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https://github.com/FlightControl-Master/MOOSE.git
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Various patches for AI_CARGO
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@ -61,6 +61,7 @@ function AI_CARGO:New( Carrier, CargoSet )
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self:AddTransition( "*", "Unboard", "*" )
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self:AddTransition( "*", "Unloaded", "Unloaded" )
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self:AddTransition( "Unloaded", "Deployed", "Unloaded" )
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--- Pickup Handler OnBefore for AI_CARGO
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-- @function [parent=#AI_CARGO] OnBeforePickup
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@ -394,7 +395,7 @@ end
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function AI_CARGO:onafterBoard( Carrier, From, Event, To, Cargo, CarrierUnit, PickupZone )
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self:F( { Carrier, From, Event, To, Cargo, CarrierUnit:GetName() } )
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if Carrier and Carrier:IsAlive() and From == "Boarding" then
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if Carrier and Carrier:IsAlive() then
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self:F({ IsLoaded = Cargo:IsLoaded(), Cargo:GetName(), Carrier:GetName() } )
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if not Cargo:IsLoaded() and not Cargo:IsDestroyed() then
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self:__Board( -10, Cargo, CarrierUnit, PickupZone )
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@ -510,7 +511,7 @@ end
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function AI_CARGO:onafterUnboard( Carrier, From, Event, To, Cargo, CarrierUnit, DeployZone, Defend )
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self:F( { Carrier, From, Event, To, Cargo:GetName(), DeployZone = DeployZone, Defend = Defend } )
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if Carrier and Carrier:IsAlive() and From == "Unboarding" then
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if Carrier and Carrier:IsAlive() then
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if not Cargo:IsUnLoaded() then
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self:__Unboard( 10, Cargo, CarrierUnit, DeployZone, Defend )
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return
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@ -581,4 +582,3 @@ function AI_CARGO:onafterDeployed( Carrier, From, Event, To, DeployZone, Defend
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end
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end
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@ -98,7 +98,8 @@ function AI_CARGO_APC:New( APC, CargoSet, CombatRadius )
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self:AddTransition( "*", "Guard", "Unloaded" )
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self:AddTransition( "*", "Home", "*" )
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self:AddTransition( "*", "Reload", "Boarding" )
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self:AddTransition( "*", "Deployed", "*" )
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self:AddTransition( "*", "PickedUp", "*" )
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self:AddTransition( "*", "Destroyed", "Destroyed" )
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self:SetCombatRadius( CombatRadius )
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@ -1,4 +1,3 @@
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--- **Ops** -- Combat Search and Rescue.
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--
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-- ===
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@ -1125,6 +1124,8 @@ end
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-- @return #boolean outcome The outcome.
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function CSAR:_IsLoadingDoorOpen( unit_name )
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self:T(self.lid .. " _IsLoadingDoorOpen")
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--[[
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local ret_val = false
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local unit = Unit.getByName(unit_name)
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if unit ~= nil then
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@ -1156,8 +1157,9 @@ function CSAR:_IsLoadingDoorOpen( unit_name )
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return ret_val
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end -- nil
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--]]
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return UTILS.IsLoadingDoorOpen(unit_name)
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return false
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end
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--- (Internal) Function to check if heli is close to group.
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@ -1578,8 +1578,8 @@ function UTILS.IsLoadingDoorOpen( unit_name )
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if unit ~= nil then
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local type_name = unit:getTypeName()
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if type_name == "Mi-8MT" and unit:getDrawArgumentValue(86) == 1 or unit:getDrawArgumentValue(250) == 1 then
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BASE:T(unit_name .. " Cargo doors are open or cargo door not present")
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if type_name == "Mi-8MT" and unit:getDrawArgumentValue(38) == 1 or unit:getDrawArgumentValue(86) == 1 or unit:getDrawArgumentValue(250) == 1 then
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self:T(unit_name .. " Cargo doors are open or cargo door not present")
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ret_val = true
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end
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