mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge branch 'develop' into FF/Ops
This commit is contained in:
commit
828395c398
@ -52,6 +52,11 @@
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-- @field Core.Set#SET_CLIENT playerset Track if alive heli pilots are available.
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-- @field #boolean limithelos limit available number of helos going on mission (defaults to true)
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-- @field #number helonumber number of helos available (default: 3)
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-- @field Utilities.FiFo#FIFO PilotStore
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-- @field #number Altitude Default altitude setting for the helicopter FLIGHTGROUP 1500ft.
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-- @field #number Speed Default speed setting for the helicopter FLIGHTGROUP is 100kn.
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-- @field #boolean UseEventEject In case Event LandingAfterEjection isn't working, use set this to true.
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-- @field #number Delay In case of UseEventEject wait this long until we spawn a landed pilot.
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-- @extends Core.Fsm#FSM
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@ -77,7 +82,7 @@
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-- -- @param #string Alias Name of this instance.
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-- -- @param #number Coalition Coalition as in coalition.side.BLUE, can also be passed as "blue", "red" or "neutral"
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-- -- @param #string Pilottemplate Pilot template name.
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-- -- @param #string Helotemplate Helicopter template name.
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-- -- @param #string Helotemplate Helicopter template name. Set the template to "cold start". Hueys work best.
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-- -- @param Wrapper.Airbase#AIRBASE FARP FARP object or Airbase from where to start.
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-- -- @param Core.Zone#ZONE MASHZone Zone where to drop pilots after rescue.
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-- local my_aicsar=AICSAR:New("Luftrettung",coalition.side.BLUE,"Downed Pilot","Rescue Helo",AIRBASE:FindByName("Test FARP"),ZONE:New("MASH"))
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@ -186,7 +191,7 @@
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-- @field #AICSAR
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AICSAR = {
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ClassName = "AICSAR",
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version = "0.1.9",
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version = "0.1.14",
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lid = "",
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coalition = coalition.side.BLUE,
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template = "",
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@ -226,6 +231,11 @@ AICSAR = {
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SRSPilotVoice = false,
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SRSOperator = nil,
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SRSOperatorVoice = false,
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PilotStore = nil,
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Speed = 100,
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Altitude = 1500,
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UseEventEject = false,
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Delay = 100,
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}
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-- TODO Messages
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@ -337,6 +347,8 @@ function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone)
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self.farp = FARP
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self.farpzone = MASHZone
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self.playerset = SET_CLIENT:New():FilterActive(true):FilterCategories("helicopter"):FilterStart()
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self.UseEventEject = false
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self.Delay = 300
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-- Radio
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self.SRS = nil
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@ -369,6 +381,9 @@ function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone)
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-- Set some string id for output to DCS.log file.
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self.lid=string.format("%s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown")
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--Pilot Store
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self.PilotStore = FIFO:New()
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-- Start State.
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self:SetStartState("Stopped")
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@ -384,7 +399,8 @@ function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone)
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self:AddTransition("*", "HeloDown", "*") -- Helo dead
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self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
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self:HandleEvent(EVENTS.LandingAfterEjection)
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self:HandleEvent(EVENTS.LandingAfterEjection,self._EventHandler)
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self:HandleEvent(EVENTS.Ejection,self._EjectEventHandler)
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self:__Start(math.random(2,5))
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@ -438,7 +454,8 @@ function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone)
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-- @param #AICSAR self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param #string To To state.
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-- @param #string PilotName
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--- On after "PilotUnloaded" event.
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-- @function [parent=#AICSAR] OnAfterPilotUnloaded
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@ -648,11 +665,103 @@ function AICSAR:DCSRadioBroadcast(Soundfile,Duration,Subtitle)
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return self
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end
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--- [Internal] Catch the landing after ejection and spawn a pilot in situ.
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--- [Internal] Catch the ejection and save the pilot name
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-- @param #AICSAR self
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-- @param Core.Event#EVENTDATA EventData
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-- @return #AICSAR self
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function AICSAR:OnEventLandingAfterEjection(EventData)
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function AICSAR:_EjectEventHandler(EventData)
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local _event = EventData -- Core.Event#EVENTDATA
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if _event.IniPlayerName then
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self.PilotStore:Push(_event.IniPlayerName)
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self:T(self.lid.."Pilot Ejected: ".._event.IniPlayerName)
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if self.UseEventEject then
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-- get position and spawn in a template pilot
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local _LandingPos = COORDINATE:NewFromVec3(_event.initiator:getPosition().p)
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local _country = _event.initiator:getCountry()
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local _coalition = coalition.getCountryCoalition( _country )
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local data = UTILS.DeepCopy(EventData)
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Unit.destroy(_event.initiator) -- shagrat remove static Pilot model
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self:ScheduleOnce(self.Delay,self._DelayedSpawnPilot,self,_LandingPos,_coalition)
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end
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end
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return self
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end
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--- [Internal] Spawn a pilot
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-- @param #AICSAR self
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-- @param Core.Point#COORDINATE _LandingPos Landing Postion
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-- @param #number _coalition Coalition side
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-- @return #AICSAR self
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function AICSAR:_DelayedSpawnPilot(_LandingPos,_coalition)
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local distancetofarp = _LandingPos:Get2DDistance(self.farp:GetCoordinate())
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-- Mayday Message
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local Text,Soundfile,Soundlength,Subtitle = self.gettext:GetEntry("PILOTDOWN",self.locale)
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local text = ""
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local setting = {}
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setting.MGRS_Accuracy = self.MGRS_Accuracy
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local location = _LandingPos:ToStringMGRS(setting)
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local msgtxt = Text..location.."!"
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location = string.gsub(location,"MGRS ","")
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location = string.gsub(location,"%s+","")
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location = string.gsub(location,"([%a%d])","%1;") -- "0 5 1 "
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location = string.gsub(location,"0","zero")
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location = string.gsub(location,"9","niner")
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location = "MGRS;"..location
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if self.SRSGoogle then
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location = string.format("<say-as interpret-as='characters'>%s</say-as>",location)
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end
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text = Text .. location .. "!"
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local ttstext = Text .. location .. "! Repeat! "..location
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if _coalition == self.coalition then
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if self.verbose then
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MESSAGE:New(msgtxt,15,"AICSAR"):ToCoalition(self.coalition)
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-- MESSAGE:New(msgtxt,15,"AICSAR"):ToLog()
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end
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if self.SRSRadio then
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local sound = SOUNDFILE:New(Soundfile,self.SRSSoundPath,Soundlength)
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sound:SetPlayWithSRS(true)
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self.SRS:PlaySoundFile(sound,2)
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elseif self.DCSRadio then
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self:DCSRadioBroadcast(Soundfile,Soundlength,text)
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elseif self.SRSTTSRadio then
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if self.SRSPilotVoice then
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self.SRSQ:NewTransmission(ttstext,nil,self.SRSPilot,nil,1)
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else
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self.SRSQ:NewTransmission(ttstext,nil,self.SRS,nil,1)
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end
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end
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end
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-- further processing
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if _coalition == self.coalition and distancetofarp <= self.maxdistance then
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-- in reach
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self:T(self.lid .. "Spawning new Pilot")
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self.pilotindex = self.pilotindex + 1
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local newpilot = SPAWN:NewWithAlias(self.template,string.format("%s-AICSAR-%d",self.template, self.pilotindex))
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newpilot:InitDelayOff()
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newpilot:OnSpawnGroup(
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function (grp)
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self.pilotqueue[self.pilotindex] = grp
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end
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)
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newpilot:SpawnFromCoordinate(_LandingPos)
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||||
self:__PilotDown(2,_LandingPos,true)
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elseif _coalition == self.coalition and distancetofarp > self.maxdistance then
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-- out of reach, apologies, too far off
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self:T(self.lid .. "Pilot out of reach")
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self:__PilotDown(2,_LandingPos,false)
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end
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return self
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end
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--- [Internal] Catch the landing after ejection and spawn a pilot in situ.
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-- @param #AICSAR self
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-- @param Core.Event#EVENTDATA EventData
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-- @param #boolean FromEject
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-- @return #AICSAR self
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function AICSAR:_EventHandler(EventData, FromEject)
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self:T(self.lid .. "OnEventLandingAfterEjection ID=" .. EventData.id)
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-- autorescue on off?
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@ -662,12 +771,14 @@ function AICSAR:OnEventLandingAfterEjection(EventData)
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end
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end
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if self.UseEventEject and (not FromEject) then return self end
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local _event = EventData -- Core.Event#EVENTDATA
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-- get position and spawn in a template pilot
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local _LandingPos = COORDINATE:NewFromVec3(_event.initiator:getPosition().p)
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local _country = _event.initiator:getCountry()
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local _coalition = coalition.getCountryCoalition( _country )
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-- DONE: add distance check
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local distancetofarp = _LandingPos:Get2DDistance(self.farp:GetCoordinate())
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@ -765,10 +876,15 @@ function AICSAR:_InitMission(Pilot,Index)
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-- Cargo transport assignment.
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local opstransport=OPSTRANSPORT:New(Pilot, pickupzone, self.farpzone)
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local helo = self:_GetFlight()
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-- inject reservation
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helo.AICSARReserved = true
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helo:SetDefaultAltitude(self.Altitude or 1500)
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helo:SetDefaultSpeed(self.Speed or 100)
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-- Cargo transport assignment to first Huey group.
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helo:AddOpsTransport(opstransport)
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@ -815,6 +931,26 @@ function AICSAR:_CheckInMashZone(Pilot)
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end
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end
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--- [User] Set default helo speed. Note - AI might have other ideas. Defaults to 100kn.
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-- @param #AICSAR self
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-- @param #number Knots Speed in knots.
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-- @return #AICSAR self
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function AICSAR:SetDefaultSpeed(Knots)
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self:T(self.lid .. "SetDefaultSpeed")
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self.Speed = Knots or 100
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return self
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end
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--- [User] Set default helo altitudeAGL. Note - AI might have other ideas. Defaults to 1500ft.
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-- @param #AICSAR self
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-- @param #number Feet AGL set in feet.
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-- @return #AICSAR self
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function AICSAR:SetDefaultAltitude(Feet)
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self:T(self.lid .. "SetDefaultAltitude")
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self.Altitude = Feet or 1500
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return self
|
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end
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|
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--- [Internal] Check helo queue
|
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-- @param #AICSAR self
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-- @return #AICSAR self
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@ -858,6 +994,7 @@ function AICSAR:_CheckQueue(OpsGroup)
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for _index, _pilot in pairs(self.pilotqueue) do
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local classname = _pilot.ClassName and _pilot.ClassName or "NONE"
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local name = _pilot.GroupName and _pilot.GroupName or "NONE"
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local playername = "John Doe"
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local helocount = self:_CountHelos()
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--self:T("Looking at " .. classname .. " " .. name)
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-- find one w/o mission
|
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@ -873,7 +1010,10 @@ function AICSAR:_CheckQueue(OpsGroup)
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end
|
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self.pilotqueue[_index] = nil
|
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self.rescued[_index] = true
|
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self:__PilotRescued(2)
|
||||
if self.PilotStore:Count() > 0 then
|
||||
playername = self.PilotStore:Pull()
|
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end
|
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self:__PilotRescued(2,playername)
|
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if flightgroup then
|
||||
flightgroup.AICSARReserved = false
|
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end
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@ -1095,8 +1235,9 @@ end
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @param #string PilotName
|
||||
-- @return #AICSAR self
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||||
function AICSAR:onafterPilotRescued(From, Event, To)
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function AICSAR:onafterPilotRescued(From, Event, To, PilotName)
|
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self:T({From, Event, To})
|
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local text,Soundfile,Soundlength,Subtitle = self.gettext:GetEntry("PILOTRESCUED",self.locale)
|
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if self.verbose then
|
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|
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@ -22,7 +22,7 @@
|
||||
-- @module Ops.CTLD
|
||||
-- @image OPS_CTLD.jpg
|
||||
|
||||
-- Last Update Jan 2023
|
||||
-- Last Update Feb 2023
|
||||
|
||||
do
|
||||
|
||||
@ -1196,7 +1196,7 @@ CTLD.UnitTypes = {
|
||||
|
||||
--- CTLD class version.
|
||||
-- @field #string version
|
||||
CTLD.version="1.0.30"
|
||||
CTLD.version="1.0.31"
|
||||
|
||||
--- Instantiate a new CTLD.
|
||||
-- @param #CTLD self
|
||||
@ -2609,7 +2609,7 @@ function CTLD:_LoadCratesNearby(Group, Unit)
|
||||
crateind = _crate:GetID()
|
||||
end
|
||||
else
|
||||
if not _crate:HasMoved() and _crate:WasDropped() and _crate:GetID() > crateind then
|
||||
if not _crate:HasMoved() and not _crate:WasDropped() and _crate:GetID() > crateind then
|
||||
crateind = _crate:GetID()
|
||||
end
|
||||
end
|
||||
|
||||
@ -62,15 +62,15 @@
|
||||
--
|
||||
-- @field #CLIENT
|
||||
CLIENT = {
|
||||
ClassName = "CLIENT",
|
||||
ClientName = nil,
|
||||
ClientAlive = false,
|
||||
ClientTransport = false,
|
||||
ClientBriefingShown = false,
|
||||
_Menus = {},
|
||||
_Tasks = {},
|
||||
Messages = {},
|
||||
Players = {},
|
||||
ClassName = "CLIENT",
|
||||
ClientName = nil,
|
||||
ClientAlive = false,
|
||||
ClientTransport = false,
|
||||
ClientBriefingShown = false,
|
||||
_Menus = {},
|
||||
_Tasks = {},
|
||||
Messages = {},
|
||||
Players = {},
|
||||
}
|
||||
|
||||
|
||||
@ -95,6 +95,22 @@ function CLIENT:Find(DCSUnit, Error)
|
||||
end
|
||||
end
|
||||
|
||||
--- Finds a CLIENT from the _DATABASE using the relevant player name.
|
||||
-- @param #CLIENT self
|
||||
-- @param #string Name Name of the player
|
||||
-- @return #CLIENT or nil if not found
|
||||
function CLIENT:FindByPlayerName(Name)
|
||||
|
||||
local foundclient = nil
|
||||
_DATABASE:ForEachClient(
|
||||
function(client)
|
||||
if client:GetPlayerName() == Name then
|
||||
foundclient = client
|
||||
end
|
||||
end
|
||||
)
|
||||
return foundclient
|
||||
end
|
||||
|
||||
--- Finds a CLIENT from the _DATABASE using the relevant Client Unit Name.
|
||||
-- As an optional parameter, a briefing text can be given also.
|
||||
@ -105,13 +121,13 @@ end
|
||||
-- @return #CLIENT
|
||||
-- @usage
|
||||
-- -- Create new Clients.
|
||||
-- local Mission = MISSIONSCHEDULER.AddMission( 'Russia Transport Troops SA-6', 'Operational', 'Transport troops from the control center to one of the SA-6 SAM sites to activate their operation.', 'Russia' )
|
||||
-- Mission:AddGoal( DeploySA6TroopsGoal )
|
||||
-- local Mission = MISSIONSCHEDULER.AddMission( 'Russia Transport Troops SA-6', 'Operational', 'Transport troops from the control center to one of the SA-6 SAM sites to activate their operation.', 'Russia' )
|
||||
-- Mission:AddGoal( DeploySA6TroopsGoal )
|
||||
--
|
||||
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 1' ):Transport() )
|
||||
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 3' ):Transport() )
|
||||
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 2' ):Transport() )
|
||||
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 4' ):Transport() )
|
||||
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 1' ):Transport() )
|
||||
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 3' ):Transport() )
|
||||
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 2' ):Transport() )
|
||||
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 4' ):Transport() )
|
||||
function CLIENT:FindByName( ClientName, ClientBriefing, Error )
|
||||
|
||||
-- Client
|
||||
@ -124,7 +140,7 @@ function CLIENT:FindByName( ClientName, ClientBriefing, Error )
|
||||
|
||||
ClientFound.MessageSwitch = true
|
||||
|
||||
return ClientFound
|
||||
return ClientFound
|
||||
end
|
||||
|
||||
if not Error then
|
||||
@ -262,8 +278,8 @@ end
|
||||
-- @param #CLIENT self
|
||||
-- @param #string ClientName Name of the Group as defined within the Mission Editor. The Group must have a Unit with the type Client.
|
||||
function CLIENT:Reset( ClientName )
|
||||
self:F()
|
||||
self._Menus = {}
|
||||
self:F()
|
||||
self._Menus = {}
|
||||
end
|
||||
|
||||
-- Is Functions
|
||||
@ -347,85 +363,85 @@ function CLIENT:GetDCSGroup()
|
||||
self:F3()
|
||||
|
||||
-- local ClientData = Group.getByName( self.ClientName )
|
||||
-- if ClientData and ClientData:isExist() then
|
||||
-- self:T( self.ClientName .. " : group found!" )
|
||||
-- return ClientData
|
||||
-- else
|
||||
-- return nil
|
||||
-- end
|
||||
-- if ClientData and ClientData:isExist() then
|
||||
-- self:T( self.ClientName .. " : group found!" )
|
||||
-- return ClientData
|
||||
-- else
|
||||
-- return nil
|
||||
-- end
|
||||
|
||||
local ClientUnit = Unit.getByName( self.ClientName )
|
||||
|
||||
local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ) }
|
||||
|
||||
for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
|
||||
self:T3( { "CoalitionData:", CoalitionData } )
|
||||
for UnitId, UnitData in pairs( CoalitionData ) do
|
||||
self:T3( { "UnitData:", UnitData } )
|
||||
if UnitData and UnitData:isExist() then
|
||||
local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ) }
|
||||
|
||||
for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
|
||||
self:T3( { "CoalitionData:", CoalitionData } )
|
||||
for UnitId, UnitData in pairs( CoalitionData ) do
|
||||
self:T3( { "UnitData:", UnitData } )
|
||||
if UnitData and UnitData:isExist() then
|
||||
|
||||
--self:F(self.ClientName)
|
||||
if ClientUnit then
|
||||
|
||||
local ClientGroup = ClientUnit:getGroup()
|
||||
|
||||
if ClientGroup then
|
||||
self:T3( "ClientGroup = " .. self.ClientName )
|
||||
|
||||
if ClientGroup:isExist() and UnitData:getGroup():isExist() then
|
||||
|
||||
if ClientGroup:getID() == UnitData:getGroup():getID() then
|
||||
self:T3( "Normal logic" )
|
||||
self:T3( self.ClientName .. " : group found!" )
|
||||
local ClientGroup = ClientUnit:getGroup()
|
||||
|
||||
if ClientGroup then
|
||||
self:T3( "ClientGroup = " .. self.ClientName )
|
||||
|
||||
if ClientGroup:isExist() and UnitData:getGroup():isExist() then
|
||||
|
||||
if ClientGroup:getID() == UnitData:getGroup():getID() then
|
||||
self:T3( "Normal logic" )
|
||||
self:T3( self.ClientName .. " : group found!" )
|
||||
self.ClientGroupID = ClientGroup:getID()
|
||||
self.ClientGroupName = ClientGroup:getName()
|
||||
return ClientGroup
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
-- Now we need to resolve the bugs in DCS 1.5 ...
|
||||
-- Consult the database for the units of the Client Group. (ClientGroup:getUnits() returns nil)
|
||||
self:T3( "Bug 1.5 logic" )
|
||||
|
||||
local ClientGroupTemplate = _DATABASE.Templates.Units[self.ClientName].GroupTemplate
|
||||
|
||||
self.ClientGroupID = ClientGroupTemplate.groupId
|
||||
|
||||
self.ClientGroupName = _DATABASE.Templates.Units[self.ClientName].GroupName
|
||||
|
||||
self:T3( self.ClientName .. " : group found in bug 1.5 resolvement logic!" )
|
||||
return ClientGroup
|
||||
|
||||
end
|
||||
-- else
|
||||
-- error( "Client " .. self.ClientName .. " not found!" )
|
||||
end
|
||||
else
|
||||
--self:F( { "Client not found!", self.ClientName } )
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- For non player clients
|
||||
if ClientUnit then
|
||||
local ClientGroup = ClientUnit:getGroup()
|
||||
if ClientGroup then
|
||||
self:T3( "ClientGroup = " .. self.ClientName )
|
||||
if ClientGroup:isExist() then
|
||||
self:T3( "Normal logic" )
|
||||
self:T3( self.ClientName .. " : group found!" )
|
||||
return ClientGroup
|
||||
end
|
||||
end
|
||||
self.ClientGroupName = ClientGroup:getName()
|
||||
return ClientGroup
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
-- Now we need to resolve the bugs in DCS 1.5 ...
|
||||
-- Consult the database for the units of the Client Group. (ClientGroup:getUnits() returns nil)
|
||||
self:T3( "Bug 1.5 logic" )
|
||||
|
||||
local ClientGroupTemplate = _DATABASE.Templates.Units[self.ClientName].GroupTemplate
|
||||
|
||||
self.ClientGroupID = ClientGroupTemplate.groupId
|
||||
|
||||
self.ClientGroupName = _DATABASE.Templates.Units[self.ClientName].GroupName
|
||||
|
||||
self:T3( self.ClientName .. " : group found in bug 1.5 resolvement logic!" )
|
||||
return ClientGroup
|
||||
|
||||
end
|
||||
-- else
|
||||
-- error( "Client " .. self.ClientName .. " not found!" )
|
||||
end
|
||||
else
|
||||
--self:F( { "Client not found!", self.ClientName } )
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Nothing could be found :(
|
||||
self.ClientGroupID = nil
|
||||
self.ClientGroupName = nil
|
||||
|
||||
return nil
|
||||
|
||||
-- For non player clients
|
||||
if ClientUnit then
|
||||
local ClientGroup = ClientUnit:getGroup()
|
||||
if ClientGroup then
|
||||
self:T3( "ClientGroup = " .. self.ClientName )
|
||||
if ClientGroup:isExist() then
|
||||
self:T3( "Normal logic" )
|
||||
self:T3( self.ClientName .. " : group found!" )
|
||||
return ClientGroup
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Nothing could be found :(
|
||||
self.ClientGroupID = nil
|
||||
self.ClientGroupName = nil
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
@ -437,7 +453,7 @@ function CLIENT:GetClientGroupID()
|
||||
-- This updates the ID.
|
||||
self:GetDCSGroup()
|
||||
|
||||
return self.ClientGroupID
|
||||
return self.ClientGroupID
|
||||
end
|
||||
|
||||
|
||||
@ -449,7 +465,7 @@ function CLIENT:GetClientGroupName()
|
||||
-- This updates the group name.
|
||||
self:GetDCSGroup()
|
||||
|
||||
return self.ClientGroupName
|
||||
return self.ClientGroupName
|
||||
end
|
||||
|
||||
--- Returns the UNIT of the CLIENT.
|
||||
@ -458,23 +474,23 @@ end
|
||||
function CLIENT:GetClientGroupUnit()
|
||||
self:F2()
|
||||
|
||||
local ClientDCSUnit = Unit.getByName( self.ClientName )
|
||||
local ClientDCSUnit = Unit.getByName( self.ClientName )
|
||||
|
||||
self:T( self.ClientDCSUnit )
|
||||
|
||||
if ClientDCSUnit and ClientDCSUnit:isExist() then
|
||||
local ClientUnit=_DATABASE:FindUnit( self.ClientName )
|
||||
return ClientUnit
|
||||
end
|
||||
|
||||
return nil
|
||||
if ClientDCSUnit and ClientDCSUnit:isExist() then
|
||||
local ClientUnit=_DATABASE:FindUnit( self.ClientName )
|
||||
return ClientUnit
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Returns the DCSUnit of the CLIENT.
|
||||
-- @param #CLIENT self
|
||||
-- @return DCS#Unit
|
||||
function CLIENT:GetClientGroupDCSUnit()
|
||||
self:F2()
|
||||
self:F2()
|
||||
|
||||
local ClientDCSUnit = Unit.getByName( self.ClientName )
|
||||
|
||||
@ -489,29 +505,29 @@ end
|
||||
-- @param #CLIENT self
|
||||
-- @return #boolean true is a transport.
|
||||
function CLIENT:IsTransport()
|
||||
self:F()
|
||||
return self.ClientTransport
|
||||
self:F()
|
||||
return self.ClientTransport
|
||||
end
|
||||
|
||||
--- Shows the @{AI.AI_Cargo#CARGO} contained within the CLIENT to the player as a message.
|
||||
-- The @{AI.AI_Cargo#CARGO} is shown using the @{Core.Message#MESSAGE} distribution system.
|
||||
-- @param #CLIENT self
|
||||
function CLIENT:ShowCargo()
|
||||
self:F()
|
||||
self:F()
|
||||
|
||||
local CargoMsg = ""
|
||||
local CargoMsg = ""
|
||||
|
||||
for CargoName, Cargo in pairs( CARGOS ) do
|
||||
if self == Cargo:IsLoadedInClient() then
|
||||
CargoMsg = CargoMsg .. Cargo.CargoName .. " Type:" .. Cargo.CargoType .. " Weight: " .. Cargo.CargoWeight .. "\n"
|
||||
end
|
||||
end
|
||||
for CargoName, Cargo in pairs( CARGOS ) do
|
||||
if self == Cargo:IsLoadedInClient() then
|
||||
CargoMsg = CargoMsg .. Cargo.CargoName .. " Type:" .. Cargo.CargoType .. " Weight: " .. Cargo.CargoWeight .. "\n"
|
||||
end
|
||||
end
|
||||
|
||||
if CargoMsg == "" then
|
||||
CargoMsg = "empty"
|
||||
end
|
||||
if CargoMsg == "" then
|
||||
CargoMsg = "empty"
|
||||
end
|
||||
|
||||
self:Message( CargoMsg, 15, "Co-Pilot: Cargo Status", 30 )
|
||||
self:Message( CargoMsg, 15, "Co-Pilot: Cargo Status", 30 )
|
||||
|
||||
end
|
||||
|
||||
@ -526,39 +542,39 @@ end
|
||||
-- @param #number MessageInterval is the interval in seconds between the display of the @{Core.Message#MESSAGE} when the CLIENT is in the air.
|
||||
-- @param #string MessageID is the identifier of the message when displayed with intervals.
|
||||
function CLIENT:Message( Message, MessageDuration, MessageCategory, MessageInterval, MessageID )
|
||||
self:F( { Message, MessageDuration, MessageCategory, MessageInterval } )
|
||||
self:F( { Message, MessageDuration, MessageCategory, MessageInterval } )
|
||||
|
||||
if self.MessageSwitch == true then
|
||||
if MessageCategory == nil then
|
||||
MessageCategory = "Messages"
|
||||
end
|
||||
if MessageID ~= nil then
|
||||
if self.Messages[MessageID] == nil then
|
||||
self.Messages[MessageID] = {}
|
||||
self.Messages[MessageID].MessageId = MessageID
|
||||
self.Messages[MessageID].MessageTime = timer.getTime()
|
||||
self.Messages[MessageID].MessageDuration = MessageDuration
|
||||
if MessageInterval == nil then
|
||||
self.Messages[MessageID].MessageInterval = 600
|
||||
else
|
||||
self.Messages[MessageID].MessageInterval = MessageInterval
|
||||
end
|
||||
MESSAGE:New( Message, MessageDuration, MessageCategory ):ToClient( self )
|
||||
else
|
||||
if self:GetClientGroupDCSUnit() and not self:GetClientGroupDCSUnit():inAir() then
|
||||
if timer.getTime() - self.Messages[MessageID].MessageTime >= self.Messages[MessageID].MessageDuration + 10 then
|
||||
MESSAGE:New( Message, MessageDuration , MessageCategory):ToClient( self )
|
||||
self.Messages[MessageID].MessageTime = timer.getTime()
|
||||
end
|
||||
else
|
||||
if timer.getTime() - self.Messages[MessageID].MessageTime >= self.Messages[MessageID].MessageDuration + self.Messages[MessageID].MessageInterval then
|
||||
MESSAGE:New( Message, MessageDuration, MessageCategory ):ToClient( self )
|
||||
self.Messages[MessageID].MessageTime = timer.getTime()
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if self.MessageSwitch == true then
|
||||
if MessageCategory == nil then
|
||||
MessageCategory = "Messages"
|
||||
end
|
||||
if MessageID ~= nil then
|
||||
if self.Messages[MessageID] == nil then
|
||||
self.Messages[MessageID] = {}
|
||||
self.Messages[MessageID].MessageId = MessageID
|
||||
self.Messages[MessageID].MessageTime = timer.getTime()
|
||||
self.Messages[MessageID].MessageDuration = MessageDuration
|
||||
if MessageInterval == nil then
|
||||
self.Messages[MessageID].MessageInterval = 600
|
||||
else
|
||||
self.Messages[MessageID].MessageInterval = MessageInterval
|
||||
end
|
||||
MESSAGE:New( Message, MessageDuration, MessageCategory ):ToClient( self )
|
||||
else
|
||||
if self:GetClientGroupDCSUnit() and not self:GetClientGroupDCSUnit():inAir() then
|
||||
if timer.getTime() - self.Messages[MessageID].MessageTime >= self.Messages[MessageID].MessageDuration + 10 then
|
||||
MESSAGE:New( Message, MessageDuration , MessageCategory):ToClient( self )
|
||||
self.Messages[MessageID].MessageTime = timer.getTime()
|
||||
end
|
||||
else
|
||||
if timer.getTime() - self.Messages[MessageID].MessageTime >= self.Messages[MessageID].MessageDuration + self.Messages[MessageID].MessageInterval then
|
||||
MESSAGE:New( Message, MessageDuration, MessageCategory ):ToClient( self )
|
||||
self.Messages[MessageID].MessageTime = timer.getTime()
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
MESSAGE:New( Message, MessageDuration, MessageCategory ):ToClient( self )
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -1,11 +1,12 @@
|
||||
--- **Wrapper** - DCS net functions.
|
||||
--
|
||||
-- Encapsules **multiplayer** environment scripting functions from [net](https://wiki.hoggitworld.com/view/DCS_singleton_net)
|
||||
-- Encapsules **multiplayer server** environment scripting functions from [net](https://wiki.hoggitworld.com/view/DCS_singleton_net)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **applevangelist**
|
||||
--
|
||||
-- # Last Update Feb 2023
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @module Wrapper.Net
|
||||
@ -22,17 +23,31 @@ do
|
||||
-- @field #table KnownPilots
|
||||
-- @field #string BlockMessage
|
||||
-- @field #string UnblockMessage
|
||||
-- @field #table BlockedUCIDs
|
||||
-- @field #table BlockedSlots
|
||||
-- @field #table BlockedSides
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
---
|
||||
-- @type NET.PlayerData
|
||||
-- @field #string name
|
||||
-- @field #string ucid
|
||||
-- @field #number id
|
||||
-- @field #number side
|
||||
-- @field #number slot
|
||||
|
||||
--- Encapsules multiplayer environment scripting functions from [net](https://wiki.hoggitworld.com/view/DCS_singleton_net)
|
||||
-- with some added FSM functions and options to block/unblock players in MP environments.
|
||||
--
|
||||
-- @field #NET
|
||||
NET = {
|
||||
ClassName = "NET",
|
||||
Version = "0.0.3",
|
||||
Version = "0.1.0",
|
||||
BlockTime = 600,
|
||||
BlockedPilots = {},
|
||||
BlockedUCIDs = {},
|
||||
BlockedSides = {},
|
||||
BlockedSlots = {},
|
||||
KnownPilots = {},
|
||||
BlockMessage = nil,
|
||||
UnblockMessage = nil,
|
||||
@ -52,26 +67,20 @@ function NET:New()
|
||||
self:SetBlockMessage()
|
||||
self:SetUnblockMessage()
|
||||
|
||||
self:HandleEvent(EVENTS.PlayerEnterUnit,self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerEnterAircraft,self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerLeaveUnit,self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PilotDead,self._EventHandler)
|
||||
self:HandleEvent(EVENTS.Ejection,self._EventHandler)
|
||||
self:HandleEvent(EVENTS.Crash,self._EventHandler)
|
||||
self:HandleEvent(EVENTS.SelfKillPilot,self._EventHandler)
|
||||
|
||||
-- Start State.
|
||||
self:SetStartState("Running")
|
||||
self:SetStartState("Stopped")
|
||||
|
||||
-- Add FSM transitions.
|
||||
-- From State --> Event --> To State
|
||||
self:AddTransition("*", "Run", "Running") -- Start FSM.
|
||||
self:AddTransition("Stopped", "Run", "Running") -- Start FSM.
|
||||
self:AddTransition("*", "PlayerJoined", "*")
|
||||
self:AddTransition("*", "PlayerLeft", "*")
|
||||
self:AddTransition("*", "PlayerDied", "*")
|
||||
self:AddTransition("*", "PlayerEjected", "*")
|
||||
self:AddTransition("*", "PlayerBlocked", "*")
|
||||
self:AddTransition("*", "PlayerUnblocked", "*")
|
||||
self:AddTransition("*", "Status", "*")
|
||||
self:AddTransition("*", "Stop", "Stopped")
|
||||
|
||||
self.lid = string.format("NET %s | ",self.Version)
|
||||
|
||||
@ -91,7 +100,7 @@ function NET:New()
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Unit#UNIT Client Unit Object.
|
||||
-- @param Wrapper.Unit#UNIT Client Unit Object, might be nil.
|
||||
-- @param #string Name Name of leaving Pilot.
|
||||
-- @return #NET self
|
||||
|
||||
@ -101,7 +110,7 @@ function NET:New()
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Unit#UNIT Client Unit Object.
|
||||
-- @param Wrapper.Unit#UNIT Client Unit Object, might be nil.
|
||||
-- @param #string Name Name of leaving Pilot.
|
||||
-- @return #NET self
|
||||
|
||||
@ -111,7 +120,7 @@ function NET:New()
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Unit#UNIT Client Unit Object.
|
||||
-- @param Wrapper.Unit#UNIT Client Unit Object, might be nil.
|
||||
-- @param #string Name Name of dead Pilot.
|
||||
-- @return #NET self
|
||||
|
||||
@ -121,7 +130,7 @@ function NET:New()
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Client#CLIENT Client Client Object.
|
||||
-- @param Wrapper.Client#CLIENT Client Client Object, might be nil.
|
||||
-- @param #string Name Name of blocked Pilot.
|
||||
-- @param #number Seconds Blocked for this number of seconds
|
||||
-- @return #NET self
|
||||
@ -132,13 +141,49 @@ function NET:New()
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Client#CLIENT Client Client Object.
|
||||
-- @param Wrapper.Client#CLIENT Client Client Object, might be nil.
|
||||
-- @param #string Name Name of unblocked Pilot.
|
||||
-- @return #NET self
|
||||
|
||||
self:Run()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Internal] Check any blockers
|
||||
-- @param #NET self
|
||||
-- @param #string UCID
|
||||
-- @param #string Name
|
||||
-- @param #number PlayerID
|
||||
-- @param #number PlayerSide
|
||||
-- @param #string PlayerSlot
|
||||
-- @return #boolean IsBlocked
|
||||
function NET:IsAnyBlocked(UCID,Name,PlayerID,PlayerSide,PlayerSlot)
|
||||
local blocked = false
|
||||
local TNow = timer.getTime()
|
||||
-- UCID
|
||||
if UCID and self.BlockedUCIDs[UCID] and TNow < self.BlockedUCIDs[UCID] then
|
||||
return true
|
||||
end
|
||||
-- ID/Name
|
||||
if PlayerID and not Name then
|
||||
Name = self:GetPlayerIDByName(Name)
|
||||
end
|
||||
-- Name
|
||||
if Name and self.BlockedPilots[Name] and TNow < self.BlockedPilots[Name] then
|
||||
return true
|
||||
end
|
||||
-- Side
|
||||
if PlayerSide and self.BlockedSides[PlayerSide] and TNow < self.BlockedSides[PlayerSide] then
|
||||
return true
|
||||
end
|
||||
-- Slot
|
||||
if PlayerSlot and self.BlockedSlots[PlayerSlot] and TNow < self.BlockedSlots[PlayerSlot] then
|
||||
return true
|
||||
end
|
||||
return blocked
|
||||
end
|
||||
|
||||
--- [Internal] Event Handler
|
||||
-- @param #NET self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
@ -148,42 +193,63 @@ function NET:_EventHandler(EventData)
|
||||
self:T2({Event = EventData.id})
|
||||
local data = EventData -- Core.Event#EVENTDATA EventData
|
||||
if data.id and data.IniUnit and (data.IniPlayerName or data.IniUnit:GetPlayerName()) then
|
||||
-- Get PlayerName
|
||||
|
||||
-- Get Player Data
|
||||
local name = data.IniPlayerName and data.IniPlayerName or data.IniUnit:GetPlayerName()
|
||||
self:T(self.lid.."Event for: "..name)
|
||||
local ucid = self:GetPlayerUCID(nil,name)
|
||||
local PlayerID = self:GetPlayerIDByName(name) or "none"
|
||||
local PlayerSide, PlayerSlot = self:GetSlot(data.IniUnit)
|
||||
local TNow = timer.getTime()
|
||||
|
||||
self:T(self.lid.."Event for: "..name.." | UCID: "..ucid)
|
||||
|
||||
-- Joining
|
||||
if data.id == EVENTS.PlayerEnterUnit or data.id == EVENTS.PlayerEnterAircraft then
|
||||
-- Check for known pilots
|
||||
local TNow = timer.getTime()
|
||||
if self.BlockedPilots[name] and TNow < self.BlockedPilots[name] then
|
||||
self:T(self.lid.."Pilot Joining: "..name.." | UCID: "..ucid)
|
||||
-- Check for blockages
|
||||
local blocked = self:IsAnyBlocked(ucid,name,PlayerID,PlayerSide,PlayerSlot)
|
||||
|
||||
if blocked and PlayerID and tonumber(PlayerID) ~= 1 then
|
||||
-- block pilot
|
||||
self:ReturnToSpectators(data.IniUnit)
|
||||
local outcome = net.force_player_slot(tonumber(PlayerID), 0, '' )
|
||||
else
|
||||
self.KnownPilots[name] = true
|
||||
self.BlockedPilots[name] = nil
|
||||
self.KnownPilots[name] = {
|
||||
name = name,
|
||||
ucid = ucid,
|
||||
id = PlayerID,
|
||||
side = PlayerSide,
|
||||
slot = PlayerSlot,
|
||||
}
|
||||
self:__PlayerJoined(1,data.IniUnit,name)
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
-- Leaving
|
||||
if data.id == EVENTS.PlayerLeaveUnit and self.KnownPilots[name] then
|
||||
self:T(self.lid.."Pilot Leaving: "..name.." | UCID: "..ucid)
|
||||
self:__PlayerLeft(1,data.IniUnit,name)
|
||||
self.KnownPilots[name] = false
|
||||
return self
|
||||
end
|
||||
|
||||
-- Ejected
|
||||
if data.id == EVENTS.Ejection and self.KnownPilots[name] then
|
||||
self:T(self.lid.."Pilot Ejecting: "..name.." | UCID: "..ucid)
|
||||
self:__PlayerEjected(1,data.IniUnit,name)
|
||||
self.KnownPilots[name] = false
|
||||
return self
|
||||
end
|
||||
|
||||
-- Dead, Crash, Suicide
|
||||
if (data.id == EVENTS.PilotDead or data.id == EVENTS.SelfKillPilot or data.id == EVENTS.Crash) and self.KnownPilots[name] then
|
||||
self:T(self.lid.."Pilot Dead: "..name.." | UCID: "..ucid)
|
||||
self:__PlayerDied(1,data.IniUnit,name)
|
||||
self.KnownPilots[name] = false
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@ -195,25 +261,133 @@ end
|
||||
-- @param #string Message (optional) Message to be sent via chat.
|
||||
-- @return #NET self
|
||||
function NET:BlockPlayer(Client,PlayerName,Seconds,Message)
|
||||
local name
|
||||
if Client then
|
||||
name = CLIENT:GetPlayerName()
|
||||
self:T({PlayerName,Seconds,Message})
|
||||
local name = PlayerName
|
||||
if Client and (not PlayerName) then
|
||||
name = Client:GetPlayerName()
|
||||
elseif PlayerName then
|
||||
name = PlayerName
|
||||
else
|
||||
self:F(self.lid.."Block: No PlayerName given or not found!")
|
||||
self:F(self.lid.."Block: No Client or PlayerName given or nothing found!")
|
||||
return self
|
||||
end
|
||||
local ucid = self:GetPlayerUCID(Client,name)
|
||||
local addon = Seconds or self.BlockTime
|
||||
self.BlockedPilots[name] = timer.getTime()+addon
|
||||
self.BlockedUCIDs[ucid] = timer.getTime()+addon
|
||||
local message = Message or self.BlockMessage
|
||||
if Client then
|
||||
self:SendChatToPlayer(message,Client)
|
||||
if name then
|
||||
self:SendChatToPlayer(message,name)
|
||||
else
|
||||
self:SendChat(name..": "..message)
|
||||
end
|
||||
self:__PlayerBlocked(1,Client,name,Seconds)
|
||||
self:ReturnToSpectators(Client)
|
||||
local PlayerID = self:GetPlayerIDByName(name)
|
||||
if PlayerID and tonumber(PlayerID) ~= 1 then
|
||||
local outcome = net.force_player_slot(tonumber(PlayerID), 0, '' )
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Block a SET_CLIENT of players
|
||||
-- @param #NET self
|
||||
-- @param Core.Set#SET_CLIENT PlayerSet The SET to block.
|
||||
-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
|
||||
-- @param #string Message (optional) Message to be sent via chat.
|
||||
-- @return #NET self
|
||||
function NET:BlockPlayerSet(PlayerSet,Seconds,Message)
|
||||
self:T({PlayerSet.Set,Seconds,Message})
|
||||
local addon = Seconds or self.BlockTime
|
||||
local message = Message or self.BlockMessage
|
||||
for _,_client in pairs(PlayerSet.Set) do
|
||||
local name = _client:GetPlayerName()
|
||||
self:BlockPlayer(_client,name,addon,message)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Unblock a SET_CLIENT of players
|
||||
-- @param #NET self
|
||||
-- @param Core.Set#SET_CLIENT PlayerSet The SET to unblock.
|
||||
-- @param #string Message (optional) Message to be sent via chat.
|
||||
-- @return #NET self
|
||||
function NET:UnblockPlayerSet(PlayerSet,Message)
|
||||
self:T({PlayerSet.Set,Seconds,Message})
|
||||
local message = Message or self.UnblockMessage
|
||||
for _,_client in pairs(PlayerSet.Set) do
|
||||
local name = _client:GetPlayerName()
|
||||
self:UnblockPlayer(_client,name,message)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Block a specific UCID of a player, does NOT automatically kick the player with the UCID if already joined.
|
||||
-- @param #NET self
|
||||
-- @param #string ucid
|
||||
-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
|
||||
-- @return #NET self
|
||||
function NET:BlockUCID(ucid,Seconds)
|
||||
self:T({ucid,Seconds})
|
||||
local addon = Seconds or self.BlockTime
|
||||
self.BlockedUCIDs[ucid] = timer.getTime()+addon
|
||||
return self
|
||||
end
|
||||
|
||||
--- Unblock a specific UCID of a player
|
||||
-- @param #NET self
|
||||
-- @param #string ucid
|
||||
-- @return #NET self
|
||||
function NET:UnblockUCID(ucid)
|
||||
self:T({ucid})
|
||||
self.BlockedUCIDs[ucid] = nil
|
||||
return self
|
||||
end
|
||||
|
||||
--- Block a specific coalition side, does NOT automatically kick all players of that side or kick out joined players
|
||||
-- @param #NET self
|
||||
-- @param #number side The side to block - 1 : Red, 2 : Blue
|
||||
-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
|
||||
-- @return #NET self
|
||||
function NET:BlockSide(Side,Seconds)
|
||||
self:T({Side,Seconds})
|
||||
local addon = Seconds or self.BlockTime
|
||||
if Side == 1 or Side == 2 then
|
||||
self.BlockedSides[Side] = timer.getTime()+addon
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Unblock a specific coalition side. Does NOT unblock specifically blocked playernames or UCIDs.
|
||||
-- @param #number side The side to block - 1 : Red, 2 : Blue
|
||||
-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
|
||||
-- @return #NET self
|
||||
function NET:UnblockSide(Side,Seconds)
|
||||
self:T({Side,Seconds})
|
||||
local addon = Seconds or self.BlockTime
|
||||
if Side == 1 or Side == 2 then
|
||||
self.BlockedSides[Side] = nil
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Block a specific player slot, does NOT automatically kick a player in that slot or kick out joined players
|
||||
-- @param #NET self
|
||||
-- @param #string slot The slot to block
|
||||
-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
|
||||
-- @return #NET self
|
||||
function NET:BlockSlot(Slot,Seconds)
|
||||
self:T({Slot,Seconds})
|
||||
local addon = Seconds or self.BlockTime
|
||||
self.BlockedSlots[Slot] = timer.getTime()+addon
|
||||
return self
|
||||
end
|
||||
|
||||
--- Unblock a specific slot.
|
||||
-- @param #string slot The slot to block
|
||||
-- @return #NET self
|
||||
function NET:UnblockSlot(Slot)
|
||||
self:T({Slot})
|
||||
self.BlockedSlots[Slot] = nil
|
||||
return self
|
||||
end
|
||||
|
||||
@ -224,19 +398,21 @@ end
|
||||
-- @param #string Message (optional) Message to be sent via chat.
|
||||
-- @return #NET self
|
||||
function NET:UnblockPlayer(Client,PlayerName,Message)
|
||||
local name
|
||||
local name = PlayerName
|
||||
if Client then
|
||||
name = CLIENT:GetPlayerName()
|
||||
name = Client:GetPlayerName()
|
||||
elseif PlayerName then
|
||||
name = PlayerName
|
||||
else
|
||||
self:F(self.lid.."Unblock: No PlayerName given or not found!")
|
||||
return self
|
||||
end
|
||||
local ucid = self:GetPlayerUCID(Client,name)
|
||||
self.BlockedPilots[name] = nil
|
||||
self.BlockedUCIDs[ucid] = nil
|
||||
local message = Message or self.UnblockMessage
|
||||
if Client then
|
||||
self:SendChatToPlayer(message,Client)
|
||||
if name then
|
||||
self:SendChatToPlayer(message,name)
|
||||
else
|
||||
self:SendChat(name..": "..message)
|
||||
end
|
||||
@ -244,16 +420,28 @@ function NET:UnblockPlayer(Client,PlayerName,Message)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set block chat message.
|
||||
-- @param #NET self
|
||||
-- @param #string Text The message
|
||||
-- @return #NET self
|
||||
function NET:SetBlockMessage(Text)
|
||||
self.BlockMessage = Text or "You are blocked from joining. Wait time is: "..self.BlockTime.." seconds!"
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set block time in seconds.
|
||||
-- @param #NET self
|
||||
-- @param #number Seconds Numnber of seconds this block will last. Defaults to 600.
|
||||
-- @return #NET self
|
||||
function NET:SetBlockTime(Seconds)
|
||||
self.BlockTime = Seconds or 600
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set unblock chat message.
|
||||
-- @param #NET self
|
||||
-- @param #string Text The message
|
||||
-- @return #NET self
|
||||
function NET:SetUnblockMessage(Text)
|
||||
self.UnblockMessage = Text or "You are unblocked now and can join again."
|
||||
return self
|
||||
@ -275,10 +463,13 @@ end
|
||||
-- @param #NET self
|
||||
-- @param #string Name The player name whose ID to find
|
||||
-- @return #number PlayerID or nil
|
||||
function NET:GetPlayerIdByName(Name)
|
||||
function NET:GetPlayerIDByName(Name)
|
||||
if not Name then return nil end
|
||||
local playerList = self:GetPlayerList()
|
||||
self:T({playerList})
|
||||
for i=1,#playerList do
|
||||
local playerName = net.get_name(i)
|
||||
self:T({playerName})
|
||||
if playerName == Name then
|
||||
return playerList[i]
|
||||
end
|
||||
@ -291,18 +482,22 @@ end
|
||||
-- @param Wrapper.Client#CLIENT Client The client
|
||||
-- @return #number PlayerID or nil
|
||||
function NET:GetPlayerIDFromClient(Client)
|
||||
local name = Client:GetPlayerName()
|
||||
local id = self:GetPlayerIdByName(name)
|
||||
return id
|
||||
if Client then
|
||||
local name = Client:GetPlayerName()
|
||||
local id = self:GetPlayerIDByName(name)
|
||||
return id
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--- Send chat message to a specific player.
|
||||
--- Send chat message to a specific player using the CLIENT object.
|
||||
-- @param #NET self
|
||||
-- @param #string Message The text message
|
||||
-- @param Wrapper.Client#CLIENT ToClient Client receiving the message
|
||||
-- @param Wrapper.Client#CLIENT FromClient (Optional) Client sending the message
|
||||
-- @return #NET self
|
||||
function NET:SendChatToPlayer(Message, ToClient, FromClient)
|
||||
function NET:SendChatToClient(Message, ToClient, FromClient)
|
||||
local PlayerId = self:GetPlayerIDFromClient(ToClient)
|
||||
local FromId = self:GetPlayerIDFromClient(FromClient)
|
||||
if Message and PlayerId and FromId then
|
||||
@ -313,6 +508,23 @@ function NET:SendChatToPlayer(Message, ToClient, FromClient)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Send chat message to a specific player using the player name
|
||||
-- @param #NET self
|
||||
-- @param #string Message The text message
|
||||
-- @param #string ToPlayer Player receiving the message
|
||||
-- @param #string FromPlayer(Optional) Player sending the message
|
||||
-- @return #NET self
|
||||
function NET:SendChatToPlayer(Message, ToPlayer, FromPlayer)
|
||||
local PlayerId = self:GetPlayerIDByName(ToPlayer)
|
||||
local FromId = self:GetPlayerIDByName(FromPlayer)
|
||||
if Message and PlayerId and FromId then
|
||||
net.send_chat_to(Message, tonumber(PlayerId) , tonumber(FromId))
|
||||
elseif Message and PlayerId then
|
||||
net.send_chat_to(Message, tonumber(PlayerId))
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Load a specific mission.
|
||||
-- @param #NET self
|
||||
-- @param #string Path and Mission
|
||||
@ -384,6 +596,25 @@ function NET:GetPlayerInfo(Client,Attribute)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Get player UCID from player CLIENT object or player name. Provide either one.
|
||||
-- @param #NET self
|
||||
-- @param Wrapper.Client#CLIENT Client The client object to be used.
|
||||
-- @param #string Name Player name to be used.
|
||||
-- @return #boolean success
|
||||
function NET:GetPlayerUCID(Client,Name)
|
||||
local PlayerID = nil
|
||||
if Client then
|
||||
PlayerID = self:GetPlayerIDFromClient(Client)
|
||||
elseif Name then
|
||||
PlayerID = self:GetPlayerIDByName(Name)
|
||||
else
|
||||
self:E(self.lid.."Neither client nor name provided!")
|
||||
end
|
||||
local ucid = net.get_player_info(tonumber(PlayerID), 'ucid')
|
||||
return ucid
|
||||
end
|
||||
|
||||
--- Kicks a player from the server. Can display a message to the user.
|
||||
-- @param #NET self
|
||||
-- @param Wrapper.Client#CLIENT Client The client
|
||||
@ -427,7 +658,7 @@ function NET:GetPlayerStatistic(Client,StatisticID)
|
||||
end
|
||||
end
|
||||
|
||||
--- Return the name of a given client. Same a CLIENT:GetPlayerName().
|
||||
--- Return the name of a given client. Effectively the same as CLIENT:GetPlayerName().
|
||||
-- @param #NET self
|
||||
-- @param Wrapper.Client#CLIENT Client The client
|
||||
-- @return #string Name or nil if not obtainable
|
||||
@ -463,8 +694,8 @@ end
|
||||
-- @return #boolean Success
|
||||
function NET:ForceSlot(Client,SideID,SlotID)
|
||||
local PlayerID = self:GetPlayerIDFromClient(Client)
|
||||
if PlayerID then
|
||||
return net.force_player_slot(tonumber(PlayerID), SideID, SlotID )
|
||||
if PlayerID and tonumber(PlayerID) ~= 1 then
|
||||
return net.force_player_slot(tonumber(PlayerID), SideID, SlotID or '' )
|
||||
else
|
||||
return false
|
||||
end
|
||||
@ -516,6 +747,86 @@ function NET:Log(Message)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get some data of pilots who have currently joined
|
||||
-- @param #NET self
|
||||
-- @param Wrapper.Client#CLIENT Client Provide either the client object whose data to find **or**
|
||||
-- @param #string Name The player name whose data to find
|
||||
-- @return #table Table of #NET.PlayerData or nil if not found
|
||||
function NET:GetKnownPilotData(Client,Name)
|
||||
local name = Name
|
||||
if Client and not Name then
|
||||
name = Client:GetPlayerName()
|
||||
end
|
||||
if name then
|
||||
return self.KnownPilots[name]
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--- Status - housekeeping
|
||||
-- @param #NET self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #NET self
|
||||
function NET:onafterStatus(From,Event,To)
|
||||
self:T({From,Event,To})
|
||||
|
||||
local function HouseHold(tavolo)
|
||||
local TNow = timer.getTime()
|
||||
for _,entry in pairs (tavolo) do
|
||||
if entry >= TNow then entry = nil end
|
||||
end
|
||||
end
|
||||
|
||||
HouseHold(self.BlockedPilots)
|
||||
HouseHold(self.BlockedSides)
|
||||
HouseHold(self.BlockedSlots)
|
||||
HouseHold(self.BlockedUCIDs)
|
||||
|
||||
if self:Is("Running") then
|
||||
self:__Status(-60)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Stop the event functions
|
||||
-- @param #NET self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #NET self
|
||||
function NET:onafterRun(From,Event,To)
|
||||
self:T({From,Event,To})
|
||||
self:HandleEvent(EVENTS.PlayerEnterUnit,self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerEnterAircraft,self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerLeaveUnit,self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PilotDead,self._EventHandler)
|
||||
self:HandleEvent(EVENTS.Ejection,self._EventHandler)
|
||||
self:HandleEvent(EVENTS.Crash,self._EventHandler)
|
||||
self:HandleEvent(EVENTS.SelfKillPilot,self._EventHandler)
|
||||
self:__Status(-30)
|
||||
end
|
||||
|
||||
--- Stop the event functions
|
||||
-- @param #NET self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #NET self
|
||||
function NET:onafterStop(From,Event,To)
|
||||
self:T({From,Event,To})
|
||||
self:UnHandleEvent(EVENTS.PlayerEnterUnit)
|
||||
self:UnHandleEvent(EVENTS.PlayerEnterAircraft)
|
||||
self:UnHandleEvent(EVENTS.PlayerLeaveUnit)
|
||||
self:UnHandleEvent(EVENTS.PilotDead)
|
||||
self:UnHandleEvent(EVENTS.Ejection)
|
||||
self:UnHandleEvent(EVENTS.Crash)
|
||||
self:UnHandleEvent(EVENTS.SelfKillPilot)
|
||||
return self
|
||||
end
|
||||
-------------------------------------------------------------------------------
|
||||
-- End of NET
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user