Optimizations

This commit is contained in:
FlightControl
2017-07-08 09:20:42 +02:00
parent 3fe573926b
commit 85975c01a4
19 changed files with 1577 additions and 482 deletions

View File

@@ -244,24 +244,30 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_BAI).New">TASK_A2G_BAI:New(Mission, SetGroup, TaskName, TargetSetUnit, TaskBriefing)</a></td>
<td class="summary">
<p>Instantiates a new TASK<em>A2G</em>BAI.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_BAI).ReportOrder">TASK_A2G_BAI:ReportOrder(ReportGroup)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_BAI).SetScoreOnFail">TASK_A2G_BAI:SetScoreOnFail(PlayerName, Penalty, TaskUnit)</a></td>
<td class="summary">
<p>Set a penalty when the A2A attack has failed.</p>
<p>Set a penalty when the A2G attack has failed.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_BAI).SetScoreOnProgress">TASK_A2G_BAI:SetScoreOnProgress(PlayerName, Score, TaskUnit)</a></td>
<td class="summary">
<p>Set a score when a target in scope of the A2A attack, has been destroyed .</p>
<p>Set a score when a target in scope of the A2G attack, has been destroyed .</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_BAI).SetScoreOnSuccess">TASK_A2G_BAI:SetScoreOnSuccess(PlayerName, Score, TaskUnit)</a></td>
<td class="summary">
<p>Set a score when all the targets in scope of the A2A attack, have been destroyed.</p>
<p>Set a score when all the targets in scope of the A2G attack, have been destroyed.</p>
</td>
</tr>
<tr>
@@ -284,24 +290,30 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_CAS).New">TASK_A2G_CAS:New(Mission, SetGroup, TaskName, TargetSetUnit, TaskBriefing)</a></td>
<td class="summary">
<p>Instantiates a new TASK<em>A2G</em>CAS.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_CAS).ReportOrder">TASK_A2G_CAS:ReportOrder(ReportGroup)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_CAS).SetScoreOnFail">TASK_A2G_CAS:SetScoreOnFail(PlayerName, Penalty, TaskUnit)</a></td>
<td class="summary">
<p>Set a penalty when the A2A attack has failed.</p>
<p>Set a penalty when the A2G attack has failed.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_CAS).SetScoreOnProgress">TASK_A2G_CAS:SetScoreOnProgress(PlayerName, Score, TaskUnit)</a></td>
<td class="summary">
<p>Set a score when a target in scope of the A2A attack, has been destroyed .</p>
<p>Set a score when a target in scope of the A2G attack, has been destroyed .</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_CAS).SetScoreOnSuccess">TASK_A2G_CAS:SetScoreOnSuccess(PlayerName, Score, TaskUnit)</a></td>
<td class="summary">
<p>Set a score when all the targets in scope of the A2A attack, have been destroyed.</p>
<p>Set a score when all the targets in scope of the A2G attack, have been destroyed.</p>
</td>
</tr>
<tr>
@@ -324,24 +336,30 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_SEAD).New">TASK_A2G_SEAD:New(Mission, SetGroup, TaskName, TargetSetUnit, TaskBriefing)</a></td>
<td class="summary">
<p>Instantiates a new TASK<em>A2G</em>SEAD.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_SEAD).ReportOrder">TASK_A2G_SEAD:ReportOrder(ReportGroup)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_SEAD).SetScoreOnFail">TASK_A2G_SEAD:SetScoreOnFail(PlayerName, Penalty, TaskUnit)</a></td>
<td class="summary">
<p>Set a penalty when the A2A attack has failed.</p>
<p>Set a penalty when the A2G attack has failed.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_SEAD).SetScoreOnProgress">TASK_A2G_SEAD:SetScoreOnProgress(PlayerName, Score, TaskUnit)</a></td>
<td class="summary">
<p>Set a score when a target in scope of the A2A attack, has been destroyed .</p>
<p>Set a score when a target in scope of the A2G attack, has been destroyed .</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_SEAD).SetScoreOnSuccess">TASK_A2G_SEAD:SetScoreOnSuccess(PlayerName, Score, TaskUnit)</a></td>
<td class="summary">
<p>Set a score when all the targets in scope of the A2A attack, have been destroyed.</p>
<p>Set a score when all the targets in scope of the A2G attack, have been destroyed.</p>
</td>
</tr>
<tr>
@@ -887,13 +905,34 @@ self</p>
<dl class="function">
<dt>
<a id="#(TASK_A2G_BAI).ReportOrder" >
<strong>TASK_A2G_BAI:ReportOrder(ReportGroup)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> ReportGroup </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(TASK_A2G_BAI).SetScoreOnFail" >
<strong>TASK_A2G_BAI:SetScoreOnFail(PlayerName, Penalty, TaskUnit)</strong>
</a>
</dt>
<dd>
<p>Set a penalty when the A2A attack has failed.</p>
<p>Set a penalty when the A2G attack has failed.</p>
<h3>Parameters</h3>
<ul>
@@ -931,7 +970,7 @@ The penalty in points, must be a negative value!</p>
</dt>
<dd>
<p>Set a score when a target in scope of the A2A attack, has been destroyed .</p>
<p>Set a score when a target in scope of the A2G attack, has been destroyed .</p>
<h3>Parameters</h3>
<ul>
@@ -969,7 +1008,7 @@ The score in points to be granted when task process has been achieved.</p>
</dt>
<dd>
<p>Set a score when all the targets in scope of the A2A attack, have been destroyed.</p>
<p>Set a score when all the targets in scope of the A2G attack, have been destroyed.</p>
<h3>Parameters</h3>
<ul>
@@ -1106,13 +1145,34 @@ self</p>
<dl class="function">
<dt>
<a id="#(TASK_A2G_CAS).ReportOrder" >
<strong>TASK_A2G_CAS:ReportOrder(ReportGroup)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> ReportGroup </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(TASK_A2G_CAS).SetScoreOnFail" >
<strong>TASK_A2G_CAS:SetScoreOnFail(PlayerName, Penalty, TaskUnit)</strong>
</a>
</dt>
<dd>
<p>Set a penalty when the A2A attack has failed.</p>
<p>Set a penalty when the A2G attack has failed.</p>
<h3>Parameters</h3>
<ul>
@@ -1150,7 +1210,7 @@ The penalty in points, must be a negative value!</p>
</dt>
<dd>
<p>Set a score when a target in scope of the A2A attack, has been destroyed .</p>
<p>Set a score when a target in scope of the A2G attack, has been destroyed .</p>
<h3>Parameters</h3>
<ul>
@@ -1188,7 +1248,7 @@ The score in points to be granted when task process has been achieved.</p>
</dt>
<dd>
<p>Set a score when all the targets in scope of the A2A attack, have been destroyed.</p>
<p>Set a score when all the targets in scope of the A2G attack, have been destroyed.</p>
<h3>Parameters</h3>
<ul>
@@ -1325,13 +1385,34 @@ self</p>
<dl class="function">
<dt>
<a id="#(TASK_A2G_SEAD).ReportOrder" >
<strong>TASK_A2G_SEAD:ReportOrder(ReportGroup)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> ReportGroup </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(TASK_A2G_SEAD).SetScoreOnFail" >
<strong>TASK_A2G_SEAD:SetScoreOnFail(PlayerName, Penalty, TaskUnit)</strong>
</a>
</dt>
<dd>
<p>Set a penalty when the A2A attack has failed.</p>
<p>Set a penalty when the A2G attack has failed.</p>
<h3>Parameters</h3>
<ul>
@@ -1369,7 +1450,7 @@ The penalty in points, must be a negative value!</p>
</dt>
<dd>
<p>Set a score when a target in scope of the A2A attack, has been destroyed .</p>
<p>Set a score when a target in scope of the A2G attack, has been destroyed .</p>
<h3>Parameters</h3>
<ul>
@@ -1407,7 +1488,7 @@ The score in points to be granted when task process has been achieved.</p>
</dt>
<dd>
<p>Set a score when all the targets in scope of the A2A attack, have been destroyed.</p>
<p>Set a score when all the targets in scope of the A2G attack, have been destroyed.</p>
<h3>Parameters</h3>
<ul>