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navygroup
- into wind
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@ -180,7 +180,6 @@ end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- NAVFIX class.
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-- @type NAVFIX
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-- @field #string ClassName Name of the class.
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@ -283,59 +282,6 @@ end
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-- User Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Set minimum altitude.
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-- @param #NAVFIX self
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-- @param #number Altitude Min altitude in feet.
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-- @return #NAVFIX self
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function NAVFIX:SetAltMin(Altitude)
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self.altMin=Altitude
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return self
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end
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--- Set maximum altitude.
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-- @param #NAVFIX self
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-- @param #number Altitude Max altitude in feet.
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-- @return #NAVFIX self
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function NAVFIX:SetAltMax(Altitude)
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self.altMax=Altitude
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return self
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end
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--- Set mandatory altitude (min alt = max alt).
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-- @param #NAVFIX self
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-- @param #number Altitude Altitude in feet.
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-- @return #NAVFIX self
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function NAVFIX:SetAltMandatory(Altitude)
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self.altMin=Altitude
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self.altMax=Altitude
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return self
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end
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--- Set whether this fix is compulsory.
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-- @param #NAVFIX self
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-- @param #boolean Compulsory If `true`, this is a compusory fix. If `false` or nil, it is non-compulsory.
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-- @return #NAVFIX self
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function NAVFIX:SetCompulsory(Compulsory)
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self.isCompulsory=Compulsory
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return self
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end
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--- Set whether this is a fly-over fix fix.
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-- @param #NAVFIX self
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-- @param #boolean FlyOver If `true`, this is a fly over fix. If `false` or nil, it is not.
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-- @return #NAVFIX self
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function NAVFIX:SetFlyOver(FlyOver)
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self.isFlyover=FlyOver
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return self
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end
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--- Set whether this is the intermediate fix (IF).
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-- @param #NAVFIX self
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-- @param #boolean IntermediateFix If `true`, this is an intermediate fix.
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@ -378,24 +324,6 @@ function NAVFIX:SetMissedApproachFix(MissedApproachFix)
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return self
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end
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--- Get the altitude in feet MSL.
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-- @param #NAVFIX self
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-- @return #number Altitude in feet MSL. Can be `nil`, if neither min nor max altitudes have beeen set.
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function NAVFIX:GetAltitude()
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local alt=nil
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if self.altMin and self.altMax then
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alt=math.random(self.altMin, self.altMax)
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elseif self.altMin then
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alt=self.altMin
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elseif self.altMax then
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alt=self.altMax
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end
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return alt
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Private Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -438,6 +366,9 @@ end
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-- @field #string name Name of the point.
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-- @field Core.Vector#VECTOR vector Position vector of the fix.
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-- @field Wrapper.Marker#MARKER marker Marker on F10 map.
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-- @field #number altMin Minimum altitude in meters.
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-- @field #number altMax Maximum altitude in meters.
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--
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-- @field #boolean isCompulsory Is this a compulsory fix.
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--
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-- @extends Core.Base#BASE
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@ -489,11 +420,16 @@ function NAVPOINT:NewFromVector(Name, Vector)
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-- Inherit everything from BASE class.
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self=BASE:Inherit(self, BASE:New()) -- #NAVFIX
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-- Vector of point.
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self.vector=Vector
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-- Name of point.
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self.name=Name
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--self.marker=MARKER:New(Coordinate, self:_GetMarkerText())
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-- Marker on F10.
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self.marker=MARKER:New(Vector:GetCoordinate(true), self:_GetMarkerText())
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--self.marker:ToAll()
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return self
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@ -529,9 +465,9 @@ function NAVPOINT:NewFromNavPoint(Name, NavPoint, Distance, Bearing, Reciprocal)
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end
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-- Translate.
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local coord=NavPoint.coordinate:Translate(UTILS.NMToMeters(Distance), Bearing)
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local Vector=NavPoint.vector:Translate(UTILS.NMToMeters(Distance), Bearing)
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local self=NavPoint:NewFromCoordinate(Name, coord)
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self=NavPoint:NewFromVector(Name, Vector)
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return self
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end
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@ -540,13 +476,106 @@ end
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-- User Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- No user functions yet.
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--- Set minimum altitude.
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-- @param #NAVPOINT self
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-- @param #number Altitude Min altitude in feet.
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-- @return #NAVPOINT self
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function NAVPOINT:SetAltMin(Altitude)
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self.altMin=Altitude
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return self
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end
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--- Set maximum altitude.
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-- @param #NAVPOINT self
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-- @param #number Altitude Max altitude in feet.
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-- @return #NAVPOINT self
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function NAVPOINT:SetAltMax(Altitude)
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self.altMax=Altitude
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return self
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end
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--- Set mandatory altitude (min alt = max alt).
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-- @param #NAVPOINT self
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-- @param #number Altitude Altitude in feet.
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-- @return #NAVPOINT self
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function NAVPOINT:SetAltMandatory(Altitude)
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self.altMin=Altitude
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self.altMax=Altitude
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return self
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end
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--- Set whether this fix is compulsory.
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-- @param #NAVPOINT self
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-- @param #boolean Compulsory If `true`, this is a compusory fix. If `false` or nil, it is non-compulsory.
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-- @return #NAVPOINT self
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function NAVPOINT:SetCompulsory(Compulsory)
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self.isCompulsory=Compulsory
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return self
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end
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--- Set whether this is a fly-over fix fix.
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-- @param #NAVPOINT self
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-- @param #boolean FlyOver If `true`, this is a fly over fix. If `false` or nil, it is not.
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-- @return #NAVPOINT self
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function NAVPOINT:SetFlyOver(FlyOver)
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self.isFlyover=FlyOver
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return self
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end
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--- Get the altitude in feet MSL.
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-- @param #NAVPOINT self
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-- @return #number Altitude in feet MSL. Can be `nil`, if neither min nor max altitudes have beeen set.
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function NAVPOINT:GetAltitude()
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local alt=nil
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if self.altMin and self.altMax then
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alt=math.random(self.altMin, self.altMax)
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elseif self.altMin then
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alt=self.altMin
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elseif self.altMax then
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alt=self.altMax
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end
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return alt
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Private Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- No private functions yet.
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--- Get text displayed in the F10 marker.
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-- @param #NAVPOINT self
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-- @return #string Marker text.
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function NAVPOINT:_GetMarkerText()
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local altmin=self.altMin and tostring(self.altMin) or ""
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local altmax=self.altMax and tostring(self.altMax) or ""
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local speedmin=self.speedMin and tostring(self.speedMin) or ""
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local speedmax=self.speedMax and tostring(self.speedMax) or ""
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local text=string.format("NAVPOINT %s", self.name)
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if self.isIAF then
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text=text..string.format(" (IAF)")
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end
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if self.isIF then
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text=text..string.format(" (IF)")
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end
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text=text..string.format("\nAltitude: %s - %s", altmin, altmax)
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text=text..string.format("\nSpeed: %s - %s", speedmin, speedmax)
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text=text..string.format("\nCompulsory: %s", tostring(self.isCompulsory))
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text=text..string.format("\nFly Over: %s", tostring(self.isFlyover))
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return text
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -1277,25 +1277,20 @@ end
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-- @param #NAVYGROUP.IntoWind Into wind parameters.
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function NAVYGROUP:onafterTurnIntoWind(From, Event, To, IntoWind)
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IntoWind.Heading=self:GetHeadingIntoWind(IntoWind.Offset)
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-- Calculate heading and speed of ship.
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local heading, speed=self:GetHeadingIntoWind(IntoWind.Offset, IntoWind.Speed)
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IntoWind.Heading=heading
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IntoWind.Open=true
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-- Get coordinate.
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IntoWind.Coordinate=self:GetCoordinate(true)
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-- Set current into wind parameters.
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self.intowind=IntoWind
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-- Wind speed in m/s.
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local _,vwind=self:GetWind()
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-- Convert to knots.
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vwind=UTILS.MpsToKnots(vwind)
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-- Speed of carrier relative to wind but at least 4 knots.
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local speed=math.max(IntoWind.Speed-vwind, 4)
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-- Debug info.
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self:T(self.lid..string.format("Steaming into wind: Heading=%03d Speed=%.1f Vwind=%.1f Vtot=%.1f knots, Tstart=%d Tstop=%d", IntoWind.Heading, speed, vwind, speed+vwind, IntoWind.Tstart, IntoWind.Tstop))
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self:T(self.lid..string.format("Steaming into wind: Heading=%03d Speed=%.1f, Tstart=%d Tstop=%d", IntoWind.Heading, speed, IntoWind.Tstart, IntoWind.Tstop))
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local distance=UTILS.NMToMeters(1000)
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@ -2072,7 +2067,7 @@ end
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-- @param #NAVYGROUP self
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-- @param #number Offset Offset angle in degrees, e.g. to account for an angled runway.
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-- @return #number Carrier heading in degrees.
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function NAVYGROUP:GetHeadingIntoWind(Offset)
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function NAVYGROUP:GetHeadingIntoWind_old(Offset)
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Offset=Offset or 0
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@ -2086,15 +2081,101 @@ function NAVYGROUP:GetHeadingIntoWind(Offset)
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if vwind<0.1 then
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intowind=self:GetHeading()
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end
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-- Adjust negative values.
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if intowind<0 then
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intowind=intowind+360
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end
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return intowind
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end
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--- Get heading of group into the wind. This minimizes the cross wind for an angled runway.
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-- Implementation based on [Mags & Bami](https://magwo.github.io/carrier-cruise/) work.
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-- @param #NAVYGROUP self
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-- @param #number Offset Offset angle in degrees, e.g. to account for an angled runway.
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-- @param #number vdeck Desired wind speed on deck in Knots.
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-- @return #number Carrier heading in degrees.
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function NAVYGROUP:GetHeadingIntoWind(Offset, vdeck)
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-- Default offset angle.
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Offset=Offset or 0
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-- Get direction the wind is blowing from.
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local windfrom, vwind=self:GetWind()
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-- Convert wind speed to knots.
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vwind=UTILS.MpsToKnots(vwind)
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-- Wind to in knots.
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local windto=(windfrom+180)%360
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-- Offset angle in rad.
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local alpha=math.rad(Offset)
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-- Ships min/max speed.
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local Vmin=4
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local Vmax=UTILS.KmphToKnots(self.speedMax)
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-- Constant.
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local C = math.sqrt(math.cos(alpha)^2 / math.sin(alpha)^2 + 1)
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-- Upper limit of desired speed due to max boat speed.
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local vdeckMax=vwind + math.cos(alpha) * Vmax
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-- Lower limit of desired speed due to min boat speed.
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local vdeckMin=vwind + math.cos(alpha) * Vmin
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-- Speed of ship so it matches the desired speed.
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local v
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-- Angle wrt. to wind TO-direction
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local theta
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if vdeck>vdeckMax then
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-- Boat cannot go fast enough
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-- Set max speed.
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v=Vmax
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-- Calculate theta.
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theta = math.asin(v/(vwind*C)) - math.asin(-1/C)
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elseif vdeck<vdeckMin then
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-- Boat cannot go slow enought
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-- Set min speed.
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v=Vmin
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-- Calculatge theta.
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theta = math.asin(v/(vwind*C)) - math.asin(-1/C)
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elseif vdeck*math.sin(alpha)>vwind then
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-- Too little wind
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-- Set theta to 90°
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theta=math.pi/2
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-- Set speed.
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v = math.sqrt(vdeck^2 - vwind^2)
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else
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-- Normal case
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theta = math.asin(vdeck * math.sin(alpha) / vwind)
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v = vdeck * math.cos(alpha) - vwind * math.cos(theta)
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end
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-- Ship heading so cross wind is min for the given wind.
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local intowind = (540 + (windto + math.deg(theta) )) % 360
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return intowind, v
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end
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--- Find free path to next waypoint.
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-- @param #NAVYGROUP self
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-- @return #boolean If true, a path was found.
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