mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge branch 'develop' into FF/Ops
This commit is contained in:
@@ -62,15 +62,15 @@
|
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--
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-- @field #CLIENT
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CLIENT = {
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ClassName = "CLIENT",
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ClientName = nil,
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ClientAlive = false,
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ClientTransport = false,
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ClientBriefingShown = false,
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_Menus = {},
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_Tasks = {},
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Messages = {},
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Players = {},
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ClassName = "CLIENT",
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ClientName = nil,
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ClientAlive = false,
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ClientTransport = false,
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ClientBriefingShown = false,
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_Menus = {},
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_Tasks = {},
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Messages = {},
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Players = {},
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}
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@@ -95,6 +95,22 @@ function CLIENT:Find(DCSUnit, Error)
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end
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end
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--- Finds a CLIENT from the _DATABASE using the relevant player name.
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-- @param #CLIENT self
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-- @param #string Name Name of the player
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-- @return #CLIENT or nil if not found
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function CLIENT:FindByPlayerName(Name)
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local foundclient = nil
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_DATABASE:ForEachClient(
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function(client)
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if client:GetPlayerName() == Name then
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foundclient = client
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end
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end
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)
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return foundclient
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end
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--- Finds a CLIENT from the _DATABASE using the relevant Client Unit Name.
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-- As an optional parameter, a briefing text can be given also.
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@@ -105,13 +121,13 @@ end
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-- @return #CLIENT
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-- @usage
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-- -- Create new Clients.
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-- local Mission = MISSIONSCHEDULER.AddMission( 'Russia Transport Troops SA-6', 'Operational', 'Transport troops from the control center to one of the SA-6 SAM sites to activate their operation.', 'Russia' )
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-- Mission:AddGoal( DeploySA6TroopsGoal )
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-- local Mission = MISSIONSCHEDULER.AddMission( 'Russia Transport Troops SA-6', 'Operational', 'Transport troops from the control center to one of the SA-6 SAM sites to activate their operation.', 'Russia' )
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-- Mission:AddGoal( DeploySA6TroopsGoal )
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--
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-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 1' ):Transport() )
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-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 3' ):Transport() )
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-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 2' ):Transport() )
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-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 4' ):Transport() )
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-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 1' ):Transport() )
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-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 3' ):Transport() )
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-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 2' ):Transport() )
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-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 4' ):Transport() )
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function CLIENT:FindByName( ClientName, ClientBriefing, Error )
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-- Client
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@@ -124,7 +140,7 @@ function CLIENT:FindByName( ClientName, ClientBriefing, Error )
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ClientFound.MessageSwitch = true
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return ClientFound
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return ClientFound
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end
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if not Error then
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@@ -262,8 +278,8 @@ end
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-- @param #CLIENT self
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-- @param #string ClientName Name of the Group as defined within the Mission Editor. The Group must have a Unit with the type Client.
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function CLIENT:Reset( ClientName )
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self:F()
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self._Menus = {}
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self:F()
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self._Menus = {}
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end
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-- Is Functions
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@@ -347,85 +363,85 @@ function CLIENT:GetDCSGroup()
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self:F3()
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-- local ClientData = Group.getByName( self.ClientName )
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-- if ClientData and ClientData:isExist() then
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-- self:T( self.ClientName .. " : group found!" )
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-- return ClientData
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-- else
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-- return nil
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-- end
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-- if ClientData and ClientData:isExist() then
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-- self:T( self.ClientName .. " : group found!" )
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-- return ClientData
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-- else
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-- return nil
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-- end
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local ClientUnit = Unit.getByName( self.ClientName )
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local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ) }
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for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
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self:T3( { "CoalitionData:", CoalitionData } )
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for UnitId, UnitData in pairs( CoalitionData ) do
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self:T3( { "UnitData:", UnitData } )
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if UnitData and UnitData:isExist() then
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local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ) }
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for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
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self:T3( { "CoalitionData:", CoalitionData } )
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for UnitId, UnitData in pairs( CoalitionData ) do
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self:T3( { "UnitData:", UnitData } )
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if UnitData and UnitData:isExist() then
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--self:F(self.ClientName)
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if ClientUnit then
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local ClientGroup = ClientUnit:getGroup()
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if ClientGroup then
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self:T3( "ClientGroup = " .. self.ClientName )
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if ClientGroup:isExist() and UnitData:getGroup():isExist() then
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if ClientGroup:getID() == UnitData:getGroup():getID() then
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self:T3( "Normal logic" )
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self:T3( self.ClientName .. " : group found!" )
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local ClientGroup = ClientUnit:getGroup()
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if ClientGroup then
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self:T3( "ClientGroup = " .. self.ClientName )
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if ClientGroup:isExist() and UnitData:getGroup():isExist() then
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if ClientGroup:getID() == UnitData:getGroup():getID() then
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self:T3( "Normal logic" )
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self:T3( self.ClientName .. " : group found!" )
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self.ClientGroupID = ClientGroup:getID()
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self.ClientGroupName = ClientGroup:getName()
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return ClientGroup
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end
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else
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-- Now we need to resolve the bugs in DCS 1.5 ...
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-- Consult the database for the units of the Client Group. (ClientGroup:getUnits() returns nil)
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self:T3( "Bug 1.5 logic" )
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local ClientGroupTemplate = _DATABASE.Templates.Units[self.ClientName].GroupTemplate
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self.ClientGroupID = ClientGroupTemplate.groupId
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self.ClientGroupName = _DATABASE.Templates.Units[self.ClientName].GroupName
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self:T3( self.ClientName .. " : group found in bug 1.5 resolvement logic!" )
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return ClientGroup
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end
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-- else
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-- error( "Client " .. self.ClientName .. " not found!" )
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end
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else
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--self:F( { "Client not found!", self.ClientName } )
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end
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end
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end
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end
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-- For non player clients
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if ClientUnit then
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local ClientGroup = ClientUnit:getGroup()
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if ClientGroup then
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self:T3( "ClientGroup = " .. self.ClientName )
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if ClientGroup:isExist() then
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self:T3( "Normal logic" )
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self:T3( self.ClientName .. " : group found!" )
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return ClientGroup
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end
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end
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self.ClientGroupName = ClientGroup:getName()
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return ClientGroup
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end
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else
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-- Now we need to resolve the bugs in DCS 1.5 ...
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-- Consult the database for the units of the Client Group. (ClientGroup:getUnits() returns nil)
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self:T3( "Bug 1.5 logic" )
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local ClientGroupTemplate = _DATABASE.Templates.Units[self.ClientName].GroupTemplate
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self.ClientGroupID = ClientGroupTemplate.groupId
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self.ClientGroupName = _DATABASE.Templates.Units[self.ClientName].GroupName
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self:T3( self.ClientName .. " : group found in bug 1.5 resolvement logic!" )
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return ClientGroup
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end
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-- else
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-- error( "Client " .. self.ClientName .. " not found!" )
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end
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else
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--self:F( { "Client not found!", self.ClientName } )
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end
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end
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end
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end
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-- Nothing could be found :(
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self.ClientGroupID = nil
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self.ClientGroupName = nil
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return nil
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-- For non player clients
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if ClientUnit then
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local ClientGroup = ClientUnit:getGroup()
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if ClientGroup then
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self:T3( "ClientGroup = " .. self.ClientName )
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if ClientGroup:isExist() then
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self:T3( "Normal logic" )
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self:T3( self.ClientName .. " : group found!" )
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return ClientGroup
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end
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end
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end
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-- Nothing could be found :(
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self.ClientGroupID = nil
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self.ClientGroupName = nil
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return nil
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end
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@@ -437,7 +453,7 @@ function CLIENT:GetClientGroupID()
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-- This updates the ID.
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self:GetDCSGroup()
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return self.ClientGroupID
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return self.ClientGroupID
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end
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@@ -449,7 +465,7 @@ function CLIENT:GetClientGroupName()
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-- This updates the group name.
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self:GetDCSGroup()
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return self.ClientGroupName
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return self.ClientGroupName
|
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end
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--- Returns the UNIT of the CLIENT.
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@@ -458,23 +474,23 @@ end
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function CLIENT:GetClientGroupUnit()
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self:F2()
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local ClientDCSUnit = Unit.getByName( self.ClientName )
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local ClientDCSUnit = Unit.getByName( self.ClientName )
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self:T( self.ClientDCSUnit )
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if ClientDCSUnit and ClientDCSUnit:isExist() then
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local ClientUnit=_DATABASE:FindUnit( self.ClientName )
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return ClientUnit
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end
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return nil
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if ClientDCSUnit and ClientDCSUnit:isExist() then
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local ClientUnit=_DATABASE:FindUnit( self.ClientName )
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return ClientUnit
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end
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return nil
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end
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--- Returns the DCSUnit of the CLIENT.
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-- @param #CLIENT self
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-- @return DCS#Unit
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function CLIENT:GetClientGroupDCSUnit()
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self:F2()
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self:F2()
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local ClientDCSUnit = Unit.getByName( self.ClientName )
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@@ -489,29 +505,29 @@ end
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-- @param #CLIENT self
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-- @return #boolean true is a transport.
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function CLIENT:IsTransport()
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self:F()
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return self.ClientTransport
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self:F()
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return self.ClientTransport
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end
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--- Shows the @{AI.AI_Cargo#CARGO} contained within the CLIENT to the player as a message.
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-- The @{AI.AI_Cargo#CARGO} is shown using the @{Core.Message#MESSAGE} distribution system.
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-- @param #CLIENT self
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function CLIENT:ShowCargo()
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self:F()
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self:F()
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||||
|
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local CargoMsg = ""
|
||||
local CargoMsg = ""
|
||||
|
||||
for CargoName, Cargo in pairs( CARGOS ) do
|
||||
if self == Cargo:IsLoadedInClient() then
|
||||
CargoMsg = CargoMsg .. Cargo.CargoName .. " Type:" .. Cargo.CargoType .. " Weight: " .. Cargo.CargoWeight .. "\n"
|
||||
end
|
||||
end
|
||||
for CargoName, Cargo in pairs( CARGOS ) do
|
||||
if self == Cargo:IsLoadedInClient() then
|
||||
CargoMsg = CargoMsg .. Cargo.CargoName .. " Type:" .. Cargo.CargoType .. " Weight: " .. Cargo.CargoWeight .. "\n"
|
||||
end
|
||||
end
|
||||
|
||||
if CargoMsg == "" then
|
||||
CargoMsg = "empty"
|
||||
end
|
||||
if CargoMsg == "" then
|
||||
CargoMsg = "empty"
|
||||
end
|
||||
|
||||
self:Message( CargoMsg, 15, "Co-Pilot: Cargo Status", 30 )
|
||||
self:Message( CargoMsg, 15, "Co-Pilot: Cargo Status", 30 )
|
||||
|
||||
end
|
||||
|
||||
@@ -526,39 +542,39 @@ end
|
||||
-- @param #number MessageInterval is the interval in seconds between the display of the @{Core.Message#MESSAGE} when the CLIENT is in the air.
|
||||
-- @param #string MessageID is the identifier of the message when displayed with intervals.
|
||||
function CLIENT:Message( Message, MessageDuration, MessageCategory, MessageInterval, MessageID )
|
||||
self:F( { Message, MessageDuration, MessageCategory, MessageInterval } )
|
||||
self:F( { Message, MessageDuration, MessageCategory, MessageInterval } )
|
||||
|
||||
if self.MessageSwitch == true then
|
||||
if MessageCategory == nil then
|
||||
MessageCategory = "Messages"
|
||||
end
|
||||
if MessageID ~= nil then
|
||||
if self.Messages[MessageID] == nil then
|
||||
self.Messages[MessageID] = {}
|
||||
self.Messages[MessageID].MessageId = MessageID
|
||||
self.Messages[MessageID].MessageTime = timer.getTime()
|
||||
self.Messages[MessageID].MessageDuration = MessageDuration
|
||||
if MessageInterval == nil then
|
||||
self.Messages[MessageID].MessageInterval = 600
|
||||
else
|
||||
self.Messages[MessageID].MessageInterval = MessageInterval
|
||||
end
|
||||
MESSAGE:New( Message, MessageDuration, MessageCategory ):ToClient( self )
|
||||
else
|
||||
if self:GetClientGroupDCSUnit() and not self:GetClientGroupDCSUnit():inAir() then
|
||||
if timer.getTime() - self.Messages[MessageID].MessageTime >= self.Messages[MessageID].MessageDuration + 10 then
|
||||
MESSAGE:New( Message, MessageDuration , MessageCategory):ToClient( self )
|
||||
self.Messages[MessageID].MessageTime = timer.getTime()
|
||||
end
|
||||
else
|
||||
if timer.getTime() - self.Messages[MessageID].MessageTime >= self.Messages[MessageID].MessageDuration + self.Messages[MessageID].MessageInterval then
|
||||
MESSAGE:New( Message, MessageDuration, MessageCategory ):ToClient( self )
|
||||
self.Messages[MessageID].MessageTime = timer.getTime()
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if self.MessageSwitch == true then
|
||||
if MessageCategory == nil then
|
||||
MessageCategory = "Messages"
|
||||
end
|
||||
if MessageID ~= nil then
|
||||
if self.Messages[MessageID] == nil then
|
||||
self.Messages[MessageID] = {}
|
||||
self.Messages[MessageID].MessageId = MessageID
|
||||
self.Messages[MessageID].MessageTime = timer.getTime()
|
||||
self.Messages[MessageID].MessageDuration = MessageDuration
|
||||
if MessageInterval == nil then
|
||||
self.Messages[MessageID].MessageInterval = 600
|
||||
else
|
||||
self.Messages[MessageID].MessageInterval = MessageInterval
|
||||
end
|
||||
MESSAGE:New( Message, MessageDuration, MessageCategory ):ToClient( self )
|
||||
else
|
||||
if self:GetClientGroupDCSUnit() and not self:GetClientGroupDCSUnit():inAir() then
|
||||
if timer.getTime() - self.Messages[MessageID].MessageTime >= self.Messages[MessageID].MessageDuration + 10 then
|
||||
MESSAGE:New( Message, MessageDuration , MessageCategory):ToClient( self )
|
||||
self.Messages[MessageID].MessageTime = timer.getTime()
|
||||
end
|
||||
else
|
||||
if timer.getTime() - self.Messages[MessageID].MessageTime >= self.Messages[MessageID].MessageDuration + self.Messages[MessageID].MessageInterval then
|
||||
MESSAGE:New( Message, MessageDuration, MessageCategory ):ToClient( self )
|
||||
self.Messages[MessageID].MessageTime = timer.getTime()
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
MESSAGE:New( Message, MessageDuration, MessageCategory ):ToClient( self )
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
--- **Wrapper** - DCS net functions.
|
||||
--
|
||||
-- Encapsules **multiplayer** environment scripting functions from [net](https://wiki.hoggitworld.com/view/DCS_singleton_net)
|
||||
-- Encapsules **multiplayer server** environment scripting functions from [net](https://wiki.hoggitworld.com/view/DCS_singleton_net)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **applevangelist**
|
||||
--
|
||||
-- # Last Update Feb 2023
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @module Wrapper.Net
|
||||
@@ -22,17 +23,31 @@ do
|
||||
-- @field #table KnownPilots
|
||||
-- @field #string BlockMessage
|
||||
-- @field #string UnblockMessage
|
||||
-- @field #table BlockedUCIDs
|
||||
-- @field #table BlockedSlots
|
||||
-- @field #table BlockedSides
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
---
|
||||
-- @type NET.PlayerData
|
||||
-- @field #string name
|
||||
-- @field #string ucid
|
||||
-- @field #number id
|
||||
-- @field #number side
|
||||
-- @field #number slot
|
||||
|
||||
--- Encapsules multiplayer environment scripting functions from [net](https://wiki.hoggitworld.com/view/DCS_singleton_net)
|
||||
-- with some added FSM functions and options to block/unblock players in MP environments.
|
||||
--
|
||||
-- @field #NET
|
||||
NET = {
|
||||
ClassName = "NET",
|
||||
Version = "0.0.3",
|
||||
Version = "0.1.0",
|
||||
BlockTime = 600,
|
||||
BlockedPilots = {},
|
||||
BlockedUCIDs = {},
|
||||
BlockedSides = {},
|
||||
BlockedSlots = {},
|
||||
KnownPilots = {},
|
||||
BlockMessage = nil,
|
||||
UnblockMessage = nil,
|
||||
@@ -52,26 +67,20 @@ function NET:New()
|
||||
self:SetBlockMessage()
|
||||
self:SetUnblockMessage()
|
||||
|
||||
self:HandleEvent(EVENTS.PlayerEnterUnit,self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerEnterAircraft,self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerLeaveUnit,self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PilotDead,self._EventHandler)
|
||||
self:HandleEvent(EVENTS.Ejection,self._EventHandler)
|
||||
self:HandleEvent(EVENTS.Crash,self._EventHandler)
|
||||
self:HandleEvent(EVENTS.SelfKillPilot,self._EventHandler)
|
||||
|
||||
-- Start State.
|
||||
self:SetStartState("Running")
|
||||
self:SetStartState("Stopped")
|
||||
|
||||
-- Add FSM transitions.
|
||||
-- From State --> Event --> To State
|
||||
self:AddTransition("*", "Run", "Running") -- Start FSM.
|
||||
self:AddTransition("Stopped", "Run", "Running") -- Start FSM.
|
||||
self:AddTransition("*", "PlayerJoined", "*")
|
||||
self:AddTransition("*", "PlayerLeft", "*")
|
||||
self:AddTransition("*", "PlayerDied", "*")
|
||||
self:AddTransition("*", "PlayerEjected", "*")
|
||||
self:AddTransition("*", "PlayerBlocked", "*")
|
||||
self:AddTransition("*", "PlayerUnblocked", "*")
|
||||
self:AddTransition("*", "Status", "*")
|
||||
self:AddTransition("*", "Stop", "Stopped")
|
||||
|
||||
self.lid = string.format("NET %s | ",self.Version)
|
||||
|
||||
@@ -91,7 +100,7 @@ function NET:New()
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Unit#UNIT Client Unit Object.
|
||||
-- @param Wrapper.Unit#UNIT Client Unit Object, might be nil.
|
||||
-- @param #string Name Name of leaving Pilot.
|
||||
-- @return #NET self
|
||||
|
||||
@@ -101,7 +110,7 @@ function NET:New()
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Unit#UNIT Client Unit Object.
|
||||
-- @param Wrapper.Unit#UNIT Client Unit Object, might be nil.
|
||||
-- @param #string Name Name of leaving Pilot.
|
||||
-- @return #NET self
|
||||
|
||||
@@ -111,7 +120,7 @@ function NET:New()
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Unit#UNIT Client Unit Object.
|
||||
-- @param Wrapper.Unit#UNIT Client Unit Object, might be nil.
|
||||
-- @param #string Name Name of dead Pilot.
|
||||
-- @return #NET self
|
||||
|
||||
@@ -121,7 +130,7 @@ function NET:New()
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Client#CLIENT Client Client Object.
|
||||
-- @param Wrapper.Client#CLIENT Client Client Object, might be nil.
|
||||
-- @param #string Name Name of blocked Pilot.
|
||||
-- @param #number Seconds Blocked for this number of seconds
|
||||
-- @return #NET self
|
||||
@@ -132,13 +141,49 @@ function NET:New()
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Client#CLIENT Client Client Object.
|
||||
-- @param Wrapper.Client#CLIENT Client Client Object, might be nil.
|
||||
-- @param #string Name Name of unblocked Pilot.
|
||||
-- @return #NET self
|
||||
|
||||
self:Run()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Internal] Check any blockers
|
||||
-- @param #NET self
|
||||
-- @param #string UCID
|
||||
-- @param #string Name
|
||||
-- @param #number PlayerID
|
||||
-- @param #number PlayerSide
|
||||
-- @param #string PlayerSlot
|
||||
-- @return #boolean IsBlocked
|
||||
function NET:IsAnyBlocked(UCID,Name,PlayerID,PlayerSide,PlayerSlot)
|
||||
local blocked = false
|
||||
local TNow = timer.getTime()
|
||||
-- UCID
|
||||
if UCID and self.BlockedUCIDs[UCID] and TNow < self.BlockedUCIDs[UCID] then
|
||||
return true
|
||||
end
|
||||
-- ID/Name
|
||||
if PlayerID and not Name then
|
||||
Name = self:GetPlayerIDByName(Name)
|
||||
end
|
||||
-- Name
|
||||
if Name and self.BlockedPilots[Name] and TNow < self.BlockedPilots[Name] then
|
||||
return true
|
||||
end
|
||||
-- Side
|
||||
if PlayerSide and self.BlockedSides[PlayerSide] and TNow < self.BlockedSides[PlayerSide] then
|
||||
return true
|
||||
end
|
||||
-- Slot
|
||||
if PlayerSlot and self.BlockedSlots[PlayerSlot] and TNow < self.BlockedSlots[PlayerSlot] then
|
||||
return true
|
||||
end
|
||||
return blocked
|
||||
end
|
||||
|
||||
--- [Internal] Event Handler
|
||||
-- @param #NET self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
@@ -148,42 +193,63 @@ function NET:_EventHandler(EventData)
|
||||
self:T2({Event = EventData.id})
|
||||
local data = EventData -- Core.Event#EVENTDATA EventData
|
||||
if data.id and data.IniUnit and (data.IniPlayerName or data.IniUnit:GetPlayerName()) then
|
||||
-- Get PlayerName
|
||||
|
||||
-- Get Player Data
|
||||
local name = data.IniPlayerName and data.IniPlayerName or data.IniUnit:GetPlayerName()
|
||||
self:T(self.lid.."Event for: "..name)
|
||||
local ucid = self:GetPlayerUCID(nil,name)
|
||||
local PlayerID = self:GetPlayerIDByName(name) or "none"
|
||||
local PlayerSide, PlayerSlot = self:GetSlot(data.IniUnit)
|
||||
local TNow = timer.getTime()
|
||||
|
||||
self:T(self.lid.."Event for: "..name.." | UCID: "..ucid)
|
||||
|
||||
-- Joining
|
||||
if data.id == EVENTS.PlayerEnterUnit or data.id == EVENTS.PlayerEnterAircraft then
|
||||
-- Check for known pilots
|
||||
local TNow = timer.getTime()
|
||||
if self.BlockedPilots[name] and TNow < self.BlockedPilots[name] then
|
||||
self:T(self.lid.."Pilot Joining: "..name.." | UCID: "..ucid)
|
||||
-- Check for blockages
|
||||
local blocked = self:IsAnyBlocked(ucid,name,PlayerID,PlayerSide,PlayerSlot)
|
||||
|
||||
if blocked and PlayerID and tonumber(PlayerID) ~= 1 then
|
||||
-- block pilot
|
||||
self:ReturnToSpectators(data.IniUnit)
|
||||
local outcome = net.force_player_slot(tonumber(PlayerID), 0, '' )
|
||||
else
|
||||
self.KnownPilots[name] = true
|
||||
self.BlockedPilots[name] = nil
|
||||
self.KnownPilots[name] = {
|
||||
name = name,
|
||||
ucid = ucid,
|
||||
id = PlayerID,
|
||||
side = PlayerSide,
|
||||
slot = PlayerSlot,
|
||||
}
|
||||
self:__PlayerJoined(1,data.IniUnit,name)
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
-- Leaving
|
||||
if data.id == EVENTS.PlayerLeaveUnit and self.KnownPilots[name] then
|
||||
self:T(self.lid.."Pilot Leaving: "..name.." | UCID: "..ucid)
|
||||
self:__PlayerLeft(1,data.IniUnit,name)
|
||||
self.KnownPilots[name] = false
|
||||
return self
|
||||
end
|
||||
|
||||
-- Ejected
|
||||
if data.id == EVENTS.Ejection and self.KnownPilots[name] then
|
||||
self:T(self.lid.."Pilot Ejecting: "..name.." | UCID: "..ucid)
|
||||
self:__PlayerEjected(1,data.IniUnit,name)
|
||||
self.KnownPilots[name] = false
|
||||
return self
|
||||
end
|
||||
|
||||
-- Dead, Crash, Suicide
|
||||
if (data.id == EVENTS.PilotDead or data.id == EVENTS.SelfKillPilot or data.id == EVENTS.Crash) and self.KnownPilots[name] then
|
||||
self:T(self.lid.."Pilot Dead: "..name.." | UCID: "..ucid)
|
||||
self:__PlayerDied(1,data.IniUnit,name)
|
||||
self.KnownPilots[name] = false
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -195,25 +261,133 @@ end
|
||||
-- @param #string Message (optional) Message to be sent via chat.
|
||||
-- @return #NET self
|
||||
function NET:BlockPlayer(Client,PlayerName,Seconds,Message)
|
||||
local name
|
||||
if Client then
|
||||
name = CLIENT:GetPlayerName()
|
||||
self:T({PlayerName,Seconds,Message})
|
||||
local name = PlayerName
|
||||
if Client and (not PlayerName) then
|
||||
name = Client:GetPlayerName()
|
||||
elseif PlayerName then
|
||||
name = PlayerName
|
||||
else
|
||||
self:F(self.lid.."Block: No PlayerName given or not found!")
|
||||
self:F(self.lid.."Block: No Client or PlayerName given or nothing found!")
|
||||
return self
|
||||
end
|
||||
local ucid = self:GetPlayerUCID(Client,name)
|
||||
local addon = Seconds or self.BlockTime
|
||||
self.BlockedPilots[name] = timer.getTime()+addon
|
||||
self.BlockedUCIDs[ucid] = timer.getTime()+addon
|
||||
local message = Message or self.BlockMessage
|
||||
if Client then
|
||||
self:SendChatToPlayer(message,Client)
|
||||
if name then
|
||||
self:SendChatToPlayer(message,name)
|
||||
else
|
||||
self:SendChat(name..": "..message)
|
||||
end
|
||||
self:__PlayerBlocked(1,Client,name,Seconds)
|
||||
self:ReturnToSpectators(Client)
|
||||
local PlayerID = self:GetPlayerIDByName(name)
|
||||
if PlayerID and tonumber(PlayerID) ~= 1 then
|
||||
local outcome = net.force_player_slot(tonumber(PlayerID), 0, '' )
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Block a SET_CLIENT of players
|
||||
-- @param #NET self
|
||||
-- @param Core.Set#SET_CLIENT PlayerSet The SET to block.
|
||||
-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
|
||||
-- @param #string Message (optional) Message to be sent via chat.
|
||||
-- @return #NET self
|
||||
function NET:BlockPlayerSet(PlayerSet,Seconds,Message)
|
||||
self:T({PlayerSet.Set,Seconds,Message})
|
||||
local addon = Seconds or self.BlockTime
|
||||
local message = Message or self.BlockMessage
|
||||
for _,_client in pairs(PlayerSet.Set) do
|
||||
local name = _client:GetPlayerName()
|
||||
self:BlockPlayer(_client,name,addon,message)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Unblock a SET_CLIENT of players
|
||||
-- @param #NET self
|
||||
-- @param Core.Set#SET_CLIENT PlayerSet The SET to unblock.
|
||||
-- @param #string Message (optional) Message to be sent via chat.
|
||||
-- @return #NET self
|
||||
function NET:UnblockPlayerSet(PlayerSet,Message)
|
||||
self:T({PlayerSet.Set,Seconds,Message})
|
||||
local message = Message or self.UnblockMessage
|
||||
for _,_client in pairs(PlayerSet.Set) do
|
||||
local name = _client:GetPlayerName()
|
||||
self:UnblockPlayer(_client,name,message)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Block a specific UCID of a player, does NOT automatically kick the player with the UCID if already joined.
|
||||
-- @param #NET self
|
||||
-- @param #string ucid
|
||||
-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
|
||||
-- @return #NET self
|
||||
function NET:BlockUCID(ucid,Seconds)
|
||||
self:T({ucid,Seconds})
|
||||
local addon = Seconds or self.BlockTime
|
||||
self.BlockedUCIDs[ucid] = timer.getTime()+addon
|
||||
return self
|
||||
end
|
||||
|
||||
--- Unblock a specific UCID of a player
|
||||
-- @param #NET self
|
||||
-- @param #string ucid
|
||||
-- @return #NET self
|
||||
function NET:UnblockUCID(ucid)
|
||||
self:T({ucid})
|
||||
self.BlockedUCIDs[ucid] = nil
|
||||
return self
|
||||
end
|
||||
|
||||
--- Block a specific coalition side, does NOT automatically kick all players of that side or kick out joined players
|
||||
-- @param #NET self
|
||||
-- @param #number side The side to block - 1 : Red, 2 : Blue
|
||||
-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
|
||||
-- @return #NET self
|
||||
function NET:BlockSide(Side,Seconds)
|
||||
self:T({Side,Seconds})
|
||||
local addon = Seconds or self.BlockTime
|
||||
if Side == 1 or Side == 2 then
|
||||
self.BlockedSides[Side] = timer.getTime()+addon
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Unblock a specific coalition side. Does NOT unblock specifically blocked playernames or UCIDs.
|
||||
-- @param #number side The side to block - 1 : Red, 2 : Blue
|
||||
-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
|
||||
-- @return #NET self
|
||||
function NET:UnblockSide(Side,Seconds)
|
||||
self:T({Side,Seconds})
|
||||
local addon = Seconds or self.BlockTime
|
||||
if Side == 1 or Side == 2 then
|
||||
self.BlockedSides[Side] = nil
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Block a specific player slot, does NOT automatically kick a player in that slot or kick out joined players
|
||||
-- @param #NET self
|
||||
-- @param #string slot The slot to block
|
||||
-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
|
||||
-- @return #NET self
|
||||
function NET:BlockSlot(Slot,Seconds)
|
||||
self:T({Slot,Seconds})
|
||||
local addon = Seconds or self.BlockTime
|
||||
self.BlockedSlots[Slot] = timer.getTime()+addon
|
||||
return self
|
||||
end
|
||||
|
||||
--- Unblock a specific slot.
|
||||
-- @param #string slot The slot to block
|
||||
-- @return #NET self
|
||||
function NET:UnblockSlot(Slot)
|
||||
self:T({Slot})
|
||||
self.BlockedSlots[Slot] = nil
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -224,19 +398,21 @@ end
|
||||
-- @param #string Message (optional) Message to be sent via chat.
|
||||
-- @return #NET self
|
||||
function NET:UnblockPlayer(Client,PlayerName,Message)
|
||||
local name
|
||||
local name = PlayerName
|
||||
if Client then
|
||||
name = CLIENT:GetPlayerName()
|
||||
name = Client:GetPlayerName()
|
||||
elseif PlayerName then
|
||||
name = PlayerName
|
||||
else
|
||||
self:F(self.lid.."Unblock: No PlayerName given or not found!")
|
||||
return self
|
||||
end
|
||||
local ucid = self:GetPlayerUCID(Client,name)
|
||||
self.BlockedPilots[name] = nil
|
||||
self.BlockedUCIDs[ucid] = nil
|
||||
local message = Message or self.UnblockMessage
|
||||
if Client then
|
||||
self:SendChatToPlayer(message,Client)
|
||||
if name then
|
||||
self:SendChatToPlayer(message,name)
|
||||
else
|
||||
self:SendChat(name..": "..message)
|
||||
end
|
||||
@@ -244,16 +420,28 @@ function NET:UnblockPlayer(Client,PlayerName,Message)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set block chat message.
|
||||
-- @param #NET self
|
||||
-- @param #string Text The message
|
||||
-- @return #NET self
|
||||
function NET:SetBlockMessage(Text)
|
||||
self.BlockMessage = Text or "You are blocked from joining. Wait time is: "..self.BlockTime.." seconds!"
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set block time in seconds.
|
||||
-- @param #NET self
|
||||
-- @param #number Seconds Numnber of seconds this block will last. Defaults to 600.
|
||||
-- @return #NET self
|
||||
function NET:SetBlockTime(Seconds)
|
||||
self.BlockTime = Seconds or 600
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set unblock chat message.
|
||||
-- @param #NET self
|
||||
-- @param #string Text The message
|
||||
-- @return #NET self
|
||||
function NET:SetUnblockMessage(Text)
|
||||
self.UnblockMessage = Text or "You are unblocked now and can join again."
|
||||
return self
|
||||
@@ -275,10 +463,13 @@ end
|
||||
-- @param #NET self
|
||||
-- @param #string Name The player name whose ID to find
|
||||
-- @return #number PlayerID or nil
|
||||
function NET:GetPlayerIdByName(Name)
|
||||
function NET:GetPlayerIDByName(Name)
|
||||
if not Name then return nil end
|
||||
local playerList = self:GetPlayerList()
|
||||
self:T({playerList})
|
||||
for i=1,#playerList do
|
||||
local playerName = net.get_name(i)
|
||||
self:T({playerName})
|
||||
if playerName == Name then
|
||||
return playerList[i]
|
||||
end
|
||||
@@ -291,18 +482,22 @@ end
|
||||
-- @param Wrapper.Client#CLIENT Client The client
|
||||
-- @return #number PlayerID or nil
|
||||
function NET:GetPlayerIDFromClient(Client)
|
||||
local name = Client:GetPlayerName()
|
||||
local id = self:GetPlayerIdByName(name)
|
||||
return id
|
||||
if Client then
|
||||
local name = Client:GetPlayerName()
|
||||
local id = self:GetPlayerIDByName(name)
|
||||
return id
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--- Send chat message to a specific player.
|
||||
--- Send chat message to a specific player using the CLIENT object.
|
||||
-- @param #NET self
|
||||
-- @param #string Message The text message
|
||||
-- @param Wrapper.Client#CLIENT ToClient Client receiving the message
|
||||
-- @param Wrapper.Client#CLIENT FromClient (Optional) Client sending the message
|
||||
-- @return #NET self
|
||||
function NET:SendChatToPlayer(Message, ToClient, FromClient)
|
||||
function NET:SendChatToClient(Message, ToClient, FromClient)
|
||||
local PlayerId = self:GetPlayerIDFromClient(ToClient)
|
||||
local FromId = self:GetPlayerIDFromClient(FromClient)
|
||||
if Message and PlayerId and FromId then
|
||||
@@ -313,6 +508,23 @@ function NET:SendChatToPlayer(Message, ToClient, FromClient)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Send chat message to a specific player using the player name
|
||||
-- @param #NET self
|
||||
-- @param #string Message The text message
|
||||
-- @param #string ToPlayer Player receiving the message
|
||||
-- @param #string FromPlayer(Optional) Player sending the message
|
||||
-- @return #NET self
|
||||
function NET:SendChatToPlayer(Message, ToPlayer, FromPlayer)
|
||||
local PlayerId = self:GetPlayerIDByName(ToPlayer)
|
||||
local FromId = self:GetPlayerIDByName(FromPlayer)
|
||||
if Message and PlayerId and FromId then
|
||||
net.send_chat_to(Message, tonumber(PlayerId) , tonumber(FromId))
|
||||
elseif Message and PlayerId then
|
||||
net.send_chat_to(Message, tonumber(PlayerId))
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Load a specific mission.
|
||||
-- @param #NET self
|
||||
-- @param #string Path and Mission
|
||||
@@ -384,6 +596,25 @@ function NET:GetPlayerInfo(Client,Attribute)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Get player UCID from player CLIENT object or player name. Provide either one.
|
||||
-- @param #NET self
|
||||
-- @param Wrapper.Client#CLIENT Client The client object to be used.
|
||||
-- @param #string Name Player name to be used.
|
||||
-- @return #boolean success
|
||||
function NET:GetPlayerUCID(Client,Name)
|
||||
local PlayerID = nil
|
||||
if Client then
|
||||
PlayerID = self:GetPlayerIDFromClient(Client)
|
||||
elseif Name then
|
||||
PlayerID = self:GetPlayerIDByName(Name)
|
||||
else
|
||||
self:E(self.lid.."Neither client nor name provided!")
|
||||
end
|
||||
local ucid = net.get_player_info(tonumber(PlayerID), 'ucid')
|
||||
return ucid
|
||||
end
|
||||
|
||||
--- Kicks a player from the server. Can display a message to the user.
|
||||
-- @param #NET self
|
||||
-- @param Wrapper.Client#CLIENT Client The client
|
||||
@@ -427,7 +658,7 @@ function NET:GetPlayerStatistic(Client,StatisticID)
|
||||
end
|
||||
end
|
||||
|
||||
--- Return the name of a given client. Same a CLIENT:GetPlayerName().
|
||||
--- Return the name of a given client. Effectively the same as CLIENT:GetPlayerName().
|
||||
-- @param #NET self
|
||||
-- @param Wrapper.Client#CLIENT Client The client
|
||||
-- @return #string Name or nil if not obtainable
|
||||
@@ -463,8 +694,8 @@ end
|
||||
-- @return #boolean Success
|
||||
function NET:ForceSlot(Client,SideID,SlotID)
|
||||
local PlayerID = self:GetPlayerIDFromClient(Client)
|
||||
if PlayerID then
|
||||
return net.force_player_slot(tonumber(PlayerID), SideID, SlotID )
|
||||
if PlayerID and tonumber(PlayerID) ~= 1 then
|
||||
return net.force_player_slot(tonumber(PlayerID), SideID, SlotID or '' )
|
||||
else
|
||||
return false
|
||||
end
|
||||
@@ -516,6 +747,86 @@ function NET:Log(Message)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get some data of pilots who have currently joined
|
||||
-- @param #NET self
|
||||
-- @param Wrapper.Client#CLIENT Client Provide either the client object whose data to find **or**
|
||||
-- @param #string Name The player name whose data to find
|
||||
-- @return #table Table of #NET.PlayerData or nil if not found
|
||||
function NET:GetKnownPilotData(Client,Name)
|
||||
local name = Name
|
||||
if Client and not Name then
|
||||
name = Client:GetPlayerName()
|
||||
end
|
||||
if name then
|
||||
return self.KnownPilots[name]
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--- Status - housekeeping
|
||||
-- @param #NET self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #NET self
|
||||
function NET:onafterStatus(From,Event,To)
|
||||
self:T({From,Event,To})
|
||||
|
||||
local function HouseHold(tavolo)
|
||||
local TNow = timer.getTime()
|
||||
for _,entry in pairs (tavolo) do
|
||||
if entry >= TNow then entry = nil end
|
||||
end
|
||||
end
|
||||
|
||||
HouseHold(self.BlockedPilots)
|
||||
HouseHold(self.BlockedSides)
|
||||
HouseHold(self.BlockedSlots)
|
||||
HouseHold(self.BlockedUCIDs)
|
||||
|
||||
if self:Is("Running") then
|
||||
self:__Status(-60)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Stop the event functions
|
||||
-- @param #NET self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #NET self
|
||||
function NET:onafterRun(From,Event,To)
|
||||
self:T({From,Event,To})
|
||||
self:HandleEvent(EVENTS.PlayerEnterUnit,self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerEnterAircraft,self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerLeaveUnit,self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PilotDead,self._EventHandler)
|
||||
self:HandleEvent(EVENTS.Ejection,self._EventHandler)
|
||||
self:HandleEvent(EVENTS.Crash,self._EventHandler)
|
||||
self:HandleEvent(EVENTS.SelfKillPilot,self._EventHandler)
|
||||
self:__Status(-30)
|
||||
end
|
||||
|
||||
--- Stop the event functions
|
||||
-- @param #NET self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #NET self
|
||||
function NET:onafterStop(From,Event,To)
|
||||
self:T({From,Event,To})
|
||||
self:UnHandleEvent(EVENTS.PlayerEnterUnit)
|
||||
self:UnHandleEvent(EVENTS.PlayerEnterAircraft)
|
||||
self:UnHandleEvent(EVENTS.PlayerLeaveUnit)
|
||||
self:UnHandleEvent(EVENTS.PilotDead)
|
||||
self:UnHandleEvent(EVENTS.Ejection)
|
||||
self:UnHandleEvent(EVENTS.Crash)
|
||||
self:UnHandleEvent(EVENTS.SelfKillPilot)
|
||||
return self
|
||||
end
|
||||
-------------------------------------------------------------------------------
|
||||
-- End of NET
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user