Down patching of code enhancements from develop to master in Set.lua

This commit is contained in:
Rolf Geuenich 2024-01-12 15:33:27 +01:00
parent f29d055ca3
commit 797bf0047b

View File

@ -1578,7 +1578,7 @@ do
function SET_GROUP:AddInDatabase( Event )
self:F3( { Event } )
if Event.IniObjectCategory == 1 then
if Event.IniObjectCategory == Object.Category.UNIT then
if not self.Database[Event.IniDCSGroupName] then
self.Database[Event.IniDCSGroupName] = GROUP:Register( Event.IniDCSGroupName )
self:T3( self.Database[Event.IniDCSGroupName] )
@ -2641,7 +2641,7 @@ do -- SET_UNIT
function SET_UNIT:AddInDatabase( Event )
self:F3( { Event } )
if Event.IniObjectCategory == 1 then
if Event.IniObjectCategory == Object.Category.UNIT then
if not self.Database[Event.IniDCSUnitName] then
self.Database[Event.IniDCSUnitName] = UNIT:Register( Event.IniDCSUnitName )
self:T3( self.Database[Event.IniDCSUnitName] )
@ -4518,7 +4518,7 @@ do -- SET_CLIENT
function SET_CLIENT:_EventPlayerEnterUnit(Event)
self:I( "_EventPlayerEnterUnit" )
if Event.IniDCSUnit then
if Event.IniObjectCategory == 1 and Event.IniGroup and Event.IniGroup:IsGround() then
if Event.IniObjectCategory == Object.Category.UNIT and Event.IniGroup and Event.IniGroup:IsGround() then
-- CA Slot entered
local ObjectName, Object = self:AddInDatabase( Event )
self:I( ObjectName, UTILS.PrintTableToLog(Object) )
@ -4537,7 +4537,7 @@ do -- SET_CLIENT
function SET_CLIENT:_EventPlayerLeaveUnit(Event)
self:I( "_EventPlayerLeaveUnit" )
if Event.IniDCSUnit then
if Event.IniObjectCategory == 1 and Event.IniGroup and Event.IniGroup:IsGround() then
if Event.IniObjectCategory == Object.Category.UNIT and Event.IniGroup and Event.IniGroup:IsGround() then
-- CA Slot left
local ObjectName, Object = self:FindInDatabase( Event )
if ObjectName then
@ -7837,6 +7837,29 @@ do -- SET_OPSGROUP
return self
end
--- Handles the OnBirth event for the Set.
-- @param #SET_OPSGROUP self
-- @param Core.Event#EVENTDATA Event Event data.
function SET_OPSGROUP:_EventOnBirth( Event )
self:F3( { Event } )
if Event.IniDCSUnit and Event.IniDCSGroup then
local DCSgroup=Event.IniDCSGroup --DCS#Group
if DCSgroup:getInitialSize() == DCSgroup:getSize() then -- This seems to be not a good check as even for the first birth event, getSize returns the total number of units in the group.
local groupname, group = self:AddInDatabase( Event )
if group and group:CountAliveUnits()==DCSgroup:getInitialSize() then
if group and self:IsIncludeObject( group ) then
self:Add( groupname, group )
end
end
end
end
end
--- Handles the OnDead or OnCrash event for alive groups set.
-- Note: The GROUP object in the SET_OPSGROUP collection will only be removed if the last unit is destroyed of the GROUP.
-- @param #SET_OPSGROUP self
@ -7857,12 +7880,12 @@ do -- SET_OPSGROUP
--- Handles the Database to check on an event (birth) that the Object was added in the Database.
-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
-- @param #SET_OPSGROUP self
-- @param Core.Event#EVENTDATA Event
-- @return #string The name of the GROUP
-- @return #table The GROUP
-- @param Core.Event#EVENTDATA Event Event data.
-- @return #string The name of the GROUP.
-- @return Wrapper.Group#GROUP The GROUP object.
function SET_OPSGROUP:AddInDatabase( Event )
if Event.IniObjectCategory==1 then
if Event.IniObjectCategory==Object.Category.UNIT then
if not self.Database[Event.IniDCSGroupName] then
self.Database[Event.IniDCSGroupName] = GROUP:Register( Event.IniDCSGroupName )
@ -7877,8 +7900,8 @@ do -- SET_OPSGROUP
-- This is required, because sometimes the _DATABASE event gets called later than the SET_BASE event or vise versa!
-- @param #SET_OPSGROUP self
-- @param Core.Event#EVENTDATA Event Event data table.
-- @return #string The name of the GROUP
-- @return #table The GROUP
-- @return #string The name of the GROUP.
-- @return Wrapper.Group#GROUP The GROUP object.
function SET_OPSGROUP:FindInDatabase(Event)
return Event.IniDCSGroupName, self.Database[Event.IniDCSGroupName]
end
@ -8197,7 +8220,7 @@ do -- SET_SCENERY
end
--- Get a table of alive objects.
-- @param #SET_GROUP self
-- @param #SET_SCENERY self
-- @return #table Table of alive objects
-- @return Core.Set#SET_SCENERY SET of alive objects
function SET_SCENERY:GetAliveSet()