Warehouse v0.2.6w

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funkyfranky 2018-08-24 11:59:59 +02:00
parent 743b595465
commit 76f34e448c

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--
-- # Strategic Tasks
--
-- Due to the fact that a warehouse holds (or can hold) a lot of valuable assets, it makes a jucy task for enemy attacks.
-- Due to the fact that a warehouse holds (or can hold) a lot of valuable assets, it makes a juicy task for enemy attacks.
-- There are several interesting situations, which can occurr.
--
-- ## Capturing a Warehouse' Airbase
@ -213,13 +213,24 @@
--
-- ## Capturing the Warehouse
--
-- A warehouse can also be captured by the enemy coaltion. If enemy groups enter the warehouse zone the event "Attacked" is triggered which can be captured by the
-- A warehouse can also be captured by the enemy coaltion. If enemy groups enter the warehouse zone the event **Attacked** is triggered which can be captured by the
-- @{#WAREHOUSE.OnAfterAttacked} event.
--
-- If a warehouse is attacked it will spawn all its ground assets in the spawn zone which can than be used to defend the warehouse zone.
--
-- If only ground troops of the enemy coalition are present in the warehouse zone, the warehouse and all its assets falls into the hands of the enemy.
-- This event triggered in this case is
-- In this case the event **Captured** is triggered which can be captured by the @{#WAREHOUSE.OnAfterCaptured} function.
--
-- The warehouse turn to the capturing coalition, i.e. its physical representation, and all assets as well. In paticular, all requests to the warehouse will
-- spawn assets beloning to the new owner.
--
-- ## Destroying a Warehouse
--
-- If an enemy destroy the physical warehouse structure, the warehouse will of course stop all its services. In priciple, all assets contained in the warehouse are
-- gone as well. So a warehouse should be properly defended.
--
-- Upon destruction of the warehouse, the event **Destroyed** is triggered, which can be captured by the @{#WAREHOUSE.OnAfterDestroyed} function.
-- So the mission designer can invene at this point and for example choose to spawn all or paricular types of assets before the warehouse is gone for good.
--
-- ===
--