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Adding localisation class TEXTANDSOUND
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Moose Development/Moose/Core/TextAndSound.lua
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197
Moose Development/Moose/Core/TextAndSound.lua
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--- **Core** - TEXTANDSOUND system
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--
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-- ## Main Features:
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--
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-- * A GetText for Moose
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--
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-- ===
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--
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-- ## Example Missions:
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--
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-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/).
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--
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-- ===
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--
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-- ### Author: **applevangelist**
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-- ## Date: April 2022
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--
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-- ===
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-- @module Core.TEXTANDSOUND
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-- @image MOOSE.JPG
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--- Text and Sound class.
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-- @type TEXTANDSOUND
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-- @field #string ClassName Name of this class.
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-- @field #string version Versioning.
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-- @field #string lid LID for log entries.
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-- @field #string locale Default locale of this object
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-- @field #table entries Table of entries
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-- @field #string textclass Name of the class the texts belong to
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-- @extends Core.Base#BASE
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---
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--
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-- @field #TEXTANDSOUND
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TEXTANDSOUND = {
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ClassName = "TEXTANDSOUND",
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version = "0.0.1",
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lid = "",
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locale = "en",
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entries = {},
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textclass = "",
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}
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--- Text and Sound entry
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-- @type TEXTANDSOUND.Entry
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-- @field #string Classname Name of the class this entry is for
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-- @field #string Locale Locale of this entry, defaults to "en"
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-- @field #table Data The list of entries
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--- Text and Sound data
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-- @type TEXTANDSOUND.Data
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-- @field #string ID ID of this entry for retrieval
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-- @field #string Text Text of this entry
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-- @field #string Soundfile(optional) Soundfile File name of the corresponding sound file
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-- @field #number Soundlength (optional) Lenght of the sound file in seconds
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-- @field #string Subtitle (optional) Subtitle for the sound file
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--- Instantiate a new object
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-- @param #TEXTANDSOUND self
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-- @param #string ClassName Name of the class this instance is providing texts for.
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-- @param #string Defaultlocale Default locale of this instance, e.g. "en".
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-- @return #TEXTANDSOUND self
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function TEXTANDSOUND:New(ClassName,Defaultlocale)
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-- Inherit everything from BASE class.
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local self=BASE:Inherit(self, BASE:New())
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-- Set some string id for output to DCS.log file.
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self.lid=string.format("%s (%s) | ", self.ClassName, self.version)
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self.locale = Defaultlocale or "en"
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self.textclass = ClassName or "none"
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self.entries = {}
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local initentry = {} -- #TEXTANDSOUND.Entry
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initentry.Classname = ClassName
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initentry.Data = {}
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initentry.Locale = self.locale
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self.entries[self.locale] = initentry
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self:I(self.lid .. "Instatiated.")
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self:T({self.entries[self.locale]})
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return self
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end
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--- Add an entry
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-- @param #TEXTANDSOUND self
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-- @param #string Locale Locale to set for this entry, e.g. "de"
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-- @param #string ID Unique(!) ID of this entry under this locale (i.e. use the same ID to get localized text for the entry in another language)
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-- @param #string Text Text for this entry
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-- @param #string Soundfile (Optional) Sound file for this entry
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-- @param #number Soundlength (Optional) Lenght of the sound
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-- @param #string Subtitle (Optional) Subtitle to be used alongside the sound
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-- @return #TEXTANDSOUND self
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function TEXTANDSOUND:AddEntry(Locale,ID,Text,Soundfile,Soundlength,Subtitle)
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self:T(self.lid .. "AddEntry")
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local locale = Locale or self.locale
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local dataentry = {} -- #TEXTANDSOUND.Data
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dataentry.ID = ID or "1"
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dataentry.Text = Text or "none"
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dataentry.Soundfile = Soundfile
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dataentry.Soundlength = Soundlength or 0
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dataentry.Subtitle = Subtitle
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if not self.entries[locale] then
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local initentry = {} -- #TEXTANDSOUND.Entry
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initentry.Classname = self.textclass -- class name entry
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initentry.Data = {} -- data array
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initentry.Locale = locale -- default locale
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self.entries[locale] = initentry
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end
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self.entries[locale].Data[ID] = dataentry
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self:T({self.entries[locale].Data})
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return self
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end
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--- Get an entry
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-- @param #TEXTANDSOUND self
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-- @param #string ID The unique ID of the data to be retrieved
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-- @param #string Locale (Optional) The locale of the text to be retrieved - defauls to default locale set with `New()`
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-- @return #string Text Text or nil if not found and no fallback
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-- @return #string Soundfile Filename or nil if not found and no fallback
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-- @return #string Soundlength Length of the sound or 0 if not found and no fallback
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-- @return #string Subtitle Text for subtitle or nil if not found and no fallback
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function TEXTANDSOUND:GetEntry(ID,Locale)
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self:T(self.lid .. "GetEntry")
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local locale = Locale or self.locale
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if not self.entries[locale] then
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-- fall back to default "en"
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locale = self.locale
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end
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local Text,Soundfile,Soundlength,Subtitle = nil, nil, 0, nil
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if self.entries[locale] then
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if self.entries[locale].Data then
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local data = self.entries[locale].Data[ID] -- #TEXTANDSOUND.Data
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if data then
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Text = data.Text
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Soundfile = data.Soundfile
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Soundlength = data.Soundlength
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Subtitle = data.Subtitle
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elseif self.entries[self.locale].Data[ID] then
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-- no matching entry, try default
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local data = self.entries[self.locale].Data[ID]
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Text = data.Text
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Soundfile = data.Soundfile
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Soundlength = data.Soundlength
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Subtitle = data.Subtitle
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end
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end
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else
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return nil, nil, 0, nil
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end
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return Text,Soundfile,Soundlength,Subtitle
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end
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--- Get the default locale of this object
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-- @param #TEXTANDSOUND self
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-- @return #string locale
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function TEXTANDSOUND:GetDefaultLocale()
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self:T(self.lid .. "GetDefaultLocale")
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return self.locale
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end
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--- Set default locale of this object
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-- @param #TEXTANDSOUND self
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-- @param #string locale
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-- @return #TEXTANDSOUND self
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function TEXTANDSOUND:SetDefaultLocale(locale)
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self:T(self.lid .. "SetDefaultLocale")
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self.locale = locale or "en"
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return self
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end
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--- Check if a locale exists
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-- @param #TEXTANDSOUND self
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-- @return #boolean outcome
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function TEXTANDSOUND:HasLocale(Locale)
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self:T(self.lid .. "HasLocale")
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return self.entries[Locale] and true or false
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end
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--- Flush all entries to the log
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-- @param #TEXTANDSOUND self
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-- @return #TEXTANDSOUND self
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function TEXTANDSOUND:FlushToLog()
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self:I(self.lid .. "Flushing entries:")
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local text = string.format("Textclass: %s | Default Locale: %s",self.textclass, self.locale)
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for _,_entry in pairs(self.entries) do
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local entry = _entry -- #TEXTANDSOUND.Entry
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local text = string.format("Textclassname: %s | Locale: %s",entry.Classname, entry.Locale)
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self:I(text)
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for _ID,_data in pairs(entry.Data) do
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local data = _data -- #TEXTANDSOUND.Data
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local text = string.format("ID: %s\nText: %s\nSoundfile: %s With length: %d\nSubtitle: %s",tostring(_ID), data.Text or "none",data.Soundfile or "none",data.Soundlength or 0,data.Subtitle or "none")
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self:I(text)
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end
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end
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return self
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end
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----------------------------------------------------------------
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-- End TextAndSound
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----------------------------------------------------------------
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@ -29,6 +29,7 @@ __Moose.Include( 'Scripts/Moose/Core/Goal.lua' )
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__Moose.Include( 'Scripts/Moose/Core/Spot.lua' )
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__Moose.Include( 'Scripts/Moose/Core/Astar.lua' )
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__Moose.Include( 'Scripts/Moose/Core/MarkerOps_Base.lua' )
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__Moose.Include( 'Scripts/Moose/Core/TextAndSound.lua' )
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__Moose.Include( 'Scripts/Moose/Wrapper/Object.lua' )
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__Moose.Include( 'Scripts/Moose/Wrapper/Identifiable.lua' )
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