#AMMOTRUCK

* Added TTL
This commit is contained in:
Applevangelist 2023-07-03 17:06:31 +02:00
parent 389d5c7e5b
commit 71b2cc1ee5

View File

@ -17,7 +17,7 @@
-- @module Functional.AmmoTruck
-- @image Artillery.JPG
--
-- Date: Nov 2022
-- Last update: July 2023
-------------------------------------------------------------------------
--- **AMMOTRUCK** class, extends Core.FSM#FSM
@ -40,6 +40,7 @@
-- @field #number unloadtime Unload time in seconds
-- @field #number waitingtime Max waiting time in seconds
-- @field #boolean routeonroad Route truck on road if true (default)
-- @field #number reloads Number of reloads a single truck can do before he must return home
-- @extends Core.FSM#FSM
--- *Amateurs talk about tactics, but professionals study logistics.* - General Robert H Barrow, USMC
@ -73,9 +74,10 @@
-- ammotruck.remunidist = 20000 -- 20km - send trucks max this far from home
-- ammotruck.unloadtime = 600 -- 10 minutes - min time to unload ammunition
-- ammotruck.waitingtime = 1800 -- 30 mintes - wait max this long until remunition is done
-- ammotruck.monitor = -60 - 1 minute - AMMOTRUCK checks on things every 1 minute
-- ammotruck.routeonroad = true - Trucks will **try** to drive on roads
-- ammotruck.usearmygroup = false - if true, will make use of ARMYGROUP in the background (if used in DEV branch)
-- ammotruck.monitor = -60 -- 1 minute - AMMOTRUCK checks run every one minute
-- ammotruck.routeonroad = true -- Trucks will **try** to drive on roads
-- ammotruck.usearmygroup = false -- If true, will make use of ARMYGROUP in the background (if used in DEV branch)
-- ammotruck.reloads = 5 -- Maxn re-arms a truck can do before he needs to go home and restock. Set to -1 for unlimited
--
-- ## 3 FSM Events to shape mission
--
@ -113,7 +115,7 @@
AMMOTRUCK = {
ClassName = "AMMOTRUCK",
lid = "",
version = "0.0.10",
version = "0.0.12",
alias = "",
debug = false,
trucklist = {},
@ -128,7 +130,8 @@ AMMOTRUCK = {
monitor = -60,
unloadtime = 600,
waitingtime = 1800,
routeonroad = true
routeonroad = true,
reloads = 5,
}
---
@ -156,6 +159,7 @@ AMMOTRUCK.State = {
--@field #string targetname
--@field Wrapper.Group#GROUP targetgroup
--@field Core.Point#COORDINATE targetcoordinate
--@field #number reloads
---
-- @param #AMMOTRUCK self
@ -369,6 +373,7 @@ function AMMOTRUCK:CheckReturningTrucks(dataset)
truck.statusquo = AMMOTRUCK.State.IDLE
truck.timestamp = timer.getAbsTime()
truck.coordinate = coord
truck.reloads = self.reloads or 5
self:__TruckHome(1,truck)
end
end
@ -540,6 +545,7 @@ function AMMOTRUCK:CheckTrucksAlive()
newtruck.statusquo = AMMOTRUCK.State.IDLE
newtruck.timestamp = timer.getAbsTime()
newtruck.coordinate = truck:GetCoordinate()
newtruck.reloads = self.reloads or 5
self.trucklist[name] = newtruck
end
end
@ -626,8 +632,10 @@ function AMMOTRUCK:onafterMonitor(From, Event, To)
unloadingtrucks[#unloadingtrucks+1] = data
elseif data.statusquo == AMMOTRUCK.State.RETURNING then
returningtrucks[#returningtrucks+1] = data
if data.reloads > 0 or data.reloads == -1 then
idletrucks[#idletrucks+1] = data
found = true
end
end
else
self.truckset[data.name] = nil
@ -637,7 +645,7 @@ function AMMOTRUCK:onafterMonitor(From, Event, To)
local n=0
if found and remunition then
-- match
local match = false
--local match = false
for _,_truckdata in pairs(idletrucks) do
local truckdata = _truckdata -- #AMMOTRUCK.data
local truckcoord = truckdata.group:GetCoordinate() -- Core.Point#COORDINATE
@ -750,6 +758,12 @@ end
end
local scheduler = SCHEDULER:New(nil,destroyammo,{ammo},self.waitingtime)
-- one reload less
if truck.reloads ~= -1 then
truck.reloads = truck.reloads - 1
end
return self
end
---