Updated docs.
Added SetSpeed() function.
This commit is contained in:
funkyfranky 2018-06-19 23:10:08 +02:00
parent 82d40759b5
commit 7d90a94927

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@ -237,8 +237,8 @@
-- * @{#ARTY.WeaponType}.IlluminationShells: Use illumination shells. This works only with units that have shells and is described below.
-- * @{#ARTY.WeaponType}.SmokeShells: Use smoke shells. This works only with units that have shells and is described below.
--
-- ## Assigning Moves
-- The ARTY group can be commanded to move. This is done by the @{#ARTY.AssignMoveCoord}(*coord*,*time*,*speed*,*onroad*,*cancel*,*name*) function.
-- ## Assigning Relocation Movements
-- The ARTY group can be commanded to move. This is done by the @{#ARTY.AssignMoveCoord}(*coord*, *time*, *speed*, *onroad*, *cancel*, *name*) function.
-- With this multiple timed moves of the group can be scheduled easily. By default, these moves will only be executed if the group is state **CombatReady**.
--
-- ### Parameters
@ -274,7 +274,11 @@
--
-- After the rearming is complete, both groups will move back to their original positions.
--
-- ## Tactical Nukes
-- ## Simulated Weapons
--
-- In addtion to the standard weapons a group has available some special weapon types that are not possible to use in the native DCS environment are simulated.
--
-- ### Tactical Nukes
--
-- ARTY groups that can fire shells can also be used to fire tactical nukes. This is achieved by setting the weapon type to **ARTY.WeaponType.TacticalNukes** in the
-- @{#ARTY.AssignTargetCoord}() function.
@ -284,6 +288,27 @@
-- Note that the group must always have convenctional shells left in order to fire a nuclear shell.
--
-- The default explostion strength is 0.075 kilo tons TNT. The can be changed with the @{#ARTY.SetTacNukeWarhead}(*strength*), where *strength* is given in kilo tons TNT.
--
-- ### Illumination Shells
--
-- ARTY groups that possess shells can fire shells with illumination bombs. First, the group needs to be equipped with this weapon. This is done by the
-- function @{ARTY.SetIlluminationShells}(*n*, *power*), where *n* is the number of shells the group has available and *power* the illumination power in mega candela (mcd).
--
-- In order to execute an engagement with illumination shells one has to use the weapon type *ARTY.WeaponType.IlluminationShells* in the
-- @{#ARTY.AssignTargetCoord}() function.
--
-- In the simulation, the explosive shell that is fired is destroyed once it gets close to the target point but before it can actually impact.
-- At this position an illumination bomb is triggered at a random altitude between 500 and 1000 meters. This interval can be set by the function
-- @{ARTY.SetIlluminationMinMaxAlt}(*minalt*, *maxalt*).
--
-- ### Smoke Shells
--
-- In a similar way to illumination shells, ARTY groups can also employ smoke shells. The numer of smoke shells the group has available is set by the function
-- @{#ARTY.SetSmokeShells}(*n*, *color*), where *n* is the number of shells and *color* defines the smoke color. Default is SMOKECOLOR.Red.
--
-- The weapon type to be used in the @{#ARTY.AssignTargetCoord}() function is *ARTY.WeaponType.SmokeShells*.
--
-- The explosive shell the group fired is destroyed shortly before its impact on the ground and smoke of the speficied color is triggered at that position.
--
--
-- ## Assignments via Markers on F10 Map
@ -403,6 +428,7 @@
-- * @{#ARTY.SetAutoRelocateAfterEngagement}(*rmax*, *rmin*) will cause the ARTY group to change its position after each firing assignment.
-- Optional parameters *rmax*, *rmin* define the max/min distance for relocation of the group. Default distance is randomly between 300 and 800 m.
-- * @{#ARTY.AddToCluster}(*clusters*) Can be used to add the ARTY group to one or more clusters. All groups in a cluster can be addressed simultaniously with one marker command.
-- * @{#ARTY.SetSpeed}(*speed*) sets the speed in km/h the group moves at if not explicitly stated otherwise.
-- * @{#ARTY.RemoveAllTargets}() removes all targets from the target queue.
-- * @{#ARTY.RemoveTarget}(*name*) deletes the target with *name* from the target queue.
-- * @{#ARTY.SetMaxFiringRange}(*range*) defines the maximum firing range. Targets further away than this distance are not engaged.
@ -1355,6 +1381,13 @@ function ARTY:SetDebugOFF()
self.Debug=false
end
--- Set default speed the group is moving at if not specified otherwise.
-- @param #ARTY self
-- @param #number speed Speed in km/h.
function ARTY:SetSpeed(speed)
self.Speed=speed
end
--- Delete a target from target list. If the target is currently engaged, it is cancelled.
-- @param #ARTY self
-- @param #string name Name of the target.
@ -1601,6 +1634,9 @@ function ARTY:onafterStart(Controllable, From, Event, To)
self.autorelocate=false
self.RearmingGroupSpeed=20
end
-- Check that default speed is below max speed.
self.Speed=math.min(self.Speed, self.SpeedMax)
-- Set Rearming group speed if not specified by user
if self.RearmingGroup then