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Changed documentaiton
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@ -119,7 +119,9 @@ do -- AI_DESIGNATE
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-- * **@{#AI_DESIGNATE.Smoke}**: Smoke the targets with the specified Index.
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-- * **@{#AI_DESIGNATE.Smoke}**: Smoke the targets with the specified Index.
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-- * **@{#AI_DESIGNATE.Status}**: Report designation status.
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-- * **@{#AI_DESIGNATE.Status}**: Report designation status.
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--
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--
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-- ## 3. Set laser codes
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-- ## 3. Laser codes
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--
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-- ### 3.1 Set possible laser codes
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--
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--
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-- An array of laser codes can be provided, that will be used by the AI_DESIGNATE when lasing.
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-- An array of laser codes can be provided, that will be used by the AI_DESIGNATE when lasing.
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-- The laser code is communicated by the Recce when it is lasing a larget.
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-- The laser code is communicated by the Recce when it is lasing a larget.
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@ -137,6 +139,10 @@ do -- AI_DESIGNATE
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--
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--
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-- The above sets a collection of possible laser codes that can be assigned. **Note the { } notation!**
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-- The above sets a collection of possible laser codes that can be assigned. **Note the { } notation!**
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--
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--
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-- ### 3.2 Auto generate laser codes
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--
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-- WIP
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--
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-- ## 4. Autolase to automatically lase detected targets.
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-- ## 4. Autolase to automatically lase detected targets.
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--
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--
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-- _DetectionItems_ can be auto lased once detected by _Recces_. As such, there is almost no action required from the _Players_ using the _Designate Menu_.
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-- _DetectionItems_ can be auto lased once detected by _Recces_. As such, there is almost no action required from the _Players_ using the _Designate Menu_.
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