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Updates
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@ -31,18 +31,31 @@ CARGO_ZONE = {
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}
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}
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function CARGO_ZONE:New( CargoZoneName, CargoHostName ) local self = BASE:Inherit( self, BASE:New() )
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--- Creates a new zone where cargo can be collected or deployed.
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-- The zone functionality is useful to smoke or indicate routes for cargo pickups or deployments.
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-- Provide the zone name as declared in the mission file into the CargoZoneName in the :New method.
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-- An optional parameter is the CargoHostName, which is a Group declared with Late Activation switched on in the mission file.
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-- The CargoHostName is the "host" of the cargo zone:
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--
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-- * It will smoke the zone position when a client is approaching the zone.
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-- * Depending on the cargo type, it will assist in the delivery of the cargo by driving to and from the client.
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--
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-- @param #CARGO_ZONE self
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-- @param #string CargoZoneName The name of the zone as declared within the mission editor.
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-- @param #string CargoHostName The name of the Group "hosting" the zone. The Group MUST NOT be a static, and must be a "mobile" unit.
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function CARGO_ZONE:New( CargoZoneName, CargoHostName ) local self = BASE:Inherit( self, ZONE:New( CargoZoneName ) )
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self:F( { CargoZoneName, CargoHostName } )
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self.CargoZoneName = CargoZoneName
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self.CargoZone = trigger.misc.getZone( CargoZoneName )
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self.SignalHeight = 2
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--self.CargoZone = trigger.misc.getZone( CargoZoneName )
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if CargoHostName then
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self.CargoHostName = CargoHostName
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end
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self:T( self.CargoZone )
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self:T( self.CargoZoneName )
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return self
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end
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@ -50,17 +63,19 @@ end
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function CARGO_ZONE:Spawn()
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self:F( self.CargoHostName )
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if self.CargoHostSpawn then
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local CargoHostGroup = self.CargoHostSpawn:GetGroupFromIndex()
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if CargoHostGroup and CargoHostGroup:IsAlive() then
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else
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self.CargoHostSpawn:ReSpawn( 1 )
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end
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else
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self:T( "Initialize CargoHostSpawn" )
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self.CargoHostSpawn = SPAWN:New( self.CargoHostName ):Limit( 1, 1 )
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self.CargoHostSpawn:ReSpawn( 1 )
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end
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if self.CargoHostName then -- Only spawn a host in the zone when there is one given as a parameter in the New function.
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if self.CargoHostSpawn then
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local CargoHostGroup = self.CargoHostSpawn:GetGroupFromIndex()
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if CargoHostGroup and CargoHostGroup:IsAlive() then
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else
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self.CargoHostSpawn:ReSpawn( 1 )
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end
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else
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self:T( "Initialize CargoHostSpawn" )
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self.CargoHostSpawn = SPAWN:New( self.CargoHostName ):Limit( 1, 1 )
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self.CargoHostSpawn:ReSpawn( 1 )
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end
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end
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return self
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end
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@ -114,6 +129,14 @@ function CARGO_ZONE:ReportCargosToClient( Client, CargoType )
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end
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end
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function CARGO_ZONE:SignalHeight( SignalHeight )
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self.SignalHeight = SignalHeight
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return self
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end
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function CARGO_ZONE:Signal()
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self:F()
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@ -148,16 +171,15 @@ function CARGO_ZONE:Signal()
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else
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local CurrentPosition = { x = self.CargoZone.point.x, y = self.CargoZone.point.z }
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self.CargoZone.point.y = land.getHeight( CurrentPosition ) + 2
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local ZonePointVec3 = self:GetPointVec3( self.SignalHeight ) -- Get the zone position + the landheight + 2 meters
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if self.SignalType.ID == CARGO_ZONE.SIGNAL.TYPE.SMOKE.ID then
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trigger.action.smoke( self.CargoZone.point, self.SignalColor.TRIGGERCOLOR )
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trigger.action.smoke( ZonePointVec3, self.SignalColor.TRIGGERCOLOR )
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Signalled = true
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elseif self.SignalType.ID == CARGO_ZONE.SIGNAL.TYPE.FLARE.ID then
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trigger.action.signalFlare( self.CargoZone.point, self.SignalColor.TRIGGERCOLOR, 0 )
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trigger.action.signalFlare( ZonePointVec3, self.SignalColor.TRIGGERCOLOR, 0 )
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Signalled = false
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end
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@ -517,6 +539,7 @@ function CARGO_GROUP:Spawn( Client )
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self.CargoGroupName = self.CargoSpawn:SpawnFromUnit( self.CargoZone:GetCargoHostUnit(), 60, 30, 1 ):GetName()
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else
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--- ReSpawn the Cargo in the CargoZone without a host ...
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self:T( self.CargoZone )
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self.CargoGroupName = self.CargoSpawn:SpawnInZone( self.CargoZone, true, 1 ):GetName()
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end
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self:StatusNone()
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@ -1524,6 +1524,47 @@ function routines.IsUnitInZones( TransportUnit, LandingZones )
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end
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end
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function routines.IsUnitNearZonesRadius( TransportUnit, LandingZones, ZoneRadius )
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--trace.f("", "routines.IsUnitInZones" )
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local TransportZoneResult = nil
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local TransportZonePos = nil
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local TransportZone = nil
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-- fill-up some local variables to support further calculations to determine location of units within the zone.
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if TransportUnit then
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local TransportUnitPos = TransportUnit:getPosition().p
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if type( LandingZones ) == "table" then
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for LandingZoneID, LandingZoneName in pairs( LandingZones ) do
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TransportZone = trigger.misc.getZone( LandingZoneName )
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if TransportZone then
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TransportZonePos = {radius = TransportZone.radius, x = TransportZone.point.x, y = TransportZone.point.y, z = TransportZone.point.z}
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if ((( TransportUnitPos.x - TransportZonePos.x)^2 + (TransportUnitPos.z - TransportZonePos.z)^2)^0.5 <= ZoneRadius ) then
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TransportZoneResult = LandingZoneID
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break
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end
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end
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end
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else
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TransportZone = trigger.misc.getZone( LandingZones )
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TransportZonePos = {radius = TransportZone.radius, x = TransportZone.point.x, y = TransportZone.point.y, z = TransportZone.point.z}
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if ((( TransportUnitPos.x - TransportZonePos.x)^2 + (TransportUnitPos.z - TransportZonePos.z)^2)^0.5 <= ZoneRadius ) then
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TransportZoneResult = 1
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end
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end
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if TransportZoneResult then
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--trace.i( "routines", "TransportZone:" .. TransportZoneResult )
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else
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--trace.i( "routines", "TransportZone:nil logic" )
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end
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return TransportZoneResult
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else
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--trace.i( "routines", "TransportZone:nil hard" )
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return nil
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end
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end
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function routines.IsStaticInZones( TransportStatic, LandingZones )
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--trace.f()
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@ -197,7 +197,7 @@ end
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function SCORING:_AddPlayerFromUnit( UnitData )
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self:F( UnitData )
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if UnitData:isExist() then
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if UnitData and UnitData:isExist() then
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local UnitName = UnitData:getName()
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local PlayerName = UnitData:getPlayerName()
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local UnitDesc = UnitData:getDesc()
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@ -324,7 +324,7 @@ function SCORING:_EventOnHit( Event )
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local InitUnitName = ""
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local InitGroup = nil
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local InitGroupName = ""
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local InitPlayerName = "dummy"
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local InitPlayerName = nil
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local InitCoalition = nil
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local InitCategory = nil
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@ -679,8 +679,9 @@ function SPAWN:SpawnInZone( Zone, ZoneRandomize, SpawnIndex )
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-- Apply SpawnFormation
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for UnitID = 1, #SpawnTemplate.units do
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SpawnTemplate.units[UnitID].x = ZonePoint.x
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SpawnTemplate.units[UnitID].y = ZonePoint.y
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local ZonePointUnit = Zone:GetRandomPointVec2()
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SpawnTemplate.units[UnitID].x = ZonePointUnit.x
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SpawnTemplate.units[UnitID].y = ZonePointUnit.y
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self:T( 'SpawnTemplate.units['..UnitID..'].x = ' .. SpawnTemplate.units[UnitID].x .. ', SpawnTemplate.units['..UnitID..'].y = ' .. SpawnTemplate.units[UnitID].y )
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end
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@ -36,16 +36,22 @@ end
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function STAGE:Execute( Mission, Client, Task )
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local Valid = true
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self:T( self.Name )
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return Valid
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end
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function STAGE:Executing( Mission, Client, Task )
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self:T( self.Name )
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end
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function STAGE:Validate( Mission, Client, Task )
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local Valid = true
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self:T( self.Name )
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return Valid
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end
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@ -255,7 +261,7 @@ function STAGEROUTE:Validate( Mission, Client, Task )
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-- check if the Client is in the landing zone
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self:T( Task.LandingZones.LandingZoneNames )
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Task.CurrentLandingZoneName = routines.IsUnitInZones( Client:GetClientGroupDCSUnit(), Task.LandingZones.LandingZoneNames )
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Task.CurrentLandingZoneName = routines.IsUnitNearZonesRadius( Client:GetClientGroupDCSUnit(), Task.LandingZones.LandingZoneNames, 500 )
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if Task.CurrentLandingZoneName then
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@ -354,7 +360,7 @@ end
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function STAGELANDING:Validate( Mission, Client, Task )
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self:F()
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Task.CurrentLandingZoneName = routines.IsUnitInZones( Client:GetClientGroupDCSUnit(), Task.LandingZones.LandingZoneNames )
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Task.CurrentLandingZoneName = routines.IsUnitNearZonesRadius( Client:GetClientGroupDCSUnit(), Task.LandingZones.LandingZoneNames, 500 )
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if Task.CurrentLandingZoneName then
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-- Client is in de landing zone.
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@ -420,7 +426,7 @@ end
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function STAGELANDED:Validate( Mission, Client, Task )
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self:F()
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if not routines.IsUnitInZones( Client:GetClientGroupDCSUnit(), Task.CurrentLandingZoneName ) then
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if not routines.IsUnitNearZonesRadius( Client:GetClientGroupDCSUnit(), Task.CurrentLandingZoneName, 500 ) then
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self:T( "Client is not anymore in the landing zone, go back to stage Route, and remove cargo menus." )
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Task.Signalled = false
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Task:RemoveCargoMenus( Client )
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@ -503,7 +509,7 @@ function STAGEUNLOAD:Validate( Mission, Client, Task )
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self:F()
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env.info( 'STAGEUNLOAD:Validate()' )
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if routines.IsUnitInZones( Client:GetClientGroupDCSUnit(), Task.CurrentLandingZoneName ) then
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if routines.IsUnitNearZonesRadius( Client:GetClientGroupDCSUnit(), Task.CurrentLandingZoneName, 500 ) then
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else
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Task.ExecuteStage = _TransportExecuteStage.FAILED
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Task:RemoveCargoMenus( Client )
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@ -631,7 +637,7 @@ function STAGELOAD:Validate( Mission, Client, Task )
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self:T( "Task.CurrentLandingZoneName = " .. Task.CurrentLandingZoneName )
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if not Task.IsSlingLoad then
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if not routines.IsUnitInZones( Client:GetClientGroupDCSUnit(), Task.CurrentLandingZoneName ) then
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if not routines.IsUnitNearZonesRadius( Client:GetClientGroupDCSUnit(), Task.CurrentLandingZoneName, 500 ) then
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Task:RemoveCargoMenus( Client )
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Task.ExecuteStage = _TransportExecuteStage.FAILED
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Task.CargoName = nil
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@ -40,6 +40,17 @@ function ZONE:GetPointVec2()
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return Point
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end
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function ZONE:GetPointVec3( Height )
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self:F( self.ZoneName )
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local Zone = trigger.misc.getZone( self.ZoneName )
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local Point = { x = Zone.point.x, y = land.getHeight( self:GetPointVec2() ) + Height, z = Zone.point.z }
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self:T( { Zone, Point } )
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return Point
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end
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function ZONE:GetRandomPointVec2()
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self:F( self.ZoneName )
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