Updated documentation.

This commit is contained in:
FlightControl_Master 2018-06-03 21:50:07 +02:00
parent 6a71921270
commit 83fab80d88
4 changed files with 42 additions and 6 deletions

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--- **Tasking** -- A COMMANDCENTER is the owner of multiple missions within MOOSE.
-- A COMMANDCENTER governs multiple missions, the tasking and the reporting.
--- **Tasking** -- A command center governs multiple missions, and takes care of the reporting and communications.
--
-- **Features:**
--
-- * Govern multiple missions.
-- * Communicate to coalitions, groups.
-- * Assign tasks.
-- * Manage the menus.
-- * Manage reference zones.
--
-- ===
--

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--- **Tasking** -- A MISSION is the main owner of a Mission orchestration within MOOSE.
--- **Tasking** -- A mission models a goal to be achieved through the execution and completion of tasks by human players.
--
-- **Features:**
--
-- * A mission has a goal to be achieved, through the execution and completion of tasks of different categories by human players.
-- * A mission manages these tasks.
-- * A mission has a state, that indicates the fase of the mission.
-- * A mission has a menu structure, that facilitates mission reports and tasking menus.
-- * A mission can assign a task to a player.
--
-- ===
--

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--- **Tasking** - The TASK_A2A_DISPATCHER creates and manages player TASK_A2A tasks based on detected targets.
--- **Tasking** - Dynamically allocates A2A tasks to human players, based on detected airborne targets through an EWR network.
--
-- Implement the dynamic dispatching of tasks upon groups of detected units determined a @{Set} of EWR installation groups.
-- **Features:**
--
-- * Dynamically assign tasks to human players based on detected targets.
-- * Dynamically change the tasks as the tactical situation evolves during the mission.
-- * Dynamically assign (CAP) Control Air Patrols tasks for human players to perform CAP.
-- * Dynamically assign (GCI) Ground Control Intercept tasks for human players to perform GCI.
-- * Dynamically assign Engage tasks for human players to engage on close-by airborne bogeys.
-- * Define and use an EWR (Early Warning Radar) network.
-- * Define different ranges to engage upon intruders.
-- * Keep task achievements.
-- * Score task achievements.
--
-- ===
--
-- ### Author: **FlightControl**

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--- **Tasking** - The TASK\_A2G\_DISPATCHER dispatches A2G Tasks to Players based on enemy location detection.
--- **Tasking** -- Dynamically allocates A2G tasks to human players, based on detected ground targets through reconnaissance.
--
-- **Features:**
--
-- * Dynamically assign tasks to human players based on detected targets.
-- * Dynamically change the tasks as the tactical situation evolves during the mission.
-- * Dynamically assign (CAS) Close Air Support tasks for human players.
-- * Dynamically assign (BAI) Battlefield Air Interdiction tasks for human players.
-- * Dynamically assign (SEAD) Supression of Enemy Air Defense tasks for human players to eliminate G2A missile threats.
-- * Define and use an EWR (Early Warning Radar) network.
-- * Define different ranges to engage upon intruders.
-- * Keep task achievements.
-- * Score task achievements.--
-- ===
--
-- ### Author: **FlightControl**