mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Fix problems with pictures
This commit is contained in:
parent
a92174f32e
commit
81a8056233
@ -18,16 +18,16 @@ do -- TASK_A2A_DISPATCHER
|
||||
|
||||
--- # TASK_A2A_DISPATCHER class, extends @{Tasking#DETECTION_MANAGER}
|
||||
--
|
||||
-- 
|
||||
-- 
|
||||
--
|
||||
-- The @{#TASK_A2A_DISPATCHER} class implements the dynamic dispatching of tasks upon groups of detected units determined a @{Set} of EWR installation groups.
|
||||
--
|
||||
-- 
|
||||
-- 
|
||||
--
|
||||
-- The EWR will detect units, will group them, and will dispatch @{Task}s to groups. Depending on the type of target detected, different tasks will be dispatched.
|
||||
-- Find a summary below describing for which situation a task type is created:
|
||||
--
|
||||
-- 
|
||||
-- 
|
||||
--
|
||||
-- * **INTERCEPT Task**: Is created when the target is known, is detected and within a danger zone, and there is no friendly airborne in range.
|
||||
-- * **SWEEP Task**: Is created when the target is unknown, was detected and the last position is only known, and within a danger zone, and there is no friendly airborne in range.
|
||||
@ -50,7 +50,7 @@ do -- TASK_A2A_DISPATCHER
|
||||
--
|
||||
-- ### 1.2. Build a set of the groups seated by human players:
|
||||
--
|
||||
-- 
|
||||
-- 
|
||||
--
|
||||
-- A set or collection of the groups wherein human players can be seated, these can be clients or units that can be joined as a slot or jumping into.
|
||||
--
|
||||
@ -64,7 +64,7 @@ do -- TASK_A2A_DISPATCHER
|
||||
-- As part of the TASK\_A2A\_DISPATCHER constructor, an EWR network must be given as the third parameter.
|
||||
-- An EWR network, or, Early Warning Radar network, is used to early detect potential airborne targets and to understand the position of patrolling targets of the enemy.
|
||||
--
|
||||
-- 
|
||||
-- 
|
||||
--
|
||||
-- Typically EWR networks are setup using 55G6 EWR, 1L13 EWR, Hawk sr and Patriot str ground based radar units.
|
||||
-- These radars have different ranges and 55G6 EWR and 1L13 EWR radars are Eastern Bloc units (eg Russia, Ukraine, Georgia) while the Hawk and Patriot radars are Western (eg US).
|
||||
@ -72,7 +72,7 @@ do -- TASK_A2A_DISPATCHER
|
||||
-- The position of these units is very important as they need to provide enough coverage
|
||||
-- to pick up enemy aircraft as they approach so that CAP and GCI flights can be tasked to intercept them.
|
||||
--
|
||||
-- 
|
||||
-- 
|
||||
--
|
||||
-- Additionally in a hot war situation where the border is no longer respected the placement of radars has a big effect on how fast the war escalates.
|
||||
-- For example if they are a long way forward and can detect enemy planes on the ground and taking off
|
||||
@ -104,7 +104,7 @@ do -- TASK_A2A_DISPATCHER
|
||||
--
|
||||
-- ### 2. Define the detected **target grouping radius**:
|
||||
--
|
||||
-- 
|
||||
-- 
|
||||
--
|
||||
-- The target grouping radius is a property of the Detection object, that was passed to the AI\_A2A\_DISPATCHER object, but can be changed.
|
||||
-- The grouping radius should not be too small, but also depends on the types of planes and the era of the simulation.
|
||||
@ -118,7 +118,7 @@ do -- TASK_A2A_DISPATCHER
|
||||
--
|
||||
-- Define the radius to engage any target by airborne friendlies, which are executing cap or returning from an intercept mission.
|
||||
--
|
||||
-- 
|
||||
-- 
|
||||
--
|
||||
-- So, if there is a target area detected and reported,
|
||||
-- then any friendlies that are airborne near this target area,
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user