-- Fixed a lot of issues with cargo when the cargo representative is destroyed.

This commit is contained in:
FlightControl_Master 2018-03-27 20:59:37 +02:00
parent b1a1c6c552
commit 7a579a0ab5
2 changed files with 42 additions and 37 deletions

View File

@ -126,7 +126,7 @@ function AI_CARGO_TROOPS:onafterMonitor( CargoCarrier, From, Event, To )
local Coordinate = CargoCarrier:GetCoordinate()
self.Zone:Scan( { Object.Category.UNIT } )
if self.Zone:IsAllInZoneOfCoalition( self.Coalition ) then
if self:Is( "Unloaded" ) or self:Is( "Guarding" ) then
if self:Is( "Unloaded" ) or self:Is( "Guarding" ) or self:Is( "Following" ) then
-- There are no enemies within combat range. Load the CargoCarrier.
self:__Load( 1 )
end
@ -158,7 +158,7 @@ function AI_CARGO_TROOPS:onafterLoad( CargoCarrier, From, Event, To )
if CargoCarrier and CargoCarrier:IsAlive() then
CargoCarrier:RouteStop()
self:Board()
self.CargoGroup:Board( CargoCarrier, 5 )
self.CargoGroup:Board( CargoCarrier, 25 )
end
end

View File

@ -760,41 +760,44 @@ do -- CARGO_UNIT
if From == "Loaded" then
local CargoCarrier = self.CargoCarrier -- Wrapper.Controllable#CONTROLLABLE
if not self:IsDestroyed() then
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.
local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
local CargoRoutePointVec2 = CargoCarrierPointVec2:Translate( RouteDistance, CargoDeployHeading )
-- if there is no ToPointVec2 given, then use the CargoRoutePointVec2
ToPointVec2 = ToPointVec2 or CargoRoutePointVec2
local DirectionVec3 = CargoCarrierPointVec2:GetDirectionVec3(ToPointVec2)
local Angle = CargoCarrierPointVec2:GetAngleDegrees(DirectionVec3)
local CargoDeployPointVec2 = CargoCarrierPointVec2:Translate( DeployDistance, Angle )
local FromPointVec2 = CargoCarrierPointVec2
-- Respawn the group...
if self.CargoObject then
self.CargoObject:ReSpawn( CargoDeployPointVec2:GetVec3(), CargoDeployHeading )
self:F( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
self.CargoCarrier = nil
local Points = {}
Points[#Points+1] = CargoCarrierPointVec2:WaypointGround( Speed )
Points[#Points+1] = ToPointVec2:WaypointGround( Speed )
local CargoCarrier = self.CargoCarrier -- Wrapper.Controllable#CONTROLLABLE
local TaskRoute = self.CargoObject:TaskRoute( Points )
self.CargoObject:SetTask( TaskRoute, 1 )
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.
local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
local CargoRoutePointVec2 = CargoCarrierPointVec2:Translate( RouteDistance, CargoDeployHeading )
self:__UnBoarding( 1, ToPointVec2, NearRadius )
-- if there is no ToPointVec2 given, then use the CargoRoutePointVec2
ToPointVec2 = ToPointVec2 or CargoRoutePointVec2
local DirectionVec3 = CargoCarrierPointVec2:GetDirectionVec3(ToPointVec2)
local Angle = CargoCarrierPointVec2:GetAngleDegrees(DirectionVec3)
local CargoDeployPointVec2 = CargoCarrierPointVec2:Translate( DeployDistance, Angle )
local FromPointVec2 = CargoCarrierPointVec2
-- Respawn the group...
if self.CargoObject then
self.CargoObject:ReSpawn( CargoDeployPointVec2:GetVec3(), CargoDeployHeading )
self:F( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
self.CargoCarrier = nil
local Points = {}
Points[#Points+1] = CargoCarrierPointVec2:WaypointGround( Speed )
Points[#Points+1] = ToPointVec2:WaypointGround( Speed )
local TaskRoute = self.CargoObject:TaskRoute( Points )
self.CargoObject:SetTask( TaskRoute, 1 )
self:__UnBoarding( 1, ToPointVec2, NearRadius )
end
end
end
@ -949,7 +952,7 @@ do -- CARGO_UNIT
self:F( { From, Event, To, CargoCarrier.UnitName, NearRadius } )
if CargoCarrier and CargoCarrier:IsAlive() then
if CargoCarrier and CargoCarrier:IsAlive() and self.CargoObject and self.CargoObject:IsAlive() then
if CargoCarrier:InAir() == false then
if self:IsNear( CargoCarrier:GetPointVec2(), NearRadius ) then
self:__Load( 1, CargoCarrier, ... )
@ -1200,9 +1203,11 @@ do -- CARGO_GROUP
-- @param Core.Event#EVENTDATA EventData
function CARGO_GROUP:OnEventCargoDead( EventData )
self:_F( { "Dead Event", EventData = EventData } )
local Destroyed = false
if self:IsDestroyed() or self:IsUnLoaded() then
if self:IsDestroyed() or self:IsUnLoaded() or self:IsBoarding() then
Destroyed = true
for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
local Cargo = CargoData -- #CARGO
@ -1392,7 +1397,7 @@ do -- CARGO_GROUP
-- For each Cargo object within the CARGO_GROUP, route each object to the CargoLoadPointVec2
for CargoID, Cargo in pairs( self.CargoSet:GetSet() ) do
self:T( Cargo.current )
if not Cargo:is( "UnLoaded" ) then
if not Cargo:is( "UnLoaded" ) and not Cargo:IsDestroyed() then
UnBoarded = false
end
end