mirror of
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Naviation
- Added beacons class - Added navpoints class - Added vector class
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parent
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1200
Moose Development/Moose/Core/Vector.lua
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1200
Moose Development/Moose/Core/Vector.lua
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File diff suppressed because it is too large
Load Diff
@ -32,6 +32,7 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/MarkerOps_Base.lua' )
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__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/TextAndSound.lua' )
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__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Pathline.lua' )
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__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/ClientMenu.lua')
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__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Vector.lua')
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__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Object.lua' )
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__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Identifiable.lua' )
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@ -186,4 +187,7 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Dispatcher
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__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Zone.lua' )
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__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Dispatcher.lua' )
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__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Navigation/Point.lua' )
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__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Navigation/Beacons.lua' )
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__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Globals.lua' )
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@ -32,6 +32,7 @@ __Moose.Include( 'Core\\MarkerOps_Base.lua' )
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__Moose.Include( 'Core\\TextAndSound.lua' )
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__Moose.Include( 'Core\\Condition.lua' )
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__Moose.Include( 'Core\\ClientMenu.lua' )
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__Moose.Include( 'Core\\Vector.lua' )
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__Moose.Include( 'Wrapper\\Object.lua' )
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__Moose.Include( 'Wrapper\\Identifiable.lua' )
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@ -178,4 +179,7 @@ __Moose.Include( 'Tasking\\Task_Cargo_Dispatcher.lua' )
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__Moose.Include( 'Tasking\\Task_Capture_Zone.lua' )
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__Moose.Include( 'Tasking\\Task_Capture_Dispatcher.lua' )
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__Moose.Include( 'Navigation\\Point.lua' )
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__Moose.Include( 'Navigation\\Beacons.lua' )
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__Moose.Include( 'Globals.lua' )
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139
Moose Development/Moose/Navigation/Beacons.lua
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139
Moose Development/Moose/Navigation/Beacons.lua
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@ -0,0 +1,139 @@
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--- **NAVIGATION** - Beacons of the map/theatre.
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--
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-- **Main Features:**
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--
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-- * Beacons of the map
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--
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-- ===
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--
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-- ## Example Missions:
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--
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-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20Beacons).
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--
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-- ===
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--
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-- ### Author: **funkyfranky**
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--
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-- ===
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-- @module Navigation.Beacons
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-- @image NAVIGATION_Beacons.png
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- BEACONS class.
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-- @type BEACONS
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--
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-- @field #string ClassName Name of the class.
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-- @field #number verbose Verbosity of output.
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-- @field #table beacons Beacons.
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--
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-- @extends Core.Base#BASE
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--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
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--
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-- ===
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--
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-- # The BEACONS Concept
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--
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-- The NAVFIX class has a great concept!
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--
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-- Bla, bla...
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--
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-- # Basic Setup
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--
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-- A new `BEACONS` object can be created with the @{#BEACONS.New}() function.
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--
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-- local beacons=BEACONS:New("G:\Games\DCS World Testing\Mods\terrains\GermanyColdWar\beacons.lua")
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--
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-- This is how it works.
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--
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-- @field #BEACONS
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BEACONS = {
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ClassName = "BEACONS",
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verbose = 0,
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beacons = {},
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}
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--- BEACONS class version.
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-- @field #string version
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BEACONS.version="0.0.0"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ToDo list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: A lot...
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor(s)
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create a new BECAONS class instance from a given file.
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-- @param #BEACONS self
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-- @param #string FileName Full path to the file containing the map beacons.
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-- @return #BEACONS self
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function BEACONS:NewFromFile(FileName)
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-- Inherit everything from BASE class.
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self=BASE:Inherit(self, BASE:New()) -- #BEACONS
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- User Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Add marker all beacons on the F10 map.
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-- @param #BEACONS self
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-- @return #BEACONS self
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function BEACONS:MarkerShow()
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return self
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end
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--- Remove markers of all beacons from the F10 map.
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-- @param #BEACONS self
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-- @return #BEACONS self
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function BEACONS:MarkerRemove()
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Private Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Get text displayed in the F10 marker.
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-- @param #BEACONS self
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-- @return #string Marker text.
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function BEACONS:_GetMarkerText(beacon)
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local altmin=self.altMin and tostring(self.altMin) or ""
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local altmax=self.altMax and tostring(self.altMax) or ""
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local speedmin=self.speedMin and tostring(self.speedMin) or ""
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local speedmax=self.speedMax and tostring(self.speedMax) or ""
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local text=string.format("NAVFIX %s", self.name)
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if self.isIAF then
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text=text..string.format(" (IAF)")
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end
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if self.isIF then
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text=text..string.format(" (IF)")
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end
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text=text..string.format("\nAltitude [ft]: %s - %s", altmin, altmax)
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text=text..string.format("\nSpeed [knots]: %s - %s", speedmin, speedmax)
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text=text..string.format("\nCompulsory: %s", tostring(self.isCompulsory))
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text=text..string.format("\nFly Over: %s", tostring(self.isFlyover))
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return text
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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587
Moose Development/Moose/Navigation/Point.lua
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587
Moose Development/Moose/Navigation/Point.lua
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@ -0,0 +1,587 @@
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--- **NAVIGATION** - Navigation Airspace Points, Fixes and Aids.
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--
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-- **Main Features:**
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--
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-- * Stuff
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-- * More Stuff
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--
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-- ===
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--
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-- ## Example Missions:
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--
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-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20NavFix).
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--
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-- ===
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--
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-- ### Author: **funkyfranky**
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--
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-- ===
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-- @module Navigation.Point
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-- @image NAVIGATION_Point.png
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- NAVFIX class.
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-- @type NAVFIX
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--
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-- @field #string ClassName Name of the class.
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-- @field #number verbose Verbosity of output.
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-- @field #string name Name of the point.
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-- @field #string typePoint Type of the point, *e.g. "Intersection", "VOR", "Airport".
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-- @field Core.Vector#VECTOR vector Position vector of the fix.
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-- @field Wrapper.Marker#MARKER marker Marker on F10 map.
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-- @field #number altMin Minimum altitude in meters.
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-- @field #number altMax Maximum altitude in meters.
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-- @field #number speedMin Minimum speed in knots.
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-- @field #number speedMax Maximum speed in knots.
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--
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-- @field #boolean isCompulsory Is this a compulsory fix.
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-- @field #boolean isFlyover Is this a flyover fix (`true`) or turning point otherwise.
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-- @field #boolean isFAF Is this a final approach fix.
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-- @field #boolean isIAF Is this an initial approach fix.
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-- @field #boolean isIF Is this an initial fix.
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-- @field #boolean isMAF Is this an initial fix.
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--
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-- @extends Core.Base#BASE
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--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
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--
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-- ===
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--
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-- # The NAVFIX Concept
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--
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-- The NAVFIX class has a great concept!
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--
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-- A NAVFIX describes a geo position and can, *e.g.*, be part of a FLIGHTPLAN. It has a unique name and is of a certain type, *e.g.* "Intersection", "VOR", "Airbase" etc.
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-- It can also have further properties as min/max altitudes and speeds that aircraft need to obey when they pass the point.
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--
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-- # Basic Setup
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--
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-- A new `NAVFIX` object can be created with the @{#NAVFIX.New}() function.
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--
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-- myNavPoint=NAVFIX:New()
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-- myTemplate:SetXYZ(X, Y, Z)
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--
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-- This is how it works.
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--
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-- @field #NAVFIX
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NAVFIX = {
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ClassName = "NAVFIX",
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verbose = 0,
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}
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--- Type of point.
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-- @type NAVFIX.Type
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-- @field #string POINT Waypoint.
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-- @field #string INTERSECTION Intersection of airway.
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-- @field #string AIRPORT Airport.
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-- @field #string VOR Very High Frequency Omnidirectional Range Station.
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-- @field #string DME Distance Measuring Equipment.
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-- @field #string NDB Non-Directional Beacon.
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-- @field #string VORDME Combined VHF omnidirectional range (VOR) with a distance-measuring equipment (DME).
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-- @field #string LOC Localizer.
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-- @field #string ILS Instrument Landing System.
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-- @field #string TACAN TACtical Air Navigation System (TACAN).
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NAVFIX.Type={
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POINT="Point",
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INTERSECTION="Intersection",
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AIRPORT="Airport",
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NDB="NDB",
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VOR="VOR",
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DME="DME",
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VORDME="VOR/DME",
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LOC="Localizer",
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ILS="ILS",
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TACAN="TACAN"
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}
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--- NAVFIX class version.
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-- @field #string version
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NAVFIX.version="0.0.1"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ToDo list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: A lot...
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor(s)
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create a new NAVFIX class instance from a given VECTOR.
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-- @param #NAVFIX self
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-- @param #string Name Name/ident of the point. Should be unique!
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-- @param #string Type Type of the point. Default `NAVFIX.Type.POINT`.
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-- @param Core.Vector#VECTOR Vector Position vector of the navpoint.
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-- @return #NAVFIX self
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function NAVFIX:NewFromVector(Name, Type, Vector)
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-- Inherit everything from BASE class.
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self=BASE:Inherit(self, BASE:New()) -- #NAVFIX
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-- Vector of point.
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self.vector=Vector
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-- Name of point.
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self.name=Name
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-- Type of the point.
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self.typePoint=Type or NAVFIX.Type.POINT
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local coord=COORDINATE:NewFromVec3(self.vector)
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-- Marker on F10.
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self.marker=MARKER:New(coord, self:_GetMarkerText())
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-- Log ID string.
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self.lid=string.format("NAVFIX %s [%s] | ", tostring(self.name), tostring(self.typePoint))
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-- Debug info.
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self:I(self.lid..string.format("Created NAVFIX"))
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return self
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end
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--- Create a new NAVFIX class instance from a given COORDINATE.
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-- @param #NAVFIX self
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-- @param #string Name Name of the fix. Should be unique!
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-- @param #string Type Type of the point. Default `NAVFIX.Type.POINT`.
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-- @param Core.Point#COORDINATE Coordinate Coordinate of the point.
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-- @return #NAVFIX self
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function NAVFIX:NewFromCoordinate(Name, Type, Coordinate)
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-- Create a VECTOR from the coordinate.
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local Vector=VECTOR:NewFromVec(Coordinate)
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-- Create NAVFIX.
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self=NAVFIX:NewFromVector(Name, Type, Vector)
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return self
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end
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--- Create a new NAVFIX instance from given latitude and longitude in degrees, minutes and seconds (DMS).
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-- @param #NAVFIX self
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-- @param #string Name Name of the fix. Should be unique!
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-- @param #string Type Type of the point. Default `NAVFIX.Type.POINT`.
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-- @param #string Latitude Latitude in DMS as string.
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-- @param #string Longitude Longitude in DMS as string.
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-- @return #NAVFIX self
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function NAVFIX:NewFromLLDMS(Name, Type, Latitude, Longitude)
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-- Create a VECTOR from the coordinate.
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local Vector=VECTOR:NewFromLLDMS(Latitude, Longitude)
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-- Create NAVFIX.
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self=NAVFIX:NewFromVector(Name, Type, Vector)
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return self
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end
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--- Create a new NAVFIX instance from given latitude and longitude in decimal degrees (DD).
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-- @param #NAVFIX self
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-- @param #string Name Name of the fix. Should be unique!
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-- @param #string Type Type of the point. Default `NAVFIX.Type.POINT`.
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-- @param #number Latitude Latitude in DD.
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-- @param #number Longitude Longitude in DD.
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-- @return #NAVFIX self
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function NAVFIX:NewFromLLDD(Name, Type, Latitude, Longitude)
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-- Create a VECTOR from the coordinate.
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local Vector=VECTOR:NewFromLLDD(Latitude, Longitude)
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-- Create NAVFIX.
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self=NAVFIX:NewFromVector(Name, Type, Vector)
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return self
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end
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--- Create a new NAVFIX class instance relative to a given other NAVFIX.
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-- You have to specify the distance and bearing from the new point to the given point. *E.g.*, for a distance of 5 NM and a bearing of 090° (West), the
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-- new nav point is created 5 NM East of the given nav point. The reason is that this corresponts to convention used in most maps.
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-- You can, however, use the `Reciprocal` switch to create the new point in the direction you specify.
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-- @param #NAVFIX self
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-- @param #string Name Name of the fix. Should be unique!
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-- @param #string Type Type of navfix.
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-- @param #NAVFIX NavFix The given/existing navigation fix relative to which the new fix is created.
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-- @param #number Distance Distance from the given to the new point in nautical miles.
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-- @param #number Bearing Bearing [Deg] from the new point to the given one.
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-- @param #boolean Reciprocal If `true` the reciprocal `Bearing` is taken so it specifies the direction from the given point to the new one.
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-- @return #NAVFIX self
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function NAVFIX:NewFromNavFix(Name, Type, NavFix, Distance, Bearing, Reciprocal)
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-- Convert magnetic to true bearing by adding magnetic declination, e.g. mag. bearing 10°M ==> true bearing 16°M (for 6° variation on Caucasus map)
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Bearing=Bearing+UTILS.GetMagneticDeclination()
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if Reciprocal then
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Bearing=Bearing-180
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end
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-- Translate.
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local Vector=NavFix.vector:Translate(UTILS.NMToMeters(Distance), Bearing, true)
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self=NAVFIX:NewFromVector(Name, Type, Vector)
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- User Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Set whether this is the intermediate fix (IF).
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-- @param #NAVFIX self
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-- @return #NAVFIX self
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function NAVFIX:SetIntermediateFix(IntermediateFix)
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self.isIF=IntermediateFix
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return self
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end
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--- Set whether this is an initial approach fix (IAF).
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-- The IAF is the point where the initial approach segment of an instrument approach begins.
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-- It is usually a designated intersection, VHF omidirectional range (VOR) non-directional beacon (NDB)
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-- or distance measuring equipment (DME) fix.
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-- The IAF may be collocated with the intermediate fix (IF) of the instrument apprach an in such case they designate the
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-- beginning of the intermediate segment of the approach. When the IAF and the IF are combined, there is no inital approach segment.
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-- @param #NAVFIX self
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-- @param #boolean IntermediateFix If `true`, this is an intermediate fix.
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-- @return #NAVFIX self
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function NAVFIX:SetInitialApproachFix(IntermediateFix)
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self.isIAF=IntermediateFix
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return self
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end
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--- Set whether this is the final approach fix (FAF).
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-- @param #NAVFIX self
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-- @param #boolean FinalApproachFix If `true`, this is a final approach fix.
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-- @return #NAVFIX self
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function NAVFIX:SetFinalApproachFix(FinalApproachFix)
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self.isFAF=FinalApproachFix
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return self
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end
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--- Set whether this is the final approach fix (FAF).
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-- @param #NAVFIX self
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-- @param #boolean FinalApproachFix If `true`, this is a final approach fix.
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-- @return #NAVFIX self
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function NAVFIX:SetMissedApproachFix(MissedApproachFix)
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self.isMAF=MissedApproachFix
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return self
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end
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|
||||
--- Set minimum altitude.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #number Altitude Min altitude in feet.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetAltMin(Altitude)
|
||||
|
||||
self.altMin=Altitude
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set maximum altitude.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #number Altitude Max altitude in feet.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetAltMax(Altitude)
|
||||
|
||||
self.altMax=Altitude
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set mandatory altitude (min alt = max alt).
|
||||
-- @param #NAVFIX self
|
||||
-- @param #number Altitude Altitude in feet.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetAltMandatory(Altitude)
|
||||
|
||||
self.altMin=Altitude
|
||||
self.altMax=Altitude
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set minimum allowed speed at this fix.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #number Speed Min speed in knots.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetSpeedMin(Speed)
|
||||
|
||||
self.speedMin=Speed
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set maximum allowed speed at this fix.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #number Speed Max speed in knots.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetSpeedMax(Speed)
|
||||
|
||||
self.speedMax=Speed
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set mandatory speed (min speed = max speed) at this fix.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #number Speed Mandatory speed in knots.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetSpeedMandatory(Speed)
|
||||
|
||||
self.speedMin=Speed
|
||||
self.speedMax=Speed
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set whether this fix is compulsory.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #boolean Compulsory If `true`, this is a compusory fix. If `false` or nil, it is non-compulsory.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetCompulsory(Compulsory)
|
||||
self.isCompulsory=Compulsory
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set whether this is a fly-over fix fix.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #boolean FlyOver If `true`, this is a fly over fix. If `false` or nil, it is not.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetFlyOver(FlyOver)
|
||||
self.isFlyover=FlyOver
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Get the altitude in feet MSL. If min and max altitudes are set, it will return a random altitude between min and max.
|
||||
-- @param #NAVFIX self
|
||||
-- @return #number Altitude in feet MSL. Can be `nil`, if neither min nor max altitudes have beeen set.
|
||||
function NAVFIX:GetAltitude()
|
||||
|
||||
local alt=nil
|
||||
if self.altMin and self.altMax and self.altMin~=self.altMax then
|
||||
alt=math.random(self.altMin, self.altMax)
|
||||
elseif self.altMin then
|
||||
alt=self.altMin
|
||||
elseif self.altMax then
|
||||
alt=self.altMax
|
||||
end
|
||||
|
||||
return alt
|
||||
end
|
||||
|
||||
|
||||
--- Get the speed. If min and max speeds are set, it will return a random speed between min and max.
|
||||
-- @param #NAVFIX self
|
||||
-- @return #number Speed in knots. Can be `nil`, if neither min nor max speeds have beeen set.
|
||||
function NAVFIX:GetSpeed()
|
||||
|
||||
local speed=nil
|
||||
if self.speedMin and self.speedMax and self.speedMin~=self.speedMax then
|
||||
speed=math.random(self.speedMin, self.speedMax)
|
||||
elseif self.speedMin then
|
||||
speed=self.speedMin
|
||||
elseif self.speedMax then
|
||||
speed=self.speedMax
|
||||
end
|
||||
|
||||
return speed
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Add marker the NAVFIX on the F10 map.
|
||||
-- @param #NAVFIX self
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:MarkerShow()
|
||||
|
||||
self.marker:ToAll()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove marker of the NAVFIX from the F10 map.
|
||||
-- @param #NAVFIX self
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:MarkerRemove()
|
||||
|
||||
self.marker:Remove()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Get text displayed in the F10 marker.
|
||||
-- @param #NAVFIX self
|
||||
-- @return #string Marker text.
|
||||
function NAVFIX:_GetMarkerText()
|
||||
|
||||
local altmin=self.altMin and tostring(self.altMin) or ""
|
||||
local altmax=self.altMax and tostring(self.altMax) or ""
|
||||
local speedmin=self.speedMin and tostring(self.speedMin) or ""
|
||||
local speedmax=self.speedMax and tostring(self.speedMax) or ""
|
||||
|
||||
|
||||
local text=string.format("NAVFIX %s", self.name)
|
||||
if self.isIAF then
|
||||
text=text..string.format(" (IAF)")
|
||||
end
|
||||
if self.isIF then
|
||||
text=text..string.format(" (IF)")
|
||||
end
|
||||
text=text..string.format("\nAltitude [ft]: %s - %s", altmin, altmax)
|
||||
text=text..string.format("\nSpeed [knots]: %s - %s", speedmin, speedmax)
|
||||
text=text..string.format("\nCompulsory: %s", tostring(self.isCompulsory))
|
||||
text=text..string.format("\nFly Over: %s", tostring(self.isFlyover))
|
||||
|
||||
return text
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- NAVAID class.
|
||||
-- @type NAVAID
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @extends Navigation.Point#NAVFIX
|
||||
|
||||
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The NAVAID Concept
|
||||
--
|
||||
-- A NAVAID consists of one or multiple FLOTILLAs. These flotillas "live" in a WAREHOUSE that has a phyiscal struction (STATIC or UNIT) and can be captured or destroyed.
|
||||
--
|
||||
-- # Basic Setup
|
||||
--
|
||||
-- A new `NAVAID` object can be created with the @{#NAVAID.New}(`WarehouseName`, `FleetName`) function, where `WarehouseName` is the name of the static or unit object hosting the fleet
|
||||
-- and `FleetName` is the name you want to give the fleet. This must be *unique*!
|
||||
--
|
||||
-- myFleet=NAVAID:New("myWarehouseName", "1st Fleet")
|
||||
-- myFleet:SetPortZone(ZonePort1stFleet)
|
||||
-- myFleet:Start()
|
||||
--
|
||||
-- A fleet needs a *port zone*, which is set via the @{#NAVAID.SetPortZone}(`PortZone`) function. This is the zone where the naval assets are spawned and return to.
|
||||
--
|
||||
-- Finally, the fleet needs to be started using the @{#NAVAID.Start}() function. If the fleet is not started, it will not process any requests.
|
||||
--
|
||||
-- @field #NAVAID
|
||||
NAVAID = {
|
||||
ClassName = "NAVAID",
|
||||
verbose = 0,
|
||||
}
|
||||
|
||||
--- NAVAID class version.
|
||||
-- @field #string version
|
||||
NAVAID.version="0.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Add frequencies. Which unit MHz, kHz, Hz?
|
||||
-- TODO: Add radial function
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new NAVAID class instance.
|
||||
-- @param #NAVAID self
|
||||
-- @param #string Name Name/ident of this navaid.
|
||||
-- @param #string Type Type of the point. Default `NAVFIX.Type.POINT`.
|
||||
-- @param #string ZoneName Name of the zone to scan the scenery.
|
||||
-- @param #string SceneryName Name of the scenery object.
|
||||
-- @return #NAVAID self
|
||||
function NAVAID:NewFromScenery(Name, Type, ZoneName, SceneryName)
|
||||
|
||||
-- Get the zone.
|
||||
local zone=ZONE:FindByName(ZoneName)
|
||||
|
||||
-- Get coordinate.
|
||||
local Coordinate=zone:GetCoordinate()
|
||||
|
||||
-- Inherit everything from NAVFIX class.
|
||||
self=BASE:Inherit(self, NAVFIX:NewFromCoordinate(Name, Type, Coordinate)) -- #NAVAID
|
||||
|
||||
-- Set zone.
|
||||
self.zone=ZONE:FindByName(ZoneName)
|
||||
|
||||
-- Try to get the scenery object. Note not all can be found unfortunately.
|
||||
if SceneryName then
|
||||
self.scenery=SCENERY:FindByNameInZone(SceneryName, ZoneName)
|
||||
if not self.scenery then
|
||||
self:E(string.format("ERROR: Could not find scenery object %s in zone %s", SceneryName, ZoneName))
|
||||
end
|
||||
end
|
||||
|
||||
-- Alias.
|
||||
self.alias=string.format("%s %s %s", tostring(ZoneName), tostring(SceneryName), tostring(Type))
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("NAVAID %s | ", self.alias)
|
||||
|
||||
-- Debug info.
|
||||
self:I(self.lid..string.format("Created NAVAID!"))
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Set frequency the beacon transmits on.
|
||||
-- @param #NAVAID self
|
||||
-- @param #number Frequency Frequency in Hz.
|
||||
-- @return #NAVAID self
|
||||
function NAVAID:SetFrequency(Frequency)
|
||||
|
||||
self.frequency=Frequency
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set channel of, *e.g.*, TACAN beacons.
|
||||
-- @param #NAVAID self
|
||||
-- @param #number Channel The channel.
|
||||
-- @param #string Band The band either `"X"` (default) or `"Y"`.
|
||||
-- @return #NAVAID self
|
||||
function NAVAID:SetChannel(Channel, Band)
|
||||
|
||||
self.channel=Channel
|
||||
self.band=Band or "X"
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- Add private CLASS functions here.
|
||||
-- No private NAVAID functions yet.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
Loading…
x
Reference in New Issue
Block a user