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https://github.com/FlightControl-Master/MOOSE.git
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Moose.lua
This commit is contained in:
parent
ed9c1b2185
commit
8cdee7f611
@ -1,5 +1,5 @@
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20160525_1654' )
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env.info( 'Moose Generation Timestamp: 20160525_1659' )
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local base = _G
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env.info("Loading MOOSE " .. base.timer.getAbsTime() )
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@ -3045,6 +3045,148 @@ end
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--- Models time events calling event handing functions.
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--
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-- @{SCHEDULER} class
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-- ===================
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-- The @{SCHEDULER} class models time events calling given event handling functions.
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--
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-- SCHEDULER constructor
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-- =====================
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-- The SCHEDULER class is quite easy to use:
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--
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-- * @{#SCHEDULER.New}: Setup a new scheduler and start it with the specified parameters.
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--
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-- SCHEDULER timer methods
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-- =======================
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-- The SCHEDULER can be stopped and restarted with the following methods:
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--
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-- * @{#SCHEDULER.Start}: (Re-)Start the scheduler.
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-- * @{#SCHEDULER.Start}: Stop the scheduler.
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--
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-- @module Scheduler
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-- @author FlightControl
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Include.File( "Routines" )
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Include.File( "Base" )
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--- The SCHEDULER class
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-- @type SCHEDULER
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-- @extends Base#BASE
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SCHEDULER = {
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ClassName = "SCHEDULER",
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}
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--- Constructor.
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-- @param #SCHEDULER self
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-- @param #table TimeEventObject Specified for which Moose object the timer is setup. If a value of nil is provided, a scheduler will be setup without an object reference.
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-- @param #function TimeEventFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in TimeEventFunctionArguments.
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-- @param #table TimeEventFunctionArguments Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
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-- @param #number StartSeconds Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
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-- @param #number RepeatSecondsInterval Specifies the interval in seconds when the scheduler will call the event function.
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-- @param #number RandomizationFactor Specifies a randomization factor between 0 and 1 to randomize the RepeatSecondsInterval.
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-- @param #number StopSeconds Specifies the amount of seconds when the scheduler will be stopped.
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-- @return #SCHEDULER self
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function SCHEDULER:New( TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds )
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local self = BASE:Inherit( self, BASE:New() )
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self:F2( { TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds } )
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self.TimeEventObject = TimeEventObject
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self.TimeEventFunction = TimeEventFunction
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self.TimeEventFunctionArguments = TimeEventFunctionArguments
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self.StartSeconds = StartSeconds
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if RepeatSecondsInterval then
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self.RepeatSecondsInterval = RepeatSecondsInterval
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else
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self.RepeatSecondsInterval = 0
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end
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if RandomizationFactor then
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self.RandomizationFactor = RandomizationFactor
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else
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self.RandomizationFactor = 0
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end
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if StopSeconds then
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self.StopSeconds = StopSeconds
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end
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self.Repeat = false
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self.StartTime = timer.getTime()
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self:Start()
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return self
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end
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--- (Re-)Starts the scheduler.
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-- @param #SCHEDULER self
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-- @return #SCHEDULER self
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function SCHEDULER:Start()
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self:F2( self.TimeEventObject )
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self.Repeat = true
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timer.scheduleFunction( self._Scheduler, self, timer.getTime() + self.StartSeconds + .01 )
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return self
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end
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--- Stops the scheduler.
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-- @param #SCHEDULER self
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-- @return #SCHEDULER self
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function SCHEDULER:Stop()
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self:F2( self.TimeEventObject )
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self.Repeat = false
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return self
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end
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-- Private Functions
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function SCHEDULER:_Scheduler()
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self:F2( self.TimeEventFunctionArguments )
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local ErrorHandler = function( errmsg )
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env.info( "Error in SCHEDULER function:" .. errmsg )
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env.info( debug.traceback() )
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return errmsg
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end
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local Status, Result
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if self.TimeEventObject then
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Status, Result = xpcall( function() return self.TimeEventFunction( self.TimeEventObject, unpack( self.TimeEventFunctionArguments ) ) end, ErrorHandler )
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else
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Status, Result = xpcall( function() return self.TimeEventFunction( unpack( self.TimeEventFunctionArguments ) ) end, ErrorHandler )
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end
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self:T( { Status, Result } )
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if Status and Status == true and Result and Result == true then
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if self.Repeat and ( not self.StopSeconds or ( self.StopSeconds and timer.getTime() <= self.StartTime + self.StopSeconds ) ) then
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timer.scheduleFunction(
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self._Scheduler,
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self,
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timer.getTime() + self.RepeatSecondsInterval + math.random( - ( self.RandomizationFactor * self.RepeatSecondsInterval / 2 ), ( self.RandomizationFactor * self.RepeatSecondsInterval / 2 ) ) + 0.01
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)
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end
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end
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end
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--- The EVENT class models an efficient event handling process between other classes and its units, weapons.
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-- @module Event
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-- @author FlightControl
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@ -7845,148 +7987,6 @@ _EVENTDISPATCHER = EVENT:New() -- #EVENT
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--- Declare the main database object, which is used internally by the MOOSE classes.
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_DATABASE = DATABASE:New():ScanEnvironment() -- Database#DATABASE
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--- Models time events calling event handing functions.
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--
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-- @{SCHEDULER} class
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-- ===================
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-- The @{SCHEDULER} class models time events calling given event handling functions.
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--
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-- SCHEDULER constructor
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-- =====================
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-- The SCHEDULER class is quite easy to use:
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--
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-- * @{#SCHEDULER.New}: Setup a new scheduler and start it with the specified parameters.
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--
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-- SCHEDULER timer methods
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-- =======================
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-- The SCHEDULER can be stopped and restarted with the following methods:
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--
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-- * @{#SCHEDULER.Start}: (Re-)Start the scheduler.
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-- * @{#SCHEDULER.Start}: Stop the scheduler.
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--
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-- @module Scheduler
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-- @author FlightControl
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Include.File( "Routines" )
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Include.File( "Base" )
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--- The SCHEDULER class
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-- @type SCHEDULER
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-- @extends Base#BASE
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SCHEDULER = {
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ClassName = "SCHEDULER",
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}
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--- Constructor.
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-- @param #SCHEDULER self
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-- @param #table TimeEventObject Specified for which Moose object the timer is setup. If a value of nil is provided, a scheduler will be setup without an object reference.
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-- @param #function TimeEventFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in TimeEventFunctionArguments.
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-- @param #table TimeEventFunctionArguments Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
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-- @param #number StartSeconds Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
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-- @param #number RepeatSecondsInterval Specifies the interval in seconds when the scheduler will call the event function.
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-- @param #number RandomizationFactor Specifies a randomization factor between 0 and 1 to randomize the RepeatSecondsInterval.
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-- @param #number StopSeconds Specifies the amount of seconds when the scheduler will be stopped.
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-- @return #SCHEDULER self
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function SCHEDULER:New( TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds )
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local self = BASE:Inherit( self, BASE:New() )
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self:F2( { TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds } )
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self.TimeEventObject = TimeEventObject
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self.TimeEventFunction = TimeEventFunction
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self.TimeEventFunctionArguments = TimeEventFunctionArguments
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self.StartSeconds = StartSeconds
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if RepeatSecondsInterval then
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self.RepeatSecondsInterval = RepeatSecondsInterval
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else
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self.RepeatSecondsInterval = 0
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end
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if RandomizationFactor then
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self.RandomizationFactor = RandomizationFactor
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else
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self.RandomizationFactor = 0
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end
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if StopSeconds then
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self.StopSeconds = StopSeconds
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end
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self.Repeat = false
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self.StartTime = timer.getTime()
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self:Start()
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return self
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end
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--- (Re-)Starts the scheduler.
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-- @param #SCHEDULER self
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-- @return #SCHEDULER self
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function SCHEDULER:Start()
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self:F2( self.TimeEventObject )
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self.Repeat = true
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timer.scheduleFunction( self._Scheduler, self, timer.getTime() + self.StartSeconds + .01 )
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return self
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end
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--- Stops the scheduler.
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-- @param #SCHEDULER self
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-- @return #SCHEDULER self
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function SCHEDULER:Stop()
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self:F2( self.TimeEventObject )
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self.Repeat = false
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return self
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end
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-- Private Functions
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function SCHEDULER:_Scheduler()
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self:F2( self.TimeEventFunctionArguments )
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local ErrorHandler = function( errmsg )
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env.info( "Error in SCHEDULER function:" .. errmsg )
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env.info( debug.traceback() )
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return errmsg
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end
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local Status, Result
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if self.TimeEventObject then
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Status, Result = xpcall( function() return self.TimeEventFunction( self.TimeEventObject, unpack( self.TimeEventFunctionArguments ) ) end, ErrorHandler )
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else
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Status, Result = xpcall( function() return self.TimeEventFunction( unpack( self.TimeEventFunctionArguments ) ) end, ErrorHandler )
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end
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self:T( { Status, Result } )
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if Status and Status == true and Result and Result == true then
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if self.Repeat and ( not self.StopSeconds or ( self.StopSeconds and timer.getTime() <= self.StartTime + self.StopSeconds ) ) then
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timer.scheduleFunction(
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self._Scheduler,
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self,
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timer.getTime() + self.RepeatSecondsInterval + math.random( - ( self.RandomizationFactor * self.RepeatSecondsInterval / 2 ), ( self.RandomizationFactor * self.RepeatSecondsInterval / 2 ) ) + 0.01
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)
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end
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end
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end
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--- Scoring system for MOOSE.
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-- This scoring class calculates the hits and kills that players make within a simulation session.
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-- Scoring is calculated using a defined algorithm.
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@ -1,5 +1,5 @@
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20160525_1654' )
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env.info( 'Moose Generation Timestamp: 20160525_1659' )
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local base = _G
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env.info("Loading MOOSE " .. base.timer.getAbsTime() )
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@ -3045,6 +3045,148 @@ end
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--- Models time events calling event handing functions.
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--
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-- @{SCHEDULER} class
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-- ===================
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-- The @{SCHEDULER} class models time events calling given event handling functions.
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--
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-- SCHEDULER constructor
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-- =====================
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-- The SCHEDULER class is quite easy to use:
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--
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-- * @{#SCHEDULER.New}: Setup a new scheduler and start it with the specified parameters.
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--
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-- SCHEDULER timer methods
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-- =======================
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-- The SCHEDULER can be stopped and restarted with the following methods:
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--
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-- * @{#SCHEDULER.Start}: (Re-)Start the scheduler.
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-- * @{#SCHEDULER.Start}: Stop the scheduler.
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--
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-- @module Scheduler
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-- @author FlightControl
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Include.File( "Routines" )
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Include.File( "Base" )
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--- The SCHEDULER class
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-- @type SCHEDULER
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-- @extends Base#BASE
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SCHEDULER = {
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ClassName = "SCHEDULER",
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}
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--- Constructor.
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-- @param #SCHEDULER self
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-- @param #table TimeEventObject Specified for which Moose object the timer is setup. If a value of nil is provided, a scheduler will be setup without an object reference.
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-- @param #function TimeEventFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in TimeEventFunctionArguments.
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-- @param #table TimeEventFunctionArguments Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
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-- @param #number StartSeconds Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
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-- @param #number RepeatSecondsInterval Specifies the interval in seconds when the scheduler will call the event function.
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-- @param #number RandomizationFactor Specifies a randomization factor between 0 and 1 to randomize the RepeatSecondsInterval.
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-- @param #number StopSeconds Specifies the amount of seconds when the scheduler will be stopped.
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-- @return #SCHEDULER self
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function SCHEDULER:New( TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds )
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local self = BASE:Inherit( self, BASE:New() )
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self:F2( { TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds } )
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self.TimeEventObject = TimeEventObject
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self.TimeEventFunction = TimeEventFunction
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self.TimeEventFunctionArguments = TimeEventFunctionArguments
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self.StartSeconds = StartSeconds
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if RepeatSecondsInterval then
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self.RepeatSecondsInterval = RepeatSecondsInterval
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else
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self.RepeatSecondsInterval = 0
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end
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if RandomizationFactor then
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self.RandomizationFactor = RandomizationFactor
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else
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self.RandomizationFactor = 0
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end
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if StopSeconds then
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self.StopSeconds = StopSeconds
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end
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self.Repeat = false
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self.StartTime = timer.getTime()
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self:Start()
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return self
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end
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--- (Re-)Starts the scheduler.
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-- @param #SCHEDULER self
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-- @return #SCHEDULER self
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function SCHEDULER:Start()
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self:F2( self.TimeEventObject )
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self.Repeat = true
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timer.scheduleFunction( self._Scheduler, self, timer.getTime() + self.StartSeconds + .01 )
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return self
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end
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--- Stops the scheduler.
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-- @param #SCHEDULER self
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-- @return #SCHEDULER self
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function SCHEDULER:Stop()
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self:F2( self.TimeEventObject )
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self.Repeat = false
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return self
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end
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-- Private Functions
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function SCHEDULER:_Scheduler()
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self:F2( self.TimeEventFunctionArguments )
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local ErrorHandler = function( errmsg )
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env.info( "Error in SCHEDULER function:" .. errmsg )
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env.info( debug.traceback() )
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return errmsg
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end
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local Status, Result
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if self.TimeEventObject then
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Status, Result = xpcall( function() return self.TimeEventFunction( self.TimeEventObject, unpack( self.TimeEventFunctionArguments ) ) end, ErrorHandler )
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else
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Status, Result = xpcall( function() return self.TimeEventFunction( unpack( self.TimeEventFunctionArguments ) ) end, ErrorHandler )
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end
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self:T( { Status, Result } )
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if Status and Status == true and Result and Result == true then
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if self.Repeat and ( not self.StopSeconds or ( self.StopSeconds and timer.getTime() <= self.StartTime + self.StopSeconds ) ) then
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timer.scheduleFunction(
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self._Scheduler,
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self,
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timer.getTime() + self.RepeatSecondsInterval + math.random( - ( self.RandomizationFactor * self.RepeatSecondsInterval / 2 ), ( self.RandomizationFactor * self.RepeatSecondsInterval / 2 ) ) + 0.01
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)
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end
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end
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end
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|
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|
||||
|
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|
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|
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|
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|
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|
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--- The EVENT class models an efficient event handling process between other classes and its units, weapons.
|
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-- @module Event
|
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-- @author FlightControl
|
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@ -7845,148 +7987,6 @@ _EVENTDISPATCHER = EVENT:New() -- #EVENT
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--- Declare the main database object, which is used internally by the MOOSE classes.
|
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_DATABASE = DATABASE:New():ScanEnvironment() -- Database#DATABASE
|
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|
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--- Models time events calling event handing functions.
|
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--
|
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-- @{SCHEDULER} class
|
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-- ===================
|
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-- The @{SCHEDULER} class models time events calling given event handling functions.
|
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--
|
||||
-- SCHEDULER constructor
|
||||
-- =====================
|
||||
-- The SCHEDULER class is quite easy to use:
|
||||
--
|
||||
-- * @{#SCHEDULER.New}: Setup a new scheduler and start it with the specified parameters.
|
||||
--
|
||||
-- SCHEDULER timer methods
|
||||
-- =======================
|
||||
-- The SCHEDULER can be stopped and restarted with the following methods:
|
||||
--
|
||||
-- * @{#SCHEDULER.Start}: (Re-)Start the scheduler.
|
||||
-- * @{#SCHEDULER.Start}: Stop the scheduler.
|
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--
|
||||
-- @module Scheduler
|
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-- @author FlightControl
|
||||
|
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Include.File( "Routines" )
|
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Include.File( "Base" )
|
||||
|
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|
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--- The SCHEDULER class
|
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-- @type SCHEDULER
|
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-- @extends Base#BASE
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SCHEDULER = {
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ClassName = "SCHEDULER",
|
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}
|
||||
|
||||
|
||||
--- Constructor.
|
||||
-- @param #SCHEDULER self
|
||||
-- @param #table TimeEventObject Specified for which Moose object the timer is setup. If a value of nil is provided, a scheduler will be setup without an object reference.
|
||||
-- @param #function TimeEventFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in TimeEventFunctionArguments.
|
||||
-- @param #table TimeEventFunctionArguments Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
|
||||
-- @param #number StartSeconds Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
|
||||
-- @param #number RepeatSecondsInterval Specifies the interval in seconds when the scheduler will call the event function.
|
||||
-- @param #number RandomizationFactor Specifies a randomization factor between 0 and 1 to randomize the RepeatSecondsInterval.
|
||||
-- @param #number StopSeconds Specifies the amount of seconds when the scheduler will be stopped.
|
||||
-- @return #SCHEDULER self
|
||||
function SCHEDULER:New( TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds )
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
self:F2( { TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds } )
|
||||
|
||||
self.TimeEventObject = TimeEventObject
|
||||
self.TimeEventFunction = TimeEventFunction
|
||||
self.TimeEventFunctionArguments = TimeEventFunctionArguments
|
||||
self.StartSeconds = StartSeconds
|
||||
|
||||
if RepeatSecondsInterval then
|
||||
self.RepeatSecondsInterval = RepeatSecondsInterval
|
||||
else
|
||||
self.RepeatSecondsInterval = 0
|
||||
end
|
||||
|
||||
if RandomizationFactor then
|
||||
self.RandomizationFactor = RandomizationFactor
|
||||
else
|
||||
self.RandomizationFactor = 0
|
||||
end
|
||||
|
||||
if StopSeconds then
|
||||
self.StopSeconds = StopSeconds
|
||||
end
|
||||
|
||||
self.Repeat = false
|
||||
|
||||
self.StartTime = timer.getTime()
|
||||
|
||||
self:Start()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Re-)Starts the scheduler.
|
||||
-- @param #SCHEDULER self
|
||||
-- @return #SCHEDULER self
|
||||
function SCHEDULER:Start()
|
||||
self:F2( self.TimeEventObject )
|
||||
|
||||
self.Repeat = true
|
||||
timer.scheduleFunction( self._Scheduler, self, timer.getTime() + self.StartSeconds + .01 )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Stops the scheduler.
|
||||
-- @param #SCHEDULER self
|
||||
-- @return #SCHEDULER self
|
||||
function SCHEDULER:Stop()
|
||||
self:F2( self.TimeEventObject )
|
||||
|
||||
self.Repeat = false
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-- Private Functions
|
||||
|
||||
function SCHEDULER:_Scheduler()
|
||||
self:F2( self.TimeEventFunctionArguments )
|
||||
|
||||
local ErrorHandler = function( errmsg )
|
||||
|
||||
env.info( "Error in SCHEDULER function:" .. errmsg )
|
||||
env.info( debug.traceback() )
|
||||
|
||||
return errmsg
|
||||
end
|
||||
|
||||
local Status, Result
|
||||
if self.TimeEventObject then
|
||||
Status, Result = xpcall( function() return self.TimeEventFunction( self.TimeEventObject, unpack( self.TimeEventFunctionArguments ) ) end, ErrorHandler )
|
||||
else
|
||||
Status, Result = xpcall( function() return self.TimeEventFunction( unpack( self.TimeEventFunctionArguments ) ) end, ErrorHandler )
|
||||
end
|
||||
|
||||
self:T( { Status, Result } )
|
||||
|
||||
if Status and Status == true and Result and Result == true then
|
||||
if self.Repeat and ( not self.StopSeconds or ( self.StopSeconds and timer.getTime() <= self.StartTime + self.StopSeconds ) ) then
|
||||
timer.scheduleFunction(
|
||||
self._Scheduler,
|
||||
self,
|
||||
timer.getTime() + self.RepeatSecondsInterval + math.random( - ( self.RandomizationFactor * self.RepeatSecondsInterval / 2 ), ( self.RandomizationFactor * self.RepeatSecondsInterval / 2 ) ) + 0.01
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--- Scoring system for MOOSE.
|
||||
-- This scoring class calculates the hits and kills that players make within a simulation session.
|
||||
-- Scoring is calculated using a defined algorithm.
|
||||
|
||||
@ -39,6 +39,7 @@ COPY /b Moose.lua + "Moose Create Static\Moose_Static_Loader.lua" Moose.l
|
||||
|
||||
COPY /b Moose.lua + %1\Routines.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\Base.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\Scheduler.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\Event.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\Menu.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\Group.lua Moose.lua
|
||||
@ -47,7 +48,6 @@ COPY /b Moose.lua + %1\Zone.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\Client.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\Database.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\Moose.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\Scheduler.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\Scoring.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\Cargo.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\Message.lua Moose.lua
|
||||
|
||||
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Reference in New Issue
Block a user