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SUPPRESSION
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@ -336,7 +336,7 @@ function SCHEDULEDISPATCHER:Stop( Scheduler, CallID )
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Schedule.ScheduleID = nil
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else
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self:E(string.format("Error no ScheduleID for CallID=%s", tostring(CallID)))
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self:T(string.format("Error no ScheduleID for CallID=%s", tostring(CallID)))
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end
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else
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@ -287,7 +287,7 @@ SUPPRESSION.MenuF10=nil
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--- PSEUDOATC version.
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-- @field #number version
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SUPPRESSION.version="0.9.1"
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SUPPRESSION.version="0.9.2"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -363,6 +363,7 @@ function SUPPRESSION:New(group)
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self:AddTransition("FallingBack", "FightBack", "CombatReady")
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self:AddTransition("Retreating", "Retreated", "Retreated")
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self:AddTransition("*", "Dead", "*")
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self:AddTransition("*", "Stop", "Stopped")
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self:AddTransition("TakingCover", "Hit", "TakingCover")
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self:AddTransition("FallingBack", "Hit", "FallingBack")
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@ -874,28 +875,14 @@ function SUPPRESSION:StatusReport(message)
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local roe=self.CurrentROE
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local state=self.CurrentAlarmState
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local life_min, life_max, life_ave, life_ave0, groupstrength=self:_GetLife()
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local ammotot=self.Controllable:GetAmmunition()
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local ammotot=group:GetAmmunition()
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--[[
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local text=string.format("Status of group %s\n", name)
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text=text..string.format("Number of units: %d of %d\n", nunits, self.IniGroupStrength)
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text=text..string.format("Current state: %s\n", self:GetState())
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text=text..string.format("ROE: %s\n", roe)
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text=text..string.format("Alarm state: %s\n", state)
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text=text..string.format("Hits taken: %d\n", self.Nhit)
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text=text..string.format("Life min: %3.0f\n", life_min)
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text=text..string.format("Life max: %3.0f\n", life_max)
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text=text..string.format("Life ave: %3.0f\n", life_ave)
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text=text..string.format("Life ave0: %3.0f\n", life_ave0)
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text=text..string.format("Ammo tot: %d\n", at)
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text=text..string.format("Group strength: %3.0f", groupstrength)
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]]
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local text=string.format("State %s, Units=%d/%d, ROE=%s Alarm State=%s, Hits=%d, Life=%d/%d/%d/%d, Ammo=%d",
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local text=string.format("State %s, Units=%d/%d, ROE=%s, AlarmState=%s, Hits=%d, Life(min/max/ave/ave0)=%d/%d/%d/%d, Total Ammo=%d",
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self:GetState(), nunits, self.IniGroupStrength, self.CurrentROE, self.CurrentAlarmState, self.Nhit, life_min, life_max, life_ave, life_ave0, ammotot)
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MESSAGE:New(text, 10):ToAllIf(message or self.Debug)
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self:I(self.lid.."\n"..text)
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self:I(self.lid..text)
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -983,7 +970,6 @@ function SUPPRESSION:onafterStart(Controllable, From, Event, To)
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world.addEventHandler(self)
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end
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self:__Status(-1)
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end
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@ -995,23 +981,40 @@ end
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-- @param #string To To state.
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function SUPPRESSION:onafterStatus(Controllable, From, Event, To)
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--local text=string.format("State=%s, ROE %d, Life=%.1f", Controllable:GetName())
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--MESSAGE:New(text, 10):ToAllIf(self.Debug)
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-- Suppressed group.
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local group=self.Controllable --Wrapper.Group#GROUP
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local n=group:GetAmmunition()
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-- Check if group object exists.
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if group then
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self:StatusReport(false)
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-- Retreat if completely out of ammo and retreat zone defined.
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if n==0 and self.RetreatZone then
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self:Retreat()
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-- Number of alive units.
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local nunits=group:CountAliveUnits()
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end
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-- Check if there are units.
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if nunits>0 then
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-- Retreat if completely out of ammo and retreat zone defined.
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local nammo=group:GetAmmunition()
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if nammo==0 and self.RetreatZone then
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self:Retreat()
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end
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self:__Status(-30)
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-- Status report.
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self:StatusReport(false)
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-- Call status again if not "Stopped".
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if self:GetState()~="Stopped" then
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self:__Status(-30)
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end
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else
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self:Stop()
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end
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else
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self:Stop()
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end
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -1409,27 +1412,54 @@ end
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function SUPPRESSION:onafterDead(Controllable, From, Event, To)
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self:_EventFromTo("onafterDead", Event, From, To)
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-- Number of units left in the group.
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local nunits=#self.Controllable:GetUnits()
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local text=string.format("Group %s: One of our units just died! %d units left.", self.Controllable:GetName(), nunits)
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MESSAGE:New(text, 10):ToAllIf(self.Debug)
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self:T(self.lid..text)
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-- Go to stop state.
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if nunits==0 then
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self:T(self.lid..string.format("Stopping SUPPRESSION for group %s.", Controllable:GetName()))
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self:Stop()
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if self.mooseevents then
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self:UnHandleEvent(EVENTS.Dead)
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self:UnHandleEvent(EVENTS.Hit)
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else
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world.removeEventHandler(self)
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local group=self.Controllable --Wrapper.Group#GROUP
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if group then
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-- Number of units left in the group.
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local nunits=group:CountAliveUnits()
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local text=string.format("Group %s: One of our units just died! %d units left.", self.Controllable:GetName(), nunits)
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MESSAGE:New(text, 10):ToAllIf(self.Debug)
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self:T(self.lid..text)
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-- Go to stop state.
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if nunits==0 then
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self:Stop()
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end
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else
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self:Stop()
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end
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end
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--- After "Stop" event.
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-- @param #SUPPRESSION self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable Controllable of the group.
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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function SUPPRESSION:onafterStop(Controllable, From, Event, To)
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self:_EventFromTo("onafterStop", Event, From, To)
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local text=string.format("Stopping SUPPRESSION for group %s", self.Controllable:GetName())
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MESSAGE:New(text, 10):ToAllIf(self.Debug)
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self:I(self.lid..text)
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-- Clear all pending schedules
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self.CallScheduler:Clear()
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if self.mooseevents then
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self:UnHandleEvent(EVENTS.Dead)
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self:UnHandleEvent(EVENTS.Hit)
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else
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world.removeEventHandler(self)
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end
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Event Handler
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -1623,95 +1653,101 @@ function SUPPRESSION:_Run(fin, speed, formation, wait)
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local group=self.Controllable -- Wrapper.Controllable#CONTROLLABLE
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-- Clear all tasks.
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group:ClearTasks()
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if group and group:IsAlive() then
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-- Current coordinates of group.
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local ini=group:GetCoordinate()
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-- Distance between current and final point.
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local dist=ini:Get2DDistance(fin)
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-- Heading from ini to fin.
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local heading=self:_Heading(ini, fin)
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-- Number of waypoints.
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local nx
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if dist <= 50 then
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nx=2
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elseif dist <= 100 then
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nx=3
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elseif dist <= 500 then
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nx=4
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else
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nx=5
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end
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-- Number of intermediate waypoints.
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local dx=dist/(nx-1)
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-- Clear all tasks.
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group:ClearTasks()
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-- Waypoint and task arrays.
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local wp={}
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local tasks={}
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-- First waypoint is the current position of the group.
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wp[1]=ini:WaypointGround(speed, formation)
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tasks[1]=group:TaskFunction("SUPPRESSION._Passing_Waypoint", self, 1, false)
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if self.Debug then
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local MarkerID=ini:MarkToAll(string.format("Waypoing %d of group %s (initial)", #wp, self.Controllable:GetName()))
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end
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self:T2(self.lid..string.format("Number of waypoints %d", nx))
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for i=1,nx-2 do
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local x=dx*i
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local coord=ini:Translate(x, heading)
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-- Current coordinates of group.
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local ini=group:GetCoordinate()
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wp[#wp+1]=coord:WaypointGround(speed, formation)
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tasks[#tasks+1]=group:TaskFunction("SUPPRESSION._Passing_Waypoint", self, #wp, false)
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-- Distance between current and final point.
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local dist=ini:Get2DDistance(fin)
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self:T2(self.lid..string.format("%d x = %4.1f", i, x))
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if self.Debug then
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local MarkerID=coord:MarkToAll(string.format("Waypoing %d of group %s", #wp, self.Controllable:GetName()))
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-- Heading from ini to fin.
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local heading=self:_Heading(ini, fin)
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-- Number of waypoints.
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local nx
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if dist <= 50 then
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nx=2
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elseif dist <= 100 then
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nx=3
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elseif dist <= 500 then
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nx=4
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else
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nx=5
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end
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-- Number of intermediate waypoints.
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local dx=dist/(nx-1)
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-- Waypoint and task arrays.
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local wp={}
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local tasks={}
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-- First waypoint is the current position of the group.
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wp[1]=ini:WaypointGround(speed, formation)
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tasks[1]=group:TaskFunction("SUPPRESSION._Passing_Waypoint", self, 1, false)
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if self.Debug then
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local MarkerID=ini:MarkToAll(string.format("Waypoing %d of group %s (initial)", #wp, self.Controllable:GetName()))
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end
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self:T2(self.lid..string.format("Number of waypoints %d", nx))
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for i=1,nx-2 do
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local x=dx*i
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local coord=ini:Translate(x, heading)
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wp[#wp+1]=coord:WaypointGround(speed, formation)
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tasks[#tasks+1]=group:TaskFunction("SUPPRESSION._Passing_Waypoint", self, #wp, false)
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self:T2(self.lid..string.format("%d x = %4.1f", i, x))
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if self.Debug then
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local MarkerID=coord:MarkToAll(string.format("Waypoing %d of group %s", #wp, self.Controllable:GetName()))
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end
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end
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self:T2(self.lid..string.format("Total distance: %4.1f", dist))
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-- Final waypoint.
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wp[#wp+1]=fin:WaypointGround(speed, formation)
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if self.Debug then
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local MarkerID=fin:MarkToAll(string.format("Waypoing %d of group %s (final)", #wp, self.Controllable:GetName()))
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end
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-- Task to hold.
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local ConditionWait=group:TaskCondition(nil, nil, nil, nil, wait, nil)
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local TaskHold = group:TaskHold()
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-- Task combo to make group hold at final waypoint.
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local TaskComboFin = {}
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TaskComboFin[#TaskComboFin+1] = group:TaskFunction("SUPPRESSION._Passing_Waypoint", self, #wp, true)
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TaskComboFin[#TaskComboFin+1] = group:TaskControlled(TaskHold, ConditionWait)
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-- Add final task.
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tasks[#tasks+1]=group:TaskCombo(TaskComboFin)
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-- Original waypoints of the group.
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local Waypoints = group:GetTemplateRoutePoints()
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-- New points are added to the default route.
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for i,p in ipairs(wp) do
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table.insert(Waypoints, i, wp[i])
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end
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-- Set task for all waypoints.
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for i,wp in ipairs(Waypoints) do
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group:SetTaskWaypoint(Waypoints[i], tasks[i])
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end
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-- Submit task and route group along waypoints.
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group:Route(Waypoints)
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else
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self:E(self.lid..string.format("ERROR: Group is not alive!"))
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end
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self:T2(self.lid..string.format("Total distance: %4.1f", dist))
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-- Final waypoint.
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wp[#wp+1]=fin:WaypointGround(speed, formation)
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if self.Debug then
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local MarkerID=fin:MarkToAll(string.format("Waypoing %d of group %s (final)", #wp, self.Controllable:GetName()))
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end
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-- Task to hold.
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local ConditionWait=group:TaskCondition(nil, nil, nil, nil, wait, nil)
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local TaskHold = group:TaskHold()
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-- Task combo to make group hold at final waypoint.
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local TaskComboFin = {}
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TaskComboFin[#TaskComboFin+1] = group:TaskFunction("SUPPRESSION._Passing_Waypoint", self, #wp, true)
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TaskComboFin[#TaskComboFin+1] = group:TaskControlled(TaskHold, ConditionWait)
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-- Add final task.
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tasks[#tasks+1]=group:TaskCombo(TaskComboFin)
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-- Original waypoints of the group.
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local Waypoints = group:GetTemplateRoutePoints()
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-- New points are added to the default route.
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for i,p in ipairs(wp) do
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table.insert(Waypoints, i, wp[i])
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end
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-- Set task for all waypoints.
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for i,wp in ipairs(Waypoints) do
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group:SetTaskWaypoint(Waypoints[i], tasks[i])
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end
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-- Submit task and route group along waypoints.
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group:Route(Waypoints)
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end
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