Changes from dev

This commit is contained in:
Applevangelist 2023-01-03 10:22:10 +01:00
parent b0eef34146
commit 793c0d988e
2 changed files with 663 additions and 57 deletions

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@ -53,6 +53,7 @@ do -- SET_BASE
-- @field #table Index Table of indices.
-- @field #table List Unused table.
-- @field Core.Scheduler#SCHEDULER CallScheduler
-- @field #SET_BASE.Filters Filter Filters
-- @extends Core.Base#BASE
--- The @{Core.Set#SET_BASE} class defines the core functions that define a collection of objects.
@ -83,6 +84,11 @@ do -- SET_BASE
YieldInterval = nil,
}
--- Filters
-- @type SET_BASE.Filters
-- @field #table Coalition Coalitions
-- @field #table Prefix Prefixes.
--- Creates a new SET_BASE object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.
-- @param #SET_BASE self
-- @return #SET_BASE
@ -135,11 +141,12 @@ do -- SET_BASE
--- Clear the Objects in the Set.
-- @param #SET_BASE self
-- @param #boolean TriggerEvent If `true`, an event remove is triggered for each group that is removed from the set.
-- @return #SET_BASE self
function SET_BASE:Clear()
function SET_BASE:Clear(TriggerEvent)
for Name, Object in pairs( self.Set ) do
self:Remove( Name )
self:Remove( Name, not TriggerEvent )
end
return self
@ -166,7 +173,7 @@ do -- SET_BASE
--- Gets a list of the Names of the Objects in the Set.
-- @param #SET_BASE self
-- @return #SET_BASE self
-- @return #table Table of names.
function SET_BASE:GetSetNames() -- R2.3
self:F2()
@ -181,7 +188,7 @@ do -- SET_BASE
--- Returns a table of the Objects in the Set.
-- @param #SET_BASE self
-- @return #SET_BASE self
-- @return #table Table of objects.
function SET_BASE:GetSetObjects() -- R2.3
self:F2()
@ -197,16 +204,21 @@ do -- SET_BASE
--- Removes a @{Core.Base#BASE} object from the @{Core.Set#SET_BASE} and derived classes, based on the Object Name.
-- @param #SET_BASE self
-- @param #string ObjectName
-- @param NoTriggerEvent (Optional) When `true`, the :Remove() method will not trigger a **Removed** event.
-- @param #boolean NoTriggerEvent (Optional) When `true`, the :Remove() method will not trigger a **Removed** event.
function SET_BASE:Remove( ObjectName, NoTriggerEvent )
self:F2( { ObjectName = ObjectName } )
local TriggerEvent = true
if NoTriggerEvent then TriggerEvent = false end
if NoTriggerEvent then
TriggerEvent = false
else
TriggerEvent = true
end
local Object = self.Set[ObjectName]
if Object then
for Index, Key in ipairs( self.Index ) do
if Key == ObjectName then
table.remove( self.Index, Index )
@ -214,6 +226,7 @@ do -- SET_BASE
break
end
end
-- When NoTriggerEvent is true, then no Removed event will be triggered.
if TriggerEvent then
self:Removed( ObjectName, Object )
@ -311,7 +324,6 @@ do -- SET_BASE
-- @param #SET_BASE self
-- @param Core.Set#SET_BASE SetB Set other set, called *B*.
-- @return Core.Set#SET_BASE A set of objects that is included in set *A* **and** in set *B*.
function SET_BASE:GetSetIntersection(SetB)
local intersection=SET_BASE:New()
@ -461,16 +473,32 @@ do -- SET_BASE
-- @param #SET_BASE self
-- @return #SET_BASE self
function SET_BASE:FilterOnce()
--self:Clear()
for ObjectName, Object in pairs( self.Database ) do
if self:IsIncludeObject( Object ) then
self:Add( ObjectName, Object )
else
self:Remove(ObjectName, true)
end
end
return self
end
--- Clear all filters. You still need to apply :FilterOnce()
-- @param #SET_BASE self
-- @return #SET_BASE self
function SET_BASE:FilterClear()
for key,value in pairs(self.Filter) do
self.Filter[key]={}
end
return self
end
--- Starts the filtering for the defined collection.
-- @param #SET_BASE self
@ -817,7 +845,7 @@ do -- SET_BASE
--- Decides whether an object is in the SET
-- @param #SET_BASE self
-- @param #table Object
-- @return #SET_BASE self
-- @return #boolean `true` if object is in set and `false` otherwise.
function SET_BASE:IsInSet( Object )
self:F3( Object )
local outcome = false
@ -1021,9 +1049,9 @@ do -- SET_GROUP
return self
end
--- Gets the Set.
--- Get a *new* set that only contains alive groups.
-- @param #SET_GROUP self
-- @return #table Table of objects
-- @return #SET_GROUP Set of alive groups.
function SET_GROUP:GetAliveSet()
self:F2()
@ -1169,11 +1197,14 @@ do -- SET_GROUP
--- Builds a set of groups in zones.
-- @param #SET_GROUP self
-- @param #table Zones Table of Core.Zone#ZONE Zone objects, or a Core.Set#SET_ZONE
-- @param #boolean Clear If `true`, clear any previously defined filters.
-- @return #SET_GROUP self
function SET_GROUP:FilterZones( Zones )
if not self.Filter.Zones then
function SET_GROUP:FilterZones( Zones, Clear )
if Clear or not self.Filter.Zones then
self.Filter.Zones = {}
end
local zones = {}
if Zones.ClassName and Zones.ClassName == "SET_ZONE" then
zones = Zones.Set
@ -1183,34 +1214,12 @@ do -- SET_GROUP
else
zones = Zones
end
for _, Zone in pairs( zones ) do
local zonename = Zone:GetName()
self.Filter.Zones[zonename] = Zone
end
return self
end
--- Builds a set of groups in zones.
-- @param #SET_GROUP self
-- @param #table Zones Table of Core.Zone#ZONE Zone objects, or a Core.Set#SET_ZONE
-- @return #SET_GROUP self
function SET_GROUP:FilterZones( Zones )
if not self.Filter.Zones then
self.Filter.Zones = {}
end
local zones = {}
if Zones.ClassName and Zones.ClassName == "SET_ZONE" then
zones = Zones.Set
elseif type( Zones ) ~= "table" or (type( Zones ) == "table" and Zones.ClassName ) then
self:E("***** FilterZones needs either a table of ZONE Objects or a SET_ZONE as parameter!")
return self
else
zones = Zones
end
for _,Zone in pairs( zones ) do
local zonename = Zone:GetName()
self.Filter.Zones[zonename] = Zone
end
return self
end
@ -1218,17 +1227,21 @@ do -- SET_GROUP
-- Possible current coalitions are red, blue and neutral.
-- @param #SET_GROUP self
-- @param #string Coalitions Can take the following values: "red", "blue", "neutral".
-- @param #boolean Clear If `true`, clear any previously defined filters.
-- @return #SET_GROUP self
function SET_GROUP:FilterCoalitions( Coalitions )
if not self.Filter.Coalitions then
function SET_GROUP:FilterCoalitions( Coalitions, Clear )
if Clear or (not self.Filter.Coalitions) then
self.Filter.Coalitions = {}
end
if type( Coalitions ) ~= "table" then
Coalitions = { Coalitions }
end
-- Ensure table.
Coalitions = UTILS.EnsureTable(Coalitions, false)
for CoalitionID, Coalition in pairs( Coalitions ) do
self.Filter.Coalitions[Coalition] = Coalition
end
return self
end
@ -1236,17 +1249,22 @@ do -- SET_GROUP
-- Possible current categories are plane, helicopter, ground, ship.
-- @param #SET_GROUP self
-- @param #string Categories Can take the following values: "plane", "helicopter", "ground", "ship".
-- @param #boolean Clear If `true`, clear any previously defined filters.
-- @return #SET_GROUP self
function SET_GROUP:FilterCategories( Categories )
if not self.Filter.Categories then
function SET_GROUP:FilterCategories( Categories, Clear )
if Clear or not self.Filter.Categories then
self.Filter.Categories = {}
end
if type( Categories ) ~= "table" then
Categories = { Categories }
end
for CategoryID, Category in pairs( Categories ) do
self.Filter.Categories[Category] = Category
end
return self
end
@ -1899,6 +1917,41 @@ do -- SET_GROUP
end
end
--- Get the closest group of the set with respect to a given reference coordinate. Optionally, only groups of given coalitions are considered in the search.
-- @param #SET_GROUP self
-- @param Core.Point#COORDINATE Coordinate Reference Coordinate from which the closest group is determined.
-- @return Wrapper.Group#GROUP The closest group (if any).
-- @return #number Distance in meters to the closest group.
function SET_GROUP:GetClosestGroup(Coordinate, Coalitions)
local Set = self:GetSet()
local dmin=math.huge
local gmin=nil
for GroupID, GroupData in pairs( Set ) do -- For each GROUP in SET_GROUP
local group=GroupData --Wrapper.Group#GROUP
if group and group:IsAlive() and (Coalitions==nil or UTILS.IsAnyInTable(Coalitions, group:GetCoalition())) then
local coord=group:GetCoord()
-- Distance between ref. coordinate and group coordinate.
local d=UTILS.VecDist3D(Coordinate, coord)
if d<dmin then
dmin=d
gmin=group
end
end
end
return gmin, dmin
end
end
do -- SET_UNIT
@ -2120,9 +2173,11 @@ do -- SET_UNIT
if type( Coalitions ) ~= "table" then
Coalitions = { Coalitions }
end
for CoalitionID, Coalition in pairs( Coalitions ) do
self.Filter.Coalitions[Coalition] = Coalition
end
return self
end
@ -4030,7 +4085,7 @@ do -- SET_CLIENT
--- Builds a set of clients in zones.
-- @param #SET_CLIENT self
-- @param #table Zones Table of Core.Zone#ZONE Zone objects, or a Core.Set#SET_ZONE
-- @return #SET_TABLE self
-- @return #SET_CLIENT self
function SET_CLIENT:FilterZones( Zones )
if not self.Filter.Zones then
self.Filter.Zones = {}
@ -5840,8 +5895,7 @@ do -- SET_ZONE
-- If zones overlap, the first zone that validates the test is returned.
-- @param #SET_ZONE self
-- @param Core.Point#COORDINATE Coordinate The coordinate to be searched.
-- @return Core.Zone#ZONE_BASE The zone that validates the coordinate location.
-- @return #nil No zone has been found.
-- @return Core.Zone#ZONE_BASE The zone (if any) that validates the coordinate location.
function SET_ZONE:IsCoordinateInZone( Coordinate )
for _, Zone in pairs( self:GetSet() ) do
@ -5853,6 +5907,27 @@ do -- SET_ZONE
return nil
end
--- Get the closest zone to a given coordinate.
-- @param #SET_ZONE self
-- @param Core.Point#COORDINATE Coordinate The reference coordinate from which the closest zone is determined.
-- @return Core.Zone#ZONE_BASE The closest zone (if any).
-- @return #number Distance to ref coordinate in meters.
function SET_ZONE:GetClosestZone( Coordinate )
local dmin=math.huge
local zmin=nil
for _, Zone in pairs( self:GetSet() ) do
local Zone = Zone -- Core.Zone#ZONE_BASE
local d=Zone:Get2DDistance(Coordinate)
if d<dmin then
dmin=d
zmin=Zone
end
end
return zmin, dmin
end
end
@ -6167,6 +6242,461 @@ do -- SET_ZONE_GOAL
end
do -- SET_OPSZONE
--- @type SET_OPSZONE
-- @extends Core.Set#SET_BASE
--- Mission designers can use the @{Core.Set#SET_OPSZONE} class to build sets of zones of various types.
--
-- ## SET_OPSZONE constructor
--
-- Create a new SET_OPSZONE object with the @{#SET_OPSZONE.New} method:
--
-- * @{#SET_OPSZONE.New}: Creates a new SET_OPSZONE object.
--
-- ## Add or Remove ZONEs from SET_OPSZONE
--
-- ZONEs can be added and removed using the @{Core.Set#SET_OPSZONE.AddZonesByName} and @{Core.Set#SET_OPSZONE.RemoveZonesByName} respectively.
-- These methods take a single ZONE name or an array of ZONE names to be added or removed from SET_OPSZONE.
--
-- ## SET_OPSZONE filter criteria
--
-- You can set filter criteria to build the collection of zones in SET_OPSZONE.
-- Filter criteria are defined by:
--
-- * @{#SET_OPSZONE.FilterPrefixes}: Builds the SET_OPSZONE with the zones having a certain text pattern in their name. **ATTENTION!** Bad naming convention as this *does not* only filter *prefixes*.
--
-- Once the filter criteria have been set for the SET_OPSZONE, you can start filtering using:
--
-- * @{#SET_OPSZONE.FilterStart}: Starts the filtering of the zones within the SET_OPSZONE.
--
-- ## SET_OPSZONE iterators
--
-- Once the filters have been defined and the SET_OPSZONE has been built, you can iterate the SET_OPSZONE with the available iterator methods.
-- The iterator methods will walk the SET_OPSZONE set, and call for each airbase within the set a function that you provide.
-- The following iterator methods are currently available within the SET_OPSZONE:
--
-- * @{#SET_OPSZONE.ForEachZone}: Calls a function for each zone it finds within the SET_OPSZONE.
--
-- ===
-- @field #SET_OPSZONE SET_OPSZONE
SET_OPSZONE = {
ClassName = "SET_OPSZONE",
Zones = {},
Filter = {
Prefixes = nil,
Coalitions = nil,
},
FilterMeta = {
Coalitions = {
red = coalition.side.RED,
blue = coalition.side.BLUE,
neutral = coalition.side.NEUTRAL,
},
}, --FilterMeta
}
--- Creates a new SET_OPSZONE object, building a set of zones.
-- @param #SET_OPSZONE self
-- @return #SET_OPSZONE self
function SET_OPSZONE:New()
-- Inherits from BASE
local self = BASE:Inherit( self, SET_BASE:New( _DATABASE.OPSZONES ) )
return self
end
--- Add an OPSZONE to set.
-- @param Core.Set#SET_OPSZONE self
-- @param Ops.OpsZone#OPSZONE Zone The OPSZONE object.
-- @return #SET_OPSZONE self
function SET_OPSZONE:AddZone( Zone )
self:Add( Zone:GetName(), Zone )
return self
end
--- Remove ZONEs from SET_OPSZONE.
-- @param Core.Set#SET_OPSZONE self
-- @param #table RemoveZoneNames A single name or an array of OPSZONE names.
-- @return #SET_OPSZONE self
function SET_OPSZONE:RemoveZonesByName( RemoveZoneNames )
local RemoveZoneNamesArray = (type( RemoveZoneNames ) == "table") and RemoveZoneNames or { RemoveZoneNames }
--UTILS.EnsureTable(Object,ReturnNil)
for RemoveZoneID, RemoveZoneName in pairs( RemoveZoneNamesArray ) do
self:Remove( RemoveZoneName )
end
return self
end
--- Finds a Zone based on its name.
-- @param #SET_OPSZONE self
-- @param #string ZoneName
-- @return Ops.OpsZone#OPSZONE The found Zone.
function SET_OPSZONE:FindZone( ZoneName )
local ZoneFound = self.Set[ZoneName]
return ZoneFound
end
--- Get a random zone from the set.
-- @param #SET_OPSZONE self
-- @return Ops.OpsZone#OPSZONE The random Zone.
function SET_OPSZONE:GetRandomZone()
if self:Count() ~= 0 then
local Index = self.Index
local ZoneFound = nil -- Core.Zone#ZONE_BASE
-- Loop until a zone has been found.
-- The :GetZoneMaybe() call will evaluate the probability for the zone to be selected.
-- If the zone is not selected, then nil is returned by :GetZoneMaybe() and the loop continues!
while not ZoneFound do
local ZoneRandom = math.random( 1, #Index )
ZoneFound = self.Set[Index[ZoneRandom]]:GetZoneMaybe()
end
return ZoneFound
end
return nil
end
--- Set a zone probability.
-- @param #SET_OPSZONE self
-- @param #string ZoneName The name of the zone.
-- @param #number Probability The probability in percent.
function SET_OPSZONE:SetZoneProbability( ZoneName, Probability )
local Zone = self:FindZone( ZoneName )
Zone:SetZoneProbability( Probability )
return self
end
--- Builds a set of OPSZONEs that contain the given string in their name.
-- **ATTENTION!** Bad naming convention as this **does not** filter only **prefixes** but all zones that **contain** the string.
-- @param #SET_OPSZONE self
-- @param #string Prefixes The string pattern(s) that needs to be contained in the zone name. Can also be passed as a `#table` of strings.
-- @return #SET_OPSZONE self
function SET_OPSZONE:FilterPrefixes( Prefixes )
if not self.Filter.Prefixes then
self.Filter.Prefixes = {}
end
Prefixes=UTILS.EnsureTable(Prefixes, false)
for PrefixID, Prefix in pairs( Prefixes ) do
self.Filter.Prefixes[Prefix] = Prefix
end
return self
end
--- Builds a set of groups of coalitions. Possible current coalitions are red, blue and neutral.
-- @param #SET_OPSZONE self
-- @param #string Coalitions Can take the following values: "red", "blue", "neutral" or combinations as a table, for example `{"red", "neutral"}`.
-- @return #SET_OPSZONE self
function SET_OPSZONE:FilterCoalitions(Coalitions)
-- Create an empty set.
if not self.Filter.Coalitions then
self.Filter.Coalitions={}
end
-- Ensure we got a table.
Coalitions=UTILS.EnsureTable(Coalitions, false)
-- Set filter.
for CoalitionID, Coalition in pairs( Coalitions ) do
self.Filter.Coalitions[Coalition] = Coalition
end
return self
end
--- Filters for the defined collection.
-- @param #SET_OPSZONE self
-- @return #SET_OPSZONE self
function SET_OPSZONE:FilterOnce()
for ObjectName, Object in pairs( self.Database ) do
-- First remove the object (without creating an event).
self:Remove(ObjectName, true)
if self:IsIncludeObject( Object ) then
self:Add( ObjectName, Object )
end
end
return self
end
--- Clear all filters. You still need to apply `FilterOnce()` to have an effect on the set.
-- @param #SET_OPSZONE self
-- @return #SET_OPSZONE self
function SET_OPSZONE:FilterClear()
local parent=self:GetParent(self, SET_OPSZONE) --#SET_BASE
parent:FilterClear()
return self
end
--- Starts the filtering.
-- @param #SET_OPSZONE self
-- @return #SET_OPSZONE self
function SET_OPSZONE:FilterStart()
if _DATABASE then
-- We initialize the first set.
for ObjectName, Object in pairs( self.Database ) do
if self:IsIncludeObject( Object ) then
self:Add( ObjectName, Object )
else
self:RemoveZonesByName( ObjectName )
end
end
end
self:HandleEvent( EVENTS.NewZoneGoal )
self:HandleEvent( EVENTS.DeleteZoneGoal )
return self
end
--- Stops the filtering for the defined collection.
-- @param #SET_OPSZONE self
-- @return #SET_OPSZONE self
function SET_OPSZONE:FilterStop()
self:UnHandleEvent( EVENTS.NewZoneGoal )
self:UnHandleEvent( EVENTS.DeleteZoneGoal )
return self
end
--- Handles the Database to check on an event (birth) that the Object was added in the Database.
-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
-- @param #SET_OPSZONE self
-- @param Core.Event#EVENTDATA Event
-- @return #string The name of the AIRBASE
-- @return #table The AIRBASE
function SET_OPSZONE:AddInDatabase( Event )
self:F3( { Event } )
return Event.IniDCSUnitName, self.Database[Event.IniDCSUnitName]
end
--- Handles the Database to check on any event that Object exists in the Database.
-- This is required, because sometimes the _DATABASE event gets called later than the SET_BASE event or vise versa!
-- @param #SET_OPSZONE self
-- @param Core.Event#EVENTDATA Event
-- @return #string The name of the AIRBASE
-- @return #table The AIRBASE
function SET_OPSZONE:FindInDatabase( Event )
self:F3( { Event } )
return Event.IniDCSUnitName, self.Database[Event.IniDCSUnitName]
end
--- Iterate the SET_OPSZONE and call an iterator function for each ZONE, providing the ZONE and optional parameters.
-- @param #SET_OPSZONE self
-- @param #function IteratorFunction The function that will be called when there is an alive ZONE in the SET_OPSZONE. The function needs to accept a AIRBASE parameter.
-- @return #SET_OPSZONE self
function SET_OPSZONE:ForEachZone( IteratorFunction, ... )
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet() )
return self
end
--- Private function that checks if an object is contained in the set or filtered.
-- @param #SET_OPSZONE self
-- @param Ops.OpsZone#OPSZONE MZone The OPSZONE object.
-- @return #SET_OPSZONE self
function SET_OPSZONE:IsIncludeObject( MZone )
self:F2( MZone )
local MZoneInclude = true
if MZone then
local MZoneName = MZone:GetName()
if self.Filter.Prefixes then
local MZonePrefix = false
-- Loop over prefixes.
for ZonePrefixId, ZonePrefix in pairs( self.Filter.Prefixes ) do
-- Prifix
self:T3( { "Prefix:", string.find( MZoneName, ZonePrefix, 1 ), ZonePrefix } )
if string.find(MZoneName, ZonePrefix, 1) then
MZonePrefix = true
break --Break the loop as we found the prefix.
end
end
self:T( { "Evaluated Prefix", MZonePrefix } )
MZoneInclude = MZoneInclude and MZonePrefix
end
-- Filter coalitions.
if self.Filter.Coalitions then
local MGroupCoalition = false
local coalition=MZone:GetOwner()
for _, CoalitionName in pairs( self.Filter.Coalitions ) do
if self.FilterMeta.Coalitions[CoalitionName] and self.FilterMeta.Coalitions[CoalitionName]==coalition then
MGroupCoalition = true
break -- Break the loop the coalition is contains.
end
end
MZoneInclude = MZoneInclude and MGroupCoalition
end
end
self:T2( MZoneInclude )
return MZoneInclude
end
--- Handles the OnEventNewZone event for the Set.
-- @param #SET_OPSZONE self
-- @param Core.Event#EVENTDATA EventData
function SET_OPSZONE:OnEventNewZoneGoal( EventData )
-- Debug info.
self:T( { "New Zone Capture Coalition", EventData } )
self:T( { "Zone Capture Coalition", EventData.ZoneGoal } )
if EventData.ZoneGoal then
if EventData.ZoneGoal and self:IsIncludeObject( EventData.ZoneGoal ) then
self:T( { "Adding Zone Capture Coalition", EventData.ZoneGoal.ZoneName, EventData.ZoneGoal } )
self:Add( EventData.ZoneGoal.ZoneName, EventData.ZoneGoal )
end
end
end
--- Handles the OnDead or OnCrash event for alive units set.
-- @param #SET_OPSZONE self
-- @param Core.Event#EVENTDATA EventData
function SET_OPSZONE:OnEventDeleteZoneGoal( EventData ) -- R2.1
self:F3( { EventData } )
if EventData.ZoneGoal then
local Zone = _DATABASE:FindZone( EventData.ZoneGoal.ZoneName )
if Zone and Zone.ZoneName then
-- When cargo was deleted, it may probably be because of an S_EVENT_DEAD.
-- However, in the loading logic, an S_EVENT_DEAD is also generated after a Destroy() call.
-- And this is a problem because it will remove all entries from the SET_OPSZONEs.
-- To prevent this from happening, the Zone object has a flag NoDestroy.
-- When true, the SET_OPSZONE won't Remove the Zone object from the set.
-- This flag is switched off after the event handlers have been called in the EVENT class.
self:F( { ZoneNoDestroy = Zone.NoDestroy } )
if Zone.NoDestroy then
else
self:Remove( Zone.ZoneName )
end
end
end
end
--- Start all opszones of the set.
-- @param #SET_OPSZONE self
-- @return #SET_OPSZONE self
function SET_OPSZONE:Start()
for _,_Zone in pairs( self:GetSet() ) do
local Zone = _Zone --Ops.OpsZone#OPSZONE
if Zone:IsStopped() then
Zone:Start()
end
end
return self
end
--- Validate if a coordinate is in one of the zones in the set.
-- Returns the ZONE object where the coordiante is located.
-- If zones overlap, the first zone that validates the test is returned.
-- @param #SET_OPSZONE self
-- @param Core.Point#COORDINATE Coordinate The coordinate to be searched.
-- @return Core.Zone#ZONE_BASE The zone that validates the coordinate location.
-- @return #nil No zone has been found.
function SET_OPSZONE:IsCoordinateInZone( Coordinate )
for _,_Zone in pairs( self:GetSet() ) do
local Zone = _Zone --Ops.OpsZone#OPSZONE
if Zone:GetZone():IsCoordinateInZone( Coordinate ) then
return Zone
end
end
return nil
end
--- Get the closest OPSZONE from a given reference coordinate. Only started zones are considered.
-- @param #SET_OPSZONE self
-- @param Core.Point#COORDINATE Coordinate The reference coordinate from which the closest zone is determined.
-- @param #table Coalitions Only consider the given coalition(s), *e.g.* `{coaliton.side.RED}` to find the closest red zone.
-- @return Ops.OpsZone#OPSZONE The closest OPSZONE (if any).
-- @return #number Distance to ref coordinate in meters.
function SET_OPSZONE:GetClosestZone( Coordinate, Coalitions )
Coalitions=UTILS.EnsureTable(Coalitions, true)
local dmin=math.huge --#number
local zmin=nil --Ops.OpsZone#OPSZONE
for _,_opszone in pairs(self:GetSet()) do
local opszone=_opszone --Ops.OpsZone#OPSZONE
local coal=opszone:GetOwner()
if opszone:IsStarted() and (Coalitions==nil or (Coalitions and UTILS.IsInTable(Coalitions, coal))) then
-- Get 2D distance.
local d=opszone:GetZone():Get2DDistance(Coordinate)
if d<dmin then
dmin=d
zmin=opszone
end
end
end
return zmin, dmin
end
end
do -- SET_OPSGROUP
@ -6289,7 +6819,7 @@ do -- SET_OPSGROUP
return self
end
--- Gets the Set.
--- Gets a **new** set that only contains alive groups.
-- @param #SET_OPSGROUP self
-- @return #SET_OPSGROUP self
function SET_OPSGROUP:GetAliveSet()
@ -6454,11 +6984,12 @@ do -- SET_OPSGROUP
-- Possible current coalitions are red, blue and neutral.
-- @param #SET_OPSGROUP self
-- @param #string Coalitions Can take the following values: "red", "blue", "neutral" or combinations as a table, for example `{"red", "neutral"}`.
-- @param #boolean Clear If `true`, clear any previously defined filters.
-- @return #SET_OPSGROUP self
function SET_OPSGROUP:FilterCoalitions(Coalitions)
function SET_OPSGROUP:FilterCoalitions(Coalitions, Clear)
-- Create an empty set.
if not self.Filter.Coalitions then
if Clear or not self.Filter.Coalitions then
self.Filter.Coalitions={}
end
@ -6487,10 +7018,11 @@ do -- SET_OPSGROUP
--
-- @param #SET_OPSGROUP self
-- @param #string Categories Can take the following values: "plane", "helicopter", "ground", "ship" or combinations as a table, for example `{"plane", "helicopter"}`.
-- @param #boolean Clear If `true`, clear any previously defined filters.
-- @return #SET_OPSGROUP self
function SET_OPSGROUP:FilterCategories( Categories )
function SET_OPSGROUP:FilterCategories( Categories, Clear )
if not self.Filter.Categories then
if Clear or not self.Filter.Categories then
self.Filter.Categories={}
end
@ -6548,11 +7080,12 @@ do -- SET_OPSGROUP
--- Builds a set of groups of defined countries.
-- @param #SET_OPSGROUP self
-- @param #string Countries Can take those country strings known within DCS world.
-- @param #boolean Clear If `true`, clear any previously defined filters.
-- @return #SET_OPSGROUP self
function SET_OPSGROUP:FilterCountries(Countries)
function SET_OPSGROUP:FilterCountries(Countries, Clear)
-- Create empty table if necessary.
if not self.Filter.Countries then
if Clear or not self.Filter.Countries then
self.Filter.Countries = {}
end
@ -6574,11 +7107,12 @@ do -- SET_OPSGROUP
-- **Attention!** Bad naming convention as this **does not** filter only **prefixes** but all groups that **contain** the string.
-- @param #SET_OPSGROUP self
-- @param #string Prefixes The string pattern(s) that needs to be contained in the group name. Can also be passed as a `#table` of strings.
-- @param #boolean Clear If `true`, clear any previously defined filters.
-- @return #SET_OPSGROUP self
function SET_OPSGROUP:FilterPrefixes(Prefixes)
function SET_OPSGROUP:FilterPrefixes(Prefixes, Clear)
-- Create emtpy table if necessary.
if not self.Filter.GroupPrefixes then
if Clear or not self.Filter.GroupPrefixes then
self.Filter.GroupPrefixes={}
end

View File

@ -1061,8 +1061,8 @@ function UTILS.Vec2Norm(a)
end
--- Calculate the distance between two 2D vectors.
-- @param DCS#Vec2 a Vector in 3D with x, y components.
-- @param DCS#Vec2 b Vector in 3D with x, y components.
-- @param DCS#Vec2 a Vector in 2D with x, y components.
-- @param DCS#Vec2 b Vector in 2D with x, y components.
-- @return #number Distance between the vectors.
function UTILS.VecDist2D(a, b)
@ -1446,6 +1446,30 @@ function UTILS.GetCoalitionName(Coalition)
end
--- Get the enemy coalition for a given coalition.
-- @param #number Coalition The coalition ID.
-- @param #boolean Neutral Include neutral as enemy.
-- @return #table Enemy coalition table.
function UTILS.GetCoalitionEnemy(Coalition, Neutral)
local Coalitions={}
if Coalition then
if Coalition==coalition.side.RED then
Coalitions={coalition.side.BLUE}
elseif Coalition==coalition.side.BLUE then
Coalitions={coalition.side.RED}
elseif Coalition==coalition.side.NEUTRAL then
Coalitions={coalition.side.RED, coalition.side.BLUE}
end
end
if Neutral then
table.insert(Coalitions, coalition.side.NEUTRAL)
end
return Coalitions
end
--- Get the modulation name from its numerical value.
-- @param #number Modulation The modulation enumerator number. Can be either 0 or 1.
-- @return #string The modulation name, i.e. "AM"=0 or "FM"=1. Anything else will return "Unknown".
@ -2695,3 +2719,51 @@ function UTILS.ToStringBRAANATO(FromGrp,ToGrp)
end
return BRAANATO
end
--- Check if an object is contained in a table.
-- @param #table Table The table.
-- @param #table Object The object to check.
-- @param #string Key (Optional) Key to check. By default, the object itself is checked.
-- @return #booolen Returns `true` if object is in table.
function UTILS.IsInTable(Table, Object, Key)
for key, object in pairs(Table) do
if Key then
if Object[Key]==object[Key] then
return true
end
else
if object==Object then
return true
end
end
end
return false
end
--- Check if any object of multiple given objects is contained in a table.
-- @param #table Table The table.
-- @param #table Objects The objects to check.
-- @param #string Key (Optional) Key to check.
-- @return #booolen Returns `true` if object is in table.
function UTILS.IsAnyInTable(Table, Objects, Key)
for _,Object in pairs(UTILS.EnsureTable(Objects)) do
for key, object in pairs(Table) do
if Key then
if Object[Key]==object[Key] then
return true
end
else
if object==Object then
return true
end
end
end
end
return false
end