navygroup

- into wind
This commit is contained in:
Frank
2023-09-26 17:02:13 +02:00
parent 153ef7cd08
commit 7453a6c55d
2 changed files with 201 additions and 91 deletions

View File

@@ -1277,25 +1277,20 @@ end
-- @param #NAVYGROUP.IntoWind Into wind parameters.
function NAVYGROUP:onafterTurnIntoWind(From, Event, To, IntoWind)
IntoWind.Heading=self:GetHeadingIntoWind(IntoWind.Offset)
-- Calculate heading and speed of ship.
local heading, speed=self:GetHeadingIntoWind(IntoWind.Offset, IntoWind.Speed)
IntoWind.Heading=heading
IntoWind.Open=true
-- Get coordinate.
IntoWind.Coordinate=self:GetCoordinate(true)
-- Set current into wind parameters.
self.intowind=IntoWind
-- Wind speed in m/s.
local _,vwind=self:GetWind()
-- Convert to knots.
vwind=UTILS.MpsToKnots(vwind)
-- Speed of carrier relative to wind but at least 4 knots.
local speed=math.max(IntoWind.Speed-vwind, 4)
-- Debug info.
self:T(self.lid..string.format("Steaming into wind: Heading=%03d Speed=%.1f Vwind=%.1f Vtot=%.1f knots, Tstart=%d Tstop=%d", IntoWind.Heading, speed, vwind, speed+vwind, IntoWind.Tstart, IntoWind.Tstop))
self:T(self.lid..string.format("Steaming into wind: Heading=%03d Speed=%.1f, Tstart=%d Tstop=%d", IntoWind.Heading, speed, IntoWind.Tstart, IntoWind.Tstop))
local distance=UTILS.NMToMeters(1000)
@@ -2072,7 +2067,7 @@ end
-- @param #NAVYGROUP self
-- @param #number Offset Offset angle in degrees, e.g. to account for an angled runway.
-- @return #number Carrier heading in degrees.
function NAVYGROUP:GetHeadingIntoWind(Offset)
function NAVYGROUP:GetHeadingIntoWind_old(Offset)
Offset=Offset or 0
@@ -2086,15 +2081,101 @@ function NAVYGROUP:GetHeadingIntoWind(Offset)
if vwind<0.1 then
intowind=self:GetHeading()
end
-- Adjust negative values.
if intowind<0 then
intowind=intowind+360
end
return intowind
end
--- Get heading of group into the wind. This minimizes the cross wind for an angled runway.
-- Implementation based on [Mags & Bami](https://magwo.github.io/carrier-cruise/) work.
-- @param #NAVYGROUP self
-- @param #number Offset Offset angle in degrees, e.g. to account for an angled runway.
-- @param #number vdeck Desired wind speed on deck in Knots.
-- @return #number Carrier heading in degrees.
function NAVYGROUP:GetHeadingIntoWind(Offset, vdeck)
-- Default offset angle.
Offset=Offset or 0
-- Get direction the wind is blowing from.
local windfrom, vwind=self:GetWind()
-- Convert wind speed to knots.
vwind=UTILS.MpsToKnots(vwind)
-- Wind to in knots.
local windto=(windfrom+180)%360
-- Offset angle in rad.
local alpha=math.rad(Offset)
-- Ships min/max speed.
local Vmin=4
local Vmax=UTILS.KmphToKnots(self.speedMax)
-- Constant.
local C = math.sqrt(math.cos(alpha)^2 / math.sin(alpha)^2 + 1)
-- Upper limit of desired speed due to max boat speed.
local vdeckMax=vwind + math.cos(alpha) * Vmax
-- Lower limit of desired speed due to min boat speed.
local vdeckMin=vwind + math.cos(alpha) * Vmin
-- Speed of ship so it matches the desired speed.
local v
-- Angle wrt. to wind TO-direction
local theta
if vdeck>vdeckMax then
-- Boat cannot go fast enough
-- Set max speed.
v=Vmax
-- Calculate theta.
theta = math.asin(v/(vwind*C)) - math.asin(-1/C)
elseif vdeck<vdeckMin then
-- Boat cannot go slow enought
-- Set min speed.
v=Vmin
-- Calculatge theta.
theta = math.asin(v/(vwind*C)) - math.asin(-1/C)
elseif vdeck*math.sin(alpha)>vwind then
-- Too little wind
-- Set theta to 90°
theta=math.pi/2
-- Set speed.
v = math.sqrt(vdeck^2 - vwind^2)
else
-- Normal case
theta = math.asin(vdeck * math.sin(alpha) / vwind)
v = vdeck * math.cos(alpha) - vwind * math.cos(theta)
end
-- Ship heading so cross wind is min for the given wind.
local intowind = (540 + (windto + math.deg(theta) )) % 360
return intowind, v
end
--- Find free path to next waypoint.
-- @param #NAVYGROUP self
-- @return #boolean If true, a path was found.