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https://github.com/FlightControl-Master/MOOSE.git
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Optimizations of cargo deployment.
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ea069455d3
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@ -148,7 +148,7 @@ function AI_CARGO_TROOPS:onafterLoad( CargoCarrier, From, Event, To )
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if CargoCarrier and CargoCarrier:IsAlive() then
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CargoCarrier:RouteStop()
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self:Board()
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self:__Board( 10 )
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self.CargoGroup:Board( CargoCarrier, 25 )
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end
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@ -162,7 +162,7 @@ function AI_CARGO_TROOPS:onafterBoard( CargoCarrier, From, Event, To )
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if CargoCarrier and CargoCarrier:IsAlive() then
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self:F({ IsLoaded = self.CargoGroup:IsLoaded() } )
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if not self.CargoGroup:IsLoaded() then
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self:__Board( 1 )
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self:__Board( 10 )
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else
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self:__Loaded( 1 )
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end
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@ -190,7 +190,7 @@ function AI_CARGO_TROOPS:onafterUnload( CargoCarrier, From, Event, To )
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if CargoCarrier and CargoCarrier:IsAlive() then
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CargoCarrier:RouteStop()
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self.CargoGroup:UnBoard( )
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self:__Unboard( 1 )
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self:__Unboard( 10 )
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end
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end
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@ -202,9 +202,9 @@ function AI_CARGO_TROOPS:onafterUnboard( CargoCarrier, From, Event, To )
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if CargoCarrier and CargoCarrier:IsAlive() then
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if not self.CargoGroup:IsUnLoaded() then
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self:__Unboard( 1 )
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self:__Unboard( 10 )
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else
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self:Unloaded()
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self:__Unloaded( 1 )
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end
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end
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@ -771,25 +771,26 @@ do -- CARGO_UNIT
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-- if there is no ToPointVec2 given, then use the CargoRoutePointVec2
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ToPointVec2 = ToPointVec2 or CargoCarrierPointVec2:GetRandomCoordinateInRadius( NearRadius, 5 )
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local DirectionVec3 = CargoCarrierPointVec2:GetDirectionVec3(ToPointVec2)
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local Angle = CargoCarrierPointVec2:GetAngleDegrees(DirectionVec3)
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local CargoDeployPointVec2 = CargoCarrierPointVec2:Translate( DeployDistance, Angle )
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local CargoDeployPointVec2 = CargoCarrierPointVec2:GetRandomCoordinateInRadius( NearRadius, 5 )
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local FromDirectionVec3 = CargoCarrierPointVec2:GetDirectionVec3( ToPointVec2 or CargoRoutePointVec2 )
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local FromAngle = CargoCarrierPointVec2:GetAngleDegrees(FromDirectionVec3)
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local FromPointVec2 = CargoCarrierPointVec2:Translate( DeployDistance, FromAngle )
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--local CargoDeployPointVec2 = CargoCarrierPointVec2:GetRandomCoordinateInRadius( 10, 5 )
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ToPointVec2 = ToPointVec2 or CargoCarrierPointVec2:GetRandomCoordinateInRadius( NearRadius, DeployDistance )
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local FromPointVec2 = CargoCarrierPointVec2
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-- Respawn the group...
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if self.CargoObject then
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self.CargoObject:ReSpawn( CargoDeployPointVec2:GetVec3(), CargoDeployHeading )
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self.CargoObject:ReSpawn( FromPointVec2:GetVec3(), CargoDeployHeading )
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self:F( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
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self.CargoCarrier = nil
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local Points = {}
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Points[#Points+1] = CargoCarrierPointVec2:WaypointGround( Speed )
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Points[#Points+1] = ToPointVec2:WaypointGround( Speed )
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-- From
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Points[#Points+1] = FromPointVec2:WaypointGround( Speed, "Vee" )
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-- To
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Points[#Points+1] = ToPointVec2:WaypointGround( Speed, "Vee" )
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local TaskRoute = self.CargoObject:TaskRoute( Points )
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self.CargoObject:SetTask( TaskRoute, 1 )
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@ -1375,7 +1376,7 @@ function CARGO_GROUP:OnEventCargoDead( EventData )
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function CARGO_GROUP:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
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self:F( {From, Event, To, ToPointVec2, NearRadius } )
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NearRadius = NearRadius or 100
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NearRadius = NearRadius or 25
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local Timer = 1
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@ -1390,7 +1391,7 @@ function CARGO_GROUP:OnEventCargoDead( EventData )
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function( Cargo, NearRadius )
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Cargo:__UnBoard( Timer, ToPointVec2, NearRadius )
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Timer = Timer + 10
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Timer = Timer + 3
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end, { NearRadius }
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)
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