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@ -1808,7 +1808,7 @@ function TASK:GetPlayerNames() --R2.1 Get a map of the players.
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if PlayerGroup:IsAlive() == true then
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if self:IsGroupAssigned( PlayerGroup ) then
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local PlayerNames = PlayerGroup:GetPlayerNames()
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for PlayerNameID, PlayerName in pairs( PlayerNames ) do
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for PlayerNameID, PlayerName in pairs( PlayerNames or {} ) do
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PlayerNameMap[PlayerName] = PlayerGroup
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end
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end
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@ -2107,11 +2107,8 @@ do -- Players
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local PlayerNames = {}
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self:F({Group = self:GetName()})
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local Units = self:GetUnits()
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for UnitID, UnitData in pairs( Units ) do
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self:F({UnitData:GetName()})
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local Unit = UnitData -- Wrapper.Unit#UNIT
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local PlayerName = Unit:GetPlayerName()
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if PlayerName and PlayerName ~= "" then
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@ -330,10 +330,7 @@ function UNIT:GetPlayerName()
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if DCSUnit then
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self:F({self:GetName()})
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local PlayerName = DCSUnit:getPlayerName()
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self:F({PlayerName = PlayerName})
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-- TODO Workaround DCS-BUG-3 - https://github.com/FlightControl-Master/MOOSE/issues/696
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-- if PlayerName == nil or PlayerName == "" then
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-- local PlayerCategory = DCSUnit:getDesc().category
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