Fixed broken links

This commit is contained in:
kaltokri 2023-10-31 15:44:07 +01:00
parent 018830b539
commit 87dda49113
6 changed files with 13 additions and 13 deletions

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@ -60,7 +60,7 @@
-- --
-- === -- ===
-- --
-- # 1) @{#ACT_ROUTE_ZONE} class, extends @{Core.Fsm.Route#ACT_ROUTE} -- # 1) @{#ACT_ROUTE_ZONE} class, extends @{#ACT_ROUTE}
-- --
-- The ACT_ROUTE_ZONE class implements the core functions to route an AIR @{Wrapper.Controllable} player @{Wrapper.Unit} to a @{Core.Zone}. -- The ACT_ROUTE_ZONE class implements the core functions to route an AIR @{Wrapper.Controllable} player @{Wrapper.Unit} to a @{Core.Zone}.
-- The player receives on perioding times messages with the coordinates of the route to follow. -- The player receives on perioding times messages with the coordinates of the route to follow.

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@ -58,7 +58,7 @@
-- @field #SPAWN.SpawnZoneTable SpawnZoneTable -- @field #SPAWN.SpawnZoneTable SpawnZoneTable
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
--- Allows to spawn dynamically new @{Core.Group}s. --- Allows to spawn dynamically new @{Wrapper.Group}s.
-- --
-- Each SPAWN object needs to be have related **template groups** setup in the Mission Editor (ME), -- Each SPAWN object needs to be have related **template groups** setup in the Mission Editor (ME),
-- which is a normal group with the **Late Activation** flag set. -- which is a normal group with the **Late Activation** flag set.

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@ -46,9 +46,9 @@
-- --
-- === -- ===
-- --
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)** -- ### Author: **funkyfranky**
-- --
-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536) -- ### Contributions: FlightControl
-- --
-- === -- ===
-- @module Functional.RAT -- @module Functional.RAT

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@ -259,7 +259,7 @@ do -- ZoneGoal
--- Set the owning coalition of the zone. --- Set the owning coalition of the zone.
-- @param #ZONE_GOAL_CARGO self -- @param #ZONE_GOAL_CARGO self
-- @param DCSCoalition.DCSCoalition#coalition Coalition -- @param #number Coalition
function ZONE_GOAL_CARGO:SetCoalition( Coalition ) function ZONE_GOAL_CARGO:SetCoalition( Coalition )
self.Coalition = Coalition self.Coalition = Coalition
end end
@ -267,7 +267,7 @@ do -- ZoneGoal
--- Get the owning coalition of the zone. --- Get the owning coalition of the zone.
-- @param #ZONE_GOAL_CARGO self -- @param #ZONE_GOAL_CARGO self
-- @return DCSCoalition.DCSCoalition#coalition Coalition. -- @return #number Coalition.
function ZONE_GOAL_CARGO:GetCoalition() function ZONE_GOAL_CARGO:GetCoalition()
return self.Coalition return self.Coalition
end end

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@ -401,7 +401,7 @@ do -- TASK_A2A_DISPATCHER
--- Calculates which friendlies are nearby the area --- Calculates which friendlies are nearby the area
-- @param #TASK_A2A_DISPATCHER self -- @param #TASK_A2A_DISPATCHER self
-- @param DetectedItem -- @param DetectedItem
-- @return #number, Core.CommandCenter#REPORT -- @return #number, Tasking.CommandCenter#REPORT
function TASK_A2A_DISPATCHER:GetFriendliesNearBy( DetectedItem ) function TASK_A2A_DISPATCHER:GetFriendliesNearBy( DetectedItem )
local DetectedSet = DetectedItem.Set local DetectedSet = DetectedItem.Set
@ -444,7 +444,7 @@ do -- TASK_A2A_DISPATCHER
--- Calculates which HUMAN friendlies are nearby the area --- Calculates which HUMAN friendlies are nearby the area
-- @param #TASK_A2A_DISPATCHER self -- @param #TASK_A2A_DISPATCHER self
-- @param DetectedItem -- @param DetectedItem
-- @return #number, Core.CommandCenter#REPORT -- @return #number, Tasking.CommandCenter#REPORT
function TASK_A2A_DISPATCHER:GetPlayerFriendliesNearBy( DetectedItem ) function TASK_A2A_DISPATCHER:GetPlayerFriendliesNearBy( DetectedItem )
local DetectedSet = DetectedItem.Set local DetectedSet = DetectedItem.Set

View File

@ -514,7 +514,7 @@ do -- TASK_CARGO
-- @param #string Event -- @param #string Event
-- @param #string To -- @param #string To
-- @param Wrapper.Unit#UNIT TaskUnit The Unit (Client) that Deployed the cargo. You can use this to retrieve the PlayerName etc. -- @param Wrapper.Unit#UNIT TaskUnit The Unit (Client) that Deployed the cargo. You can use this to retrieve the PlayerName etc.
-- @param Core.Cargo#CARGO Cargo The Cargo that got PickedUp by the TaskUnit. You can use this to check Cargo Status. -- @param Cargo.Cargo#CARGO Cargo The Cargo that got PickedUp by the TaskUnit. You can use this to check Cargo Status.
-- @param Core.Zone#ZONE DeployZone The zone where the Cargo got Deployed or UnBoarded. -- @param Core.Zone#ZONE DeployZone The zone where the Cargo got Deployed or UnBoarded.
-- @return #boolean -- @return #boolean
@ -525,7 +525,7 @@ do -- TASK_CARGO
-- @param #string Event -- @param #string Event
-- @param #string To -- @param #string To
-- @param Wrapper.Unit#UNIT TaskUnit The Unit (Client) that Deployed the cargo. You can use this to retrieve the PlayerName etc. -- @param Wrapper.Unit#UNIT TaskUnit The Unit (Client) that Deployed the cargo. You can use this to retrieve the PlayerName etc.
-- @param Core.Cargo#CARGO Cargo The Cargo that got PickedUp by the TaskUnit. You can use this to check Cargo Status. -- @param Cargo.Cargo#CARGO Cargo The Cargo that got PickedUp by the TaskUnit. You can use this to check Cargo Status.
-- @param Core.Zone#ZONE DeployZone The zone where the Cargo got Deployed or UnBoarded. -- @param Core.Zone#ZONE DeployZone The zone where the Cargo got Deployed or UnBoarded.
-- @usage -- @usage
-- --
@ -567,7 +567,7 @@ do -- TASK_CARGO
-- @param #string Event -- @param #string Event
-- @param #string To -- @param #string To
-- @param Wrapper.Unit#UNIT TaskUnit The Unit (Client) that PickedUp the cargo. You can use this to retrieve the PlayerName etc. -- @param Wrapper.Unit#UNIT TaskUnit The Unit (Client) that PickedUp the cargo. You can use this to retrieve the PlayerName etc.
-- @param Core.Cargo#CARGO Cargo The Cargo that got PickedUp by the TaskUnit. You can use this to check Cargo Status. -- @param Cargo.Cargo#CARGO Cargo The Cargo that got PickedUp by the TaskUnit. You can use this to check Cargo Status.
-- @return #boolean -- @return #boolean
--- CargoPickedUp Handler OnAfter for TASK_CARGO --- CargoPickedUp Handler OnAfter for TASK_CARGO
@ -577,7 +577,7 @@ do -- TASK_CARGO
-- @param #string Event -- @param #string Event
-- @param #string To -- @param #string To
-- @param Wrapper.Unit#UNIT TaskUnit The Unit (Client) that PickedUp the cargo. You can use this to retrieve the PlayerName etc. -- @param Wrapper.Unit#UNIT TaskUnit The Unit (Client) that PickedUp the cargo. You can use this to retrieve the PlayerName etc.
-- @param Core.Cargo#CARGO Cargo The Cargo that got PickedUp by the TaskUnit. You can use this to check Cargo Status. -- @param Cargo.Cargo#CARGO Cargo The Cargo that got PickedUp by the TaskUnit. You can use this to check Cargo Status.
local Fsm = self:GetUnitProcess() local Fsm = self:GetUnitProcess()
@ -843,7 +843,7 @@ do -- TASK_CARGO
-- @param From -- @param From
-- @param Event -- @param Event
-- @param To -- @param To
-- @param Core.Cargo#CARGO Cargo -- @param Cargo.Cargo#CARGO Cargo
function Fsm:onafterRouteToPickup( TaskUnit, Task, From, Event, To, Cargo ) function Fsm:onafterRouteToPickup( TaskUnit, Task, From, Event, To, Cargo )
self:F( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } ) self:F( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )