Cargo Dispatcher APC - Multiple Cargo Groups and Weight in APC

This commit is contained in:
FlightControl 2018-08-17 07:59:53 +02:00
parent 9650129769
commit a02d3c1950
7 changed files with 97 additions and 31 deletions

View File

@ -96,7 +96,7 @@ function AI_CARGO_APC:New( APC, CargoSet, CombatRadius )
self:AddTransition( "Loaded", "Deploy", "*" )
self:AddTransition( "*", "Load", "Boarding" )
self:AddTransition( "Boarding", "Board", "Boarding" )
self:AddTransition( { "Boarding", "Loaded" }, "Board", "Boarding" )
self:AddTransition( "Boarding", "Loaded", "Loaded" )
self:AddTransition( "Loaded", "Unload", "Unboarding" )
self:AddTransition( "Unboarding", "Unboard", "Unboarding" )
@ -194,8 +194,20 @@ function AI_CARGO_APC:New( APC, CargoSet, CombatRadius )
self:__Monitor( 1 )
self:SetCarrier( APC )
for _, APCUnit in pairs( APC:GetUnits() ) do
local Desc = APCUnit:GetDesc()
self:F({Desc=Desc})
-- local Box = CargoUnit:GetBoundingBox()
local VolumeUnit = ( Desc.box.max.x - Desc.box.min.x ) * ( Desc.box.max.y - Desc.box.min.y ) * ( Desc.box.max.z - Desc.box.min.z )
self:F({VolumeUnit=VolumeUnit})
local CargoBayWeightLimit = 1250
APCUnit:SetCargoBayWeightLimit( CargoBayWeightLimit )
self:F({CargoBayWeightLimit=CargoBayWeightLimit})
--Airplane:SetCargoBayVolumeLimit( 15 )
end
self.Transporting = false
self.Relocating = false
@ -411,7 +423,6 @@ function AI_CARGO_APC:onbeforeLoad( APC, From, Event, To )
self:F( { APC, From, Event, To } )
local Boarding = false
self.BoardingCount = 0
if APC and APC:IsAlive() then
self.APC_Cargo = {}
@ -427,11 +438,11 @@ function AI_CARGO_APC:onbeforeLoad( APC, From, Event, To )
--Cargo:Ungroup()
Cargo:Board( APCUnit, 25 )
self:__Board( 1, Cargo )
Boarding = true
-- So now this APCUnit has Cargo that is being loaded.
-- This will be used further in the logic to follow and to check cargo status.
self.APC_Cargo[APCUnit] = Cargo
Boarding = true
break
end
end
@ -458,7 +469,31 @@ function AI_CARGO_APC:onafterBoard( APC, From, Event, To, Cargo )
if not Cargo:IsLoaded() then
self:__Board( 10, Cargo )
else
self:__Loaded( 1 )
for _, APCUnit in pairs( APC:GetUnits() ) do
local APCUnit = APCUnit -- Wrapper.Unit#UNIT
for _, Cargo in pairs( self.CargoSet:GetSet() ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
if Cargo:IsUnLoaded() then
if Cargo:IsInLoadRadius( APCUnit:GetCoordinate() ) then
local CargoBayFreeWeight = APCUnit:GetCargoBayFreeWeight()
local CargoWeight = Cargo:GetWeight()
self:F({CargoBayFreeWeight=CargoBayFreeWeight})
-- Only when there is space within the bay to load the next cargo item!
if CargoBayFreeWeight > CargoWeight then --and CargoBayFreeVolume > CargoVolume then
Cargo:Board( APCUnit, 25 )
self:__Board( 10, Cargo )
-- So now this APCUnit has Cargo that is being loaded.
-- This will be used further in the logic to follow and to check cargo status.
self.APC_Cargo[APCUnit] = Cargo
return
end
end
end
end
end
self:__Loaded( 5, Cargo )
end
end
@ -471,7 +506,7 @@ end
-- @param #string Event Event.
-- @param #string To To state.
-- @return #boolean Cargo loaded.
function AI_CARGO_APC:onbeforeLoaded( APC, From, Event, To )
function AI_CARGO_APC:onbeforeLoaded( APC, From, Event, To, Cargo )
self:F( { APC, From, Event, To } )
local Loaded = true
@ -484,7 +519,6 @@ function AI_CARGO_APC:onbeforeLoaded( APC, From, Event, To )
Loaded = false
end
end
end
if Loaded == true then
@ -496,6 +530,9 @@ function AI_CARGO_APC:onbeforeLoaded( APC, From, Event, To )
end
--- On after Unload event.
-- @param #AI_CARGO_APC self
-- @param Wrapper.Group#GROUP APC
@ -512,6 +549,7 @@ function AI_CARGO_APC:onafterUnload( APC, From, Event, To, Deployed )
APC:RouteStop()
for _, Cargo in pairs( APCUnit:GetCargo() ) do
Cargo:UnBoard()
Cargo:SetDeployed( true )
self:__Unboard( 10, Cargo, Deployed )
end
end
@ -534,6 +572,17 @@ function AI_CARGO_APC:onafterUnboard( APC, From, Event, To, Cargo, Deployed )
if not Cargo:IsUnLoaded() then
self:__Unboard( 10, Cargo, Deployed )
else
for _, APCUnit in pairs( APC:GetUnits() ) do
local APCUnit = APCUnit -- Wrapper.Unit#UNIT
for _, Cargo in pairs( APCUnit:GetCargo() ) do
if Cargo:IsLoaded() then
Cargo:UnBoard()
Cargo:SetDeployed( true )
self:__Unboard( 10, Cargo, Deployed )
return
end
end
end
self:__Unloaded( 1, Cargo, Deployed )
end
end
@ -559,22 +608,16 @@ function AI_CARGO_APC:onbeforeUnloaded( APC, From, Event, To, Cargo, Deployed )
if APC and APC:IsAlive() then
for _, APCUnit in pairs( APC:GetUnits() ) do
local APCUnit = APCUnit -- Wrapper.Unit#UNIT
local CargoCheck = self.APC_Cargo[APCUnit]
if CargoCheck then
self:F( { CargoCheck:GetName(), IsUnLoaded = CargoCheck:IsUnLoaded() } )
if CargoCheck:IsUnLoaded() == false then
AllUnloaded = false
break
end
local IsEmpty = APCUnit:IsCargoEmpty()
self:I({ IsEmpty = IsEmpty })
if not IsEmpty then
AllUnloaded = false
break
end
end
if AllUnloaded == true then
if Deployed == true then
for APCUnit, Cargo in pairs( self.APC_Cargo ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
Cargo:SetDeployed( true )
end
self.APC_Cargo = {}
end
self:Guard()
@ -587,6 +630,21 @@ function AI_CARGO_APC:onbeforeUnloaded( APC, From, Event, To, Cargo, Deployed )
end
--- On after Unloaded event.
-- @param #AI_CARGO_APC self
-- @param Wrapper.Group#GROUP APC
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #string Cargo.Cargo#CARGO Cargo Cargo object.
-- @param #boolean Deployed Cargo is deployed.
-- @return #boolean All cargo unloaded.
function AI_CARGO_APC:onafterUnloaded( APC, From, Event, To, Cargo, Deployed )
self:F( { APC, From, Event, To, Cargo:GetName(), Deployed = Deployed } )
self.Transporting = false
end
--- On after Follow event.
-- @param #AI_CARGO_APC self
@ -632,7 +690,6 @@ function AI_CARGO_APC._Deploy( APC, self )
if APC:IsAlive() then
self:Unload( true )
self.Transporting = false
self.Relocating = false
end
end

View File

@ -416,6 +416,7 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
self:F( { Cargo = Cargo:GetName(), UnLoaded = Cargo:IsUnLoaded(), Deployed = Cargo:IsDeployed(), PickupCargo = self.PickupCargo[Carrier] ~= nil } )
if Cargo:IsUnLoaded() == true and Cargo:IsDeployed() == false then
local CargoCoordinate = Cargo:GetCoordinate()
self:F({CargoCoordinate = CargoCoordinate })
local CoordinateFree = true
for CarrierPickup, Coordinate in pairs( self.PickupCargo ) do
if CarrierPickup:IsAlive() == true then
@ -427,6 +428,7 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
self.PickupCargo[CarrierPickup] = nil
end
end
self:F({CoordinateFree = CoordinateFree})
if CoordinateFree == true then
self.PickupCargo[Carrier] = CargoCoordinate
PickupCargo = Cargo
@ -435,6 +437,8 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
end
end
self:F( { PickupCargo = PickupCargo} )
if PickupCargo then
self.CarrierHome[Carrier] = nil
local PickupCoordinate = PickupCargo:GetCoordinate():GetRandomCoordinateInRadius( self.PickupOuterRadius, self.PickupInnerRadius )
@ -567,6 +571,7 @@ function AI_CARGO_DISPATCHER:OnAfterLoaded( From, Event, To, Carrier, Cargo )
end
end
self:F({Carrier=Carrier})
self.PickupCargo[Carrier] = nil
end

View File

@ -101,9 +101,9 @@ AI_CARGO_DISPATCHER_APC = {
-- SetDeployZone = SET_ZONE:New():FilterPrefixes( "Deploy" ):FilterStart()
-- AICargoDispatcher = AI_CARGO_DISPATCHER_APC:New( SetAPC, SetCargo, SetDeployZone, 500 )
--
function AI_CARGO_DISPATCHER_APC:NewWithZones( SetAPC, SetCargo, SetDeployZone, CombatRadius )
function AI_CARGO_DISPATCHER_APC:New( SetAPC, SetCargo, SetDeployZone, CombatRadius )
local self = BASE:Inherit( self, AI_CARGO_DISPATCHER:New( SetAPC, SetCargo, SetDeployZone ) ) -- #AI_CARGO_DISPATCHER_APC
local self = BASE:Inherit( self, AI_CARGO_DISPATCHER:NewWithZones( SetAPC, SetCargo, SetDeployZone ) ) -- #AI_CARGO_DISPATCHER_APC
self.CombatRadius = CombatRadius or 500

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@ -395,7 +395,7 @@ function AI_CARGO_HELICOPTER:onbeforeLoad( Helicopter, From, Event, To)
for _, Cargo in pairs( self.CargoSet:GetSet() ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
self:F( { IsUnLoaded = Cargo:IsUnLoaded() } )
if Cargo:IsUnLoaded() then
if Cargo:IsUnLoaded() and not Cargo:IsDeployed() then
if Cargo:IsInLoadRadius( HelicopterUnit:GetCoordinate() ) then
self:F( { "In radius", HelicopterUnit:GetName() } )
--Cargo:Ungroup()
@ -440,7 +440,6 @@ function AI_CARGO_HELICOPTER:onafterBoard( Helicopter, From, Event, To, Cargo )
-- Only when there is space within the bay to load the next cargo item!
if CargoBayFreeWeight > CargoWeight then --and CargoBayFreeVolume > CargoVolume then
Cargo:Board( HelicopterUnit, 25 )
self:__Board( 10, Cargo )
return
@ -455,7 +454,7 @@ function AI_CARGO_HELICOPTER:onafterBoard( Helicopter, From, Event, To, Cargo )
end
--- On before Loaded event. Check if cargo is loaded.
--- On after Loaded event. Check if cargo is loaded.
-- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
-- @param #string From From state.

View File

@ -779,7 +779,8 @@ do -- CARGO
local Distance = 0
if self:IsUnLoaded() then
Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
local CargoCoordinate = self.CargoObject:GetCoordinate()
Distance = Coordinate:Get2DDistance( CargoCoordinate )
self:T( Distance )
if Distance <= self.LoadRadius then
return true

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@ -500,8 +500,6 @@ do -- CARGO_GROUP
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
-- @return #nil There is no valid Cargo in the CargoGroup.
function CARGO_GROUP:GetCoordinate()
self:F()
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
if Cargo then
@ -635,12 +633,19 @@ do -- CARGO_GROUP
if Cargo then
local Distance = 0
local CargoCoordinate
if Cargo:IsLoaded() then
Distance = Coordinate:Get2DDistance( Cargo.CargoCarrier:GetCoordinate() )
CargoCoordinate = Cargo.CargoCarrier:GetCoordinate()
else
Distance = Coordinate:Get2DDistance( Cargo.CargoObject:GetCoordinate() )
CargoCoordinate = Cargo.CargoObject:GetCoordinate()
end
-- if CargoCoordinate then
Distance = Coordinate:Get2DDistance( CargoCoordinate )
-- else
-- return false
-- end
self:F( { Distance = Distance, LoadRadius = self.LoadRadius } )
if Distance <= self.LoadRadius then
return true

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@ -879,7 +879,6 @@ do -- Cargo
function POSITIONABLE:GetCargoBayFreeWeight()
local CargoWeight = 0
for CargoName, Cargo in pairs( self.__.Cargo ) do
self:F( { Cargo = Cargo } )
CargoWeight = CargoWeight + Cargo:GetWeight()
end
return self.__.CargoBayWeightLimit - CargoWeight