Updated SPAWN with the SCHEDULER class

This commit is contained in:
Sven Van de Velde 2016-05-10 15:48:53 +02:00
parent 34d268b451
commit 812c4216c5
2 changed files with 46 additions and 59 deletions

View File

@ -6443,6 +6443,7 @@ SCHEDULER = {
--- SCHEDULER constructor.
-- @param #SCHEDULER self
-- @param #table TimeEventObject
-- @param #function TimeEventFunction
-- @param #table TimeEventFunctionArguments
-- @param #number StartSeconds
@ -6474,13 +6475,12 @@ function SCHEDULER:New( TimeEventObject, TimeEventFunction, TimeEventFunctionArg
if StopSeconds then
self.StopSeconds = StopSeconds
end
self.Repeat = false
self.StartTime = timer.getTime()
self:T("Calling function " .. timer.getTime() + self.StartSeconds )
timer.scheduleFunction( self.Scheduler, self, timer.getTime() + self.StartSeconds + .01 )
self:Start()
return self
end
@ -6506,7 +6506,7 @@ function SCHEDULER:Scheduler()
self:T( { Status, Result } )
if Status and Status == true and Result and Result == true then
if not self.StopSeconds or ( self.StopSeconds and timer.getTime() <= self.StartTime + self.StopSeconds ) then
if self.Repeat and ( not self.StopSeconds or ( self.StopSeconds and timer.getTime() <= self.StartTime + self.StopSeconds ) ) then
timer.scheduleFunction(
self.Scheduler,
self,
@ -6517,6 +6517,21 @@ function SCHEDULER:Scheduler()
end
function SCHEDULER:Start()
self:F( self.TimeEventObject )
self.Repeat = true
timer.scheduleFunction( self.Scheduler, self, timer.getTime() + self.StartSeconds + .01 )
return self
end
function SCHEDULER:Stop()
self:F( self.TimeEventObject )
self.Repeat = false
end
@ -12267,6 +12282,7 @@ Include.File( "Database" )
Include.File( "Group" )
Include.File( "Zone" )
Include.File( "Event" )
Include.File( "Scheduler" )
--- SPAWN Class
-- @type SPAWN
@ -12510,8 +12526,8 @@ function SPAWN:CleanUp( SpawnCleanUpInterval )
self.SpawnCleanUpInterval = SpawnCleanUpInterval
self.SpawnCleanUpTimeStamps = {}
self.CleanUpFunction = routines.scheduleFunction( self._SpawnCleanUpScheduler, { self }, timer.getTime() + 1, SpawnCleanUpInterval )
--self.CleanUpFunction = routines.scheduleFunction( self._SpawnCleanUpScheduler, { self }, timer.getTime() + 1, SpawnCleanUpInterval )
self.CleanUpScheduler = SCHEDULER:New( self, self._SpawnCleanUpScheduler, {}, 1, SpawnCleanUpInterval, 0.2 )
return self
end
@ -12686,23 +12702,29 @@ end
function SPAWN:SpawnScheduled( SpawnTime, SpawnTimeVariation )
self:F( { SpawnTime, SpawnTimeVariation } )
self.SpawnCurrentTimer = 0 -- The internal timer counter to trigger a scheduled spawning of SpawnTemplatePrefix.
self.SpawnSetTimer = 0 -- The internal timer value when a scheduled spawning of SpawnTemplatePrefix occurs.
self.AliveFactor = 1 --
self.SpawnLowTimer = 0
self.SpawnHighTimer = 0
if SpawnTime ~= nil and SpawnTimeVariation ~= nil then
self.SpawnLowTimer = SpawnTime - SpawnTime / 2 * SpawnTimeVariation
self.SpawnHighTimer = SpawnTime + SpawnTime / 2 * SpawnTimeVariation
self:SpawnScheduleStart()
self.SpawnScheduler = SCHEDULER:New( self, self._Scheduler, {}, 1, SpawnTime, SpawnTimeVariation )
end
self:T( { self.SpawnLowTimer, self.SpawnHighTimer } )
return self
end
--- Will re-start the spawning scheduler.
-- Note: This function is only required to be called when the schedule was stopped.
function SPAWN:SpawnScheduleStart()
self:F( { self.SpawnTemplatePrefix } )
self.SpawnScheduler:Start()
end
--- Will stop the scheduled spawning scheduler.
function SPAWN:SpawnScheduleStop()
self:F( { self.SpawnTemplatePrefix } )
self.SpawnScheduler:Stop()
end
--- Allows to place a CallFunction hook when a new group spawns.
-- The provided function will be called when a new group is spawned, including its given parameters.
-- The first parameter of the SpawnFunction is the @{Group#GROUP} that was spawned.
@ -12724,30 +12746,6 @@ end
--- Will start the spawning scheduler.
-- Note: This function is called automatically when @{#SPAWN.Scheduled} is called.
function SPAWN:SpawnScheduleStart()
self:F( { self.SpawnTemplatePrefix } )
--local ClientUnit = #AlivePlayerUnits()
self.AliveFactor = 10 -- ( 10 - ClientUnit ) / 10
if self.SpawnIsScheduled == false then
self.SpawnIsScheduled = true
self.SpawnInit = true
self.SpawnSetTimer = math.random( self.SpawnLowTimer * self.AliveFactor / 10 , self.SpawnHighTimer * self.AliveFactor / 10 )
self.SpawnFunction = routines.scheduleFunction( self._Scheduler, { self }, timer.getTime() + 1, 1 )
end
end
--- Will stop the scheduled spawning scheduler.
function SPAWN:SpawnScheduleStop()
self:F( { self.SpawnTemplatePrefix } )
self.SpawnIsScheduled = false
end
--- Will spawn a group from a hosting unit. This function is mostly advisable to be used if you want to simulate spawning from air units, like helicopters, which are dropping infantry into a defined Landing Zone.
-- Note that each point in the route assigned to the spawning group is reset to the point of the spawn.
@ -13427,19 +13425,10 @@ end
function SPAWN:_Scheduler()
self:F( { "_Scheduler", self.SpawnTemplatePrefix, self.SpawnAliasPrefix, self.SpawnIndex, self.SpawnMaxGroups, self.SpawnMaxUnitsAlive } )
if self.SpawnInit or self.SpawnCurrentTimer == self.SpawnSetTimer then
-- Validate if there are still groups left in the batch...
self:Spawn()
self.SpawnInit = false
if self.SpawnIsScheduled == true then
--local ClientUnit = #AlivePlayerUnits()
self.AliveFactor = 1 -- ( 10 - ClientUnit ) / 10
self.SpawnCurrentTimer = 0
self.SpawnSetTimer = math.random( self.SpawnLowTimer * self.AliveFactor , self.SpawnHighTimer * self.AliveFactor )
end
else
self.SpawnCurrentTimer = self.SpawnCurrentTimer + 1
end
-- Validate if there are still groups left in the batch...
self:Spawn()
return true
end
function SPAWN:_SpawnCleanUpScheduler()
@ -13471,6 +13460,8 @@ function SPAWN:_SpawnCleanUpScheduler()
end
return true -- Repeat
end
--- Limit the simultaneous movement of Groups within a running Mission.
-- This module is defined to improve the performance in missions, and to bring additional realism for GROUND vehicles.

View File

@ -500,10 +500,6 @@ end
function SPAWN:SpawnScheduled( SpawnTime, SpawnTimeVariation )
self:F( { SpawnTime, SpawnTimeVariation } )
self.SpawnCurrentTimer = 0 -- The internal timer counter to trigger a scheduled spawning of SpawnTemplatePrefix.
self.SpawnSetTimer = 0 -- The internal timer value when a scheduled spawning of SpawnTemplatePrefix occurs.
self.AliveFactor = 1 --
if SpawnTime ~= nil and SpawnTimeVariation ~= nil then
self.SpawnScheduler = SCHEDULER:New( self, self._Scheduler, {}, 1, SpawnTime, SpawnTimeVariation )
end