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Misc
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@ -23,7 +23,7 @@
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-- @image OPS_CTLD.jpg
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-- Date: Feb 2022
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-- Last Update Sep 2022
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-- Last Update October 2022
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do
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@ -343,7 +343,7 @@ CTLD_CARGO = {
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CRATE = "Crate", -- #string crate
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REPAIR = "Repair", -- #string repair
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ENGINEERS = "Engineers", -- #string engineers
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STATIC = "Static", -- #string engineers
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STATIC = "Static", -- #string statics
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}
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--- Function to create new CTLD_CARGO object.
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@ -574,6 +574,10 @@ CTLD_CARGO = {
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end
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do
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO CTLD
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------
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--- **CTLD** class, extends Core.Base#BASE, Core.Fsm#FSM
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-- @type CTLD
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@ -1068,7 +1072,7 @@ CTLD.UnitTypes = {
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--- CTLD class version.
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-- @field #string version
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CTLD.version="1.0.11"
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CTLD.version="1.0.12"
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--- Instantiate a new CTLD.
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-- @param #CTLD self
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@ -1476,6 +1480,19 @@ function CTLD:SetTroopDropZoneRadius(Radius)
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return self
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end
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--- (User) Add a PLAYERTASK - FSM events will check success
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-- @param #CTLD self
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-- @param Ops.PlayerTask#PLAYERTASK PlayerTask
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-- @return #CTLD self
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function CTLD:AddPlayerTask(PlayerTask)
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self:T(self.lid .. " AddPlayerTask")
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if not self.PlayerTaskQueue then
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self.PlayerTaskQueue = FIFO:New()
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end
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self.PlayerTaskQueue:Push(PlayerTask,PlayerTask.PlayerTaskNr)
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return self
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end
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--- (Internal) Event handler function
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-- @param #CTLD self
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-- @param Core.Event#EVENTDATA EventData
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@ -4244,7 +4261,7 @@ end
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end
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-------------------------------------------------------------------
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-- FSM functions
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-- TODO FSM functions
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-------------------------------------------------------------------
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--- (Internal) FSM Function onafterStart.
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@ -4445,9 +4462,30 @@ end
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-- @return #CTLD self
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function CTLD:onbeforeCratesBuild(From, Event, To, Group, Unit, Vehicle)
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self:T({From, Event, To})
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if Unit and Unit:IsPlayer() and self.PlayerTaskQueue then
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local playername = Unit:GetPlayerName()
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local dropcoord = Vehicle:GetCoordinate() or COORDINATE:New(0,0,0)
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local dropvec2 = dropcoord:GetVec2()
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self.PlayerTaskQueue:ForEach(
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function (Task)
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local task = Task -- Ops.PlayerTask#PLAYERTASK
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local subtype = task:GetSubType()
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-- right subtype?
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if Event == subtype and not task:IsDone() then
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local targetzone = task.Target:GetObject() -- Core.Zone#ZONE should be a zone in this case ....
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if targetzone and targetzone.ClassName and string.match(targetzone.ClassName,"ZONE") and targetzone:IsVec2InZone(dropvec2) then
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if task.Clients:HasUniqueID(playername) then
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-- success
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task:__Success(-1)
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end
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end
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end
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end
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)
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end
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return self
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end
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--- (Internal) FSM Function onbeforeTroopsRTB.
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-- @param #CTLD self
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-- @param #string From State.
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@ -4802,7 +4840,9 @@ end -- end do
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do
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--- **Hercules Cargo AIR Drop Events** by Anubis Yinepu
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-- Moose CTLD OO refactoring by Applevangelist
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--
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO CTLD_HERCULES
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- This script will only work for the Herculus mod by Anubis, and only for **Air Dropping** cargo from the Hercules.
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-- Use the standard Moose CTLD if you want to unload on the ground.
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-- Payloads carried by pylons 11, 12 and 13 need to be declared in the Herculus_Loadout.lua file
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@ -1,11 +1,11 @@
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--- **Ops** - PlayerTask (mission) for Players.
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---- **Ops** - PlayerTask (mission) for Players.
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--
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-- ## Main Features:
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--
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-- * Simplifies defining and executing Player tasks
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-- * FSM events when a mission is added, done, successful or failed, replanned
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-- * Ready to use SRS and localization
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-- * Mission locations can be smoked, flared and marked on the map
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-- * Mission locations can be smoked, flared, illuminated and marked on the map
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--
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-- ===
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--
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@ -53,6 +53,7 @@ do
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-- @field #number coalition
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-- @field #string Freetext
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-- @field #string FreetextTTS
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-- @field #string TaskSubType
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-- @extends Core.Fsm#FSM
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@ -81,13 +82,14 @@ PLAYERTASK = {
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TaskController = nil,
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timestamp = 0,
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lastsmoketime = 0,
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Freetext = nil,
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FreetextTTS = nil,
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Freetext = nil,
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FreetextTTS = nil,
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TaskSubType = nil,
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}
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--- PLAYERTASK class version.
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-- @field #string version
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PLAYERTASK.version="0.1.5"
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PLAYERTASK.version="0.1.6"
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--- Generic task condition.
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-- @type PLAYERTASK.Condition
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@ -100,6 +102,7 @@ PLAYERTASK.version="0.1.5"
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-- @param Ops.Target#TARGET Target Target for this task
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-- @param #boolean Repeat Repeat this task if true (default = false)
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-- @param #number Times Repeat on failure this many times if Repeat is true (default = 1)
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-- @param #string TTSType TTS friendly task type name
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-- @return #PLAYERTASK self
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function PLAYERTASK:New(Type, Target, Repeat, Times, TTSType)
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@ -285,6 +288,24 @@ function PLAYERTASK:AddFreetext(Text)
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return self
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end
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--- [USER] Set a task sub type description to this task.
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-- @param #PLAYERTASK self
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-- @param #string Type
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-- @return #PLAYERTASK self
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function PLAYERTASK:SetSubType(Type)
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self:T(self.lid.."AddSubType")
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self.TaskSubType = Type
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return self
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end
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--- [USER] Get task sub type description from this task.
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-- @param #PLAYERTASK self
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-- @return #string Type or nil
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function PLAYERTASK:GetSubType()
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self:T(self.lid.."GetSubType")
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return self.TaskSubType
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end
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--- [USER] Get the free text description from this task.
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-- @param #PLAYERTASK self
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-- @return #string Text
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@ -842,6 +863,7 @@ do
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-- @field #boolean TransmitOnlyWithPlayers
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-- @field #boolean buddylasing
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-- @field Ops.PlayerRecce#PLAYERRECCE PlayerRecce
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-- @field #number Coalition
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-- @extends Core.Fsm#FSM
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---
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@ -1147,7 +1169,8 @@ PLAYERTASKCONTROLLER = {
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noflaresmokemenu = false,
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TransmitOnlyWithPlayers = true,
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buddylasing = false,
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PlayerRecce = nil,
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PlayerRecce = nil,
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Coalition = nil,
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}
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---
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@ -1166,7 +1189,7 @@ PLAYERTASKCONTROLLER.Type = {
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--- Define new AUFTRAG Types
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AUFTRAG.Type.PRECISIONBOMBING = "Precision Bombing"
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AUFTRAG.Type.CTLD = "Combat Transport"
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AUFTRAG.Type.CSAR "Combat Rescue"
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AUFTRAG.Type.CSAR = "Combat Rescue"
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---
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-- @type SeadAttributes
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@ -2425,6 +2448,42 @@ function PLAYERTASKCONTROLLER:_AddTask(Target)
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return self
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end
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--- [User] Add a PLAYERTASK object to the list of (open) tasks
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-- @param #PLAYERTASKCONTROLLER self
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-- @param Ops.PlayerTask#PLAYERTASK PlayerTask
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-- @return #PLAYERTASKCONTROLLER self
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-- @usage
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-- Example to create a PLAYERTASK of type CTLD and give Players 10 minutes to complete:
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--
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-- local newtask = PLAYERTASK:New(AUFTRAG.Type.CTLD,ZONE:Find("Unloading"),false,0,"Combat Transport")
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-- newtask.Time0 = timer.getAbsTime() -- inject a timestamp for T0
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-- newtask:AddFreetext("Transport crates to the drop zone and build a vehicle in the next 10 minutes!")
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--
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-- -- add a condition for failure - fail after 10 minutes
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-- newtask:AddConditionFailure(
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-- function()
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-- local Time = timer.getAbsTime()
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-- if Time - newtask.Time0 > 600 then
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-- return true
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-- end
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-- return false
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-- end
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-- )
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--
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-- taskmanager:AddPlayerTaskToQueue(PlayerTask)
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function PLAYERTASKCONTROLLER:AddPlayerTaskToQueue(PlayerTask)
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self:T(self.lid.."AddPlayerTaskToQueue")
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if PlayerTask and PlayerTask.ClassName and PlayerTask.ClassName == "PLAYERTASK" then
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PlayerTask:_SetController(self)
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PlayerTask:SetCoalition(self.Coalition)
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self.TaskQueue:Push(PlayerTask)
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self:__TaskAdded(-1,PlayerTask)
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else
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self:E(self.lid.."***** NO valid PAYERTASK object sent!")
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end
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return self
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end
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--- [Internal] Join a player to a task
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-- @param #PLAYERTASKCONTROLLER self
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-- @param Wrapper.Group#GROUP Group
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@ -147,7 +147,7 @@ _TARGETID=0
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--- TARGET class version.
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-- @field #string version
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TARGET.version="0.5.3"
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TARGET.version="0.5.4"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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@ -830,8 +830,8 @@ function TARGET:_AddObject(Object)
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if static and static:IsAlive() then
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target.Life0=1
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target.Life=1
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target.Life0=static:GetLife0()
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target.Life=static:GetLife()
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target.N0=target.N0+1
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table.insert(self.elements, target.Name)
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@ -55,9 +55,33 @@ STATIC = {
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function STATIC:Register( StaticName )
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local self = BASE:Inherit( self, POSITIONABLE:New( StaticName ) )
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self.StaticName = StaticName
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local DCSStatic = StaticObject.getByName( self.StaticName )
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if DCSStatic then
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local Life0 = DCSStatic:getLife() or 1
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self.Life0 = Life0
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end
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return self
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end
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--- Get initial life points
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-- @param #STATIC self
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-- @return #number lifepoints
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function STATIC:GetLife0()
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return self.Life0 or 1
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end
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--- Get current life points
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-- @param #STATIC self
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-- @return #number lifepoints or nil
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function STATIC:GetLife()
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local DCSStatic = StaticObject.getByName( self.StaticName )
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if DCSStatic then
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return DCSStatic:getLife() or 1
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end
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return nil
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end
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--- Finds a STATIC from the _DATABASE using a DCSStatic object.
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-- @param #STATIC self
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