collection of derived CARGO objects.
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-- @field #string GroupName The name of the CargoGroup.
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@ -45,12 +45,12 @@ do -- CARGO_GROUP
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-- @param Wrapper.Group#GROUP CargoGroup
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-- @param #string Type
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-- @param #string Name
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-- @param #number ReportRadius (optional)
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-- @param #number LoadRadius (optional)
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-- @param #number NearRadius (optional)
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-- @return #CARGO_GROUP
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function CARGO_GROUP:New( CargoGroup, Type, Name, ReportRadius )
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local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, ReportRadius ) ) -- #CARGO_GROUP
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self:F( { Type, Name, ReportRadius } )
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function CARGO_GROUP:New( CargoGroup, Type, Name, LoadRadius )
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local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, LoadRadius ) ) -- #CARGO_GROUP
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self:F( { Type, Name, LoadRadius } )
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self.CargoSet = SET_CARGO:New()
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@ -455,11 +455,11 @@ function CARGO_GROUP:OnEventCargoDead( EventData )
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return nil
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end
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--- Check if CargoGroup is in the ReportRadius for the Cargo to be Loaded.
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--- Check if Cargo Group is in the radius for the Cargo to be Boarded.
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-- @param #CARGO_GROUP self
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-- @param Core.Point#Coordinate Coordinate
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-- @return #boolean true if the CargoGroup is within the reporting radius.
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function CARGO_GROUP:IsInRadius( Coordinate )
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-- @return #boolean true if the Cargo Group is within the load radius.
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function CARGO_GROUP:IsInLoadRadius( Coordinate )
|
||||
self:F( { Coordinate } )
|
||||
|
||||
local Cargo = self.CargoSet:GetFirst() -- #CARGO
|
||||
@ -473,7 +473,7 @@ function CARGO_GROUP:OnEventCargoDead( EventData )
|
||||
end
|
||||
self:T( Distance )
|
||||
|
||||
if Distance <= self.ReportRadius then
|
||||
if Distance <= self.LoadRadius then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
@ -484,6 +484,31 @@ function CARGO_GROUP:OnEventCargoDead( EventData )
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Check if Cargo Group is in the report radius.
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @param Core.Point#Coordinate Coordinate
|
||||
-- @return #boolean true if the Cargo Group is within the report radius.
|
||||
function CARGO_GROUP:IsInReportRadius( Coordinate )
|
||||
self:F( { Coordinate } )
|
||||
|
||||
local Cargo = self.CargoSet:GetFirst() -- #CARGO
|
||||
|
||||
if Cargo then
|
||||
local Distance = 0
|
||||
if Cargo:IsUnLoaded() then
|
||||
Distance = Coordinate:DistanceFromPointVec2( Cargo.CargoObject:GetPointVec2() )
|
||||
self:T( Distance )
|
||||
if Distance <= self.LoadRadius then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
|
||||
end
|
||||
|
||||
--- Respawn the CargoGroup.
|
||||
-- @param #CARGO_GROUP self
|
||||
function CARGO_GROUP:Respawn()
|
||||
|
||||
@ -24,7 +24,7 @@ do -- CARGO_SLINGLOAD
|
||||
|
||||
--- Models the behaviour of cargo crates, which can only be slingloaded.
|
||||
-- @type CARGO_SLINGLOAD
|
||||
-- @extends #CARGO_REPRESENTABLE
|
||||
-- @extends Cargo.Cargo#CARGO_REPRESENTABLE
|
||||
|
||||
--- # CARGO\_CRATE class, extends @{#CARGO_REPRESENTABLE}
|
||||
--
|
||||
@ -42,11 +42,11 @@ do -- CARGO_SLINGLOAD
|
||||
-- @param Wrapper.Static#STATIC CargoStatic
|
||||
-- @param #string Type
|
||||
-- @param #string Name
|
||||
-- @param #number ReportRadius (optional)
|
||||
-- @param #number LoadRadius (optional)
|
||||
-- @param #number NearRadius (optional)
|
||||
-- @return #CARGO_SLINGLOAD
|
||||
function CARGO_SLINGLOAD:New( CargoStatic, Type, Name, ReportRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, ReportRadius, NearRadius ) ) -- #CARGO_SLINGLOAD
|
||||
function CARGO_SLINGLOAD:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_SLINGLOAD
|
||||
self:F( { Type, Name, NearRadius } )
|
||||
|
||||
self.CargoObject = CargoStatic
|
||||
@ -90,6 +90,28 @@ do -- CARGO_SLINGLOAD
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
--- Check if Cargo Slingload is in the radius for the Cargo to be Boarded or Loaded.
|
||||
-- @param #CARGO_SLINGLOAD self
|
||||
-- @param Core.Point#Coordinate Coordinate
|
||||
-- @return #boolean true if the Cargo Slingload is within the loading radius.
|
||||
function CARGO_SLINGLOAD:IsInLoadRadius( Coordinate )
|
||||
self:F( { Coordinate } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
Distance = Coordinate:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
|
||||
self:T( Distance )
|
||||
if Distance <= self.NearRadius then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Get the current Coordinate of the CargoGroup.
|
||||
-- @param #CARGO_SLINGLOAD self
|
||||
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
|
||||
@ -144,28 +166,6 @@ do -- CARGO_SLINGLOAD
|
||||
end
|
||||
|
||||
|
||||
--- Check if CargoGroup is in the ReportRadius for the Cargo to be Loaded.
|
||||
-- @param #CARGO_SLINGLOAD self
|
||||
-- @param Core.Point#Coordinate Coordinate
|
||||
-- @return #boolean true if the CargoGroup is within the reporting radius.
|
||||
function CARGO_SLINGLOAD:IsInRadius( Coordinate )
|
||||
self:F( { Coordinate } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsLoaded() then
|
||||
Distance = Coordinate:DistanceFromPointVec2( self.CargoCarrier:GetPointVec2() )
|
||||
else
|
||||
Distance = Coordinate:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
|
||||
end
|
||||
self:T( Distance )
|
||||
|
||||
if Distance <= self.ReportRadius then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--- Respawn the CargoGroup.
|
||||
-- @param #CARGO_SLINGLOAD self
|
||||
function CARGO_SLINGLOAD:Respawn()
|
||||
|
||||
@ -44,7 +44,7 @@ do -- CARGO_UNIT
|
||||
-- @param #string Type
|
||||
-- @param #string Name
|
||||
-- @param #number Weight
|
||||
-- @param #number ReportRadius (optional)
|
||||
-- @param #number LoadRadius (optional)
|
||||
-- @param #number NearRadius (optional)
|
||||
-- @return #CARGO_UNIT
|
||||
function CARGO_UNIT:New( CargoUnit, Type, Name, Weight, NearRadius )
|
||||
|
||||
@ -230,7 +230,7 @@ do -- TASK_CARGO
|
||||
|
||||
Task.SetCargo:ForEachCargo(
|
||||
|
||||
--- @param Core.Cargo#CARGO Cargo
|
||||
--- @param Cargo.Cargo#CARGO Cargo
|
||||
function( Cargo )
|
||||
|
||||
if Cargo:IsAlive() then
|
||||
@ -250,7 +250,7 @@ do -- TASK_CARGO
|
||||
|
||||
if Cargo:IsUnLoaded() then
|
||||
if CargoItemCount <= Task.CargoLimit then
|
||||
if Cargo:IsInRadius( TaskUnit:GetPointVec2() ) then
|
||||
if Cargo:IsInReportRadius( TaskUnit:GetPointVec2() ) then
|
||||
local NotInDeployZones = true
|
||||
for DeployZoneName, DeployZone in pairs( Task.DeployZones ) do
|
||||
if Cargo:IsInZone( DeployZone ) then
|
||||
@ -260,20 +260,50 @@ do -- TASK_CARGO
|
||||
if NotInDeployZones then
|
||||
if not TaskUnit:InAir() then
|
||||
if Cargo:CanBoard() == true then
|
||||
MENU_GROUP_COMMAND:New( TaskUnit:GetGroup(), "Board cargo " .. Cargo.Name, TaskUnit.Menu, self.MenuBoardCargo, self, Cargo ):SetTime(MenuTime)
|
||||
if Cargo:IsInLoadRadius( TaskUnit:GetPointVec2() ) then
|
||||
Cargo:Report( "Reporting for boarding at " .. Cargo:GetCoordinate():ToString( TaskUnit:GetGroup() ), "board", TaskUnit:GetGroup() )
|
||||
MENU_GROUP_COMMAND:New( TaskUnit:GetGroup(), "Board cargo " .. Cargo.Name, TaskUnit.Menu, self.MenuBoardCargo, self, Cargo ):SetTime(MenuTime)
|
||||
else
|
||||
Cargo:Report( "Reporting at " .. Cargo:GetCoordinate():ToString( TaskUnit:GetGroup() ), "reporting", TaskUnit:GetGroup() )
|
||||
end
|
||||
else
|
||||
if Cargo:CanLoad() == true then
|
||||
MENU_GROUP_COMMAND:New( TaskUnit:GetGroup(), "Load cargo " .. Cargo.Name, TaskUnit.Menu, self.MenuLoadCargo, self, Cargo ):SetTime(MenuTime)
|
||||
if Cargo:IsInLoadRadius( TaskUnit:GetPointVec2() ) then
|
||||
Cargo:Report( "Reporting for loading at " .. Cargo:GetCoordinate():ToString( TaskUnit:GetGroup() ), "load", TaskUnit:GetGroup() )
|
||||
MENU_GROUP_COMMAND:New( TaskUnit:GetGroup(), "Load cargo " .. Cargo.Name, TaskUnit.Menu, self.MenuLoadCargo, self, Cargo ):SetTime(MenuTime)
|
||||
else
|
||||
Cargo:Report( "Reporting at " .. Cargo:GetCoordinate():ToString( TaskUnit:GetGroup() ), "reporting", TaskUnit:GetGroup() )
|
||||
end
|
||||
end
|
||||
end
|
||||
TaskUnit.Menu:SetTime( MenuTime )
|
||||
else
|
||||
Cargo:ReportResetAll( TaskUnit:GetGroup() )
|
||||
end
|
||||
end
|
||||
else
|
||||
MENU_GROUP_COMMAND:New( TaskUnit:GetGroup(), "Route to Pickup cargo " .. Cargo.Name, TaskUnit.Menu, self.MenuRouteToPickup, self, Cargo ):SetTime(MenuTime)
|
||||
TaskUnit.Menu:SetTime( MenuTime )
|
||||
Cargo:ReportResetAll( TaskUnit:GetGroup() )
|
||||
end
|
||||
end
|
||||
-- Cargo in deployzones are flagged as deployed.
|
||||
for DeployZoneName, DeployZone in pairs( Task.DeployZones ) do
|
||||
if Cargo:IsInZone( DeployZone ) then
|
||||
if not Cargo:IsDeployed() then
|
||||
Cargo:SetDeployed( true )
|
||||
-- TODO:I need to find a more decent solution for this.
|
||||
Task:E( { CargoDeployed = Task.CargoDeployed and "true" or "false" } )
|
||||
Task:E( { CargoIsAlive = Cargo:IsAlive() and "true" or "false" } )
|
||||
if Cargo:IsAlive() then
|
||||
if Task.CargoDeployed then
|
||||
Task:CargoDeployed( TaskUnit, Cargo, DeployZone )
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if Cargo:IsLoaded() then
|
||||
@ -303,7 +333,7 @@ do -- TASK_CARGO
|
||||
TaskUnit.Menu:Remove( MenuTime )
|
||||
|
||||
|
||||
self:__SelectAction( -15 )
|
||||
self:__SelectAction( -5 )
|
||||
|
||||
end
|
||||
|
||||
@ -441,7 +471,7 @@ do -- TASK_CARGO
|
||||
self:F( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
|
||||
|
||||
if self.Cargo:IsAlive() then
|
||||
if self.Cargo:IsInRadius( TaskUnit:GetPointVec2() ) then
|
||||
if self.Cargo:IsInLoadRadius( TaskUnit:GetPointVec2() ) then
|
||||
if TaskUnit:InAir() then
|
||||
self:__Land( -10, Action )
|
||||
else
|
||||
@ -465,7 +495,7 @@ do -- TASK_CARGO
|
||||
self:F( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
|
||||
|
||||
if self.Cargo:IsAlive() then
|
||||
if self.Cargo:IsInRadius( TaskUnit:GetPointVec2() ) then
|
||||
if self.Cargo:IsInLoadRadius( TaskUnit:GetPointVec2() ) then
|
||||
if TaskUnit:InAir() then
|
||||
self:__Land( -0.1, Action )
|
||||
else
|
||||
@ -506,7 +536,7 @@ do -- TASK_CARGO
|
||||
end
|
||||
|
||||
if self.Cargo:IsAlive() then
|
||||
if self.Cargo:IsInRadius( TaskUnit:GetPointVec2() ) then
|
||||
if self.Cargo:IsInLoadRadius( TaskUnit:GetPointVec2() ) then
|
||||
if TaskUnit:InAir() then
|
||||
--- ABORT the boarding. Split group if any and go back to select action.
|
||||
else
|
||||
@ -649,26 +679,6 @@ do -- TASK_CARGO
|
||||
end
|
||||
end
|
||||
TaskUnit:RemoveCargo( Cargo )
|
||||
|
||||
local NotInDeployZones = true
|
||||
for DeployZoneName, DeployZone in pairs( Task.DeployZones ) do
|
||||
if Cargo:IsInZone( DeployZone ) then
|
||||
NotInDeployZones = false
|
||||
end
|
||||
end
|
||||
|
||||
if NotInDeployZones == false then
|
||||
Cargo:SetDeployed( true )
|
||||
end
|
||||
|
||||
-- TODO:I need to find a more decent solution for this.
|
||||
Task:E( { CargoDeployed = Task.CargoDeployed and "true" or "false" } )
|
||||
Task:E( { CargoIsAlive = Cargo:IsAlive() and "true" or "false" } )
|
||||
if Cargo:IsAlive() then
|
||||
if Task.CargoDeployed then
|
||||
Task:CargoDeployed( TaskUnit, Cargo, self.DeployZone )
|
||||
end
|
||||
end
|
||||
|
||||
self:Planned()
|
||||
self:__SelectAction( 1 )
|
||||
@ -739,7 +749,7 @@ do -- TASK_CARGO
|
||||
local ActRouteCargo = ProcessUnit:GetProcess( "RoutingToPickup", "RouteToPickupPoint" ) -- Actions.Act_Route#ACT_ROUTE_POINT
|
||||
ActRouteCargo:Reset()
|
||||
ActRouteCargo:SetCoordinate( Cargo:GetCoordinate() )
|
||||
ActRouteCargo:SetRange( Cargo:GetBoardingRange() )
|
||||
ActRouteCargo:SetRange( Cargo:GetLoadRadius() )
|
||||
ActRouteCargo:SetMenuCancel( TaskUnit:GetGroup(), "Cancel Routing to Cargo " .. Cargo:GetName(), TaskUnit.Menu )
|
||||
ActRouteCargo:Start()
|
||||
return self
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user