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Added first boarding cargo manual
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--- **Tasking** -- Base class to model tasks for players to transport @{Cargo.Cargo}.
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--- **Tasking** -- Base class to model tasks for players to transport cargo.
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--
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-- ===
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--
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-- # 1) Tasking system.
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--
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-- If you are not yet aware what the MOOSE tasking system is about, read FIRST the explanation on tasking **@{Tasking.Task}**.
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-- #### If you are not yet aware what the MOOSE tasking system is about, read FIRST the explanation on tasking **@{Tasking.Task}**.
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--
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-- ===
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--
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@ -48,20 +48,13 @@
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--
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-- ## 3.1) Joining a Cargo Transport Task
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--
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-- If you are unfamiliar with the tasking menu mechanism, it is highly recommended to read through
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-- chapter 1 of the @{Tasking} description from a player perspective.
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--
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-- This chapter explains all the different menu items that are available to control the tasking as a player.
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-- Using the menu structure, you can join tasks either manually or automatically, and various
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-- menu options are available to obtain more information and various reports on the tasks and mission statistics.
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--
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-- From this moment on, you can Pickup cargo from a pickup location and Deploy cargo in deployment zones, using the **Task Action Menu**.
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-- Once you've joined a task, using the **Join Planned Task Menu**,
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-- you can Pickup cargo from a pickup location and Deploy cargo in deployment zones, using the **Task Action Menu**.
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--
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-- ## 3.2) Task Action Menu.
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--
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-- When a player has joined a **`CARGO`** task (type), for that player only,
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-- it's **Task Action Menu** will show an additional menu options.
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-- The task action menu will have the name of the task you currently joined and **`@ player name`**.
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--
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-- From within this menu, you will be able to route to a cargo location, deploy zone, and load/unload cargo.
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--
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@ -87,29 +80,65 @@
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-- it is within sling loading range.
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--
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-- In order to be able to pickup cargo, you'll need to know where the cargo is located, right?
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-- Fortunately, if your Carrier is not within the reporting range of the cargo, the HQ can help to route you to the locations of cargo.
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--
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-- Fortunately, if your Carrier is not within the reporting range of the cargo,
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-- **the HQ can help to route you to the locations of cargo**.
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--
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-- 
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--
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-- Use the task action menu to receive HQ help for this.
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--
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-- 
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-- 
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--
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-- Depending on the location within the battlefield, the task action menu will contain **Route options** that can be selected
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-- to start the HQ sending you routing messages.
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-- The **route options will vary**, depending on the position of your carrier, and the location of the cargo and the deploy zones.
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-- Note that the route options will **only be created** for cargo that is **in scope of your cargo transportation task**,
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-- so there may be other cargo objects within the DCS simulation, but if those belong to other cargo transportations tasks,
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-- then no routing options will be shown for these cargo.
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-- This is done to ensure that **different teams** have a **defined scope** for defined cargo, and that **multiple teams** can join
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-- **multiple tasks**, transporting cargo **simultaneously** in a **cooperation**.
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--
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-- In this example, there is a menu option to **Route to pickup cargo...".
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-- Use this menu to route towards cargo locations for pickup into your carrier.
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--
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-- 
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--
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-- When you select this menu, you'll see a new menu listing the different cargo types that are out there in the dcs simulator.
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-- These cargo types are symbolic names that are assigned by the mission designer, like oil, liquid, engineers, food, workers etc.
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-- MOOSE has introduced this concept to allow mission designers to make different cargo types for different purposes.
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-- Only the creativity of the mission designer limits now the things that can be done with cargo ...
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-- Okay, let's continue ..., and let's select Oil ...
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--
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-- When selected, the HQ will send you routing messages.
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--
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-- 
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-- An example of routing in LL mode.
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--
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-- 
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--
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-- An example of routing in BR mode.
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--
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-- Possible coordinate formats are: Bearing Range (BR), Lattitude Longitude (LL) or Military Grid System (MGRS).
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-- Note that for LL, there are two sub formats.
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-- Note that the coordinate display format in the message can be switched between LL DMS, LL DDM, MGRS and BR.
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--
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-- The routing messages are formulated in the coordinate format that is currently active as configured in your settings profile.
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-- 
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-- Use the **Settings Menu** to select the coordinate format that you would like to use for location determination.
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-- 
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--
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-- Use the @{Core.Settings} menu to change your display format preferences.
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--
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-- 
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--
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-- There you can change the display format to another format that suits your need.
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-- Because cargo transportation is Air 2 Ground oriented, you need to select the A2G coordinate format display options.
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-- Note that the main settings menu contains much more
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-- options to control your display formats, like switch to metric and imperial, or change the duration of the display messages.
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--
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-- 
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--
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-- Here I changed the routing display format to LL DMS.
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--
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-- One important thing to know, is that the routing messages will flash at regular time intervals.
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-- When using BR coordinate display format, the **distance and angle will change accordingly** from your carrier position and the location of the cargo.
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--
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-- Another important note is the routing towards deploy zones.
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-- These routing options will only be shown, when your carrier bays have cargo loaded.
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-- So, only when there is something to be deployed from your carrier, the deploy options will be shown.
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--
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-- ### 3.3.1) Pickup Cargo.
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--
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@ -126,16 +155,33 @@
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-- It takes a bit of skill to land a helicopter near a cargo to be loaded, but that is part of the game, isn't it?
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-- Expecially when you are landing in a "hot" zone, so when cargo is under immediate threat of fire.
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--
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-- ### 3.3.2) Board Cargo.
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-- ### 3.3.2) Board Cargo (infantry).
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--
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-- 
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--
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-- If your Carrier is within the **Reporting Range of the cargo**, and the cargo is **moveable**, the **cargo can be boarded**!
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-- This type of cargo will be most of the time be infantry.
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--
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-- Select the task action menu and now a **Board or Load option** will be listed with the cargo name next to it!
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-- Select the option from the action menu, and the cargo will start moving towards your carrier.
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-- 
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--
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-- A board menu has appeared, because your carrier is in boarding range of the cargo (infantry).
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--
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-- 
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--
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-- Select the option from the action menu, then select the cargo to be boarded, and the cargo will start moving towards your carrier.
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-- Note that a message is displayed by the infantry cargo that boarding has started.
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--
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-- 
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--
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-- The moveable cargo will run in formation to your carrier, and will board one by one, depending on the near range set by the mission designer.
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-- The near range as added because carriers can be large or small, depending on the object size of the carrier.
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--
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-- 
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--
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-- Note that multiple units may need to board your Carrier, so it is required to await the full boarding process.
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--
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-- 
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--
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-- Once the cargo is fully boarded within your Carrier, you will be notified of this.
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--
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-- Note that for airborne Carriers, it is required to land first before the Boarding process can be initiated.
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@ -1,4 +1,4 @@
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--- **Tasking** -- Orchestrates the task for players to execute CSAR for downed pilots @{Cargo.Cargo}.
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--- **Tasking** -- Orchestrates the task for players to execute CSAR for downed pilots.
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--
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-- **Specific features:**
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--
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@ -1,4 +1,4 @@
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--- **Tasking** -- Models tasks for players to transport @{Cargo.Cargo}.
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--- **Tasking** -- Models tasks for players to transport cargo.
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--
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-- **Specific features:**
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--
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