Changed documentaiton

This commit is contained in:
FlightControl 2017-04-23 17:49:02 +02:00
parent e5b83aafe3
commit 8761cc754c

View File

@ -119,7 +119,9 @@ do -- AI_DESIGNATE
-- * **@{#AI_DESIGNATE.Smoke}**: Smoke the targets with the specified Index. -- * **@{#AI_DESIGNATE.Smoke}**: Smoke the targets with the specified Index.
-- * **@{#AI_DESIGNATE.Status}**: Report designation status. -- * **@{#AI_DESIGNATE.Status}**: Report designation status.
-- --
-- ## 3. Set laser codes -- ## 3. Laser codes
--
-- ### 3.1 Set possible laser codes
-- --
-- An array of laser codes can be provided, that will be used by the AI_DESIGNATE when lasing. -- An array of laser codes can be provided, that will be used by the AI_DESIGNATE when lasing.
-- The laser code is communicated by the Recce when it is lasing a larget. -- The laser code is communicated by the Recce when it is lasing a larget.
@ -137,6 +139,10 @@ do -- AI_DESIGNATE
-- --
-- The above sets a collection of possible laser codes that can be assigned. **Note the { } notation!** -- The above sets a collection of possible laser codes that can be assigned. **Note the { } notation!**
-- --
-- ### 3.2 Auto generate laser codes
--
-- WIP
--
-- ## 4. Autolase to automatically lase detected targets. -- ## 4. Autolase to automatically lase detected targets.
-- --
-- _DetectionItems_ can be auto lased once detected by _Recces_. As such, there is almost no action required from the _Players_ using the _Designate Menu_. -- _DetectionItems_ can be auto lased once detected by _Recces_. As such, there is almost no action required from the _Players_ using the _Designate Menu_.