Update Spawn.lua

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Applevangelist 2021-06-07 18:07:14 +02:00 committed by GitHub
parent 82d78c98bb
commit 858b00336b
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@ -3406,10 +3406,10 @@ function SPAWN:_SpawnCleanUpScheduler()
self:T( { SpawnUnitName, Stamp } )
if Stamp.Vec2 then
if (Stamp.Vec2.x == NewVec2.x and Stamp.Vec2.y == NewVec2.y) or (SpawnUnit:GetLife() <= 1) then
if SpawnUnit:InAir() == false and SpawnUnit:GetVelocityKMH() < 1 then
local NewVec2 = SpawnUnit:GetVec2()
if Stamp.Vec2.x == NewVec2.x and Stamp.Vec2.y == NewVec2.y then
-- If the plane is not moving or dead, and is on the ground, assign it with a timestamp...
if (Stamp.Vec2.x == NewVec2.x and Stamp.Vec2.y == NewVec2.y) or (SpawnUnit:GetLife() <= 1) then
-- If the plane is not moving or dead , and is on the ground, assign it with a timestamp...
if Stamp.Time + self.SpawnCleanUpInterval < timer.getTime() then
self:T( { "CleanUp Scheduler:", "ReSpawning:", SpawnGroup:GetName() } )
self:ReSpawn( SpawnCursor )
@ -3427,7 +3427,7 @@ function SPAWN:_SpawnCleanUpScheduler()
else
if SpawnUnit:InAir() == false then
Stamp.Vec2 = SpawnUnit:GetVec2()
if SpawnUnit:GetVelocityKMH() < 1 then
if (SpawnUnit:GetVelocityKMH() < 1) then
Stamp.Time = timer.getTime()
end
else