- Removed the old classes and moved into an "Old" folder in the
Moose/Development folder.
-- Cleaned Moose.lua + Documented class types
-- Cleaned Create_Moose.bat + Documented class types

- Extend the ZONE_BASE class with a probability randomization factor,
that can be used for zone randomization purposes.

- Documented the Zone module classes.

- Changed and removed the POINT_VEC3 SmokeColor and FlareColor
structure. Replaced with SMOKECOLOR and FLARECOLOR types.
-- Replaced also code in test missions with SMOKECOLOR and FLARECOLOR
references.

- Renamed UnControlled() method to InitUnControlled method.
This commit is contained in:
Sven Van de Velde
2016-08-15 12:30:36 +02:00
parent c000675471
commit 7cda194f45
117 changed files with 1460 additions and 46781 deletions

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

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<li>DCScountry</li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

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<li><a href="DCScountry.html">DCScountry</a></li>
<li>DCStimer</li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

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<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li>DCStrigger</li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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</div>
<div id="content">
<h1>Module <code>DEPLOYTASK</code></h1>
<p>A DEPLOYTASK orchestrates the deployment of CARGO within a specific landing zone.</p>
<h2>Global(s)</h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="#DEPLOYTASK">DEPLOYTASK</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(DEPLOYTASK)" >Type <code>DEPLOYTASK</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(DEPLOYTASK).AddCargoMenus">DEPLOYTASK:AddCargoMenus(Client, Cargos, TransportRadius)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DEPLOYTASK).ClassName">DEPLOYTASK.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DEPLOYTASK).GoalVerb">DEPLOYTASK.GoalVerb</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DEPLOYTASK).InitCargo">DEPLOYTASK:InitCargo(InitCargos)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DEPLOYTASK).LoadCargo">DEPLOYTASK:LoadCargo(LoadCargos)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DEPLOYTASK).New">DEPLOYTASK.New(CargoType)</a></td>
<td class="summary">
<p>Creates a new DEPLOYTASK object, which models the sequence of STAGEs to unload a cargo.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DEPLOYTASK).RemoveCargoMenus">DEPLOYTASK:RemoveCargoMenus(Client)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DEPLOYTASK).SetCargoTargetZoneName">DEPLOYTASK.SetCargoTargetZoneName(string, self, TargetZoneName)</a></td>
<td class="summary">
<p>When the cargo is unloaded, it will move to the target zone name.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DEPLOYTASK).TEXT">DEPLOYTASK.TEXT</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DEPLOYTASK).ToZone">DEPLOYTASK:ToZone(LandingZone)</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2>Global(s)</h2>
<dl class="function">
<dt>
<em><a href="##(DEPLOYTASK)">#DEPLOYTASK</a></em>
<a id="DEPLOYTASK" >
<strong>DEPLOYTASK</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(DEPLOYTASK)" >Type <code>DEPLOYTASK</code></a></h2>
<p>A DeployTask</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<a id="#(DEPLOYTASK).AddCargoMenus" >
<strong>DEPLOYTASK:AddCargoMenus(Client, Cargos, TransportRadius)</strong>
</a>
</dt>
<dd>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> Client </em></code>: </p>
</li>
<li>
<p><code><em> Cargos </em></code>: </p>
</li>
<li>
<p><code><em> TransportRadius </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(DEPLOYTASK).ClassName" >
<strong>DEPLOYTASK.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(DEPLOYTASK).GoalVerb" >
<strong>DEPLOYTASK.GoalVerb</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DEPLOYTASK).InitCargo" >
<strong>DEPLOYTASK:InitCargo(InitCargos)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> InitCargos </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DEPLOYTASK).LoadCargo" >
<strong>DEPLOYTASK:LoadCargo(LoadCargos)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> LoadCargos </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DEPLOYTASK).New" >
<strong>DEPLOYTASK.New(CargoType)</strong>
</a>
</dt>
<dd>
<p>Creates a new DEPLOYTASK object, which models the sequence of STAGEs to unload a cargo.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#string CargoType </em></code>:
Type of the Cargo.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(DEPLOYTASK)">#DEPLOYTASK</a>:</em>
The created DeployTask</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DEPLOYTASK).RemoveCargoMenus" >
<strong>DEPLOYTASK:RemoveCargoMenus(Client)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> Client </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DEPLOYTASK).SetCargoTargetZoneName" >
<strong>DEPLOYTASK.SetCargoTargetZoneName(string, self, TargetZoneName)</strong>
</a>
</dt>
<dd>
<p>When the cargo is unloaded, it will move to the target zone name.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> string </em></code>:
TargetZoneName Name of the Zone to where the Cargo should move after unloading.</p>
</li>
<li>
<p><code><em> self </em></code>: </p>
</li>
<li>
<p><code><em> TargetZoneName </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(DEPLOYTASK).TEXT" >
<strong>DEPLOYTASK.TEXT</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DEPLOYTASK).ToZone" >
<strong>DEPLOYTASK:ToZone(LandingZone)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> LandingZone </em></code>: </p>
</li>
</ul>
</dd>
</dl>
</div>
</div>
</body>
</html>

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<div id="content">
<h1>Module <code>DESTROYBASETASK</code></h1>
<p>A DESTROYBASETASK will monitor the destruction of Groups and Units.</p>
<p>This is a BASE class, other classes are derived from this class.</p>
<h2>Global(s)</h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="#DESTROYBASETASK">DESTROYBASETASK</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(DESTROYBASETASK)" >Type <code>DESTROYBASETASK</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(DESTROYBASETASK).ClassName">DESTROYBASETASK.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DESTROYBASETASK).DestroyPercentage">DESTROYBASETASK.DestroyPercentage</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DESTROYBASETASK).Destroyed">DESTROYBASETASK.Destroyed</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DESTROYBASETASK).EventDead">DESTROYBASETASK:EventDead(Event)</a></td>
<td class="summary">
<p>Handle the S<em>EVENT</em>DEAD events to validate the destruction of units for the task monitoring.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DESTROYBASETASK).GoalVerb">DESTROYBASETASK.GoalVerb</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DESTROYBASETASK).New">DESTROYBASETASK:New(DestroyGroupType, DestroyUnitType, <, DestroyPercentage, DestroyGroupPrefixes)</a></td>
<td class="summary">
<p>Creates a new DESTROYBASETASK.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DESTROYBASETASK).ReportGoalProgress">DESTROYBASETASK.ReportGoalProgress(DestroyGroup, DestroyUnit, self)</a></td>
<td class="summary">
<p>Validate task completeness of DESTROYBASETASK.</p>
</td>
</tr>
</table>
<h2>Global(s)</h2>
<dl class="function">
<dt>
<em><a href="##(DESTROYBASETASK)">#DESTROYBASETASK</a></em>
<a id="DESTROYBASETASK" >
<strong>DESTROYBASETASK</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(DESTROYBASETASK)" >Type <code>DESTROYBASETASK</code></a></h2>
<p>The DESTROYBASETASK class</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(DESTROYBASETASK).ClassName" >
<strong>DESTROYBASETASK.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(DESTROYBASETASK).DestroyPercentage" >
<strong>DESTROYBASETASK.DestroyPercentage</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(DESTROYBASETASK).Destroyed" >
<strong>DESTROYBASETASK.Destroyed</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DESTROYBASETASK).EventDead" >
<strong>DESTROYBASETASK:EventDead(Event)</strong>
</a>
</dt>
<dd>
<p>Handle the S<em>EVENT</em>DEAD events to validate the destruction of units for the task monitoring.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em><a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> Event </em></code>:
structure of MOOSE.</p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(DESTROYBASETASK).GoalVerb" >
<strong>DESTROYBASETASK.GoalVerb</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DESTROYBASETASK).New" >
<strong>DESTROYBASETASK:New(DestroyGroupType, DestroyUnitType, <, DestroyPercentage, DestroyGroupPrefixes)</strong>
</a>
</dt>
<dd>
<p>Creates a new DESTROYBASETASK.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#string DestroyGroupType </em></code>:
Text describing the group to be destroyed. f.e. "Radar Installations", "Ships", "Vehicles", "Command Centers".</p>
</li>
<li>
<p><code><em>#string DestroyUnitType </em></code>:
Text describing the unit types to be destroyed. f.e. "SA-6", "Row Boats", "Tanks", "Tents".</p>
</li>
<li>
<p><code><em><a href="##(list)">#list</a> &lt; </em></code>:
string> DestroyGroupPrefixes Table of Prefixes of the Groups to be destroyed before task is completed.</p>
</li>
<li>
<p><code><em>#number DestroyPercentage </em></code>:
defines the %-tage that needs to be destroyed to achieve mission success. eg. If in the Group there are 10 units, then a value of 75 would require 8 units to be destroyed from the Group to complete the <a href="TASK.html">TASK</a>.</p>
</li>
<li>
<p><code><em> DestroyGroupPrefixes </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p>DESTROYBASETASK</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DESTROYBASETASK).ReportGoalProgress" >
<strong>DESTROYBASETASK.ReportGoalProgress(DestroyGroup, DestroyUnit, self)</strong>
</a>
</dt>
<dd>
<p>Validate task completeness of DESTROYBASETASK.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> DestroyGroup </em></code>: </p>
<pre><code> Group structure describing the group to be evaluated.
</code></pre>
</li>
<li>
<p><code><em> DestroyUnit </em></code>: </p>
<pre><code> Unit structure describing the Unit to be evaluated.
</code></pre>
</li>
<li>
<p><code><em> self </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<h2><a id="#(list)" >Type <code>list</code></a></h2>
</div>
</div>
</body>
</html>

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<div id="content">
<h1>Module <code>DESTROYGROUPSTASK</code></h1>
<p>DESTROYGROUPSTASK</p>
<h2>Global(s)</h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="#DESTROYGROUPSTASK">DESTROYGROUPSTASK</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(DESTROYGROUPSTASK)" >Type <code>DESTROYGROUPSTASK</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(DESTROYGROUPSTASK).ClassName">DESTROYGROUPSTASK.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DESTROYGROUPSTASK).GoalVerb">DESTROYGROUPSTASK.GoalVerb</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DESTROYGROUPSTASK).New">DESTROYGROUPSTASK:New(DestroyGroupType, DestroyUnitType, <, DestroyPercentage, DestroyGroupNames)</a></td>
<td class="summary">
<p>Creates a new DESTROYGROUPSTASK.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DESTROYGROUPSTASK).ReportGoalProgress">DESTROYGROUPSTASK:ReportGoalProgress(DestroyGroup, DestroyUnit)</a></td>
<td class="summary">
<p>Report Goal Progress.</p>
</td>
</tr>
</table>
<h2>Global(s)</h2>
<dl class="function">
<dt>
<em><a href="##(DESTROYGROUPSTASK)">#DESTROYGROUPSTASK</a></em>
<a id="DESTROYGROUPSTASK" >
<strong>DESTROYGROUPSTASK</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(DESTROYGROUPSTASK)" >Type <code>DESTROYGROUPSTASK</code></a></h2>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(DESTROYGROUPSTASK).ClassName" >
<strong>DESTROYGROUPSTASK.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(DESTROYGROUPSTASK).GoalVerb" >
<strong>DESTROYGROUPSTASK.GoalVerb</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DESTROYGROUPSTASK).New" >
<strong>DESTROYGROUPSTASK:New(DestroyGroupType, DestroyUnitType, <, DestroyPercentage, DestroyGroupNames)</strong>
</a>
</dt>
<dd>
<p>Creates a new DESTROYGROUPSTASK.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#string DestroyGroupType </em></code>: </p>
<pre><code>String describing the group to be destroyed.
</code></pre>
</li>
<li>
<p><code><em>#string DestroyUnitType </em></code>: </p>
<pre><code>String describing the unit to be destroyed.
</code></pre>
</li>
<li>
<p><code><em><a href="##(list)">#list</a> &lt; </em></code>:
string> DestroyGroupNames Table of string containing the name of the groups to be destroyed before task is completed.</p>
</li>
<li>
<p><code><em>#number DestroyPercentage </em></code>:
defines the %-tage that needs to be destroyed to achieve mission success. eg. If in the Group there are 10 units, then a value of 75 would require 8 units to be destroyed from the Group to complete the <a href="TASK.html">TASK</a>.
-@return DESTROYGROUPSTASK</p>
</li>
<li>
<p><code><em> DestroyGroupNames </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DESTROYGROUPSTASK).ReportGoalProgress" >
<strong>DESTROYGROUPSTASK:ReportGoalProgress(DestroyGroup, DestroyUnit)</strong>
</a>
</dt>
<dd>
<p>Report Goal Progress.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="DCSGroup.html##(Group)">DCSGroup#Group</a> DestroyGroup </em></code>:
Group structure describing the group to be evaluated.</p>
</li>
<li>
<p><code><em><a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> DestroyUnit </em></code>:
Unit structure describing the Unit to be evaluated.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em>#number:</em>
The DestroyCount reflecting the amount of units destroyed within the group.</p>
</dd>
</dl>
<h2><a id="#(list)" >Type <code>list</code></a></h2>
</div>
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</body>
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<div id="content">
<h1>Module <code>DESTROYRADARSTASK</code></h1>
<p>Task class to destroy radar installations.</p>
<h2>Global(s)</h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="#DESTROYRADARSTASK">DESTROYRADARSTASK</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(DESTROYRADARSTASK)" >Type <code>DESTROYRADARSTASK</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(DESTROYRADARSTASK).ClassName">DESTROYRADARSTASK.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DESTROYRADARSTASK).GoalVerb">DESTROYRADARSTASK.GoalVerb</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DESTROYRADARSTASK).New">DESTROYRADARSTASK.New(table, self, DestroyGroupNames)</a></td>
<td class="summary">
<p>Creates a new DESTROYRADARSTASK.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DESTROYRADARSTASK).ReportGoalProgress">DESTROYRADARSTASK.ReportGoalProgress(Group, Unit, self, DestroyGroup, DestroyUnit)</a></td>
<td class="summary">
<p>Report Goal Progress.</p>
</td>
</tr>
</table>
<h2>Global(s)</h2>
<dl class="function">
<dt>
<em><a href="##(DESTROYRADARSTASK)">#DESTROYRADARSTASK</a></em>
<a id="DESTROYRADARSTASK" >
<strong>DESTROYRADARSTASK</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(DESTROYRADARSTASK)" >Type <code>DESTROYRADARSTASK</code></a></h2>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(DESTROYRADARSTASK).ClassName" >
<strong>DESTROYRADARSTASK.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(DESTROYRADARSTASK).GoalVerb" >
<strong>DESTROYRADARSTASK.GoalVerb</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DESTROYRADARSTASK).New" >
<strong>DESTROYRADARSTASK.New(table, self, DestroyGroupNames)</strong>
</a>
</dt>
<dd>
<p>Creates a new DESTROYRADARSTASK.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> table </em></code>:
string,...} DestroyGroupNames Table of string containing the group names of which the radars are be destroyed.</p>
</li>
<li>
<p><code><em> self </em></code>: </p>
</li>
<li>
<p><code><em> DestroyGroupNames </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p>DESTROYRADARSTASK</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DESTROYRADARSTASK).ReportGoalProgress" >
<strong>DESTROYRADARSTASK.ReportGoalProgress(Group, Unit, self, DestroyGroup, DestroyUnit)</strong>
</a>
</dt>
<dd>
<p>Report Goal Progress.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> Group </em></code>:
DestroyGroup Group structure describing the group to be evaluated.</p>
</li>
<li>
<p><code><em> Unit </em></code>:
DestroyUnit Unit structure describing the Unit to be evaluated.</p>
</li>
<li>
<p><code><em> self </em></code>: </p>
</li>
<li>
<p><code><em> DestroyGroup </em></code>: </p>
</li>
<li>
<p><code><em> DestroyUnit </em></code>: </p>
</li>
</ul>
</dd>
</dl>
</div>
</div>
</body>
</html>

View File

@@ -1,299 +0,0 @@
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</div>
<div id="content">
<h1>Module <code>DESTROYUNITTYPESTASK</code></h1>
<p>Set TASK to destroy certain unit types.</p>
<h2>Global(s)</h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="#DESTROYUNITTYPESTASK">DESTROYUNITTYPESTASK</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(DESTROYUNITTYPESTASK)" >Type <code>DESTROYUNITTYPESTASK</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(DESTROYUNITTYPESTASK).ClassName">DESTROYUNITTYPESTASK.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DESTROYUNITTYPESTASK).GoalVerb">DESTROYUNITTYPESTASK.GoalVerb</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DESTROYUNITTYPESTASK).New">DESTROYUNITTYPESTASK.New(string, string, table, string, self, DestroyGroupType, DestroyUnitType, DestroyGroupNames, DestroyUnitTypes)</a></td>
<td class="summary">
<p>Creates a new DESTROYUNITTYPESTASK.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DESTROYUNITTYPESTASK).ReportGoalProgress">DESTROYUNITTYPESTASK.ReportGoalProgress(Group, Unit, self, DestroyGroup, DestroyUnit)</a></td>
<td class="summary">
<p>Report Goal Progress.</p>
</td>
</tr>
</table>
<h2>Global(s)</h2>
<dl class="function">
<dt>
<em><a href="##(DESTROYUNITTYPESTASK)">#DESTROYUNITTYPESTASK</a></em>
<a id="DESTROYUNITTYPESTASK" >
<strong>DESTROYUNITTYPESTASK</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(DESTROYUNITTYPESTASK)" >Type <code>DESTROYUNITTYPESTASK</code></a></h2>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(DESTROYUNITTYPESTASK).ClassName" >
<strong>DESTROYUNITTYPESTASK.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(DESTROYUNITTYPESTASK).GoalVerb" >
<strong>DESTROYUNITTYPESTASK.GoalVerb</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DESTROYUNITTYPESTASK).New" >
<strong>DESTROYUNITTYPESTASK.New(string, string, table, string, self, DestroyGroupType, DestroyUnitType, DestroyGroupNames, DestroyUnitTypes)</strong>
</a>
</dt>
<dd>
<p>Creates a new DESTROYUNITTYPESTASK.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> string </em></code>:
DestroyGroupType String describing the group to be destroyed. f.e. "Radar Installations", "Fleet", "Batallion", "Command Centers".</p>
</li>
<li>
<p><code><em> string </em></code>:
DestroyUnitType String describing the unit to be destroyed. f.e. "radars", "ships", "tanks", "centers".</p>
</li>
<li>
<p><code><em> table </em></code>:
string,...} DestroyGroupNames Table of string containing the group names of which the radars are be destroyed.</p>
</li>
<li>
<p><code><em> string </em></code>:
DestroyUnitTypes Table of string containing the type names of the units to achieve mission success.</p>
</li>
<li>
<p><code><em> self </em></code>: </p>
</li>
<li>
<p><code><em> DestroyGroupType </em></code>: </p>
</li>
<li>
<p><code><em> DestroyUnitType </em></code>: </p>
</li>
<li>
<p><code><em> DestroyGroupNames </em></code>: </p>
</li>
<li>
<p><code><em> DestroyUnitTypes </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p>DESTROYUNITTYPESTASK</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DESTROYUNITTYPESTASK).ReportGoalProgress" >
<strong>DESTROYUNITTYPESTASK.ReportGoalProgress(Group, Unit, self, DestroyGroup, DestroyUnit)</strong>
</a>
</dt>
<dd>
<p>Report Goal Progress.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> Group </em></code>:
DestroyGroup Group structure describing the group to be evaluated.</p>
</li>
<li>
<p><code><em> Unit </em></code>:
DestroyUnit Unit structure describing the Unit to be evaluated.</p>
</li>
<li>
<p><code><em> self </em></code>: </p>
</li>
<li>
<p><code><em> DestroyGroup </em></code>: </p>
</li>
<li>
<p><code><em> DestroyUnit </em></code>: </p>
</li>
</ul>
</dd>
</dl>
</div>
</div>
</body>
</html>

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@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li>Database</li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
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<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
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<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
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<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li>Detection</li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li>DetectionManager</li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

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<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li>Escort</li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

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<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li>Event</li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

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<div id="content">
<h1>Module <code>GOHOMETASK</code></h1>
<p>A GOHOMETASK orchestrates the travel back to the home base, which is a specific zone defined within the ME.</p>
<h2>Global(s)</h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="#GOHOMETASK">GOHOMETASK</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(GOHOMETASK)" >Type <code>GOHOMETASK</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(GOHOMETASK).ClassName">GOHOMETASK.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(GOHOMETASK).New">GOHOMETASK.New(table, self, LandingZones)</a></td>
<td class="summary">
<p>Creates a new GOHOMETASK.</p>
</td>
</tr>
</table>
<h2>Global(s)</h2>
<dl class="function">
<dt>
<em><a href="##(GOHOMETASK)">#GOHOMETASK</a></em>
<a id="GOHOMETASK" >
<strong>GOHOMETASK</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(GOHOMETASK)" >Type <code>GOHOMETASK</code></a></h2>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(GOHOMETASK).ClassName" >
<strong>GOHOMETASK.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(GOHOMETASK).New" >
<strong>GOHOMETASK.New(table, self, LandingZones)</strong>
</a>
</dt>
<dd>
<p>Creates a new GOHOMETASK.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> table </em></code>:
string,...}|string LandingZones Table of Landing Zone names where Home(s) are located.</p>
</li>
<li>
<p><code><em> self </em></code>: </p>
</li>
<li>
<p><code><em> LandingZones </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p>GOHOMETASK</p>
</dd>
</dl>
</div>
</div>
</body>
</html>

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<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li>Group</li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

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<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li>Identifiable</li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

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<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li>Mission</li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

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<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li>MOVEMENT</li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li>Message</li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li>MissileTrainer</li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -1,176 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html>
<head>
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
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<li><a href="land.html">land</a></li>
<li><a href="routines.html">routines</a></li>
</ul>
</div>
<div id="content">
<h1>Module <code>NOTASK</code></h1>
<p>A NOTASK is a dummy activity...</p>
<p>But it will show a Mission Briefing...</p>
<h2>Global(s)</h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="#NOTASK">NOTASK</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(NOTASK)" >Type <code>NOTASK</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(NOTASK).ClassName">NOTASK.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(NOTASK).New">NOTASK:New()</a></td>
<td class="summary">
<p>Creates a new NOTASK.</p>
</td>
</tr>
</table>
<h2>Global(s)</h2>
<dl class="function">
<dt>
<em><a href="##(NOTASK)">#NOTASK</a></em>
<a id="NOTASK" >
<strong>NOTASK</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(NOTASK)" >Type <code>NOTASK</code></a></h2>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(NOTASK).ClassName" >
<strong>NOTASK.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(NOTASK).New" >
<strong>NOTASK:New()</strong>
</a>
</dt>
<dd>
<p>Creates a new NOTASK.</p>
</dd>
</dl>
</div>
</div>
</body>
</html>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li>Object</li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -1,421 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<li>PICKUPTASK</li>
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<li><a href="Task_A2G.html">Task_A2G</a></li>
<li><a href="Task_Assign.html">Task_Assign</a></li>
<li><a href="Task_Client_Menu.html">Task_Client_Menu</a></li>
<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>
<li><a href="routines.html">routines</a></li>
</ul>
</div>
<div id="content">
<h1>Module <code>PICKUPTASK</code></h1>
<p>A PICKUPTASK orchestrates the loading of CARGO at a specific landing zone.</p>
<h2>Global(s)</h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="#PICKUPTASK">PICKUPTASK</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(PICKUPTASK)" >Type <code>PICKUPTASK</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(PICKUPTASK).AddCargoMenus">PICKUPTASK:AddCargoMenus(Client, Cargos, TransportRadius)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PICKUPTASK).ClassName">PICKUPTASK.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PICKUPTASK).FromZone">PICKUPTASK:FromZone(LandingZone)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PICKUPTASK).GoalVerb">PICKUPTASK.GoalVerb</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PICKUPTASK).HasFailed">PICKUPTASK:HasFailed(ClientDead)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PICKUPTASK).InitCargo">PICKUPTASK:InitCargo(InitCargos)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PICKUPTASK).LoadCargo">PICKUPTASK:LoadCargo(LoadCargos)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PICKUPTASK).New">PICKUPTASK.New(table, CARGO_TYPE, number, self, CargoType, OnBoardSide)</a></td>
<td class="summary">
<p>Creates a new PICKUPTASK.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PICKUPTASK).RemoveCargoMenus">PICKUPTASK:RemoveCargoMenus(Client)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PICKUPTASK).TEXT">PICKUPTASK.TEXT</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2>Global(s)</h2>
<dl class="function">
<dt>
<em><a href="##(PICKUPTASK)">#PICKUPTASK</a></em>
<a id="PICKUPTASK" >
<strong>PICKUPTASK</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(PICKUPTASK)" >Type <code>PICKUPTASK</code></a></h2>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<a id="#(PICKUPTASK).AddCargoMenus" >
<strong>PICKUPTASK:AddCargoMenus(Client, Cargos, TransportRadius)</strong>
</a>
</dt>
<dd>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> Client </em></code>: </p>
</li>
<li>
<p><code><em> Cargos </em></code>: </p>
</li>
<li>
<p><code><em> TransportRadius </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(PICKUPTASK).ClassName" >
<strong>PICKUPTASK.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(PICKUPTASK).FromZone" >
<strong>PICKUPTASK:FromZone(LandingZone)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> LandingZone </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(PICKUPTASK).GoalVerb" >
<strong>PICKUPTASK.GoalVerb</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(PICKUPTASK).HasFailed" >
<strong>PICKUPTASK:HasFailed(ClientDead)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> ClientDead </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(PICKUPTASK).InitCargo" >
<strong>PICKUPTASK:InitCargo(InitCargos)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> InitCargos </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(PICKUPTASK).LoadCargo" >
<strong>PICKUPTASK:LoadCargo(LoadCargos)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> LoadCargos </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(PICKUPTASK).New" >
<strong>PICKUPTASK.New(table, CARGO_TYPE, number, self, CargoType, OnBoardSide)</strong>
</a>
</dt>
<dd>
<p>Creates a new PICKUPTASK.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> table </em></code>:
string,...}|string LandingZones Table of Zone names where Cargo is to be loaded.</p>
</li>
<li>
<p><code><em> CARGO_TYPE </em></code>:
CargoType Type of the Cargo. The type must be of the following Enumeration:..</p>
</li>
<li>
<p><code><em> number </em></code>:
OnBoardSide Reflects from which side the cargo Group will be on-boarded on the Carrier.</p>
</li>
<li>
<p><code><em> self </em></code>: </p>
</li>
<li>
<p><code><em> CargoType </em></code>: </p>
</li>
<li>
<p><code><em> OnBoardSide </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(PICKUPTASK).RemoveCargoMenus" >
<strong>PICKUPTASK:RemoveCargoMenus(Client)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> Client </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(PICKUPTASK).TEXT" >
<strong>PICKUPTASK.TEXT</strong>
</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</body>
</html>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li>PatrolZone</li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li>Point</li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>
@@ -242,7 +234,7 @@ In order to keep the credibility of the the author, I want to emphasize that the
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).Flare">POINT_VEC3:Flare(Point, (, FlareColor, Azimuth)</a></td>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).Flare">POINT_VEC3:Flare(FlareColor, (, Azimuth)</a></td>
<td class="summary">
<p>Flares the point in a color.</p>
</td>
@@ -527,34 +519,6 @@ In order to keep the credibility of the the author, I want to emphasize that the
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).z">POINT_VEC3.z</a></td>
<td class="summary">
<p>The z coordiante in 3D space.</p>
</td>
</tr>
</table>
<h2><a id="#(POINT_VEC3.FlareColor)">Type <code>POINT_VEC3.FlareColor</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.FlareColor).Green">POINT_VEC3.FlareColor.Green</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.FlareColor).Red">POINT_VEC3.FlareColor.Red</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.FlareColor).White">POINT_VEC3.FlareColor.White</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.FlareColor).Yellow">POINT_VEC3.FlareColor.Yellow</a></td>
<td class="summary">
</td>
</tr>
</table>
@@ -585,40 +549,6 @@ In order to keep the credibility of the the author, I want to emphasize that the
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.RoutePointType).TurningPoint">POINT_VEC3.RoutePointType.TurningPoint</a></td>
<td class="summary">
<p>"Turning Point"</p>
</td>
</tr>
</table>
<h2><a id="#(POINT_VEC3.SmokeColor)">Type <code>POINT_VEC3.SmokeColor</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.SmokeColor).Blue">POINT_VEC3.SmokeColor.Blue</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.SmokeColor).Green">POINT_VEC3.SmokeColor.Green</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.SmokeColor).Orange">POINT_VEC3.SmokeColor.Orange</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.SmokeColor).Red">POINT_VEC3.SmokeColor.Red</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.SmokeColor).White">POINT_VEC3.SmokeColor.White</a></td>
<td class="summary">
</td>
</tr>
</table>
@@ -1036,7 +966,7 @@ The new calculated POINT_VEC2.</p>
<dt>
<a id="#(POINT_VEC3).Flare" >
<strong>POINT_VEC3:Flare(Point, (, FlareColor, Azimuth)</strong>
<strong>POINT_VEC3:Flare(FlareColor, (, Azimuth)</strong>
</a>
</dt>
<dd>
@@ -1047,8 +977,7 @@ The new calculated POINT_VEC2.</p>
<ul>
<li>
<p><code><em> Point </em></code>:
POINT_VEC3.FlareColor</p>
<p><code><em><a href="Utils.html##(FLARECOLOR)">Utils#FLARECOLOR</a> FlareColor </em></code>: </p>
</li>
<li>
@@ -1059,11 +988,6 @@ ptional) Azimuth The azimuth of the flare direction. The default azimuth is 0.</
</li>
<li>
<p><code><em> FlareColor </em></code>: </p>
</li>
<li>
<p><code><em> Azimuth </em></code>: </p>
</li>
@@ -1073,7 +997,7 @@ ptional) Azimuth The azimuth of the flare direction. The default azimuth is 0.</
<dl class="function">
<dt>
<em><a href="##(POINT_VEC3.FlareColor)">#POINT_VEC3.FlareColor</a></em>
<em><a href="Utils.html##(FLARECOLOR)">Utils#FLARECOLOR</a></em>
<a id="#(POINT_VEC3).FlareColor" >
<strong>POINT_VEC3.FlareColor</strong>
</a>
@@ -1913,7 +1837,7 @@ The z coordinate.</p>
<ul>
<li>
<p><code><em><a href="Point.html##(POINT_VEC3.SmokeColor)">Point#POINT_VEC3.SmokeColor</a> SmokeColor </em></code>: </p>
<p><code><em><a href="Utils.html##(SMOKECOLOR)">Utils#SMOKECOLOR</a> SmokeColor </em></code>: </p>
</li>
</ul>
@@ -2147,64 +2071,6 @@ The new calculated POINT_VEC3.</p>
<p>The z coordiante in 3D space.</p>
</dd>
</dl>
<h2><a id="#(POINT_VEC3.FlareColor)" >Type <code>POINT_VEC3.FlareColor</code></a></h2>
<p>FlareColor</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<a id="#(POINT_VEC3.FlareColor).Green" >
<strong>POINT_VEC3.FlareColor.Green</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3.FlareColor).Red" >
<strong>POINT_VEC3.FlareColor.Red</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3.FlareColor).White" >
<strong>POINT_VEC3.FlareColor.White</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3.FlareColor).Yellow" >
<strong>POINT_VEC3.FlareColor.Yellow</strong>
</a>
</dt>
<dd>
</dd>
</dl>
@@ -2266,76 +2132,7 @@ The new calculated POINT_VEC3.</p>
</dl>
<h2><a id="#(POINT_VEC3.SmokeColor)" >Type <code>POINT_VEC3.SmokeColor</code></a></h2>
<p>SmokeColor</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<a id="#(POINT_VEC3.SmokeColor).Blue" >
<strong>POINT_VEC3.SmokeColor.Blue</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3.SmokeColor).Green" >
<strong>POINT_VEC3.SmokeColor.Green</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3.SmokeColor).Orange" >
<strong>POINT_VEC3.SmokeColor.Orange</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3.SmokeColor).Red" >
<strong>POINT_VEC3.SmokeColor.Red</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3.SmokeColor).White" >
<strong>POINT_VEC3.SmokeColor.White</strong>
</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li>Positionable</li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

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<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

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@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li>Process_JTAC</li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

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@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li>Process_Pickup</li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

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@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li>Process_Smoke</li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

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@@ -1,228 +0,0 @@
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</div>
<div id="content">
<h1>Module <code>ROUTETASK</code></h1>
<p>A ROUTETASK orchestrates the travel to a specific zone defined within the ME.</p>
<h2>Global(s)</h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="#ROUTETASK">ROUTETASK</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(ROUTETASK)" >Type <code>ROUTETASK</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(ROUTETASK).ClassName">ROUTETASK.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ROUTETASK).GoalVerb">ROUTETASK.GoalVerb</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ROUTETASK).New">ROUTETASK.New(table, string, self, LandingZones, TaskBriefing)</a></td>
<td class="summary">
<p>Creates a new ROUTETASK.</p>
</td>
</tr>
</table>
<h2>Global(s)</h2>
<dl class="function">
<dt>
<em><a href="##(ROUTETASK)">#ROUTETASK</a></em>
<a id="ROUTETASK" >
<strong>ROUTETASK</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(ROUTETASK)" >Type <code>ROUTETASK</code></a></h2>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(ROUTETASK).ClassName" >
<strong>ROUTETASK.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(ROUTETASK).GoalVerb" >
<strong>ROUTETASK.GoalVerb</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(ROUTETASK).New" >
<strong>ROUTETASK.New(table, string, self, LandingZones, TaskBriefing)</strong>
</a>
</dt>
<dd>
<p>Creates a new ROUTETASK.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> table </em></code>:
sring,...}|string LandingZones Table of Zone Names where the target is located.</p>
</li>
<li>
<p><code><em> string </em></code>:
TaskBriefing (optional) Defines a text describing the briefing of the task.</p>
</li>
<li>
<p><code><em> self </em></code>: </p>
</li>
<li>
<p><code><em> LandingZones </em></code>: </p>
</li>
<li>
<p><code><em> TaskBriefing </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p>ROUTETASK</p>
</dd>
</dl>
</div>
</div>
</body>
</html>

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@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li>STAGE</li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

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@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li>Scheduler</li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li>Scoring</li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>
@@ -341,18 +333,15 @@ The following iterator methods are currently available within the SET</em>AIRBAS
<hr/>
<h3>Contributions:</h3>
<ul>
<li>Mechanist : Concept &amp; Testing</li>
</ul>
<h3>Authors:</h3>
<ul>
<li>FlightControl : Design &amp; Programming</li>
</ul>
<h3>Contributions:</h3>
<h2>Global(s)</h2>
<table class="function_list">

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>
@@ -191,12 +183,28 @@ In such a case, when the inactive group is cleaned, a new group will Re-spawned
This models AI that has succesfully returned to their airbase, to restart their combat activities.
Check the <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> for further info.</p>
<h2>1.6) Call a function new GROUP is spawned.</h2>
<p>When using the SpawnScheduled class, new GROUPs are created following the schedule timing parameters.
However, when a new GROUP is spawned, you maybe want to execute actions with that group spawned.
To achieve this functionality, utilize the <a href="##(SPAWN).OnSpawn">SPAWN.OnSpawn</a>( <em>*function( SpawnedGroup ) end *</em> ) method, which takes a function as a parameter that you can define locally at the
OnSpawn() method utilization. Whenever a new GROUP is spawned, the function that is given as a parameter to OnSpawn() will be called.
This function requires one parameter to be declared, containing the just spawned GROUP object. For an example, consult to function.</p>
<h2>1.6) Catch the <a href="Group.html">Group</a> Spawn event.</h2>
<p>When using the SpawnScheduled method, new <a href="Group.html">Group</a>s are created following the schedule timing parameters.
When a new <a href="Group.html">Group</a> is spawned, you maybe want to execute actions with that group spawned at the spawn event.
To SPAWN class supports this functionality through the <a href="##(SPAWN).OnSpawnGroup">SPAWN.OnSpawnGroup</a>( <em>*function( SpawnedGroup ) end *</em> ) method, which takes a function as a parameter that you can define locally.
Whenever a new <a href="Group.html">Group</a> is spawned, the given function is called, and the <a href="Group.html">Group</a> that was just spawned, is given as a parameter.
As a result, your spawn event handling function requires one parameter to be declared, which will contain the spawned <a href="Group.html">Group</a> object.
A coding example is provided at the description of the <a href="##(SPAWN).OnSpawnGroup">SPAWN.OnSpawnGroup</a>( <em>*function( SpawnedGroup ) end *</em> ) method.</p>
<hr/>
<h3>Contributions:</h3>
<ul>
<li>Aaron:</li>
</ul>
<h3>Authors:</h3>
<ul>
<li>FlightControl : Design &amp; Programming</li>
</ul>
<h2>Global(s)</h2>
@@ -237,7 +245,7 @@ This function requires one parameter to be declared, containing the just spawned
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).GetFirstAliveGroup">SPAWN:GetFirstAliveGroup()</a></td>
<td class="summary">
<p>Will find the first alive GROUP it has spawned, and return the alive GROUP object and the first Index where the first alive GROUP object has been found.</p>
<p>Will find the first alive <a href="Group.html">Group</a> it has spawned, and return the alive <a href="Group.html">Group</a> object and the first Index where the first alive <a href="Group.html">Group</a> object has been found.</p>
</td>
</tr>
<tr>
@@ -249,13 +257,13 @@ This function requires one parameter to be declared, containing the just spawned
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).GetLastAliveGroup">SPAWN:GetLastAliveGroup()</a></td>
<td class="summary">
<p>Will find the last alive GROUP object, and will return a reference to the last live GROUP object and the last Index where the last alive GROUP object has been found.</p>
<p>Will find the last alive <a href="Group.html">Group</a> object, and will return a reference to the last live <a href="Group.html">Group</a> object and the last Index where the last alive <a href="Group.html">Group</a> object has been found.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).GetNextAliveGroup">SPAWN:GetNextAliveGroup(SpawnIndexStart)</a></td>
<td class="summary">
<p>Will find the next alive GROUP object from a given Index, and return a reference to the alive GROUP object and the next Index where the alive GROUP has been found.</p>
<p>Will find the next alive <a href="Group.html">Group</a> object from a given Index, and return a reference to the alive <a href="Group.html">Group</a> object and the next Index where the alive <a href="Group.html">Group</a> has been found.</p>
</td>
</tr>
<tr>
@@ -310,6 +318,12 @@ This function requires one parameter to be declared, containing the just spawned
<td class="name" nowrap="nowrap"><a href="##(SPAWN).InitRepeatOnLanding">SPAWN:InitRepeatOnLanding()</a></td>
<td class="summary">
<p>Respawn group after landing.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).InitUnControlled">SPAWN:InitUnControlled()</a></td>
<td class="summary">
<p>(AIR) Will spawn a plane group in uncontrolled mode...</p>
</td>
</tr>
<tr>
@@ -327,7 +341,7 @@ This function requires one parameter to be declared, containing the just spawned
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).New">SPAWN:New(SpawnTemplatePrefix)</a></td>
<td class="summary">
<p>Creates the main object to spawn a GROUP defined in the DCS ME.</p>
<p>Creates the main object to spawn a <a href="Group.html">Group</a> defined in the DCS ME.</p>
</td>
</tr>
<tr>
@@ -574,6 +588,12 @@ This function requires one parameter to be declared, containing the just spawned
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnTemplatePrefixTable">SPAWN.SpawnTemplatePrefixTable</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnUnControlled">SPAWN.SpawnUnControlled</a></td>
<td class="summary">
</td>
</tr>
<tr>
@@ -830,14 +850,14 @@ self</p>
</dt>
<dd>
<p>Will find the first alive GROUP it has spawned, and return the alive GROUP object and the first Index where the first alive GROUP object has been found.</p>
<p>Will find the first alive <a href="Group.html">Group</a> it has spawned, and return the alive <a href="Group.html">Group</a> object and the first Index where the first alive <a href="Group.html">Group</a> object has been found.</p>
<h3>Return values</h3>
<ol>
<li>
<p><em><a href="Group.html##(GROUP)">Group#GROUP</a>, #number:</em>
The GROUP object found, the new Index where the group was found.</p>
The <a href="Group.html">Group</a> object found, the new Index where the group was found.</p>
</li>
<li>
@@ -848,7 +868,7 @@ When no group is found, #nil is returned.</p>
</li>
</ol>
<h3>Usage:</h3>
<pre class="example"><code>-- Find the first alive GROUP object of the SpawnPlanes SPAWN object GROUP collection that it has spawned during the mission.
<pre class="example"><code>-- Find the first alive @{Group} object of the SpawnPlanes SPAWN object @{Group} collection that it has spawned during the mission.
local GroupPlane, Index = SpawnPlanes:GetFirstAliveGroup()
while GroupPlane ~= nil do
-- Do actions with the GroupPlane object.
@@ -897,25 +917,25 @@ self</p>
</dt>
<dd>
<p>Will find the last alive GROUP object, and will return a reference to the last live GROUP object and the last Index where the last alive GROUP object has been found.</p>
<p>Will find the last alive <a href="Group.html">Group</a> object, and will return a reference to the last live <a href="Group.html">Group</a> object and the last Index where the last alive <a href="Group.html">Group</a> object has been found.</p>
<h3>Return values</h3>
<ol>
<li>
<p><em><a href="Group.html##(GROUP)">Group#GROUP</a>, #number:</em>
The last alive GROUP object found, the last Index where the last alive GROUP object was found.</p>
The last alive <a href="Group.html">Group</a> object found, the last Index where the last alive <a href="Group.html">Group</a> object was found.</p>
</li>
<li>
<p><em>#nil, #nil:</em>
When no alive GROUP object is found, #nil is returned.</p>
When no alive <a href="Group.html">Group</a> object is found, #nil is returned.</p>
</li>
</ol>
<h3>Usage:</h3>
<pre class="example"><code>-- Find the last alive GROUP object of the SpawnPlanes SPAWN object GROUP collection that it has spawned during the mission.
<pre class="example"><code>-- Find the last alive @{Group} object of the SpawnPlanes SPAWN object @{Group} collection that it has spawned during the mission.
local GroupPlane, Index = SpawnPlanes:GetLastAliveGroup()
if GroupPlane then -- GroupPlane can be nil!!!
-- Do actions with the GroupPlane object.
@@ -932,14 +952,14 @@ end</code></pre>
</dt>
<dd>
<p>Will find the next alive GROUP object from a given Index, and return a reference to the alive GROUP object and the next Index where the alive GROUP has been found.</p>
<p>Will find the next alive <a href="Group.html">Group</a> object from a given Index, and return a reference to the alive <a href="Group.html">Group</a> object and the next Index where the alive <a href="Group.html">Group</a> has been found.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#number SpawnIndexStart </em></code>:
A Index holding the start position to search from. This function can also be used to find the first alive GROUP object from the given Index.</p>
A Index holding the start position to search from. This function can also be used to find the first alive <a href="Group.html">Group</a> object from the given Index.</p>
</li>
</ul>
@@ -948,18 +968,18 @@ A Index holding the start position to search from. This function can also be use
<li>
<p><em><a href="Group.html##(GROUP)">Group#GROUP</a>, #number:</em>
The next alive GROUP object found, the next Index where the next alive GROUP object was found.</p>
The next alive <a href="Group.html">Group</a> object found, the next Index where the next alive <a href="Group.html">Group</a> object was found.</p>
</li>
<li>
<p><em>#nil, #nil:</em>
When no alive GROUP object is found from the start Index position, #nil is returned.</p>
When no alive <a href="Group.html">Group</a> object is found from the start Index position, #nil is returned.</p>
</li>
</ol>
<h3>Usage:</h3>
<pre class="example"><code>-- Find the first alive GROUP object of the SpawnPlanes SPAWN object GROUP collection that it has spawned during the mission.
<pre class="example"><code>-- Find the first alive @{Group} object of the SpawnPlanes SPAWN object @{Group} collection that it has spawned during the mission.
local GroupPlane, Index = SpawnPlanes:GetFirstAliveGroup()
while GroupPlane ~= nil do
-- Do actions with the GroupPlane object.
@@ -1306,6 +1326,27 @@ self</p>
<p><em><a href="##(SPAWN)">#SPAWN</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(SPAWN).InitUnControlled" >
<strong>SPAWN:InitUnControlled()</strong>
</a>
</dt>
<dd>
<p>(AIR) Will spawn a plane group in uncontrolled mode...</p>
<p>This will be similar to the uncontrolled flag setting in the ME.</p>
<h3>Return value</h3>
<p><em><a href="##(SPAWN)">#SPAWN</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
@@ -1345,7 +1386,7 @@ self</p>
</dt>
<dd>
<p>Creates the main object to spawn a GROUP defined in the DCS ME.</p>
<p>Creates the main object to spawn a <a href="Group.html">Group</a> defined in the DCS ME.</p>
<h3>Parameter</h3>
<ul>
@@ -1906,7 +1947,7 @@ The zone where the group is to be spawned.</p>
<li>
<p><code><em>#boolean RandomizeGroup </em></code>:
(optional) Randomization of the <a href="GROUP.html">GROUP</a> position in the zone.</p>
(optional) Randomization of the <a href="Group.html">Group</a> position in the zone.</p>
</li>
<li>
@@ -1980,7 +2021,7 @@ when nothing was spawned.</p>
<dl class="function">
<dt>
<em></em>
<em>#number</em>
<a id="#(SPAWN).SpawnMaxGroups" >
<strong>SPAWN.SpawnMaxGroups</strong>
</a>
@@ -1997,7 +2038,7 @@ when nothing was spawned.</p>
<dl class="function">
<dt>
<em></em>
<em>#number</em>
<a id="#(SPAWN).SpawnMaxUnitsAlive" >
<strong>SPAWN.SpawnMaxUnitsAlive</strong>
</a>
@@ -2271,6 +2312,20 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
</dd>
</dl>
<dl class="function">
<dt>
<em>#boolean</em>
<a id="#(SPAWN).SpawnUnControlled" >
<strong>SPAWN.SpawnUnControlled</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

View File

@@ -1,426 +0,0 @@
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<li>Task_CAS</li>
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<li><a href="routines.html">routines</a></li>
</ul>
</div>
<div id="content">
<h1>Module <code>Task_CAS</code></h1>
<p>This module contains the TASK_A2G classes.</p>
<h1>1) <a href="##(TASK_A2G)">#TASK_A2G</a> class, extends <a href="Task.html##(TASK_BASE)">Task#TASK_BASE</a></h1>
<p>The <a href="##(TASK_A2G)">#TASK_A2G</a> class defines a new CAS task of a <a href="Set.html">Set</a> of Target Units, located at a Target Zone, based on the tasking capabilities defined in <a href="Task.html##(TASK_BASE)">Task#TASK_BASE</a>.
The TASK_A2G is processed through a <a href="Statemachine.html##(STATEMACHINE_TASK)">Statemachine#STATEMACHINE_TASK</a>, and has the following statuses:</p>
<ul>
<li><strong>None</strong>: Start of the process</li>
<li><strong>Planned</strong>: The SEAD task is planned. Upon Planned, the sub-process <a href="Process_Assign.html##(PROCESS_ASSIGN_ACCEPT)">Process<em>Assign#PROCESS</em>ASSIGN_ACCEPT</a> is started to accept the task.</li>
<li><strong>Assigned</strong>: The SEAD task is assigned to a <a href="Group.html##(GROUP)">Group#GROUP</a>. Upon Assigned, the sub-process <a href="Process_Route.html##(PROCESS_ROUTE)">Process<em>Route#PROCESS</em>ROUTE</a> is started to route the active Units in the Group to the attack zone.</li>
<li><strong>Success</strong>: The SEAD task is successfully completed. Upon Success, the sub-process <a href="Process_SEAD.html##(PROCESS_SEAD)">Process<em>SEAD#PROCESS</em>SEAD</a> is started to follow-up successful SEADing of the targets assigned in the task.</li>
<li><strong>Failed</strong>: The SEAD task has failed. This will happen if the player exists the task early, without communicating a possible cancellation to HQ.</li>
</ul>
<hr/>
<h3>Authors: FlightControl - Design and Programming</h3>
<h2>Global(s)</h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="#TASK_A2G">TASK_A2G</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(TASK_A2G)">Type <code>TASK_A2G</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G).AssignToUnit">TASK_A2G:AssignToUnit(TaskUnit)</a></td>
<td class="summary">
<p>Assign the <a href="Task.html">Task</a> to a <a href="Unit.html">Unit</a>.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G).ClassName">TASK_A2G.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G).CleanUp">TASK_A2G:CleanUp()</a></td>
<td class="summary">
<p>Removes a TASK_A2G.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G).GetPlannedMenuText">TASK_A2G:GetPlannedMenuText()</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G).New">TASK_A2G:New(Mission, SetGroup, TaskName, TaskType, UnitSetTargets, TargetZone, TargetSetUnit, FACUnit)</a></td>
<td class="summary">
<p>Instantiates a new TASK_A2G.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G).OnNext">TASK_A2G:OnNext(Fsm, Event, From, To, Event)</a></td>
<td class="summary">
<p>StateMachine callback function for a TASK</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G).TaskScheduler">TASK_A2G.TaskScheduler</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G)._Schedule">TASK_A2G:_Schedule()</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G)._Scheduler">TASK_A2G:_Scheduler()</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2>Global(s)</h2>
<dl class="function">
<dt>
<em><a href="##(TASK_A2G)">#TASK_A2G</a></em>
<a id="TASK_A2G" >
<strong>TASK_A2G</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(Task_CAS)" >Type <code>Task_CAS</code></a></h2>
<h2><a id="#(TASK_A2G)" >Type <code>TASK_A2G</code></a></h2>
<p>The TASK_A2G class</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<a id="#(TASK_A2G).AssignToUnit" >
<strong>TASK_A2G:AssignToUnit(TaskUnit)</strong>
</a>
</dt>
<dd>
<p>Assign the <a href="Task.html">Task</a> to a <a href="Unit.html">Unit</a>.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em><a href="Unit.html##(UNIT)">Unit#UNIT</a> TaskUnit </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(TASK_A2G)">#TASK_A2G</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(TASK_A2G).ClassName" >
<strong>TASK_A2G.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(TASK_A2G).CleanUp" >
<strong>TASK_A2G:CleanUp()</strong>
</a>
</dt>
<dd>
<p>Removes a TASK_A2G.</p>
<h3>Return value</h3>
<p><em>#nil:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(TASK_A2G).GetPlannedMenuText" >
<strong>TASK_A2G:GetPlannedMenuText()</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(TASK_A2G).New" >
<strong>TASK_A2G:New(Mission, SetGroup, TaskName, TaskType, UnitSetTargets, TargetZone, TargetSetUnit, FACUnit)</strong>
</a>
</dt>
<dd>
<p>Instantiates a new TASK_A2G.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="Mission.html##(MISSION)">Mission#MISSION</a> Mission </em></code>: </p>
</li>
<li>
<p><code><em><a href="Set.html##(SET_GROUP)">Set#SET_GROUP</a> SetGroup </em></code>:
The set of groups for which the Task can be assigned.</p>
</li>
<li>
<p><code><em>#string TaskName </em></code>:
The name of the Task.</p>
</li>
<li>
<p><code><em>#string TaskType </em></code>:
BAI or CAS</p>
</li>
<li>
<p><code><em><a href="Set.html##(SET_UNIT)">Set#SET_UNIT</a> UnitSetTargets </em></code>: </p>
</li>
<li>
<p><code><em><a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a> TargetZone </em></code>: </p>
</li>
<li>
<p><code><em> TargetSetUnit </em></code>: </p>
</li>
<li>
<p><code><em> FACUnit </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(TASK_A2G)">#TASK_A2G</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(TASK_A2G).OnNext" >
<strong>TASK_A2G:OnNext(Fsm, Event, From, To, Event)</strong>
</a>
</dt>
<dd>
<p>StateMachine callback function for a TASK</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="StateMachine.html##(STATEMACHINE_TASK)">StateMachine#STATEMACHINE_TASK</a> Fsm </em></code>: </p>
</li>
<li>
<p><code><em>#string Event </em></code>: </p>
</li>
<li>
<p><code><em>#string From </em></code>: </p>
</li>
<li>
<p><code><em>#string To </em></code>: </p>
</li>
<li>
<p><code><em><a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> Event </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(TASK_A2G).TaskScheduler" >
<strong>TASK_A2G.TaskScheduler</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(TASK_A2G)._Schedule" >
<strong>TASK_A2G:_Schedule()</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(TASK_A2G)._Scheduler" >
<strong>TASK_A2G:_Scheduler()</strong>
</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</body>
</html>

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<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
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<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

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<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

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<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li>Task_Route</li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

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<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li>Task_SEAD</li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

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<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
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<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li>Unit</li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>

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<div id="content">
<h1>Module <code>Utils</code></h1>
<p>This module contains derived utilities taken from the MIST framework,
which are excellent tools to be reused in an OO environment!.</p>
<h3>Authors:</h3>
<ul>
<li>Grimes : Design &amp; Programming of the MIST framework.</li>
</ul>
<h3>Contributions:</h3>
<ul>
<li>FlightControl : Rework to OO framework </li>
</ul>
<h2>Global(s)</h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="#FLARECOLOR">FLARECOLOR</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#SMOKECOLOR">SMOKECOLOR</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#UTILS">UTILS</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#lookup_table">lookup_table</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(FLARECOLOR)">Type <code>FLARECOLOR</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(FLARECOLOR).Green">FLARECOLOR.Green</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(FLARECOLOR).Red">FLARECOLOR.Red</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(FLARECOLOR).White">FLARECOLOR.White</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(FLARECOLOR).Yellow">FLARECOLOR.Yellow</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(SMOKECOLOR)">Type <code>SMOKECOLOR</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(SMOKECOLOR).Blue">SMOKECOLOR.Blue</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SMOKECOLOR).Green">SMOKECOLOR.Green</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SMOKECOLOR).Orange">SMOKECOLOR.Orange</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SMOKECOLOR).Red">SMOKECOLOR.Red</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SMOKECOLOR).White">SMOKECOLOR.White</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(UTILS)">Type <code>UTILS</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(UTILS).BasicSerialize">UTILS.BasicSerialize(s)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UTILS).DeepCopy">UTILS.DeepCopy(object)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UTILS).DoString">UTILS.DoString(s)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UTILS).FeetToMeters">UTILS.FeetToMeters(feet)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UTILS).KmphToMps">UTILS.KmphToMps(kmph)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UTILS).KnotsToMps">UTILS.KnotsToMps(knots)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UTILS).MetersToFeet">UTILS.MetersToFeet(meters)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UTILS).MetersToNM">UTILS.MetersToNM(meters)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UTILS).MpsToKmph">UTILS.MpsToKmph(mps)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UTILS).MpsToKnots">UTILS.MpsToKnots(mps)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UTILS).NMToMeters">UTILS.NMToMeters(NM)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UTILS).OneLineSerialize">UTILS.OneLineSerialize(tbl)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UTILS).Round">UTILS.Round(num, idp)</a></td>
<td class="summary">
<p>From http://lua-users.org/wiki/SimpleRound
use negative idp for rounding ahead of decimal place, positive for rounding after decimal place</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UTILS).ToDegree">UTILS.ToDegree(angle)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UTILS).ToRadian">UTILS.ToRadian(angle)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UTILS).tostringLL">UTILS.tostringLL(lat, lon, acc, DMS)</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2>Global(s)</h2>
<dl class="function">
<dt>
<em><a href="##(FLARECOLOR)">#FLARECOLOR</a></em>
<a id="FLARECOLOR" >
<strong>FLARECOLOR</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(SMOKECOLOR)">#SMOKECOLOR</a></em>
<a id="SMOKECOLOR" >
<strong>SMOKECOLOR</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(UTILS)">#UTILS</a></em>
<a id="UTILS" >
<strong>UTILS</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="lookup_table" >
<strong>lookup_table</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(Utils)" >Type <code>Utils</code></a></h2>
<h2><a id="#(FLARECOLOR)" >Type <code>FLARECOLOR</code></a></h2>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<a id="#(FLARECOLOR).Green" >
<strong>FLARECOLOR.Green</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(FLARECOLOR).Red" >
<strong>FLARECOLOR.Red</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(FLARECOLOR).White" >
<strong>FLARECOLOR.White</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(FLARECOLOR).Yellow" >
<strong>FLARECOLOR.Yellow</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(SMOKECOLOR)" >Type <code>SMOKECOLOR</code></a></h2>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<a id="#(SMOKECOLOR).Blue" >
<strong>SMOKECOLOR.Blue</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(SMOKECOLOR).Green" >
<strong>SMOKECOLOR.Green</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(SMOKECOLOR).Orange" >
<strong>SMOKECOLOR.Orange</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(SMOKECOLOR).Red" >
<strong>SMOKECOLOR.Red</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(SMOKECOLOR).White" >
<strong>SMOKECOLOR.White</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(UTILS)" >Type <code>UTILS</code></a></h2>
<p>Utilities static class.</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<a id="#(UTILS).BasicSerialize" >
<strong>UTILS.BasicSerialize(s)</strong>
</a>
</dt>
<dd>
<p>porting in Slmod's "safestring" basic serialize</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> s </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UTILS).DeepCopy" >
<strong>UTILS.DeepCopy(object)</strong>
</a>
</dt>
<dd>
<p>from http://lua-users.org/wiki/CopyTable</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> object </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UTILS).DoString" >
<strong>UTILS.DoString(s)</strong>
</a>
</dt>
<dd>
<p> porting in Slmod's dostring</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> s </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UTILS).FeetToMeters" >
<strong>UTILS.FeetToMeters(feet)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> feet </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UTILS).KmphToMps" >
<strong>UTILS.KmphToMps(kmph)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> kmph </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UTILS).KnotsToMps" >
<strong>UTILS.KnotsToMps(knots)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> knots </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UTILS).MetersToFeet" >
<strong>UTILS.MetersToFeet(meters)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> meters </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UTILS).MetersToNM" >
<strong>UTILS.MetersToNM(meters)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> meters </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UTILS).MpsToKmph" >
<strong>UTILS.MpsToKmph(mps)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> mps </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UTILS).MpsToKnots" >
<strong>UTILS.MpsToKnots(mps)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> mps </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UTILS).NMToMeters" >
<strong>UTILS.NMToMeters(NM)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> NM </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UTILS).OneLineSerialize" >
<strong>UTILS.OneLineSerialize(tbl)</strong>
</a>
</dt>
<dd>
<p> porting in Slmod's serialize_slmod2</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> tbl </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UTILS).Round" >
<strong>UTILS.Round(num, idp)</strong>
</a>
</dt>
<dd>
<p>From http://lua-users.org/wiki/SimpleRound
use negative idp for rounding ahead of decimal place, positive for rounding after decimal place</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> num </em></code>: </p>
</li>
<li>
<p><code><em> idp </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UTILS).ToDegree" >
<strong>UTILS.ToDegree(angle)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> angle </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UTILS).ToRadian" >
<strong>UTILS.ToRadian(angle)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> angle </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UTILS).tostringLL" >
<strong>UTILS.tostringLL(lat, lon, acc, DMS)</strong>
</a>
</dt>
<dd>
<p>acc:
in DM: decimal point of minutes.
In DMS: decimal point of seconds.
position after the decimal of the least significant digit:
So:
42.32 - acc of 2.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> lat </em></code>: </p>
</li>
<li>
<p><code><em> lon </em></code>: </p>
</li>
<li>
<p><code><em> acc </em></code>: </p>
</li>
<li>
<p><code><em> DMS </em></code>: </p>
</li>
</ul>
</dd>
</dl>
</div>
</div>
</body>
</html>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li>Zone</li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>
@@ -126,42 +118,103 @@
<li><a href="Zone.html##(ZONE_POLYGON)">Zone#ZONE_POLYGON</a>: The ZONE_POLYGON class defines by a sequence of <a href="Group.html##(GROUP)">Group#GROUP</a> waypoints within the Mission Editor, forming a polygon.</li>
</ul>
<p>Each zone implements two polymorphic functions defined in <a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a>:</p>
<hr/>
<h1>1) <a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
<p>This class is an abstract BASE class for derived classes, and is not meant to be instantiated.</p>
<h3>1.1) Each zone implements two polymorphic functions defined in <a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a>:</h3>
<ul>
<li><a href="##(ZONE_BASE).IsPointVec2InZone">ZONE_BASE.IsPointVec2InZone</a>: Returns if a location is within the zone.</li>
<li><a href="##(ZONE_BASE).IsPointVec3InZone">ZONE_BASE.IsPointVec3InZone</a>: Returns if a point is within the zone.</li>
<li><a href="##(ZONE_BASE).IsPointVec2InZone">ZONE_BASE.IsPointVec2InZone</a>(): Returns if a <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a> is within the zone.</li>
<li><a href="##(ZONE_BASE).IsPointVec3InZone">ZONE_BASE.IsPointVec3InZone</a>(): Returns if a <a href="Point.html##(POINT_VEC3)">Point#POINT_VEC3</a> is within the zone.</li>
</ul>
<h3>1.2) A zone has a probability factor that can be set to randomize a selection between zones:</h3>
<ul>
<li><a href="##(ZONE_BASE).SetRandomizeProbability">ZONE_BASE.SetRandomizeProbability</a>(): Set the randomization probability of a zone to be selected, taking a value between 0 and 1 ( 0 = 0%, 1 = 100% )</li>
<li><a href="##(ZONE_BASE).GetRandomizeProbability">ZONE_BASE.GetRandomizeProbability</a>(): Get the randomization probability of a zone to be selected, passing a value between 0 and 1 ( 0 = 0%, 1 = 100% )</li>
<li><a href="##(ZONE_BASE).GetZoneRandomize">ZONE_BASE.GetZoneRandomize</a>(): Get the zone taking into account the randomization probability. nil is returned if this zone is not a candidate.</li>
</ul>
<h3>1.3) A zone manages Vectors:</h3>
<ul>
<li><a href="##(ZONE_BASE).GetVec2">ZONE_BASE.GetVec2</a>(): Returns the <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> coordinate of the zone.</li>
<li><a href="##(ZONE_BASE).GetRandomVec2">ZONE_BASE.GetRandomVec2</a>(): Define a random <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> within the zone.</li>
</ul>
<h3>1.4) A zone has a bounding square:</h3>
<ul>
<li><a href="##(ZONE_BASE).GetBoundingSquare">ZONE_BASE.GetBoundingSquare</a>(): Get the outer most bounding square of the zone.</li>
</ul>
<h3>1.5) A zone can be marked:</h3>
<ul>
<li><a href="##(ZONE_BASE).SmokeZone">ZONE_BASE.SmokeZone</a>(): Smokes the zone boundaries in a color.</li>
<li><a href="##(ZONE_BASE).FlareZone">ZONE_BASE.FlareZone</a>(): Flares the zone boundaries in a color.</li>
</ul>
<hr/>
<h1>1) <a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
<p>The ZONE_BASE class defining the base for all other zone classes.</p>
<hr/>
<h1>2) <a href="Zone.html##(ZONE_RADIUS)">Zone#ZONE_RADIUS</a> class, extends <a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a></h1>
<p>The ZONE_RADIUS class defined by a zone name, a location and a radius.</p>
<p>The ZONE<em>RADIUS class defined by a zone name, a location and a radius.
This class implements the inherited functions from Zone#ZONE</em>BASE taking into account the own zone format and properties.</p>
<h3>2.1) <a href="Zone.html##(ZONE_RADIUS)">Zone#ZONE_RADIUS</a> constructor:</h3>
<ul>
<li><a href="##(ZONE_BASE).New">ZONE_BASE.New</a>(): Constructor.</li>
</ul>
<h3>2.2) Manage the radius of the zone:</h3>
<ul>
<li><a href="##(ZONE_BASE).SetRadius">ZONE_BASE.SetRadius</a>(): Sets the radius of the zone.</li>
<li><a href="##(ZONE_BASE).GetRadius">ZONE_BASE.GetRadius</a>(): Returns the radius of the zone.</li>
</ul>
<h3>2.3) Manage the location of the zone:</h3>
<ul>
<li><a href="##(ZONE_BASE).SetVec2">ZONE_BASE.SetVec2</a>(): Sets the <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> of the zone.</li>
<li><a href="##(ZONE_BASE).GetVec2">ZONE_BASE.GetVec2</a>(): Returns the <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> of the zone.</li>
<li><a href="##(ZONE_BASE).GetVec3">ZONE_BASE.GetVec3</a>(): Returns the <a href="DCSTypes.html##(Vec3)">DCSTypes#Vec3</a> of the zone, taking an additional height parameter.</li>
</ul>
<hr/>
<h1>3) <a href="Zone.html##(ZONE)">Zone#ZONE</a> class, extends <a href="Zone.html##(ZONE_RADIUS)">Zone#ZONE_RADIUS</a></h1>
<p>The ZONE class, defined by the zone name as defined within the Mission Editor.</p>
<p>The ZONE class, defined by the zone name as defined within the Mission Editor.
This class implements the inherited functions from {Zone#ZONE_RADIUS} taking into account the own zone format and properties.</p>
<hr/>
<h1>4) <a href="Zone.html##(ZONE_UNIT)">Zone#ZONE_UNIT</a> class, extends <a href="Zone.html##(ZONE_RADIUS)">Zone#ZONE_RADIUS</a></h1>
<p>The ZONE_UNIT class defined by a zone around a <a href="Unit.html##(UNIT)">Unit#UNIT</a> with a radius.</p>
<p>The ZONE_UNIT class defined by a zone around a <a href="Unit.html##(UNIT)">Unit#UNIT</a> with a radius.
This class implements the inherited functions from <a href="Zone.html##(ZONE_RADIUS)">Zone#ZONE_RADIUS</a> taking into account the own zone format and properties.</p>
<hr/>
<h1>5) <a href="Zone.html##(ZONE_GROUP)">Zone#ZONE_GROUP</a> class, extends <a href="Zone.html##(ZONE_RADIUS)">Zone#ZONE_RADIUS</a></h1>
<p>The ZONE_GROUP class defines by a zone around a <a href="Group.html##(GROUP)">Group#GROUP</a> with a radius. The current leader of the group defines the center of the zone.</p>
<p>The ZONE_GROUP class defines by a zone around a <a href="Group.html##(GROUP)">Group#GROUP</a> with a radius. The current leader of the group defines the center of the zone.
This class implements the inherited functions from <a href="Zone.html##(ZONE_RADIUS)">Zone#ZONE_RADIUS</a> taking into account the own zone format and properties.</p>
<hr/>
<h1>6) <a href="Zone.html##(ZONE_POLYGON)">Zone#ZONE_POLYGON</a> class, extends <a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a></h1>
<p>The ZONE_POLYGON class defined by a sequence of <a href="Group.html##(GROUP)">Group#GROUP</a> waypoints within the Mission Editor, forming a polygon.</p>
<h1>6) <a href="Zone.html##(ZONE_POLYGON_BASE)">Zone#ZONE<em>POLYGON</em>BASE</a> class, extends <a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a></h1>
<p>The ZONE<em>POLYGON</em>BASE class defined by a sequence of <a href="Group.html##(GROUP)">Group#GROUP</a> waypoints within the Mission Editor, forming a polygon.
This class implements the inherited functions from <a href="Zone.html##(ZONE_RADIUS)">Zone#ZONE_RADIUS</a> taking into account the own zone format and properties.
This class is an abstract BASE class for derived classes, and is not meant to be instantiated.</p>
<hr/>
<h1>7) <a href="Zone.html##(ZONE_POLYGON)">Zone#ZONE_POLYGON</a> class, extends <a href="Zone.html##(ZONE_POLYGON_BASE)">Zone#ZONE<em>POLYGON</em>BASE</a></h1>
<p>The ZONE_POLYGON class defined by a sequence of <a href="Group.html##(GROUP)">Group#GROUP</a> waypoints within the Mission Editor, forming a polygon.
This class implements the inherited functions from <a href="Zone.html##(ZONE_RADIUS)">Zone#ZONE_RADIUS</a> taking into account the own zone format and properties.</p>
<hr/>
@@ -245,12 +298,24 @@
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).GetRandomVec2">ZONE_BASE:GetRandomVec2()</a></td>
<td class="summary">
<p>Define a random <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> within the zone.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).GetRandomizationProbability">ZONE_BASE:GetRandomizationProbability()</a></td>
<td class="summary">
<p>Get the randomization probability of a zone to be selected.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).GetVec2">ZONE_BASE:GetVec2()</a></td>
<td class="summary">
<p>Returns the Vec2 coordinate of the zone.</p>
<p>Returns the <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> coordinate of the zone.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).GetZoneRandomized">ZONE_BASE:GetZoneRandomized()</a></td>
<td class="summary">
<p>Get the zone taking into account the randomization probability of a zone to be selected.</p>
</td>
</tr>
<tr>
@@ -269,6 +334,18 @@
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).New">ZONE_BASE:New(ZoneName)</a></td>
<td class="summary">
<p>ZONE_BASE constructor</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).RandomizationProbability">ZONE_BASE.RandomizationProbability</a></td>
<td class="summary">
<p>A value between 0 and 1. 0 = 0% and 1 = 100% probability.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).SetRandomizationProbability">ZONE_BASE:SetRandomizationProbability(RandomizationProbability)</a></td>
<td class="summary">
<p>Set the randomization probability of a zone to be selected.</p>
</td>
</tr>
<tr>
@@ -444,7 +521,7 @@
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).GetVec2">ZONE_RADIUS:GetVec2()</a></td>
<td class="summary">
<p>Returns the location of the zone.</p>
<p>Returns the <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> of the zone.</p>
</td>
</tr>
<tr>
@@ -468,25 +545,25 @@
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).New">ZONE_RADIUS:New(ZoneName, Vec2, Radius)</a></td>
<td class="summary">
<p>Constructor of ZONE_RADIUS, taking the zone name, the zone location and a radius.</p>
<p>Constructor of <a href="##(ZONE_RADIUS)">#ZONE_RADIUS</a>, taking the zone name, the zone location and a radius.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).Radius">ZONE_RADIUS.Radius</a></td>
<td class="summary">
<p>The radius of the zone.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).SetPointVec2">ZONE_RADIUS:SetPointVec2(Vec2)</a></td>
<td class="summary">
<p>Sets the location of the zone.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).SetRadius">ZONE_RADIUS:SetRadius(Radius)</a></td>
<td class="summary">
<p>Sets the radius of the zone.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).SetVec2">ZONE_RADIUS:SetVec2(Vec2)</a></td>
<td class="summary">
<p>Sets the <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> of the zone.</p>
</td>
</tr>
<tr>
@@ -650,8 +727,6 @@
</dl>
<h2><a id="#(Zone)" >Type <code>Zone</code></a></h2>
<h2><a id="#(POINT_VEC3.FlareColor)" >Type <code>POINT_VEC3.FlareColor</code></a></h2>
<h2><a id="#(POINT_VEC3.SmokeColor)" >Type <code>POINT_VEC3.SmokeColor</code></a></h2>
<h2><a id="#(ZONE)" >Type <code>ZONE</code></a></h2>
@@ -762,13 +837,31 @@ The Vec2 coordinates.</p>
<dl class="function">
<dt>
<a id="#(ZONE_BASE).GetRandomizationProbability" >
<strong>ZONE_BASE:GetRandomizationProbability()</strong>
</a>
</dt>
<dd>
<p>Get the randomization probability of a zone to be selected.</p>
<h3>Return value</h3>
<p><em>#number:</em>
A value between 0 and 1. 0 = 0% and 1 = 100% probability.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(ZONE_BASE).GetVec2" >
<strong>ZONE_BASE:GetVec2()</strong>
</a>
</dt>
<dd>
<p>Returns the Vec2 coordinate of the zone.</p>
<p>Returns the <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> coordinate of the zone.</p>
<h3>Return value</h3>
@@ -780,6 +873,34 @@ The Vec2 coordinates.</p>
<dl class="function">
<dt>
<a id="#(ZONE_BASE).GetZoneRandomized" >
<strong>ZONE_BASE:GetZoneRandomized()</strong>
</a>
</dt>
<dd>
<p>Get the zone taking into account the randomization probability of a zone to be selected.</p>
<h3>Return values</h3>
<ol>
<li>
<p><em><a href="##(ZONE_BASE)">#ZONE_BASE</a>:</em>
The zone is selected taking into account the randomization probability factor.</p>
</li>
<li>
<p><em>#nil:</em>
The zone is not selected taking into account the randomization probability factor.</p>
</li>
</ol>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(ZONE_BASE).IsPointVec2InZone" >
<strong>ZONE_BASE:IsPointVec2InZone(Vec2)</strong>
</a>
@@ -856,6 +977,42 @@ Name of the zone.</p>
<p><em><a href="##(ZONE_BASE)">#ZONE_BASE</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(ZONE_BASE).RandomizationProbability" >
<strong>ZONE_BASE.RandomizationProbability</strong>
</a>
</dt>
<dd>
<p>A value between 0 and 1. 0 = 0% and 1 = 100% probability.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(ZONE_BASE).SetRandomizationProbability" >
<strong>ZONE_BASE:SetRandomizationProbability(RandomizationProbability)</strong>
</a>
</dt>
<dd>
<p>Set the randomization probability of a zone to be selected.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> RandomizationProbability </em></code>:
A value between 0 and 1. 0 = 0% and 1 = 100% probability.</p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
@@ -1344,7 +1501,7 @@ self</p>
<ul>
<li>
<p><code><em><a href="##(POINT_VEC3.FlareColor)">#POINT_VEC3.FlareColor</a> FlareColor </em></code>:
<p><code><em><a href="Utils.html##(FLARECOLOR)">Utils#FLARECOLOR</a> FlareColor </em></code>:
The flare color.</p>
</li>
@@ -1413,7 +1570,7 @@ The random location within the zone.</p>
</dt>
<dd>
<p>Returns the location of the zone.</p>
<p>Returns the <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> of the zone.</p>
<h3>Return value</h3>
@@ -1512,7 +1669,7 @@ true if the point is within the zone.</p>
</dt>
<dd>
<p>Constructor of ZONE_RADIUS, taking the zone name, the zone location and a radius.</p>
<p>Constructor of <a href="##(ZONE_RADIUS)">#ZONE_RADIUS</a>, taking the zone name, the zone location and a radius.</p>
<h3>Parameters</h3>
<ul>
@@ -1559,33 +1716,6 @@ self</p>
<dl class="function">
<dt>
<a id="#(ZONE_RADIUS).SetPointVec2" >
<strong>ZONE_RADIUS:SetPointVec2(Vec2)</strong>
</a>
</dt>
<dd>
<p>Sets the location of the zone.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em><a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> Vec2 </em></code>:
The new location of the zone.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>:</em>
The new location of the zone.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(ZONE_RADIUS).SetRadius" >
<strong>ZONE_RADIUS:SetRadius(Radius)</strong>
</a>
@@ -1613,6 +1743,33 @@ The radius of the zone.</p>
<dl class="function">
<dt>
<a id="#(ZONE_RADIUS).SetVec2" >
<strong>ZONE_RADIUS:SetVec2(Vec2)</strong>
</a>
</dt>
<dd>
<p>Sets the <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> of the zone.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em><a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> Vec2 </em></code>:
The new location of the zone.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>:</em>
The new location of the zone.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(ZONE_RADIUS).SmokeZone" >
<strong>ZONE_RADIUS:SmokeZone(SmokeColor, Points)</strong>
</a>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li>env</li>
<li><a href="land.html">land</a></li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>
@@ -218,36 +210,6 @@
<td class="name" nowrap="nowrap"><a href="DCStrigger.html">DCStrigger</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="DEPLOYTASK.html">DEPLOYTASK</a></td>
<td class="summary">
<p>A DEPLOYTASK orchestrates the deployment of CARGO within a specific landing zone.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></td>
<td class="summary">
<p>A DESTROYBASETASK will monitor the destruction of Groups and Units.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></td>
<td class="summary">
<p>DESTROYGROUPSTASK</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></td>
<td class="summary">
<p>Task class to destroy radar installations.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></td>
<td class="summary">
<p>Set TASK to destroy certain unit types.</p>
</td>
</tr>
<tr>
@@ -278,12 +240,6 @@
<td class="name" nowrap="nowrap"><a href="Event.html">Event</a></td>
<td class="summary">
<p>The EVENT class models an efficient event handling process between other classes and its units, weapons.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="GOHOMETASK.html">GOHOMETASK</a></td>
<td class="summary">
<p>A GOHOMETASK orchestrates the travel back to the home base, which is a specific zone defined within the ME.</p>
</td>
</tr>
<tr>
@@ -326,24 +282,12 @@
<td class="name" nowrap="nowrap"><a href="Mission.html">Mission</a></td>
<td class="summary">
<p>A MISSION is the main owner of a Mission orchestration within MOOSE .</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="NOTASK.html">NOTASK</a></td>
<td class="summary">
<p>A NOTASK is a dummy activity...</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="Object.html">Object</a></td>
<td class="summary">
<p>This module contains the OBJECT class.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="PICKUPTASK.html">PICKUPTASK</a></td>
<td class="summary">
<p>A PICKUPTASK orchestrates the loading of CARGO at a specific landing zone.</p>
</td>
</tr>
<tr>
@@ -392,12 +336,6 @@
<td class="name" nowrap="nowrap"><a href="Process_Smoke.html">Process_Smoke</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="ROUTETASK.html">ROUTETASK</a></td>
<td class="summary">
<p>A ROUTETASK orchestrates the travel to a specific zone defined within the ME.</p>
</td>
</tr>
<tr>
@@ -500,6 +438,13 @@
<td class="name" nowrap="nowrap"><a href="Unit.html">Unit</a></td>
<td class="summary">
<p>This module contains the UNIT class.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="Utils.html">Utils</a></td>
<td class="summary">
<p>This module contains derived utilities taken from the MIST framework,
which are excellent tools to be reused in an OO environment!.</p>
</td>
</tr>
<tr>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li>land</li>

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>