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Updates
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@@ -679,8 +679,9 @@ function SPAWN:SpawnInZone( Zone, ZoneRandomize, SpawnIndex )
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-- Apply SpawnFormation
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for UnitID = 1, #SpawnTemplate.units do
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SpawnTemplate.units[UnitID].x = ZonePoint.x
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SpawnTemplate.units[UnitID].y = ZonePoint.y
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local ZonePointUnit = Zone:GetRandomPointVec2()
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SpawnTemplate.units[UnitID].x = ZonePointUnit.x
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SpawnTemplate.units[UnitID].y = ZonePointUnit.y
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self:T( 'SpawnTemplate.units['..UnitID..'].x = ' .. SpawnTemplate.units[UnitID].x .. ', SpawnTemplate.units['..UnitID..'].y = ' .. SpawnTemplate.units[UnitID].y )
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end
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