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#CTLD PlayerTask
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@ -288,8 +288,8 @@ CTLD_ENGINEERING = {
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end
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do
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do
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------------------------------------------------------
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--- **CTLD_CARGO** class, extends Core.Base#BASE
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-- @type CTLD_CARGO
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@ -308,7 +308,6 @@ do
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-- @field #string Subcategory Sub-category name.
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-- @extends Core.Base#BASE
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---
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-- @field CTLD_CARGO
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CTLD_CARGO = {
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@ -1072,7 +1071,7 @@ CTLD.UnitTypes = {
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--- CTLD class version.
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-- @field #string version
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CTLD.version="1.0.12"
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CTLD.version="1.0.14"
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--- Instantiate a new CTLD.
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-- @param #CTLD self
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@ -4434,6 +4433,27 @@ end
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-- @return #CTLD self
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function CTLD:onbeforeTroopsDeployed(From, Event, To, Group, Unit, Troops)
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self:T({From, Event, To})
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if Unit and Unit:IsPlayer() and self.PlayerTaskQueue then
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local playername = Unit:GetPlayerName()
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local dropcoord = Troops:GetCoordinate() or COORDINATE:New(0,0,0)
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local dropvec2 = dropcoord:GetVec2()
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self.PlayerTaskQueue:ForEach(
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function (Task)
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local task = Task -- Ops.PlayerTask#PLAYERTASK
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local subtype = task:GetSubType()
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-- right subtype?
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if Event == subtype and not task:IsDone() then
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local targetzone = task.Target:GetObject() -- Core.Zone#ZONE should be a zone in this case ....
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if targetzone and targetzone.ClassName and string.match(targetzone.ClassName,"ZONE") and targetzone:IsVec2InZone(dropvec2) then
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if task.Clients:HasUniqueID(playername) then
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-- success
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task:__Success(-1)
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end
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end
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end
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end
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)
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end
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return self
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end
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@ -4461,7 +4481,7 @@ end
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-- @param Wrapper.Group#GROUP Vehicle The #GROUP object of the vehicle or FOB build.
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-- @return #CTLD self
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function CTLD:onbeforeCratesBuild(From, Event, To, Group, Unit, Vehicle)
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self:T({From, Event, To})
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self:I({From, Event, To})
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if Unit and Unit:IsPlayer() and self.PlayerTaskQueue then
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local playername = Unit:GetPlayerName()
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local dropcoord = Vehicle:GetCoordinate() or COORDINATE:New(0,0,0)
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@ -332,6 +332,16 @@ function PLAYERTASK:GetFreetextTTS()
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return self.FreetextTTS
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end
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--- [USER] Add a short free text description for the menu entry of this task.
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-- @param #PLAYERTASK self
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-- @param #string Text
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-- @return #PLAYERTASK self
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function PLAYERTASK:SetMenuName(Text)
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self:T(self.lid.."SetMenuName")
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self.Target.name = Text
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return self
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end
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--- [User] Check if task is done
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-- @param #PLAYERTASK self
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-- @return #boolean done
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