Merge branch 'develop' into FF/Ops

This commit is contained in:
Frank 2023-02-22 22:17:35 +01:00
commit 828395c398
4 changed files with 669 additions and 201 deletions

View File

@ -52,6 +52,11 @@
-- @field Core.Set#SET_CLIENT playerset Track if alive heli pilots are available.
-- @field #boolean limithelos limit available number of helos going on mission (defaults to true)
-- @field #number helonumber number of helos available (default: 3)
-- @field Utilities.FiFo#FIFO PilotStore
-- @field #number Altitude Default altitude setting for the helicopter FLIGHTGROUP 1500ft.
-- @field #number Speed Default speed setting for the helicopter FLIGHTGROUP is 100kn.
-- @field #boolean UseEventEject In case Event LandingAfterEjection isn't working, use set this to true.
-- @field #number Delay In case of UseEventEject wait this long until we spawn a landed pilot.
-- @extends Core.Fsm#FSM
@ -77,7 +82,7 @@
-- -- @param #string Alias Name of this instance.
-- -- @param #number Coalition Coalition as in coalition.side.BLUE, can also be passed as "blue", "red" or "neutral"
-- -- @param #string Pilottemplate Pilot template name.
-- -- @param #string Helotemplate Helicopter template name.
-- -- @param #string Helotemplate Helicopter template name. Set the template to "cold start". Hueys work best.
-- -- @param Wrapper.Airbase#AIRBASE FARP FARP object or Airbase from where to start.
-- -- @param Core.Zone#ZONE MASHZone Zone where to drop pilots after rescue.
-- local my_aicsar=AICSAR:New("Luftrettung",coalition.side.BLUE,"Downed Pilot","Rescue Helo",AIRBASE:FindByName("Test FARP"),ZONE:New("MASH"))
@ -186,7 +191,7 @@
-- @field #AICSAR
AICSAR = {
ClassName = "AICSAR",
version = "0.1.9",
version = "0.1.14",
lid = "",
coalition = coalition.side.BLUE,
template = "",
@ -226,6 +231,11 @@ AICSAR = {
SRSPilotVoice = false,
SRSOperator = nil,
SRSOperatorVoice = false,
PilotStore = nil,
Speed = 100,
Altitude = 1500,
UseEventEject = false,
Delay = 100,
}
-- TODO Messages
@ -337,6 +347,8 @@ function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone)
self.farp = FARP
self.farpzone = MASHZone
self.playerset = SET_CLIENT:New():FilterActive(true):FilterCategories("helicopter"):FilterStart()
self.UseEventEject = false
self.Delay = 300
-- Radio
self.SRS = nil
@ -369,6 +381,9 @@ function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone)
-- Set some string id for output to DCS.log file.
self.lid=string.format("%s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown")
--Pilot Store
self.PilotStore = FIFO:New()
-- Start State.
self:SetStartState("Stopped")
@ -384,7 +399,8 @@ function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone)
self:AddTransition("*", "HeloDown", "*") -- Helo dead
self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
self:HandleEvent(EVENTS.LandingAfterEjection)
self:HandleEvent(EVENTS.LandingAfterEjection,self._EventHandler)
self:HandleEvent(EVENTS.Ejection,self._EjectEventHandler)
self:__Start(math.random(2,5))
@ -438,7 +454,8 @@ function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone)
-- @param #AICSAR self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #string To To state.
-- @param #string PilotName
--- On after "PilotUnloaded" event.
-- @function [parent=#AICSAR] OnAfterPilotUnloaded
@ -648,11 +665,103 @@ function AICSAR:DCSRadioBroadcast(Soundfile,Duration,Subtitle)
return self
end
--- [Internal] Catch the landing after ejection and spawn a pilot in situ.
--- [Internal] Catch the ejection and save the pilot name
-- @param #AICSAR self
-- @param Core.Event#EVENTDATA EventData
-- @return #AICSAR self
function AICSAR:OnEventLandingAfterEjection(EventData)
function AICSAR:_EjectEventHandler(EventData)
local _event = EventData -- Core.Event#EVENTDATA
if _event.IniPlayerName then
self.PilotStore:Push(_event.IniPlayerName)
self:T(self.lid.."Pilot Ejected: ".._event.IniPlayerName)
if self.UseEventEject then
-- get position and spawn in a template pilot
local _LandingPos = COORDINATE:NewFromVec3(_event.initiator:getPosition().p)
local _country = _event.initiator:getCountry()
local _coalition = coalition.getCountryCoalition( _country )
local data = UTILS.DeepCopy(EventData)
Unit.destroy(_event.initiator) -- shagrat remove static Pilot model
self:ScheduleOnce(self.Delay,self._DelayedSpawnPilot,self,_LandingPos,_coalition)
end
end
return self
end
--- [Internal] Spawn a pilot
-- @param #AICSAR self
-- @param Core.Point#COORDINATE _LandingPos Landing Postion
-- @param #number _coalition Coalition side
-- @return #AICSAR self
function AICSAR:_DelayedSpawnPilot(_LandingPos,_coalition)
local distancetofarp = _LandingPos:Get2DDistance(self.farp:GetCoordinate())
-- Mayday Message
local Text,Soundfile,Soundlength,Subtitle = self.gettext:GetEntry("PILOTDOWN",self.locale)
local text = ""
local setting = {}
setting.MGRS_Accuracy = self.MGRS_Accuracy
local location = _LandingPos:ToStringMGRS(setting)
local msgtxt = Text..location.."!"
location = string.gsub(location,"MGRS ","")
location = string.gsub(location,"%s+","")
location = string.gsub(location,"([%a%d])","%1;") -- "0 5 1 "
location = string.gsub(location,"0","zero")
location = string.gsub(location,"9","niner")
location = "MGRS;"..location
if self.SRSGoogle then
location = string.format("<say-as interpret-as='characters'>%s</say-as>",location)
end
text = Text .. location .. "!"
local ttstext = Text .. location .. "! Repeat! "..location
if _coalition == self.coalition then
if self.verbose then
MESSAGE:New(msgtxt,15,"AICSAR"):ToCoalition(self.coalition)
-- MESSAGE:New(msgtxt,15,"AICSAR"):ToLog()
end
if self.SRSRadio then
local sound = SOUNDFILE:New(Soundfile,self.SRSSoundPath,Soundlength)
sound:SetPlayWithSRS(true)
self.SRS:PlaySoundFile(sound,2)
elseif self.DCSRadio then
self:DCSRadioBroadcast(Soundfile,Soundlength,text)
elseif self.SRSTTSRadio then
if self.SRSPilotVoice then
self.SRSQ:NewTransmission(ttstext,nil,self.SRSPilot,nil,1)
else
self.SRSQ:NewTransmission(ttstext,nil,self.SRS,nil,1)
end
end
end
-- further processing
if _coalition == self.coalition and distancetofarp <= self.maxdistance then
-- in reach
self:T(self.lid .. "Spawning new Pilot")
self.pilotindex = self.pilotindex + 1
local newpilot = SPAWN:NewWithAlias(self.template,string.format("%s-AICSAR-%d",self.template, self.pilotindex))
newpilot:InitDelayOff()
newpilot:OnSpawnGroup(
function (grp)
self.pilotqueue[self.pilotindex] = grp
end
)
newpilot:SpawnFromCoordinate(_LandingPos)
self:__PilotDown(2,_LandingPos,true)
elseif _coalition == self.coalition and distancetofarp > self.maxdistance then
-- out of reach, apologies, too far off
self:T(self.lid .. "Pilot out of reach")
self:__PilotDown(2,_LandingPos,false)
end
return self
end
--- [Internal] Catch the landing after ejection and spawn a pilot in situ.
-- @param #AICSAR self
-- @param Core.Event#EVENTDATA EventData
-- @param #boolean FromEject
-- @return #AICSAR self
function AICSAR:_EventHandler(EventData, FromEject)
self:T(self.lid .. "OnEventLandingAfterEjection ID=" .. EventData.id)
-- autorescue on off?
@ -662,12 +771,14 @@ function AICSAR:OnEventLandingAfterEjection(EventData)
end
end
if self.UseEventEject and (not FromEject) then return self end
local _event = EventData -- Core.Event#EVENTDATA
-- get position and spawn in a template pilot
local _LandingPos = COORDINATE:NewFromVec3(_event.initiator:getPosition().p)
local _country = _event.initiator:getCountry()
local _coalition = coalition.getCountryCoalition( _country )
-- DONE: add distance check
local distancetofarp = _LandingPos:Get2DDistance(self.farp:GetCoordinate())
@ -765,10 +876,15 @@ function AICSAR:_InitMission(Pilot,Index)
-- Cargo transport assignment.
local opstransport=OPSTRANSPORT:New(Pilot, pickupzone, self.farpzone)
local helo = self:_GetFlight()
-- inject reservation
helo.AICSARReserved = true
helo:SetDefaultAltitude(self.Altitude or 1500)
helo:SetDefaultSpeed(self.Speed or 100)
-- Cargo transport assignment to first Huey group.
helo:AddOpsTransport(opstransport)
@ -815,6 +931,26 @@ function AICSAR:_CheckInMashZone(Pilot)
end
end
--- [User] Set default helo speed. Note - AI might have other ideas. Defaults to 100kn.
-- @param #AICSAR self
-- @param #number Knots Speed in knots.
-- @return #AICSAR self
function AICSAR:SetDefaultSpeed(Knots)
self:T(self.lid .. "SetDefaultSpeed")
self.Speed = Knots or 100
return self
end
--- [User] Set default helo altitudeAGL. Note - AI might have other ideas. Defaults to 1500ft.
-- @param #AICSAR self
-- @param #number Feet AGL set in feet.
-- @return #AICSAR self
function AICSAR:SetDefaultAltitude(Feet)
self:T(self.lid .. "SetDefaultAltitude")
self.Altitude = Feet or 1500
return self
end
--- [Internal] Check helo queue
-- @param #AICSAR self
-- @return #AICSAR self
@ -858,6 +994,7 @@ function AICSAR:_CheckQueue(OpsGroup)
for _index, _pilot in pairs(self.pilotqueue) do
local classname = _pilot.ClassName and _pilot.ClassName or "NONE"
local name = _pilot.GroupName and _pilot.GroupName or "NONE"
local playername = "John Doe"
local helocount = self:_CountHelos()
--self:T("Looking at " .. classname .. " " .. name)
-- find one w/o mission
@ -873,7 +1010,10 @@ function AICSAR:_CheckQueue(OpsGroup)
end
self.pilotqueue[_index] = nil
self.rescued[_index] = true
self:__PilotRescued(2)
if self.PilotStore:Count() > 0 then
playername = self.PilotStore:Pull()
end
self:__PilotRescued(2,playername)
if flightgroup then
flightgroup.AICSARReserved = false
end
@ -1095,8 +1235,9 @@ end
-- @param #string From
-- @param #string Event
-- @param #string To
-- @param #string PilotName
-- @return #AICSAR self
function AICSAR:onafterPilotRescued(From, Event, To)
function AICSAR:onafterPilotRescued(From, Event, To, PilotName)
self:T({From, Event, To})
local text,Soundfile,Soundlength,Subtitle = self.gettext:GetEntry("PILOTRESCUED",self.locale)
if self.verbose then

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@ -22,7 +22,7 @@
-- @module Ops.CTLD
-- @image OPS_CTLD.jpg
-- Last Update Jan 2023
-- Last Update Feb 2023
do
@ -1196,7 +1196,7 @@ CTLD.UnitTypes = {
--- CTLD class version.
-- @field #string version
CTLD.version="1.0.30"
CTLD.version="1.0.31"
--- Instantiate a new CTLD.
-- @param #CTLD self
@ -2609,7 +2609,7 @@ function CTLD:_LoadCratesNearby(Group, Unit)
crateind = _crate:GetID()
end
else
if not _crate:HasMoved() and _crate:WasDropped() and _crate:GetID() > crateind then
if not _crate:HasMoved() and not _crate:WasDropped() and _crate:GetID() > crateind then
crateind = _crate:GetID()
end
end

View File

@ -62,15 +62,15 @@
--
-- @field #CLIENT
CLIENT = {
ClassName = "CLIENT",
ClientName = nil,
ClientAlive = false,
ClientTransport = false,
ClientBriefingShown = false,
_Menus = {},
_Tasks = {},
Messages = {},
Players = {},
ClassName = "CLIENT",
ClientName = nil,
ClientAlive = false,
ClientTransport = false,
ClientBriefingShown = false,
_Menus = {},
_Tasks = {},
Messages = {},
Players = {},
}
@ -95,6 +95,22 @@ function CLIENT:Find(DCSUnit, Error)
end
end
--- Finds a CLIENT from the _DATABASE using the relevant player name.
-- @param #CLIENT self
-- @param #string Name Name of the player
-- @return #CLIENT or nil if not found
function CLIENT:FindByPlayerName(Name)
local foundclient = nil
_DATABASE:ForEachClient(
function(client)
if client:GetPlayerName() == Name then
foundclient = client
end
end
)
return foundclient
end
--- Finds a CLIENT from the _DATABASE using the relevant Client Unit Name.
-- As an optional parameter, a briefing text can be given also.
@ -105,13 +121,13 @@ end
-- @return #CLIENT
-- @usage
-- -- Create new Clients.
-- local Mission = MISSIONSCHEDULER.AddMission( 'Russia Transport Troops SA-6', 'Operational', 'Transport troops from the control center to one of the SA-6 SAM sites to activate their operation.', 'Russia' )
-- Mission:AddGoal( DeploySA6TroopsGoal )
-- local Mission = MISSIONSCHEDULER.AddMission( 'Russia Transport Troops SA-6', 'Operational', 'Transport troops from the control center to one of the SA-6 SAM sites to activate their operation.', 'Russia' )
-- Mission:AddGoal( DeploySA6TroopsGoal )
--
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 1' ):Transport() )
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 3' ):Transport() )
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 2' ):Transport() )
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 4' ):Transport() )
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 1' ):Transport() )
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 3' ):Transport() )
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 2' ):Transport() )
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 4' ):Transport() )
function CLIENT:FindByName( ClientName, ClientBriefing, Error )
-- Client
@ -124,7 +140,7 @@ function CLIENT:FindByName( ClientName, ClientBriefing, Error )
ClientFound.MessageSwitch = true
return ClientFound
return ClientFound
end
if not Error then
@ -262,8 +278,8 @@ end
-- @param #CLIENT self
-- @param #string ClientName Name of the Group as defined within the Mission Editor. The Group must have a Unit with the type Client.
function CLIENT:Reset( ClientName )
self:F()
self._Menus = {}
self:F()
self._Menus = {}
end
-- Is Functions
@ -347,85 +363,85 @@ function CLIENT:GetDCSGroup()
self:F3()
-- local ClientData = Group.getByName( self.ClientName )
-- if ClientData and ClientData:isExist() then
-- self:T( self.ClientName .. " : group found!" )
-- return ClientData
-- else
-- return nil
-- end
-- if ClientData and ClientData:isExist() then
-- self:T( self.ClientName .. " : group found!" )
-- return ClientData
-- else
-- return nil
-- end
local ClientUnit = Unit.getByName( self.ClientName )
local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ) }
for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
self:T3( { "CoalitionData:", CoalitionData } )
for UnitId, UnitData in pairs( CoalitionData ) do
self:T3( { "UnitData:", UnitData } )
if UnitData and UnitData:isExist() then
local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ) }
for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
self:T3( { "CoalitionData:", CoalitionData } )
for UnitId, UnitData in pairs( CoalitionData ) do
self:T3( { "UnitData:", UnitData } )
if UnitData and UnitData:isExist() then
--self:F(self.ClientName)
if ClientUnit then
local ClientGroup = ClientUnit:getGroup()
if ClientGroup then
self:T3( "ClientGroup = " .. self.ClientName )
if ClientGroup:isExist() and UnitData:getGroup():isExist() then
if ClientGroup:getID() == UnitData:getGroup():getID() then
self:T3( "Normal logic" )
self:T3( self.ClientName .. " : group found!" )
local ClientGroup = ClientUnit:getGroup()
if ClientGroup then
self:T3( "ClientGroup = " .. self.ClientName )
if ClientGroup:isExist() and UnitData:getGroup():isExist() then
if ClientGroup:getID() == UnitData:getGroup():getID() then
self:T3( "Normal logic" )
self:T3( self.ClientName .. " : group found!" )
self.ClientGroupID = ClientGroup:getID()
self.ClientGroupName = ClientGroup:getName()
return ClientGroup
end
else
-- Now we need to resolve the bugs in DCS 1.5 ...
-- Consult the database for the units of the Client Group. (ClientGroup:getUnits() returns nil)
self:T3( "Bug 1.5 logic" )
local ClientGroupTemplate = _DATABASE.Templates.Units[self.ClientName].GroupTemplate
self.ClientGroupID = ClientGroupTemplate.groupId
self.ClientGroupName = _DATABASE.Templates.Units[self.ClientName].GroupName
self:T3( self.ClientName .. " : group found in bug 1.5 resolvement logic!" )
return ClientGroup
end
-- else
-- error( "Client " .. self.ClientName .. " not found!" )
end
else
--self:F( { "Client not found!", self.ClientName } )
end
end
end
end
-- For non player clients
if ClientUnit then
local ClientGroup = ClientUnit:getGroup()
if ClientGroup then
self:T3( "ClientGroup = " .. self.ClientName )
if ClientGroup:isExist() then
self:T3( "Normal logic" )
self:T3( self.ClientName .. " : group found!" )
return ClientGroup
end
end
self.ClientGroupName = ClientGroup:getName()
return ClientGroup
end
else
-- Now we need to resolve the bugs in DCS 1.5 ...
-- Consult the database for the units of the Client Group. (ClientGroup:getUnits() returns nil)
self:T3( "Bug 1.5 logic" )
local ClientGroupTemplate = _DATABASE.Templates.Units[self.ClientName].GroupTemplate
self.ClientGroupID = ClientGroupTemplate.groupId
self.ClientGroupName = _DATABASE.Templates.Units[self.ClientName].GroupName
self:T3( self.ClientName .. " : group found in bug 1.5 resolvement logic!" )
return ClientGroup
end
-- else
-- error( "Client " .. self.ClientName .. " not found!" )
end
else
--self:F( { "Client not found!", self.ClientName } )
end
end
end
end
-- Nothing could be found :(
self.ClientGroupID = nil
self.ClientGroupName = nil
return nil
-- For non player clients
if ClientUnit then
local ClientGroup = ClientUnit:getGroup()
if ClientGroup then
self:T3( "ClientGroup = " .. self.ClientName )
if ClientGroup:isExist() then
self:T3( "Normal logic" )
self:T3( self.ClientName .. " : group found!" )
return ClientGroup
end
end
end
-- Nothing could be found :(
self.ClientGroupID = nil
self.ClientGroupName = nil
return nil
end
@ -437,7 +453,7 @@ function CLIENT:GetClientGroupID()
-- This updates the ID.
self:GetDCSGroup()
return self.ClientGroupID
return self.ClientGroupID
end
@ -449,7 +465,7 @@ function CLIENT:GetClientGroupName()
-- This updates the group name.
self:GetDCSGroup()
return self.ClientGroupName
return self.ClientGroupName
end
--- Returns the UNIT of the CLIENT.
@ -458,23 +474,23 @@ end
function CLIENT:GetClientGroupUnit()
self:F2()
local ClientDCSUnit = Unit.getByName( self.ClientName )
local ClientDCSUnit = Unit.getByName( self.ClientName )
self:T( self.ClientDCSUnit )
if ClientDCSUnit and ClientDCSUnit:isExist() then
local ClientUnit=_DATABASE:FindUnit( self.ClientName )
return ClientUnit
end
return nil
if ClientDCSUnit and ClientDCSUnit:isExist() then
local ClientUnit=_DATABASE:FindUnit( self.ClientName )
return ClientUnit
end
return nil
end
--- Returns the DCSUnit of the CLIENT.
-- @param #CLIENT self
-- @return DCS#Unit
function CLIENT:GetClientGroupDCSUnit()
self:F2()
self:F2()
local ClientDCSUnit = Unit.getByName( self.ClientName )
@ -489,29 +505,29 @@ end
-- @param #CLIENT self
-- @return #boolean true is a transport.
function CLIENT:IsTransport()
self:F()
return self.ClientTransport
self:F()
return self.ClientTransport
end
--- Shows the @{AI.AI_Cargo#CARGO} contained within the CLIENT to the player as a message.
-- The @{AI.AI_Cargo#CARGO} is shown using the @{Core.Message#MESSAGE} distribution system.
-- @param #CLIENT self
function CLIENT:ShowCargo()
self:F()
self:F()
local CargoMsg = ""
local CargoMsg = ""
for CargoName, Cargo in pairs( CARGOS ) do
if self == Cargo:IsLoadedInClient() then
CargoMsg = CargoMsg .. Cargo.CargoName .. " Type:" .. Cargo.CargoType .. " Weight: " .. Cargo.CargoWeight .. "\n"
end
end
for CargoName, Cargo in pairs( CARGOS ) do
if self == Cargo:IsLoadedInClient() then
CargoMsg = CargoMsg .. Cargo.CargoName .. " Type:" .. Cargo.CargoType .. " Weight: " .. Cargo.CargoWeight .. "\n"
end
end
if CargoMsg == "" then
CargoMsg = "empty"
end
if CargoMsg == "" then
CargoMsg = "empty"
end
self:Message( CargoMsg, 15, "Co-Pilot: Cargo Status", 30 )
self:Message( CargoMsg, 15, "Co-Pilot: Cargo Status", 30 )
end
@ -526,39 +542,39 @@ end
-- @param #number MessageInterval is the interval in seconds between the display of the @{Core.Message#MESSAGE} when the CLIENT is in the air.
-- @param #string MessageID is the identifier of the message when displayed with intervals.
function CLIENT:Message( Message, MessageDuration, MessageCategory, MessageInterval, MessageID )
self:F( { Message, MessageDuration, MessageCategory, MessageInterval } )
self:F( { Message, MessageDuration, MessageCategory, MessageInterval } )
if self.MessageSwitch == true then
if MessageCategory == nil then
MessageCategory = "Messages"
end
if MessageID ~= nil then
if self.Messages[MessageID] == nil then
self.Messages[MessageID] = {}
self.Messages[MessageID].MessageId = MessageID
self.Messages[MessageID].MessageTime = timer.getTime()
self.Messages[MessageID].MessageDuration = MessageDuration
if MessageInterval == nil then
self.Messages[MessageID].MessageInterval = 600
else
self.Messages[MessageID].MessageInterval = MessageInterval
end
MESSAGE:New( Message, MessageDuration, MessageCategory ):ToClient( self )
else
if self:GetClientGroupDCSUnit() and not self:GetClientGroupDCSUnit():inAir() then
if timer.getTime() - self.Messages[MessageID].MessageTime >= self.Messages[MessageID].MessageDuration + 10 then
MESSAGE:New( Message, MessageDuration , MessageCategory):ToClient( self )
self.Messages[MessageID].MessageTime = timer.getTime()
end
else
if timer.getTime() - self.Messages[MessageID].MessageTime >= self.Messages[MessageID].MessageDuration + self.Messages[MessageID].MessageInterval then
MESSAGE:New( Message, MessageDuration, MessageCategory ):ToClient( self )
self.Messages[MessageID].MessageTime = timer.getTime()
end
end
end
else
if self.MessageSwitch == true then
if MessageCategory == nil then
MessageCategory = "Messages"
end
if MessageID ~= nil then
if self.Messages[MessageID] == nil then
self.Messages[MessageID] = {}
self.Messages[MessageID].MessageId = MessageID
self.Messages[MessageID].MessageTime = timer.getTime()
self.Messages[MessageID].MessageDuration = MessageDuration
if MessageInterval == nil then
self.Messages[MessageID].MessageInterval = 600
else
self.Messages[MessageID].MessageInterval = MessageInterval
end
MESSAGE:New( Message, MessageDuration, MessageCategory ):ToClient( self )
else
if self:GetClientGroupDCSUnit() and not self:GetClientGroupDCSUnit():inAir() then
if timer.getTime() - self.Messages[MessageID].MessageTime >= self.Messages[MessageID].MessageDuration + 10 then
MESSAGE:New( Message, MessageDuration , MessageCategory):ToClient( self )
self.Messages[MessageID].MessageTime = timer.getTime()
end
else
if timer.getTime() - self.Messages[MessageID].MessageTime >= self.Messages[MessageID].MessageDuration + self.Messages[MessageID].MessageInterval then
MESSAGE:New( Message, MessageDuration, MessageCategory ):ToClient( self )
self.Messages[MessageID].MessageTime = timer.getTime()
end
end
end
else
MESSAGE:New( Message, MessageDuration, MessageCategory ):ToClient( self )
end
end
end
end

View File

@ -1,11 +1,12 @@
--- **Wrapper** - DCS net functions.
--
-- Encapsules **multiplayer** environment scripting functions from [net](https://wiki.hoggitworld.com/view/DCS_singleton_net)
-- Encapsules **multiplayer server** environment scripting functions from [net](https://wiki.hoggitworld.com/view/DCS_singleton_net)
--
-- ===
--
-- ### Author: **applevangelist**
--
-- # Last Update Feb 2023
--
-- ===
--
-- @module Wrapper.Net
@ -22,17 +23,31 @@ do
-- @field #table KnownPilots
-- @field #string BlockMessage
-- @field #string UnblockMessage
-- @field #table BlockedUCIDs
-- @field #table BlockedSlots
-- @field #table BlockedSides
-- @extends Core.Fsm#FSM
---
-- @type NET.PlayerData
-- @field #string name
-- @field #string ucid
-- @field #number id
-- @field #number side
-- @field #number slot
--- Encapsules multiplayer environment scripting functions from [net](https://wiki.hoggitworld.com/view/DCS_singleton_net)
-- with some added FSM functions and options to block/unblock players in MP environments.
--
-- @field #NET
NET = {
ClassName = "NET",
Version = "0.0.3",
Version = "0.1.0",
BlockTime = 600,
BlockedPilots = {},
BlockedUCIDs = {},
BlockedSides = {},
BlockedSlots = {},
KnownPilots = {},
BlockMessage = nil,
UnblockMessage = nil,
@ -52,26 +67,20 @@ function NET:New()
self:SetBlockMessage()
self:SetUnblockMessage()
self:HandleEvent(EVENTS.PlayerEnterUnit,self._EventHandler)
self:HandleEvent(EVENTS.PlayerEnterAircraft,self._EventHandler)
self:HandleEvent(EVENTS.PlayerLeaveUnit,self._EventHandler)
self:HandleEvent(EVENTS.PilotDead,self._EventHandler)
self:HandleEvent(EVENTS.Ejection,self._EventHandler)
self:HandleEvent(EVENTS.Crash,self._EventHandler)
self:HandleEvent(EVENTS.SelfKillPilot,self._EventHandler)
-- Start State.
self:SetStartState("Running")
self:SetStartState("Stopped")
-- Add FSM transitions.
-- From State --> Event --> To State
self:AddTransition("*", "Run", "Running") -- Start FSM.
self:AddTransition("Stopped", "Run", "Running") -- Start FSM.
self:AddTransition("*", "PlayerJoined", "*")
self:AddTransition("*", "PlayerLeft", "*")
self:AddTransition("*", "PlayerDied", "*")
self:AddTransition("*", "PlayerEjected", "*")
self:AddTransition("*", "PlayerBlocked", "*")
self:AddTransition("*", "PlayerUnblocked", "*")
self:AddTransition("*", "Status", "*")
self:AddTransition("*", "Stop", "Stopped")
self.lid = string.format("NET %s | ",self.Version)
@ -91,7 +100,7 @@ function NET:New()
-- @param #string From State.
-- @param #string Event Trigger.
-- @param #string To State.
-- @param Wrapper.Unit#UNIT Client Unit Object.
-- @param Wrapper.Unit#UNIT Client Unit Object, might be nil.
-- @param #string Name Name of leaving Pilot.
-- @return #NET self
@ -101,7 +110,7 @@ function NET:New()
-- @param #string From State.
-- @param #string Event Trigger.
-- @param #string To State.
-- @param Wrapper.Unit#UNIT Client Unit Object.
-- @param Wrapper.Unit#UNIT Client Unit Object, might be nil.
-- @param #string Name Name of leaving Pilot.
-- @return #NET self
@ -111,7 +120,7 @@ function NET:New()
-- @param #string From State.
-- @param #string Event Trigger.
-- @param #string To State.
-- @param Wrapper.Unit#UNIT Client Unit Object.
-- @param Wrapper.Unit#UNIT Client Unit Object, might be nil.
-- @param #string Name Name of dead Pilot.
-- @return #NET self
@ -121,7 +130,7 @@ function NET:New()
-- @param #string From State.
-- @param #string Event Trigger.
-- @param #string To State.
-- @param Wrapper.Client#CLIENT Client Client Object.
-- @param Wrapper.Client#CLIENT Client Client Object, might be nil.
-- @param #string Name Name of blocked Pilot.
-- @param #number Seconds Blocked for this number of seconds
-- @return #NET self
@ -132,13 +141,49 @@ function NET:New()
-- @param #string From State.
-- @param #string Event Trigger.
-- @param #string To State.
-- @param Wrapper.Client#CLIENT Client Client Object.
-- @param Wrapper.Client#CLIENT Client Client Object, might be nil.
-- @param #string Name Name of unblocked Pilot.
-- @return #NET self
self:Run()
return self
end
--- [Internal] Check any blockers
-- @param #NET self
-- @param #string UCID
-- @param #string Name
-- @param #number PlayerID
-- @param #number PlayerSide
-- @param #string PlayerSlot
-- @return #boolean IsBlocked
function NET:IsAnyBlocked(UCID,Name,PlayerID,PlayerSide,PlayerSlot)
local blocked = false
local TNow = timer.getTime()
-- UCID
if UCID and self.BlockedUCIDs[UCID] and TNow < self.BlockedUCIDs[UCID] then
return true
end
-- ID/Name
if PlayerID and not Name then
Name = self:GetPlayerIDByName(Name)
end
-- Name
if Name and self.BlockedPilots[Name] and TNow < self.BlockedPilots[Name] then
return true
end
-- Side
if PlayerSide and self.BlockedSides[PlayerSide] and TNow < self.BlockedSides[PlayerSide] then
return true
end
-- Slot
if PlayerSlot and self.BlockedSlots[PlayerSlot] and TNow < self.BlockedSlots[PlayerSlot] then
return true
end
return blocked
end
--- [Internal] Event Handler
-- @param #NET self
-- @param Core.Event#EVENTDATA EventData
@ -148,42 +193,63 @@ function NET:_EventHandler(EventData)
self:T2({Event = EventData.id})
local data = EventData -- Core.Event#EVENTDATA EventData
if data.id and data.IniUnit and (data.IniPlayerName or data.IniUnit:GetPlayerName()) then
-- Get PlayerName
-- Get Player Data
local name = data.IniPlayerName and data.IniPlayerName or data.IniUnit:GetPlayerName()
self:T(self.lid.."Event for: "..name)
local ucid = self:GetPlayerUCID(nil,name)
local PlayerID = self:GetPlayerIDByName(name) or "none"
local PlayerSide, PlayerSlot = self:GetSlot(data.IniUnit)
local TNow = timer.getTime()
self:T(self.lid.."Event for: "..name.." | UCID: "..ucid)
-- Joining
if data.id == EVENTS.PlayerEnterUnit or data.id == EVENTS.PlayerEnterAircraft then
-- Check for known pilots
local TNow = timer.getTime()
if self.BlockedPilots[name] and TNow < self.BlockedPilots[name] then
self:T(self.lid.."Pilot Joining: "..name.." | UCID: "..ucid)
-- Check for blockages
local blocked = self:IsAnyBlocked(ucid,name,PlayerID,PlayerSide,PlayerSlot)
if blocked and PlayerID and tonumber(PlayerID) ~= 1 then
-- block pilot
self:ReturnToSpectators(data.IniUnit)
local outcome = net.force_player_slot(tonumber(PlayerID), 0, '' )
else
self.KnownPilots[name] = true
self.BlockedPilots[name] = nil
self.KnownPilots[name] = {
name = name,
ucid = ucid,
id = PlayerID,
side = PlayerSide,
slot = PlayerSlot,
}
self:__PlayerJoined(1,data.IniUnit,name)
return self
end
end
-- Leaving
if data.id == EVENTS.PlayerLeaveUnit and self.KnownPilots[name] then
self:T(self.lid.."Pilot Leaving: "..name.." | UCID: "..ucid)
self:__PlayerLeft(1,data.IniUnit,name)
self.KnownPilots[name] = false
return self
end
-- Ejected
if data.id == EVENTS.Ejection and self.KnownPilots[name] then
self:T(self.lid.."Pilot Ejecting: "..name.." | UCID: "..ucid)
self:__PlayerEjected(1,data.IniUnit,name)
self.KnownPilots[name] = false
return self
end
-- Dead, Crash, Suicide
if (data.id == EVENTS.PilotDead or data.id == EVENTS.SelfKillPilot or data.id == EVENTS.Crash) and self.KnownPilots[name] then
self:T(self.lid.."Pilot Dead: "..name.." | UCID: "..ucid)
self:__PlayerDied(1,data.IniUnit,name)
self.KnownPilots[name] = false
return self
end
end
return self
end
@ -195,25 +261,133 @@ end
-- @param #string Message (optional) Message to be sent via chat.
-- @return #NET self
function NET:BlockPlayer(Client,PlayerName,Seconds,Message)
local name
if Client then
name = CLIENT:GetPlayerName()
self:T({PlayerName,Seconds,Message})
local name = PlayerName
if Client and (not PlayerName) then
name = Client:GetPlayerName()
elseif PlayerName then
name = PlayerName
else
self:F(self.lid.."Block: No PlayerName given or not found!")
self:F(self.lid.."Block: No Client or PlayerName given or nothing found!")
return self
end
local ucid = self:GetPlayerUCID(Client,name)
local addon = Seconds or self.BlockTime
self.BlockedPilots[name] = timer.getTime()+addon
self.BlockedUCIDs[ucid] = timer.getTime()+addon
local message = Message or self.BlockMessage
if Client then
self:SendChatToPlayer(message,Client)
if name then
self:SendChatToPlayer(message,name)
else
self:SendChat(name..": "..message)
end
self:__PlayerBlocked(1,Client,name,Seconds)
self:ReturnToSpectators(Client)
local PlayerID = self:GetPlayerIDByName(name)
if PlayerID and tonumber(PlayerID) ~= 1 then
local outcome = net.force_player_slot(tonumber(PlayerID), 0, '' )
end
return self
end
--- Block a SET_CLIENT of players
-- @param #NET self
-- @param Core.Set#SET_CLIENT PlayerSet The SET to block.
-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
-- @param #string Message (optional) Message to be sent via chat.
-- @return #NET self
function NET:BlockPlayerSet(PlayerSet,Seconds,Message)
self:T({PlayerSet.Set,Seconds,Message})
local addon = Seconds or self.BlockTime
local message = Message or self.BlockMessage
for _,_client in pairs(PlayerSet.Set) do
local name = _client:GetPlayerName()
self:BlockPlayer(_client,name,addon,message)
end
return self
end
--- Unblock a SET_CLIENT of players
-- @param #NET self
-- @param Core.Set#SET_CLIENT PlayerSet The SET to unblock.
-- @param #string Message (optional) Message to be sent via chat.
-- @return #NET self
function NET:UnblockPlayerSet(PlayerSet,Message)
self:T({PlayerSet.Set,Seconds,Message})
local message = Message or self.UnblockMessage
for _,_client in pairs(PlayerSet.Set) do
local name = _client:GetPlayerName()
self:UnblockPlayer(_client,name,message)
end
return self
end
--- Block a specific UCID of a player, does NOT automatically kick the player with the UCID if already joined.
-- @param #NET self
-- @param #string ucid
-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
-- @return #NET self
function NET:BlockUCID(ucid,Seconds)
self:T({ucid,Seconds})
local addon = Seconds or self.BlockTime
self.BlockedUCIDs[ucid] = timer.getTime()+addon
return self
end
--- Unblock a specific UCID of a player
-- @param #NET self
-- @param #string ucid
-- @return #NET self
function NET:UnblockUCID(ucid)
self:T({ucid})
self.BlockedUCIDs[ucid] = nil
return self
end
--- Block a specific coalition side, does NOT automatically kick all players of that side or kick out joined players
-- @param #NET self
-- @param #number side The side to block - 1 : Red, 2 : Blue
-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
-- @return #NET self
function NET:BlockSide(Side,Seconds)
self:T({Side,Seconds})
local addon = Seconds or self.BlockTime
if Side == 1 or Side == 2 then
self.BlockedSides[Side] = timer.getTime()+addon
end
return self
end
--- Unblock a specific coalition side. Does NOT unblock specifically blocked playernames or UCIDs.
-- @param #number side The side to block - 1 : Red, 2 : Blue
-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
-- @return #NET self
function NET:UnblockSide(Side,Seconds)
self:T({Side,Seconds})
local addon = Seconds or self.BlockTime
if Side == 1 or Side == 2 then
self.BlockedSides[Side] = nil
end
return self
end
--- Block a specific player slot, does NOT automatically kick a player in that slot or kick out joined players
-- @param #NET self
-- @param #string slot The slot to block
-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
-- @return #NET self
function NET:BlockSlot(Slot,Seconds)
self:T({Slot,Seconds})
local addon = Seconds or self.BlockTime
self.BlockedSlots[Slot] = timer.getTime()+addon
return self
end
--- Unblock a specific slot.
-- @param #string slot The slot to block
-- @return #NET self
function NET:UnblockSlot(Slot)
self:T({Slot})
self.BlockedSlots[Slot] = nil
return self
end
@ -224,19 +398,21 @@ end
-- @param #string Message (optional) Message to be sent via chat.
-- @return #NET self
function NET:UnblockPlayer(Client,PlayerName,Message)
local name
local name = PlayerName
if Client then
name = CLIENT:GetPlayerName()
name = Client:GetPlayerName()
elseif PlayerName then
name = PlayerName
else
self:F(self.lid.."Unblock: No PlayerName given or not found!")
return self
end
local ucid = self:GetPlayerUCID(Client,name)
self.BlockedPilots[name] = nil
self.BlockedUCIDs[ucid] = nil
local message = Message or self.UnblockMessage
if Client then
self:SendChatToPlayer(message,Client)
if name then
self:SendChatToPlayer(message,name)
else
self:SendChat(name..": "..message)
end
@ -244,16 +420,28 @@ function NET:UnblockPlayer(Client,PlayerName,Message)
return self
end
--- Set block chat message.
-- @param #NET self
-- @param #string Text The message
-- @return #NET self
function NET:SetBlockMessage(Text)
self.BlockMessage = Text or "You are blocked from joining. Wait time is: "..self.BlockTime.." seconds!"
return self
end
--- Set block time in seconds.
-- @param #NET self
-- @param #number Seconds Numnber of seconds this block will last. Defaults to 600.
-- @return #NET self
function NET:SetBlockTime(Seconds)
self.BlockTime = Seconds or 600
return self
end
--- Set unblock chat message.
-- @param #NET self
-- @param #string Text The message
-- @return #NET self
function NET:SetUnblockMessage(Text)
self.UnblockMessage = Text or "You are unblocked now and can join again."
return self
@ -275,10 +463,13 @@ end
-- @param #NET self
-- @param #string Name The player name whose ID to find
-- @return #number PlayerID or nil
function NET:GetPlayerIdByName(Name)
function NET:GetPlayerIDByName(Name)
if not Name then return nil end
local playerList = self:GetPlayerList()
self:T({playerList})
for i=1,#playerList do
local playerName = net.get_name(i)
self:T({playerName})
if playerName == Name then
return playerList[i]
end
@ -291,18 +482,22 @@ end
-- @param Wrapper.Client#CLIENT Client The client
-- @return #number PlayerID or nil
function NET:GetPlayerIDFromClient(Client)
local name = Client:GetPlayerName()
local id = self:GetPlayerIdByName(name)
return id
if Client then
local name = Client:GetPlayerName()
local id = self:GetPlayerIDByName(name)
return id
else
return nil
end
end
--- Send chat message to a specific player.
--- Send chat message to a specific player using the CLIENT object.
-- @param #NET self
-- @param #string Message The text message
-- @param Wrapper.Client#CLIENT ToClient Client receiving the message
-- @param Wrapper.Client#CLIENT FromClient (Optional) Client sending the message
-- @return #NET self
function NET:SendChatToPlayer(Message, ToClient, FromClient)
function NET:SendChatToClient(Message, ToClient, FromClient)
local PlayerId = self:GetPlayerIDFromClient(ToClient)
local FromId = self:GetPlayerIDFromClient(FromClient)
if Message and PlayerId and FromId then
@ -313,6 +508,23 @@ function NET:SendChatToPlayer(Message, ToClient, FromClient)
return self
end
--- Send chat message to a specific player using the player name
-- @param #NET self
-- @param #string Message The text message
-- @param #string ToPlayer Player receiving the message
-- @param #string FromPlayer(Optional) Player sending the message
-- @return #NET self
function NET:SendChatToPlayer(Message, ToPlayer, FromPlayer)
local PlayerId = self:GetPlayerIDByName(ToPlayer)
local FromId = self:GetPlayerIDByName(FromPlayer)
if Message and PlayerId and FromId then
net.send_chat_to(Message, tonumber(PlayerId) , tonumber(FromId))
elseif Message and PlayerId then
net.send_chat_to(Message, tonumber(PlayerId))
end
return self
end
--- Load a specific mission.
-- @param #NET self
-- @param #string Path and Mission
@ -384,6 +596,25 @@ function NET:GetPlayerInfo(Client,Attribute)
end
end
--- Get player UCID from player CLIENT object or player name. Provide either one.
-- @param #NET self
-- @param Wrapper.Client#CLIENT Client The client object to be used.
-- @param #string Name Player name to be used.
-- @return #boolean success
function NET:GetPlayerUCID(Client,Name)
local PlayerID = nil
if Client then
PlayerID = self:GetPlayerIDFromClient(Client)
elseif Name then
PlayerID = self:GetPlayerIDByName(Name)
else
self:E(self.lid.."Neither client nor name provided!")
end
local ucid = net.get_player_info(tonumber(PlayerID), 'ucid')
return ucid
end
--- Kicks a player from the server. Can display a message to the user.
-- @param #NET self
-- @param Wrapper.Client#CLIENT Client The client
@ -427,7 +658,7 @@ function NET:GetPlayerStatistic(Client,StatisticID)
end
end
--- Return the name of a given client. Same a CLIENT:GetPlayerName().
--- Return the name of a given client. Effectively the same as CLIENT:GetPlayerName().
-- @param #NET self
-- @param Wrapper.Client#CLIENT Client The client
-- @return #string Name or nil if not obtainable
@ -463,8 +694,8 @@ end
-- @return #boolean Success
function NET:ForceSlot(Client,SideID,SlotID)
local PlayerID = self:GetPlayerIDFromClient(Client)
if PlayerID then
return net.force_player_slot(tonumber(PlayerID), SideID, SlotID )
if PlayerID and tonumber(PlayerID) ~= 1 then
return net.force_player_slot(tonumber(PlayerID), SideID, SlotID or '' )
else
return false
end
@ -516,6 +747,86 @@ function NET:Log(Message)
return self
end
--- Get some data of pilots who have currently joined
-- @param #NET self
-- @param Wrapper.Client#CLIENT Client Provide either the client object whose data to find **or**
-- @param #string Name The player name whose data to find
-- @return #table Table of #NET.PlayerData or nil if not found
function NET:GetKnownPilotData(Client,Name)
local name = Name
if Client and not Name then
name = Client:GetPlayerName()
end
if name then
return self.KnownPilots[name]
else
return nil
end
end
--- Status - housekeeping
-- @param #NET self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #NET self
function NET:onafterStatus(From,Event,To)
self:T({From,Event,To})
local function HouseHold(tavolo)
local TNow = timer.getTime()
for _,entry in pairs (tavolo) do
if entry >= TNow then entry = nil end
end
end
HouseHold(self.BlockedPilots)
HouseHold(self.BlockedSides)
HouseHold(self.BlockedSlots)
HouseHold(self.BlockedUCIDs)
if self:Is("Running") then
self:__Status(-60)
end
return self
end
--- Stop the event functions
-- @param #NET self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #NET self
function NET:onafterRun(From,Event,To)
self:T({From,Event,To})
self:HandleEvent(EVENTS.PlayerEnterUnit,self._EventHandler)
self:HandleEvent(EVENTS.PlayerEnterAircraft,self._EventHandler)
self:HandleEvent(EVENTS.PlayerLeaveUnit,self._EventHandler)
self:HandleEvent(EVENTS.PilotDead,self._EventHandler)
self:HandleEvent(EVENTS.Ejection,self._EventHandler)
self:HandleEvent(EVENTS.Crash,self._EventHandler)
self:HandleEvent(EVENTS.SelfKillPilot,self._EventHandler)
self:__Status(-30)
end
--- Stop the event functions
-- @param #NET self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #NET self
function NET:onafterStop(From,Event,To)
self:T({From,Event,To})
self:UnHandleEvent(EVENTS.PlayerEnterUnit)
self:UnHandleEvent(EVENTS.PlayerEnterAircraft)
self:UnHandleEvent(EVENTS.PlayerLeaveUnit)
self:UnHandleEvent(EVENTS.PilotDead)
self:UnHandleEvent(EVENTS.Ejection)
self:UnHandleEvent(EVENTS.Crash)
self:UnHandleEvent(EVENTS.SelfKillPilot)
return self
end
-------------------------------------------------------------------------------
-- End of NET
-------------------------------------------------------------------------------