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Cargo Dispatcher APC - Multiple Cargo Groups and Weight in APC
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@ -96,7 +96,7 @@ function AI_CARGO_APC:New( APC, CargoSet, CombatRadius )
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self:AddTransition( "Loaded", "Deploy", "*" )
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self:AddTransition( "*", "Load", "Boarding" )
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self:AddTransition( "Boarding", "Board", "Boarding" )
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self:AddTransition( { "Boarding", "Loaded" }, "Board", "Boarding" )
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self:AddTransition( "Boarding", "Loaded", "Loaded" )
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self:AddTransition( "Loaded", "Unload", "Unboarding" )
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self:AddTransition( "Unboarding", "Unboard", "Unboarding" )
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@ -194,8 +194,20 @@ function AI_CARGO_APC:New( APC, CargoSet, CombatRadius )
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self:__Monitor( 1 )
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self:SetCarrier( APC )
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for _, APCUnit in pairs( APC:GetUnits() ) do
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local Desc = APCUnit:GetDesc()
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self:F({Desc=Desc})
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-- local Box = CargoUnit:GetBoundingBox()
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local VolumeUnit = ( Desc.box.max.x - Desc.box.min.x ) * ( Desc.box.max.y - Desc.box.min.y ) * ( Desc.box.max.z - Desc.box.min.z )
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self:F({VolumeUnit=VolumeUnit})
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local CargoBayWeightLimit = 1250
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APCUnit:SetCargoBayWeightLimit( CargoBayWeightLimit )
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self:F({CargoBayWeightLimit=CargoBayWeightLimit})
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--Airplane:SetCargoBayVolumeLimit( 15 )
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end
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self.Transporting = false
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self.Relocating = false
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@ -411,7 +423,6 @@ function AI_CARGO_APC:onbeforeLoad( APC, From, Event, To )
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self:F( { APC, From, Event, To } )
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local Boarding = false
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self.BoardingCount = 0
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if APC and APC:IsAlive() then
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self.APC_Cargo = {}
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@ -427,11 +438,11 @@ function AI_CARGO_APC:onbeforeLoad( APC, From, Event, To )
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--Cargo:Ungroup()
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Cargo:Board( APCUnit, 25 )
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self:__Board( 1, Cargo )
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Boarding = true
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-- So now this APCUnit has Cargo that is being loaded.
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-- This will be used further in the logic to follow and to check cargo status.
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self.APC_Cargo[APCUnit] = Cargo
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Boarding = true
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break
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end
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end
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@ -458,7 +469,31 @@ function AI_CARGO_APC:onafterBoard( APC, From, Event, To, Cargo )
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if not Cargo:IsLoaded() then
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self:__Board( 10, Cargo )
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else
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self:__Loaded( 1 )
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for _, APCUnit in pairs( APC:GetUnits() ) do
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local APCUnit = APCUnit -- Wrapper.Unit#UNIT
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for _, Cargo in pairs( self.CargoSet:GetSet() ) do
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local Cargo = Cargo -- Cargo.Cargo#CARGO
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if Cargo:IsUnLoaded() then
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if Cargo:IsInLoadRadius( APCUnit:GetCoordinate() ) then
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local CargoBayFreeWeight = APCUnit:GetCargoBayFreeWeight()
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local CargoWeight = Cargo:GetWeight()
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self:F({CargoBayFreeWeight=CargoBayFreeWeight})
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-- Only when there is space within the bay to load the next cargo item!
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if CargoBayFreeWeight > CargoWeight then --and CargoBayFreeVolume > CargoVolume then
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Cargo:Board( APCUnit, 25 )
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self:__Board( 10, Cargo )
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-- So now this APCUnit has Cargo that is being loaded.
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-- This will be used further in the logic to follow and to check cargo status.
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self.APC_Cargo[APCUnit] = Cargo
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return
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end
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end
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end
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end
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end
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self:__Loaded( 5, Cargo )
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end
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end
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@ -471,7 +506,7 @@ end
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @return #boolean Cargo loaded.
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function AI_CARGO_APC:onbeforeLoaded( APC, From, Event, To )
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function AI_CARGO_APC:onbeforeLoaded( APC, From, Event, To, Cargo )
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self:F( { APC, From, Event, To } )
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local Loaded = true
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@ -484,7 +519,6 @@ function AI_CARGO_APC:onbeforeLoaded( APC, From, Event, To )
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Loaded = false
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end
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end
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end
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if Loaded == true then
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@ -496,6 +530,9 @@ function AI_CARGO_APC:onbeforeLoaded( APC, From, Event, To )
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end
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--- On after Unload event.
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-- @param #AI_CARGO_APC self
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-- @param Wrapper.Group#GROUP APC
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@ -512,6 +549,7 @@ function AI_CARGO_APC:onafterUnload( APC, From, Event, To, Deployed )
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APC:RouteStop()
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for _, Cargo in pairs( APCUnit:GetCargo() ) do
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Cargo:UnBoard()
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Cargo:SetDeployed( true )
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self:__Unboard( 10, Cargo, Deployed )
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end
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end
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@ -534,6 +572,17 @@ function AI_CARGO_APC:onafterUnboard( APC, From, Event, To, Cargo, Deployed )
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if not Cargo:IsUnLoaded() then
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self:__Unboard( 10, Cargo, Deployed )
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else
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for _, APCUnit in pairs( APC:GetUnits() ) do
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local APCUnit = APCUnit -- Wrapper.Unit#UNIT
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for _, Cargo in pairs( APCUnit:GetCargo() ) do
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if Cargo:IsLoaded() then
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Cargo:UnBoard()
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Cargo:SetDeployed( true )
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self:__Unboard( 10, Cargo, Deployed )
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return
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end
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end
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end
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self:__Unloaded( 1, Cargo, Deployed )
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end
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end
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@ -559,22 +608,16 @@ function AI_CARGO_APC:onbeforeUnloaded( APC, From, Event, To, Cargo, Deployed )
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if APC and APC:IsAlive() then
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for _, APCUnit in pairs( APC:GetUnits() ) do
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local APCUnit = APCUnit -- Wrapper.Unit#UNIT
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local CargoCheck = self.APC_Cargo[APCUnit]
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if CargoCheck then
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self:F( { CargoCheck:GetName(), IsUnLoaded = CargoCheck:IsUnLoaded() } )
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if CargoCheck:IsUnLoaded() == false then
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AllUnloaded = false
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break
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end
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local IsEmpty = APCUnit:IsCargoEmpty()
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self:I({ IsEmpty = IsEmpty })
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if not IsEmpty then
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AllUnloaded = false
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break
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end
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end
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if AllUnloaded == true then
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if Deployed == true then
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for APCUnit, Cargo in pairs( self.APC_Cargo ) do
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local Cargo = Cargo -- Cargo.Cargo#CARGO
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Cargo:SetDeployed( true )
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end
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self.APC_Cargo = {}
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end
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self:Guard()
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@ -587,6 +630,21 @@ function AI_CARGO_APC:onbeforeUnloaded( APC, From, Event, To, Cargo, Deployed )
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end
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--- On after Unloaded event.
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-- @param #AI_CARGO_APC self
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-- @param Wrapper.Group#GROUP APC
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param #string Cargo.Cargo#CARGO Cargo Cargo object.
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-- @param #boolean Deployed Cargo is deployed.
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-- @return #boolean All cargo unloaded.
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function AI_CARGO_APC:onafterUnloaded( APC, From, Event, To, Cargo, Deployed )
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self:F( { APC, From, Event, To, Cargo:GetName(), Deployed = Deployed } )
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self.Transporting = false
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end
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--- On after Follow event.
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-- @param #AI_CARGO_APC self
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@ -632,7 +690,6 @@ function AI_CARGO_APC._Deploy( APC, self )
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if APC:IsAlive() then
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self:Unload( true )
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self.Transporting = false
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self.Relocating = false
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end
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end
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@ -416,6 +416,7 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
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self:F( { Cargo = Cargo:GetName(), UnLoaded = Cargo:IsUnLoaded(), Deployed = Cargo:IsDeployed(), PickupCargo = self.PickupCargo[Carrier] ~= nil } )
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if Cargo:IsUnLoaded() == true and Cargo:IsDeployed() == false then
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local CargoCoordinate = Cargo:GetCoordinate()
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self:F({CargoCoordinate = CargoCoordinate })
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local CoordinateFree = true
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for CarrierPickup, Coordinate in pairs( self.PickupCargo ) do
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if CarrierPickup:IsAlive() == true then
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@ -427,6 +428,7 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
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self.PickupCargo[CarrierPickup] = nil
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end
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end
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self:F({CoordinateFree = CoordinateFree})
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if CoordinateFree == true then
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self.PickupCargo[Carrier] = CargoCoordinate
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PickupCargo = Cargo
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@ -435,6 +437,8 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
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end
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end
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self:F( { PickupCargo = PickupCargo} )
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if PickupCargo then
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self.CarrierHome[Carrier] = nil
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local PickupCoordinate = PickupCargo:GetCoordinate():GetRandomCoordinateInRadius( self.PickupOuterRadius, self.PickupInnerRadius )
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@ -567,6 +571,7 @@ function AI_CARGO_DISPATCHER:OnAfterLoaded( From, Event, To, Carrier, Cargo )
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end
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end
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self:F({Carrier=Carrier})
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self.PickupCargo[Carrier] = nil
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end
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@ -101,9 +101,9 @@ AI_CARGO_DISPATCHER_APC = {
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-- SetDeployZone = SET_ZONE:New():FilterPrefixes( "Deploy" ):FilterStart()
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-- AICargoDispatcher = AI_CARGO_DISPATCHER_APC:New( SetAPC, SetCargo, SetDeployZone, 500 )
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--
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function AI_CARGO_DISPATCHER_APC:NewWithZones( SetAPC, SetCargo, SetDeployZone, CombatRadius )
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function AI_CARGO_DISPATCHER_APC:New( SetAPC, SetCargo, SetDeployZone, CombatRadius )
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local self = BASE:Inherit( self, AI_CARGO_DISPATCHER:New( SetAPC, SetCargo, SetDeployZone ) ) -- #AI_CARGO_DISPATCHER_APC
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local self = BASE:Inherit( self, AI_CARGO_DISPATCHER:NewWithZones( SetAPC, SetCargo, SetDeployZone ) ) -- #AI_CARGO_DISPATCHER_APC
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self.CombatRadius = CombatRadius or 500
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@ -395,7 +395,7 @@ function AI_CARGO_HELICOPTER:onbeforeLoad( Helicopter, From, Event, To)
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for _, Cargo in pairs( self.CargoSet:GetSet() ) do
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local Cargo = Cargo -- Cargo.Cargo#CARGO
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self:F( { IsUnLoaded = Cargo:IsUnLoaded() } )
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if Cargo:IsUnLoaded() then
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if Cargo:IsUnLoaded() and not Cargo:IsDeployed() then
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if Cargo:IsInLoadRadius( HelicopterUnit:GetCoordinate() ) then
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self:F( { "In radius", HelicopterUnit:GetName() } )
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--Cargo:Ungroup()
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@ -440,7 +440,6 @@ function AI_CARGO_HELICOPTER:onafterBoard( Helicopter, From, Event, To, Cargo )
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-- Only when there is space within the bay to load the next cargo item!
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if CargoBayFreeWeight > CargoWeight then --and CargoBayFreeVolume > CargoVolume then
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Cargo:Board( HelicopterUnit, 25 )
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self:__Board( 10, Cargo )
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return
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@ -455,7 +454,7 @@ function AI_CARGO_HELICOPTER:onafterBoard( Helicopter, From, Event, To, Cargo )
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end
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--- On before Loaded event. Check if cargo is loaded.
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--- On after Loaded event. Check if cargo is loaded.
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-- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Group#GROUP Helicopter
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-- @param #string From From state.
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@ -779,7 +779,8 @@ do -- CARGO
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local Distance = 0
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if self:IsUnLoaded() then
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Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
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local CargoCoordinate = self.CargoObject:GetCoordinate()
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Distance = Coordinate:Get2DDistance( CargoCoordinate )
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self:T( Distance )
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if Distance <= self.LoadRadius then
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return true
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@ -500,8 +500,6 @@ do -- CARGO_GROUP
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-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
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-- @return #nil There is no valid Cargo in the CargoGroup.
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function CARGO_GROUP:GetCoordinate()
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self:F()
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local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
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if Cargo then
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@ -635,12 +633,19 @@ do -- CARGO_GROUP
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if Cargo then
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local Distance = 0
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local CargoCoordinate
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if Cargo:IsLoaded() then
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Distance = Coordinate:Get2DDistance( Cargo.CargoCarrier:GetCoordinate() )
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CargoCoordinate = Cargo.CargoCarrier:GetCoordinate()
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else
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Distance = Coordinate:Get2DDistance( Cargo.CargoObject:GetCoordinate() )
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CargoCoordinate = Cargo.CargoObject:GetCoordinate()
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end
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-- if CargoCoordinate then
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Distance = Coordinate:Get2DDistance( CargoCoordinate )
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-- else
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-- return false
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-- end
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self:F( { Distance = Distance, LoadRadius = self.LoadRadius } )
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if Distance <= self.LoadRadius then
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return true
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@ -879,7 +879,6 @@ do -- Cargo
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function POSITIONABLE:GetCargoBayFreeWeight()
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local CargoWeight = 0
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for CargoName, Cargo in pairs( self.__.Cargo ) do
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self:F( { Cargo = Cargo } )
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CargoWeight = CargoWeight + Cargo:GetWeight()
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end
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return self.__.CargoBayWeightLimit - CargoWeight
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