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#AMMOTRUCK
* Added TTL
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@ -17,7 +17,7 @@
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-- @module Functional.AmmoTruck
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-- @image Artillery.JPG
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--
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-- Date: Nov 2022
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-- Last update: July 2023
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-------------------------------------------------------------------------
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--- **AMMOTRUCK** class, extends Core.FSM#FSM
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@ -40,6 +40,7 @@
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-- @field #number unloadtime Unload time in seconds
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-- @field #number waitingtime Max waiting time in seconds
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-- @field #boolean routeonroad Route truck on road if true (default)
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-- @field #number reloads Number of reloads a single truck can do before he must return home
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-- @extends Core.FSM#FSM
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--- *Amateurs talk about tactics, but professionals study logistics.* - General Robert H Barrow, USMC
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@ -73,9 +74,10 @@
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-- ammotruck.remunidist = 20000 -- 20km - send trucks max this far from home
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-- ammotruck.unloadtime = 600 -- 10 minutes - min time to unload ammunition
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-- ammotruck.waitingtime = 1800 -- 30 mintes - wait max this long until remunition is done
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-- ammotruck.monitor = -60 - 1 minute - AMMOTRUCK checks on things every 1 minute
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-- ammotruck.routeonroad = true - Trucks will **try** to drive on roads
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-- ammotruck.usearmygroup = false - if true, will make use of ARMYGROUP in the background (if used in DEV branch)
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-- ammotruck.monitor = -60 -- 1 minute - AMMOTRUCK checks run every one minute
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-- ammotruck.routeonroad = true -- Trucks will **try** to drive on roads
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-- ammotruck.usearmygroup = false -- If true, will make use of ARMYGROUP in the background (if used in DEV branch)
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-- ammotruck.reloads = 5 -- Maxn re-arms a truck can do before he needs to go home and restock. Set to -1 for unlimited
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--
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-- ## 3 FSM Events to shape mission
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--
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@ -113,7 +115,7 @@
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AMMOTRUCK = {
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ClassName = "AMMOTRUCK",
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lid = "",
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version = "0.0.10",
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version = "0.0.12",
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alias = "",
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debug = false,
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trucklist = {},
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@ -128,7 +130,8 @@ AMMOTRUCK = {
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monitor = -60,
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unloadtime = 600,
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waitingtime = 1800,
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routeonroad = true
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routeonroad = true,
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reloads = 5,
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}
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---
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@ -156,6 +159,7 @@ AMMOTRUCK.State = {
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--@field #string targetname
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--@field Wrapper.Group#GROUP targetgroup
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--@field Core.Point#COORDINATE targetcoordinate
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--@field #number reloads
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---
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-- @param #AMMOTRUCK self
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@ -369,6 +373,7 @@ function AMMOTRUCK:CheckReturningTrucks(dataset)
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truck.statusquo = AMMOTRUCK.State.IDLE
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truck.timestamp = timer.getAbsTime()
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truck.coordinate = coord
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truck.reloads = self.reloads or 5
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self:__TruckHome(1,truck)
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end
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end
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@ -540,6 +545,7 @@ function AMMOTRUCK:CheckTrucksAlive()
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newtruck.statusquo = AMMOTRUCK.State.IDLE
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newtruck.timestamp = timer.getAbsTime()
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newtruck.coordinate = truck:GetCoordinate()
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newtruck.reloads = self.reloads or 5
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self.trucklist[name] = newtruck
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end
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end
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@ -626,8 +632,10 @@ function AMMOTRUCK:onafterMonitor(From, Event, To)
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unloadingtrucks[#unloadingtrucks+1] = data
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elseif data.statusquo == AMMOTRUCK.State.RETURNING then
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returningtrucks[#returningtrucks+1] = data
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if data.reloads > 0 or data.reloads == -1 then
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idletrucks[#idletrucks+1] = data
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found = true
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end
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end
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else
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self.truckset[data.name] = nil
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@ -637,7 +645,7 @@ function AMMOTRUCK:onafterMonitor(From, Event, To)
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local n=0
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if found and remunition then
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-- match
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local match = false
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--local match = false
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for _,_truckdata in pairs(idletrucks) do
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local truckdata = _truckdata -- #AMMOTRUCK.data
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local truckcoord = truckdata.group:GetCoordinate() -- Core.Point#COORDINATE
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@ -750,6 +758,12 @@ end
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end
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local scheduler = SCHEDULER:New(nil,destroyammo,{ammo},self.waitingtime)
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-- one reload less
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if truck.reloads ~= -1 then
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truck.reloads = truck.reloads - 1
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end
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return self
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end
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---
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