Documentation

This commit is contained in:
FlightControl_Master 2017-08-08 16:11:31 +02:00
parent 6dec92168e
commit 8a334b6671
7 changed files with 116 additions and 13 deletions

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@ -124,7 +124,15 @@
-- * @{#CONTROLLABLE.CommandDoScript}: Do Script command.
-- * @{#CONTROLLABLE.CommandSwitchWayPoint}: Perform a switch waypoint command.
--
-- ## CONTROLLABLE Option methods
-- ## Routing of Controllables
--
-- Different routing methods exist to route GROUPs and UNITs to different locations:
--
-- * @{#CONTROLLABLE.Route}(): Make the Controllable to follow a given route.
-- * @{#CONTROLLABLE.RouteGroundTo}(): Make the GROUND Controllable to drive towards a specific coordinate.
-- * @{#CONTROLLABLE.RouteAirTo}(): Make the AIR Controllable to fly towards a specific coordinate.
--
-- ## Option methods
--
-- Controllable **Option methods** change the behaviour of the Controllable while being alive.
--
@ -1762,7 +1770,7 @@ function CONTROLLABLE:Route( Route, DelaySeconds )
end
--- Make the GROUND controllable to drive towards a specific point.
--- Make the GROUND Controllable to drive towards a specific point.
-- @param #CONTROLLABLE self
-- @param Core.Point#COORDINATE ToCoordinate A Coordinate to drive to.
-- @param #number Speed (optional) Speed in km/h. The default speed is 999 km/h.
@ -1781,6 +1789,29 @@ function CONTROLLABLE:RouteGroundTo( ToCoordinate, Speed, Formation, DelaySecond
return self
end
--- Make the AIR Controllable fly towards a specific point.
-- @param #CONTROLLABLE self
-- @param Core.Point#COORDINATE ToCoordinate A Coordinate to drive to.
-- @param Core.Point#COORDINATE.RoutePointAltType AltType The altitude type.
-- @param Core.Point#COORDINATE.RoutePointType Type The route point type.
-- @param Core.Point#COORDINATE.RoutePointAction Action The route point action.
-- @param #number Speed (optional) Speed in km/h. The default speed is 999 km/h.
-- @param #number DelaySeconds Wait for the specified seconds before executing the Route.
-- @return #CONTROLLABLE The CONTROLLABLE.
function CONTROLLABLE:RouteAirTo( ToCoordinate, AltType, Type, Action, Speed, DelaySeconds )
local FromCoordinate = self:GetCoordinate()
local FromWP = FromCoordinate:WaypointAir()
local ToWP = ToCoordinate:WaypointAir( AltType, Type, Action, Speed )
self:Route( { FromWP, ToWP }, DelaySeconds )
return self
end
--- (AIR + GROUND) Route the controllable to a given zone.
-- The controllable final destination point can be randomized.
-- A speed can be given in km/h.

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@ -3417,7 +3417,6 @@ The range till cargo will board.</p>
<dl class="function">
<dt>
<em></em>
<a id="#(CARGO_UNIT).CargoCarrier" >
<strong>CARGO_UNIT.CargoCarrier</strong>
</a>

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@ -433,12 +433,18 @@
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).Route">CONTROLLABLE:Route(Route, DelaySeconds)</a></td>
<td class="summary">
<p>Make the controllable to follow a given route.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).RouteAirTo">CONTROLLABLE:RouteAirTo(ToCoordinate, AltType, Type, Action, Speed, DelaySeconds)</a></td>
<td class="summary">
<p>Make the AIR Controllable fly towards a specific point.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).RouteGroundTo">CONTROLLABLE:RouteGroundTo(ToCoordinate, Speed, Formation, DelaySeconds)</a></td>
<td class="summary">
<p>Make the GROUND controllable to drive towards a specific point.</p>
<p>Make the GROUND Controllable to drive towards a specific point.</p>
</td>
</tr>
<tr>
@ -820,6 +826,16 @@ The method <a href="##(CONTROLLABLE).SetTaskAtWaypoint">CONTROLLABLE.SetTaskAtWa
<li><a href="##(CONTROLLABLE).CommandSwitchWayPoint">CONTROLLABLE.CommandSwitchWayPoint</a>: Perform a switch waypoint command.</li>
</ul>
<h2>Routing of Controllables</h2>
<p>Different routing methods exist to route GROUPs and UNITs to different locations:</p>
<ul>
<li><a href="##(CONTROLLABLE).Route">CONTROLLABLE.Route</a>(): Make the Controllable to follow a given route. </li>
<li><a href="##(CONTROLLABLE).RouteGroundTo">CONTROLLABLE.RouteGroundTo</a>(): Make the GROUND Controllable to drive towards a specific coordinate.</li>
<li><a href="##(CONTROLLABLE).RouteAirTo">CONTROLLABLE.RouteAirTo</a>(): Make the AIR Controllable to fly towards a specific coordinate. </li>
</ul>
<h2>CONTROLLABLE Option methods</h2>
<p>Controllable <strong>Option methods</strong> change the behaviour of the Controllable while being alive.</p>
@ -2220,13 +2236,70 @@ The CONTROLLABLE.</p>
<dl class="function">
<dt>
<a id="#(CONTROLLABLE).RouteAirTo" >
<strong>CONTROLLABLE:RouteAirTo(ToCoordinate, AltType, Type, Action, Speed, DelaySeconds)</strong>
</a>
</dt>
<dd>
<p>Make the AIR Controllable fly towards a specific point.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> ToCoordinate </em></code>:
A Coordinate to drive to.</p>
</li>
<li>
<p><code><em><a href="Core.Point.html##(COORDINATE.RoutePointAltType)">Core.Point#COORDINATE.RoutePointAltType</a> AltType </em></code>:
The altitude type.</p>
</li>
<li>
<p><code><em><a href="Core.Point.html##(COORDINATE.RoutePointType)">Core.Point#COORDINATE.RoutePointType</a> Type </em></code>:
The route point type.</p>
</li>
<li>
<p><code><em><a href="Core.Point.html##(COORDINATE.RoutePointAction)">Core.Point#COORDINATE.RoutePointAction</a> Action </em></code>:
The route point action.</p>
</li>
<li>
<p><code><em>#number Speed </em></code>:
(optional) Speed in km/h. The default speed is 999 km/h.</p>
</li>
<li>
<p><code><em>#number DelaySeconds </em></code>:
Wait for the specified seconds before executing the Route.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</em>
The CONTROLLABLE.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(CONTROLLABLE).RouteGroundTo" >
<strong>CONTROLLABLE:RouteGroundTo(ToCoordinate, Speed, Formation, DelaySeconds)</strong>
</a>
</dt>
<dd>
<p>Make the GROUND controllable to drive towards a specific point.</p>
<p>Make the GROUND Controllable to drive towards a specific point.</p>
<h3>Parameters</h3>
<ul>

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@ -1598,7 +1598,7 @@ A string defining the start state.</p>
<dl class="function">
<dt>
<em></em>
<em>#string</em>
<a id="#(FSM)._StartState" >
<strong>FSM._StartState</strong>
</a>
@ -1897,7 +1897,6 @@ A string defining the start state.</p>
<dl class="function">
<dt>
<em></em>
<a id="#(FSM).current" >
<strong>FSM.current</strong>
</a>

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@ -227,6 +227,7 @@ on defined intervals (currently every minute).</p>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(MOVEMENT).AliveUnits" >
<strong>MOVEMENT.AliveUnits</strong>
</a>
@ -235,6 +236,9 @@ on defined intervals (currently every minute).</p>
<p> Contains the counter how many units are currently alive</p>
</dd>
</dl>
<dl class="function">

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@ -765,7 +765,6 @@ true if it is lasing</p>
<dl class="function">
<dt>
<em></em>
<a id="#(SPOT).ScheduleID" >
<strong>SPOT.ScheduleID</strong>
</a>
@ -779,7 +778,6 @@ true if it is lasing</p>
<dl class="function">
<dt>
<em></em>
<a id="#(SPOT).SpotIR" >
<strong>SPOT.SpotIR</strong>
</a>
@ -793,7 +791,6 @@ true if it is lasing</p>
<dl class="function">
<dt>
<em></em>
<a id="#(SPOT).SpotLaser" >
<strong>SPOT.SpotLaser</strong>
</a>
@ -807,7 +804,6 @@ true if it is lasing</p>
<dl class="function">
<dt>
<em></em>
<a id="#(SPOT).Target" >
<strong>SPOT.Target</strong>
</a>

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@ -552,7 +552,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
<dl class="function">
<dt>
<em><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a></em>
<em><a href="Core.Cargo.html##(CARGO_GROUP)">Core.Cargo#CARGO_GROUP</a></em>
<a id="#(FSM_PROCESS).Cargo" >
<strong>FSM_PROCESS.Cargo</strong>
</a>
@ -566,6 +566,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
<dl class="function">
<dt>
<em></em>
<a id="#(FSM_PROCESS).DeployZone" >
<strong>FSM_PROCESS.DeployZone</strong>
</a>
@ -630,7 +631,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
<dl class="function">
<dt>
<em></em>
<em>#number</em>
<a id="#(TASK_CARGO).CargoLimit" >
<strong>TASK_CARGO.CargoLimit</strong>
</a>