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Merge branch 'master' into develop
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7379b8135a
@ -1001,6 +1001,24 @@ function ZONE_RADIUS:Scan( ObjectCategories, UnitCategories )
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end
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--- Remove junk inside the zone using the `world.removeJunk` function.
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-- @param #ZONE_RADIUS self
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-- @return #number Number of deleted objects.
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function ZONE_RADIUS:RemoveJunk()
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local radius=self.Radius
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local vec3=self:GetVec3()
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local volS = {
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id = world.VolumeType.SPHERE,
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params = {point = vec3, radius = radius}
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}
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local n=world.removeJunk(volS)
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return n
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end
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--- Count the number of different coalitions inside the zone.
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-- @param #ZONE_RADIUS self
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-- @return #table Table of DCS units and DCS statics inside the zone.
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@ -2141,6 +2159,35 @@ function ZONE_POLYGON_BASE:GetZoneQuad(ZoneName, DoNotRegisterZone)
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return zone
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end
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--- Remove junk inside the zone. Due to DCS limitations, this works only for rectangular zones. So we get the smallest rectangular zone encompassing all points points of the polygon zone.
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-- @param #ZONE_POLYGON_BASE self
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-- @param #number Height Height of the box in meters. Default 1000.
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-- @return #number Number of removed objects.
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function ZONE_POLYGON_BASE:RemoveJunk(Height)
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Height=Height or 1000
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local vec2SW, vec2NE=self:GetBoundingVec2()
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local vec3SW={x=vec2SW.x, y=-Height, z=vec2SW.y} --DCS#Vec3
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local vec3NE={x=vec2NE.x, y= Height, z=vec2NE.y} --DCS#Vec3
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--local coord1=COORDINATE:NewFromVec3(vec3SW):MarkToAll("SW")
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--local coord1=COORDINATE:NewFromVec3(vec3NE):MarkToAll("NE")
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local volume = {
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id = world.VolumeType.BOX,
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params = {
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min=vec3SW,
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max=vec3SW
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}
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}
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local n=world.removeJunk(volume)
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return n
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end
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--- Smokes the zone boundaries in a color.
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-- @param #ZONE_POLYGON_BASE self
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-- @param Utilities.Utils#SMOKECOLOR SmokeColor The smoke color.
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@ -2847,7 +2847,7 @@ function AIRBOSS:SetGlideslopeErrorThresholds(_max,_min, High, HIGH, Low, LOW)
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--Check if V/STOL Carrier
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if self.carriertype == AIRBOSS.CarrierType.INVINCIBLE or self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
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-- allow a larger GSE for V/STOL operations --Pene Testing
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self.gle._max=_max or 0.7
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self.gle.High=High or 1.4
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@ -2864,7 +2864,7 @@ function AIRBOSS:SetGlideslopeErrorThresholds(_max,_min, High, HIGH, Low, LOW)
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self.gle.Low=Low or -0.6
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self.gle.LOW=LOW or -0.9
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end
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return self
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end
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@ -2884,7 +2884,7 @@ function AIRBOSS:SetLineupErrorThresholds(_max,_min, Left, LeftMed, LEFT, Right,
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--Check if V/STOL Carrier -- Pene testing
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if self.carriertype == AIRBOSS.CarrierType.INVINCIBLE or self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
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-- V/STOL Values -- allow a larger LUE for V/STOL operations
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self.lue._max=_max or 1.8
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self.lue._min=_min or -1.8
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@ -2905,7 +2905,7 @@ function AIRBOSS:SetLineupErrorThresholds(_max,_min, Left, LeftMed, LEFT, Right,
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self.lue.RightMed=RightMed or 2.0
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self.lue.RIGHT=RIGHT or 3.0
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end
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return self
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end
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@ -3268,7 +3268,7 @@ function AIRBOSS:SetExtraVoiceOversAI(status)
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self.xtVoiceOversAI=status
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return self
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end
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--- Do not handle AI aircraft.
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-- @param #AIRBOSS self
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-- @return #AIRBOSS self
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@ -3383,9 +3383,9 @@ end
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-- @param #string Host Host. Default `"127.0.0.1"`.
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-- @return #AIRBOSS self
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function AIRBOSS:SetFunkManOn(Port, Host)
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self.funkmanSocket=SOCKET:New(Port, Host)
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return self
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end
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@ -6364,7 +6364,7 @@ function AIRBOSS:_LandAI( flight )
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-- Aircraft speed when flying the pattern.
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local Speed = UTILS.KnotsToKmph( 200 )
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if flight.actype == AIRBOSS.AircraftCarrier.HORNET
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if flight.actype == AIRBOSS.AircraftCarrier.HORNET
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or flight.actype == AIRBOSS.AircraftCarrier.FA18C
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or flight.actype == AIRBOSS.AircraftCarrier.RHINOE
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or flight.actype == AIRBOSS.AircraftCarrier.RHINOF
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@ -9194,9 +9194,9 @@ function AIRBOSS:_DirtyUp( playerData )
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self:_PlayerHint( playerData )
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-- Radio call "Say/Fly needles". Delayed by 10/15 seconds.
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if playerData.actype == AIRBOSS.AircraftCarrier.HORNET
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or playerData.actype == AIRBOSS.AircraftCarrier.F14A
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or playerData.actype == AIRBOSS.AircraftCarrier.F14B
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if playerData.actype == AIRBOSS.AircraftCarrier.HORNET
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or playerData.actype == AIRBOSS.AircraftCarrier.F14A
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or playerData.actype == AIRBOSS.AircraftCarrier.F14B
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or playerData.actype == AIRBOSS.AircraftCarrier.RHINOE
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or playerData.actype == AIRBOSS.AircraftCarrier.RHINOF
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or playerData.actype == AIRBOSS.AircraftCarrier.GROWLER
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@ -9793,24 +9793,24 @@ function AIRBOSS:_Groove( playerData )
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return
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end
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end
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-- Long V/STOL groove time Wave Off over 75 seconds to IC - TOPGUN level Only. --pene testing (WIP)--- Need to think more about this.
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end
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-- Long V/STOL groove time Wave Off over 75 seconds to IC - TOPGUN level Only. --pene testing (WIP)--- Need to think more about this.
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--if rho>=RAR and rho<=RIC and not playerData.waveoff and playerData.difficulty==AIRBOSS.Difficulty.HARD and playerData.actype== AIRBOSS.AircraftCarrier.AV8B then
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-- Get groove time
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--local vSlow=groovedata.time
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-- If too slow wave off.
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-- If too slow wave off.
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--if vSlow >75 then
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-- LSO Wave off!
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--self:RadioTransmission(self.LSORadio, self.LSOCall.WAVEOFF, nil, nil, nil, true)
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--playerData.Tlso=timer.getTime()
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-- Player was waved Off
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--playerData.waveoff=true
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--return
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--end
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--end
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--end
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-- Groovedata step.
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@ -10008,7 +10008,7 @@ function AIRBOSS:_CheckWaveOff( glideslopeError, lineupError, AoA, playerData )
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waveoff = true
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end
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-- Too slow or too fast? Only for pros.
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-- Too slow or too fast? Only for pros.
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if playerData.difficulty == AIRBOSS.Difficulty.HARD and playerData.actype ~= AIRBOSS.AircraftCarrier.AV8B then
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-- Get aircraft specific AoA values. Not for AV-8B due to transition to Stable Hover.
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@ -10164,7 +10164,7 @@ function AIRBOSS:_GetSternCoord()
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elseif case==2 or case==1 then
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-- V/Stol: Translate 8 meters port.
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self.sterncoord:Translate(self.carrierparam.sterndist, hdg, true, true):Translate(8, FB-90, true, true)
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end
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end
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elseif self.carriertype==AIRBOSS.CarrierType.STENNIS then
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-- Stennis: translate 7 meters starboard wrt Final bearing.
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self.sterncoord:Translate( self.carrierparam.sterndist, hdg, true, true ):Translate( 7, FB + 90, true, true )
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@ -10313,7 +10313,7 @@ function AIRBOSS:_Trapped( playerData )
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-- Get current wire (estimate). This now based on the position where the player comes to a standstill which should reflect the trapped wire better.
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local dcorr = 100
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if playerData.actype == AIRBOSS.AircraftCarrier.HORNET
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if playerData.actype == AIRBOSS.AircraftCarrier.HORNET
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or playerData.actype == AIRBOSS.AircraftCarrier.RHINOE
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or playerData.actype == AIRBOSS.AircraftCarrier.RHINOF
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or playerData.actype == AIRBOSS.AircraftCarrier.GROWLER then
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@ -10838,7 +10838,7 @@ function AIRBOSS:_GetZoneAbeamLandingSpot()
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-- Coordinate array. Pene Testing extended Abeam landing spot V/STOL.
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local p={}
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-- Points.
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p[1] = S:Translate( 15, FB ):Translate( 15, FB + 90 ) -- Top-Right
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p[2] = S:Translate( -45, FB ):Translate( 15, FB + 90 ) -- Bottom-Right
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@ -11286,7 +11286,7 @@ function AIRBOSS:_GetOptLandingCoordinate()
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-- set Case III V/STOL abeam landing spot over deck -- Pene Testing
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if self.carriertype==AIRBOSS.CarrierType.INVINCIBLE or self.carriertype==AIRBOSS.CarrierType.HERMES or self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS or self.carriertype==AIRBOSS.CarrierType.CANBERRA then
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if case==3 then
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-- Landing coordinate.
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@ -11294,7 +11294,7 @@ function AIRBOSS:_GetOptLandingCoordinate()
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-- Altitude 120ft -- is this corect for Case III?
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self.landingcoord:SetAltitude(UTILS.FeetToMeters(120))
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elseif case==2 or case==1 then
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-- Landing 100 ft abeam, 120 ft alt.
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@ -11304,7 +11304,7 @@ function AIRBOSS:_GetOptLandingCoordinate()
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self.landingcoord:SetAltitude(UTILS.FeetToMeters(120))
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end
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else
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-- Ideally we want to land between 2nd and 3rd wire.
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@ -11899,7 +11899,7 @@ function AIRBOSS:_LSOgrade( playerData )
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local nS=count(G, '%(')
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local nN=N-nS-nL
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local nNv=Nv-nS-nL
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-- Groove time 15-18.99 sec for a unicorn. Or 60-65 for V/STOL unicorn.
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local Tgroove=playerData.Tgroove
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local TgrooveUnicorn=Tgroove and (Tgroove>=15.0 and Tgroove<=18.99) or false
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@ -12016,7 +12016,7 @@ function AIRBOSS:_LSOgrade( playerData )
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elseif not playerData.hover and playerData.actype == AIRBOSS.AircraftCarrier.AV8B then
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-------------------------------
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-- AV-8B not cleared to land -- -- Landing clearence is carrier from LC to Landing
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-- AV-8B not cleared to land -- -- Landing clearence is carrier from LC to Landing
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-------------------------------
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if playerData.landed then
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-- AIRBOSS wants your balls!
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@ -15246,13 +15246,13 @@ end
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-- @param #string modex Tail number.
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function AIRBOSS:_MarshallInboundCall(unit, modex)
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-- Calculate
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-- Calculate
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local vectorCarrier = self:GetCoordinate():GetDirectionVec3(unit:GetCoordinate())
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local bearing = UTILS.Round(unit:GetCoordinate():GetAngleDegrees( vectorCarrier ), 0)
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local distance = UTILS.Round(UTILS.MetersToNM(unit:GetCoordinate():Get2DDistance(self:GetCoordinate())),0)
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local angels = UTILS.Round(UTILS.MetersToFeet(unit:GetHeight()/1000),0)
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local state = UTILS.Round(self:_GetFuelState(unit)/1000,1)
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-- Pilot: "Marshall, [modex], marking mom's [bearing] for [distance], angels [XX], state [X.X]"
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local text=string.format("Marshal, %s, marking mom's %d for %d, angels %d, state %.1f", modex, bearing, distance, angels, state)
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-- Debug message.
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@ -16079,8 +16079,8 @@ function AIRBOSS:_RequestMarshal( _unitName )
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-- Voice over of inbound call (regardless of airboss rejecting it or not)
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if self.xtVoiceOvers then
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self:_MarshallInboundCall(_unit, playerData.onboard)
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end
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end
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-- Check if player is in CCA
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local inCCA = playerData.unit:IsInZone( self.zoneCCA )
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@ -16328,12 +16328,12 @@ function AIRBOSS:_RequestCommence( _unitName )
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local playerData = self.players[_playername] -- #AIRBOSS.PlayerData
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if playerData then
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-- Voice over of Commencing call (regardless of Airboss will rejected or not)
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if self.xtVoiceOvers then
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self:_CommencingCall(_unit, playerData.onboard)
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end
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-- Check if unit is in CCA.
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local text = ""
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local cleared = false
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@ -394,6 +394,35 @@ function POSITIONABLE:GetCoordinate()
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return nil
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end
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--- Triggers an explosion at the coordinates of the positionable.
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-- @param #POSITIONABLE self
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-- @param #number power Power of the explosion in kg TNT. Default 100 kg TNT.
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-- @param #number delay (Optional) Delay of explosion in seconds.
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-- @return #POSITIONABLE self
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function POSITIONABLE:Explode(power, delay)
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-- Default.
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power=power or 100
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-- Check if delay or not.
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if delay and delay>0 then
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-- Delayed call.
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self:ScheduleOnce(delay, POSITIONABLE.Explode, self, power, 0)
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else
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local coord=self:GetCoord()
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if coord then
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-- Create an explotion at the coordinate of the positionable.
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coord:Explosion(power)
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end
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end
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return self
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end
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--- Returns a COORDINATE object, which is offset with respect to the orientation of the POSITIONABLE.
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-- @param #POSITIONABLE self
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-- @param #number x Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.
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