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https://github.com/FlightControl-Master/MOOSE.git
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Optimizations
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@@ -244,24 +244,30 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_BAI).New">TASK_A2G_BAI:New(Mission, SetGroup, TaskName, TargetSetUnit, TaskBriefing)</a></td>
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<td class="summary">
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<p>Instantiates a new TASK<em>A2G</em>BAI.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_BAI).ReportOrder">TASK_A2G_BAI:ReportOrder(ReportGroup)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_BAI).SetScoreOnFail">TASK_A2G_BAI:SetScoreOnFail(PlayerName, Penalty, TaskUnit)</a></td>
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<td class="summary">
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<p>Set a penalty when the A2A attack has failed.</p>
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<p>Set a penalty when the A2G attack has failed.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_BAI).SetScoreOnProgress">TASK_A2G_BAI:SetScoreOnProgress(PlayerName, Score, TaskUnit)</a></td>
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<td class="summary">
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<p>Set a score when a target in scope of the A2A attack, has been destroyed .</p>
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<p>Set a score when a target in scope of the A2G attack, has been destroyed .</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_BAI).SetScoreOnSuccess">TASK_A2G_BAI:SetScoreOnSuccess(PlayerName, Score, TaskUnit)</a></td>
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<td class="summary">
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<p>Set a score when all the targets in scope of the A2A attack, have been destroyed.</p>
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<p>Set a score when all the targets in scope of the A2G attack, have been destroyed.</p>
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</td>
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</tr>
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<tr>
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@@ -284,24 +290,30 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_CAS).New">TASK_A2G_CAS:New(Mission, SetGroup, TaskName, TargetSetUnit, TaskBriefing)</a></td>
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<td class="summary">
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<p>Instantiates a new TASK<em>A2G</em>CAS.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_CAS).ReportOrder">TASK_A2G_CAS:ReportOrder(ReportGroup)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_CAS).SetScoreOnFail">TASK_A2G_CAS:SetScoreOnFail(PlayerName, Penalty, TaskUnit)</a></td>
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<td class="summary">
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<p>Set a penalty when the A2A attack has failed.</p>
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<p>Set a penalty when the A2G attack has failed.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_CAS).SetScoreOnProgress">TASK_A2G_CAS:SetScoreOnProgress(PlayerName, Score, TaskUnit)</a></td>
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<td class="summary">
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<p>Set a score when a target in scope of the A2A attack, has been destroyed .</p>
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<p>Set a score when a target in scope of the A2G attack, has been destroyed .</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_CAS).SetScoreOnSuccess">TASK_A2G_CAS:SetScoreOnSuccess(PlayerName, Score, TaskUnit)</a></td>
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<td class="summary">
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<p>Set a score when all the targets in scope of the A2A attack, have been destroyed.</p>
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<p>Set a score when all the targets in scope of the A2G attack, have been destroyed.</p>
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</td>
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</tr>
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<tr>
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@@ -324,24 +336,30 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_SEAD).New">TASK_A2G_SEAD:New(Mission, SetGroup, TaskName, TargetSetUnit, TaskBriefing)</a></td>
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<td class="summary">
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<p>Instantiates a new TASK<em>A2G</em>SEAD.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_SEAD).ReportOrder">TASK_A2G_SEAD:ReportOrder(ReportGroup)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_SEAD).SetScoreOnFail">TASK_A2G_SEAD:SetScoreOnFail(PlayerName, Penalty, TaskUnit)</a></td>
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<td class="summary">
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<p>Set a penalty when the A2A attack has failed.</p>
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<p>Set a penalty when the A2G attack has failed.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_SEAD).SetScoreOnProgress">TASK_A2G_SEAD:SetScoreOnProgress(PlayerName, Score, TaskUnit)</a></td>
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<td class="summary">
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<p>Set a score when a target in scope of the A2A attack, has been destroyed .</p>
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<p>Set a score when a target in scope of the A2G attack, has been destroyed .</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_SEAD).SetScoreOnSuccess">TASK_A2G_SEAD:SetScoreOnSuccess(PlayerName, Score, TaskUnit)</a></td>
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<td class="summary">
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<p>Set a score when all the targets in scope of the A2A attack, have been destroyed.</p>
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<p>Set a score when all the targets in scope of the A2G attack, have been destroyed.</p>
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</td>
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</tr>
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<tr>
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@@ -887,13 +905,34 @@ self</p>
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<dl class="function">
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<dt>
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<a id="#(TASK_A2G_BAI).ReportOrder" >
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<strong>TASK_A2G_BAI:ReportOrder(ReportGroup)</strong>
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</a>
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</dt>
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<dd>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em> ReportGroup </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(TASK_A2G_BAI).SetScoreOnFail" >
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<strong>TASK_A2G_BAI:SetScoreOnFail(PlayerName, Penalty, TaskUnit)</strong>
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</a>
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</dt>
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<dd>
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<p>Set a penalty when the A2A attack has failed.</p>
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<p>Set a penalty when the A2G attack has failed.</p>
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<h3>Parameters</h3>
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<ul>
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@@ -931,7 +970,7 @@ The penalty in points, must be a negative value!</p>
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</dt>
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<dd>
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<p>Set a score when a target in scope of the A2A attack, has been destroyed .</p>
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<p>Set a score when a target in scope of the A2G attack, has been destroyed .</p>
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<h3>Parameters</h3>
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<ul>
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@@ -969,7 +1008,7 @@ The score in points to be granted when task process has been achieved.</p>
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</dt>
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<dd>
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<p>Set a score when all the targets in scope of the A2A attack, have been destroyed.</p>
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<p>Set a score when all the targets in scope of the A2G attack, have been destroyed.</p>
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<h3>Parameters</h3>
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<ul>
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@@ -1106,13 +1145,34 @@ self</p>
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<dl class="function">
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<dt>
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<a id="#(TASK_A2G_CAS).ReportOrder" >
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<strong>TASK_A2G_CAS:ReportOrder(ReportGroup)</strong>
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</a>
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</dt>
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<dd>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em> ReportGroup </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(TASK_A2G_CAS).SetScoreOnFail" >
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<strong>TASK_A2G_CAS:SetScoreOnFail(PlayerName, Penalty, TaskUnit)</strong>
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</a>
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</dt>
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<dd>
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<p>Set a penalty when the A2A attack has failed.</p>
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<p>Set a penalty when the A2G attack has failed.</p>
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<h3>Parameters</h3>
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<ul>
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@@ -1150,7 +1210,7 @@ The penalty in points, must be a negative value!</p>
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</dt>
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<dd>
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<p>Set a score when a target in scope of the A2A attack, has been destroyed .</p>
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<p>Set a score when a target in scope of the A2G attack, has been destroyed .</p>
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<h3>Parameters</h3>
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<ul>
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@@ -1188,7 +1248,7 @@ The score in points to be granted when task process has been achieved.</p>
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</dt>
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<dd>
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<p>Set a score when all the targets in scope of the A2A attack, have been destroyed.</p>
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<p>Set a score when all the targets in scope of the A2G attack, have been destroyed.</p>
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<h3>Parameters</h3>
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<ul>
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@@ -1325,13 +1385,34 @@ self</p>
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<dl class="function">
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<dt>
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<a id="#(TASK_A2G_SEAD).ReportOrder" >
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<strong>TASK_A2G_SEAD:ReportOrder(ReportGroup)</strong>
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</a>
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</dt>
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<dd>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em> ReportGroup </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(TASK_A2G_SEAD).SetScoreOnFail" >
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<strong>TASK_A2G_SEAD:SetScoreOnFail(PlayerName, Penalty, TaskUnit)</strong>
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</a>
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</dt>
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<dd>
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<p>Set a penalty when the A2A attack has failed.</p>
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<p>Set a penalty when the A2G attack has failed.</p>
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<h3>Parameters</h3>
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<ul>
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@@ -1369,7 +1450,7 @@ The penalty in points, must be a negative value!</p>
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</dt>
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<dd>
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<p>Set a score when a target in scope of the A2A attack, has been destroyed .</p>
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<p>Set a score when a target in scope of the A2G attack, has been destroyed .</p>
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<h3>Parameters</h3>
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<ul>
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@@ -1407,7 +1488,7 @@ The score in points to be granted when task process has been achieved.</p>
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</dt>
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<dd>
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<p>Set a score when all the targets in scope of the A2A attack, have been destroyed.</p>
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<p>Set a score when all the targets in scope of the A2G attack, have been destroyed.</p>
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<h3>Parameters</h3>
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<ul>
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