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https://github.com/FlightControl-Master/MOOSE.git
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OK. Revised cargo for AI is working.
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@@ -20,7 +20,8 @@
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-- @field #AI_CARGO_HELICOPTER
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AI_CARGO_HELICOPTER = {
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ClassName = "AI_CARGO_HELICOPTER",
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Coordinate = nil -- Core.Point#COORDINATE,
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Coordinate = nil, -- Core.Point#COORDINATE,
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Helicopter_Cargo = {},
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}
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AI_CARGO_QUEUE = {}
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@@ -148,7 +149,6 @@ function AI_CARGO_HELICOPTER:New( Helicopter, CargoSet )
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local Desc = HelicopterUnit:GetDesc()
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self:F({Desc=Desc})
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HelicopterUnit:SetCargoBayWeightLimit( Desc.massMax - ( Desc.massEmpty + Desc.fuelMassMax ) )
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--Airplane:SetCargoBayVolumeLimit( 15 )
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end
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self.Relocating = false
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@@ -398,11 +398,22 @@ function AI_CARGO_HELICOPTER:onbeforeLoad( Helicopter, From, Event, To)
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if Cargo:IsUnLoaded() and not Cargo:IsDeployed() then
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if Cargo:IsInLoadRadius( HelicopterUnit:GetCoordinate() ) then
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self:F( { "In radius", HelicopterUnit:GetName() } )
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--Cargo:Ungroup()
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Cargo:Board( HelicopterUnit, 25 )
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self:__Board( 1, Cargo )
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Boarding = true
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break
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local CargoBayFreeWeight = HelicopterUnit:GetCargoBayFreeWeight()
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local CargoWeight = Cargo:GetWeight()
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self:F({CargoBayFreeWeight=CargoBayFreeWeight})
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-- Only when there is space within the bay to load the next cargo item!
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if CargoBayFreeWeight > CargoWeight then --and CargoBayFreeVolume > CargoVolume then
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--Cargo:Ungroup()
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Cargo:Board( HelicopterUnit, 25 )
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self:__Board( 1, Cargo )
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self.Helicopter_Cargo[HelicopterUnit] = Cargo
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Boarding = true
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break
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end
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end
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end
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end
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@@ -438,10 +449,13 @@ function AI_CARGO_HELICOPTER:onafterBoard( Helicopter, From, Event, To, Cargo )
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local CargoBayFreeWeight = HelicopterUnit:GetCargoBayFreeWeight()
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local CargoWeight = Cargo:GetWeight()
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self:F({CargoBayFreeWeight=CargoBayFreeWeight})
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-- Only when there is space within the bay to load the next cargo item!
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if CargoBayFreeWeight > CargoWeight then --and CargoBayFreeVolume > CargoVolume then
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Cargo:Board( HelicopterUnit, 25 )
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self:__Board( 10, Cargo )
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self.Helicopter_Cargo[HelicopterUnit] = Cargo
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return
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end
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end
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@@ -454,6 +468,36 @@ function AI_CARGO_HELICOPTER:onafterBoard( Helicopter, From, Event, To, Cargo )
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end
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--- On before Loaded event.
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-- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Group#GROUP Helicopter
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @return #boolean Cargo loaded.
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function AI_CARGO_HELICOPTER:onbeforeLoaded( Helicopter, From, Event, To, Cargo )
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self:F( { Helicopter, From, Event, To } )
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local Loaded = true
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if Helicopter and Helicopter:IsAlive() then
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for HelicopterUnit, Cargo in pairs( self.Helicopter_Cargo ) do
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local Cargo = Cargo -- Cargo.Cargo#CARGO
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self:F( { IsLoaded = Cargo:IsLoaded(), IsDestroyed = Cargo:IsDestroyed(), Cargo:GetName(), Helicopter:GetName() } )
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if not Cargo:IsLoaded() and not Cargo:IsDestroyed() then
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Loaded = false
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end
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end
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end
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return Loaded
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end
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--- On after Loaded event. Check if cargo is loaded.
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-- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Group#GROUP Helicopter
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