This commit is contained in:
Applevangelist 2022-10-12 09:33:57 +02:00
parent 72085a7962
commit d6363d0f80
4 changed files with 139 additions and 16 deletions

View File

@ -23,7 +23,7 @@
-- @image OPS_CTLD.jpg
-- Date: Feb 2022
-- Last Update Sep 2022
-- Last Update October 2022
do
@ -343,7 +343,7 @@ CTLD_CARGO = {
CRATE = "Crate", -- #string crate
REPAIR = "Repair", -- #string repair
ENGINEERS = "Engineers", -- #string engineers
STATIC = "Static", -- #string engineers
STATIC = "Static", -- #string statics
}
--- Function to create new CTLD_CARGO object.
@ -574,6 +574,10 @@ CTLD_CARGO = {
end
do
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO CTLD
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------
--- **CTLD** class, extends Core.Base#BASE, Core.Fsm#FSM
-- @type CTLD
@ -1068,7 +1072,7 @@ CTLD.UnitTypes = {
--- CTLD class version.
-- @field #string version
CTLD.version="1.0.11"
CTLD.version="1.0.12"
--- Instantiate a new CTLD.
-- @param #CTLD self
@ -1476,6 +1480,19 @@ function CTLD:SetTroopDropZoneRadius(Radius)
return self
end
--- (User) Add a PLAYERTASK - FSM events will check success
-- @param #CTLD self
-- @param Ops.PlayerTask#PLAYERTASK PlayerTask
-- @return #CTLD self
function CTLD:AddPlayerTask(PlayerTask)
self:T(self.lid .. " AddPlayerTask")
if not self.PlayerTaskQueue then
self.PlayerTaskQueue = FIFO:New()
end
self.PlayerTaskQueue:Push(PlayerTask,PlayerTask.PlayerTaskNr)
return self
end
--- (Internal) Event handler function
-- @param #CTLD self
-- @param Core.Event#EVENTDATA EventData
@ -4244,7 +4261,7 @@ end
end
-------------------------------------------------------------------
-- FSM functions
-- TODO FSM functions
-------------------------------------------------------------------
--- (Internal) FSM Function onafterStart.
@ -4445,9 +4462,30 @@ end
-- @return #CTLD self
function CTLD:onbeforeCratesBuild(From, Event, To, Group, Unit, Vehicle)
self:T({From, Event, To})
if Unit and Unit:IsPlayer() and self.PlayerTaskQueue then
local playername = Unit:GetPlayerName()
local dropcoord = Vehicle:GetCoordinate() or COORDINATE:New(0,0,0)
local dropvec2 = dropcoord:GetVec2()
self.PlayerTaskQueue:ForEach(
function (Task)
local task = Task -- Ops.PlayerTask#PLAYERTASK
local subtype = task:GetSubType()
-- right subtype?
if Event == subtype and not task:IsDone() then
local targetzone = task.Target:GetObject() -- Core.Zone#ZONE should be a zone in this case ....
if targetzone and targetzone.ClassName and string.match(targetzone.ClassName,"ZONE") and targetzone:IsVec2InZone(dropvec2) then
if task.Clients:HasUniqueID(playername) then
-- success
task:__Success(-1)
end
end
end
end
)
end
return self
end
--- (Internal) FSM Function onbeforeTroopsRTB.
-- @param #CTLD self
-- @param #string From State.
@ -4802,7 +4840,9 @@ end -- end do
do
--- **Hercules Cargo AIR Drop Events** by Anubis Yinepu
-- Moose CTLD OO refactoring by Applevangelist
--
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO CTLD_HERCULES
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- This script will only work for the Herculus mod by Anubis, and only for **Air Dropping** cargo from the Hercules.
-- Use the standard Moose CTLD if you want to unload on the ground.
-- Payloads carried by pylons 11, 12 and 13 need to be declared in the Herculus_Loadout.lua file

View File

@ -1,11 +1,11 @@
--- **Ops** - PlayerTask (mission) for Players.
---- **Ops** - PlayerTask (mission) for Players.
--
-- ## Main Features:
--
-- * Simplifies defining and executing Player tasks
-- * FSM events when a mission is added, done, successful or failed, replanned
-- * Ready to use SRS and localization
-- * Mission locations can be smoked, flared and marked on the map
-- * Mission locations can be smoked, flared, illuminated and marked on the map
--
-- ===
--
@ -53,6 +53,7 @@ do
-- @field #number coalition
-- @field #string Freetext
-- @field #string FreetextTTS
-- @field #string TaskSubType
-- @extends Core.Fsm#FSM
@ -81,13 +82,14 @@ PLAYERTASK = {
TaskController = nil,
timestamp = 0,
lastsmoketime = 0,
Freetext = nil,
FreetextTTS = nil,
Freetext = nil,
FreetextTTS = nil,
TaskSubType = nil,
}
--- PLAYERTASK class version.
-- @field #string version
PLAYERTASK.version="0.1.5"
PLAYERTASK.version="0.1.6"
--- Generic task condition.
-- @type PLAYERTASK.Condition
@ -100,6 +102,7 @@ PLAYERTASK.version="0.1.5"
-- @param Ops.Target#TARGET Target Target for this task
-- @param #boolean Repeat Repeat this task if true (default = false)
-- @param #number Times Repeat on failure this many times if Repeat is true (default = 1)
-- @param #string TTSType TTS friendly task type name
-- @return #PLAYERTASK self
function PLAYERTASK:New(Type, Target, Repeat, Times, TTSType)
@ -285,6 +288,24 @@ function PLAYERTASK:AddFreetext(Text)
return self
end
--- [USER] Set a task sub type description to this task.
-- @param #PLAYERTASK self
-- @param #string Type
-- @return #PLAYERTASK self
function PLAYERTASK:SetSubType(Type)
self:T(self.lid.."AddSubType")
self.TaskSubType = Type
return self
end
--- [USER] Get task sub type description from this task.
-- @param #PLAYERTASK self
-- @return #string Type or nil
function PLAYERTASK:GetSubType()
self:T(self.lid.."GetSubType")
return self.TaskSubType
end
--- [USER] Get the free text description from this task.
-- @param #PLAYERTASK self
-- @return #string Text
@ -842,6 +863,7 @@ do
-- @field #boolean TransmitOnlyWithPlayers
-- @field #boolean buddylasing
-- @field Ops.PlayerRecce#PLAYERRECCE PlayerRecce
-- @field #number Coalition
-- @extends Core.Fsm#FSM
---
@ -1147,7 +1169,8 @@ PLAYERTASKCONTROLLER = {
noflaresmokemenu = false,
TransmitOnlyWithPlayers = true,
buddylasing = false,
PlayerRecce = nil,
PlayerRecce = nil,
Coalition = nil,
}
---
@ -1166,7 +1189,7 @@ PLAYERTASKCONTROLLER.Type = {
--- Define new AUFTRAG Types
AUFTRAG.Type.PRECISIONBOMBING = "Precision Bombing"
AUFTRAG.Type.CTLD = "Combat Transport"
AUFTRAG.Type.CSAR "Combat Rescue"
AUFTRAG.Type.CSAR = "Combat Rescue"
---
-- @type SeadAttributes
@ -2425,6 +2448,42 @@ function PLAYERTASKCONTROLLER:_AddTask(Target)
return self
end
--- [User] Add a PLAYERTASK object to the list of (open) tasks
-- @param #PLAYERTASKCONTROLLER self
-- @param Ops.PlayerTask#PLAYERTASK PlayerTask
-- @return #PLAYERTASKCONTROLLER self
-- @usage
-- Example to create a PLAYERTASK of type CTLD and give Players 10 minutes to complete:
--
-- local newtask = PLAYERTASK:New(AUFTRAG.Type.CTLD,ZONE:Find("Unloading"),false,0,"Combat Transport")
-- newtask.Time0 = timer.getAbsTime() -- inject a timestamp for T0
-- newtask:AddFreetext("Transport crates to the drop zone and build a vehicle in the next 10 minutes!")
--
-- -- add a condition for failure - fail after 10 minutes
-- newtask:AddConditionFailure(
-- function()
-- local Time = timer.getAbsTime()
-- if Time - newtask.Time0 > 600 then
-- return true
-- end
-- return false
-- end
-- )
--
-- taskmanager:AddPlayerTaskToQueue(PlayerTask)
function PLAYERTASKCONTROLLER:AddPlayerTaskToQueue(PlayerTask)
self:T(self.lid.."AddPlayerTaskToQueue")
if PlayerTask and PlayerTask.ClassName and PlayerTask.ClassName == "PLAYERTASK" then
PlayerTask:_SetController(self)
PlayerTask:SetCoalition(self.Coalition)
self.TaskQueue:Push(PlayerTask)
self:__TaskAdded(-1,PlayerTask)
else
self:E(self.lid.."***** NO valid PAYERTASK object sent!")
end
return self
end
--- [Internal] Join a player to a task
-- @param #PLAYERTASKCONTROLLER self
-- @param Wrapper.Group#GROUP Group

View File

@ -147,7 +147,7 @@ _TARGETID=0
--- TARGET class version.
-- @field #string version
TARGET.version="0.5.3"
TARGET.version="0.5.4"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
@ -830,8 +830,8 @@ function TARGET:_AddObject(Object)
if static and static:IsAlive() then
target.Life0=1
target.Life=1
target.Life0=static:GetLife0()
target.Life=static:GetLife()
target.N0=target.N0+1
table.insert(self.elements, target.Name)

View File

@ -55,9 +55,33 @@ STATIC = {
function STATIC:Register( StaticName )
local self = BASE:Inherit( self, POSITIONABLE:New( StaticName ) )
self.StaticName = StaticName
local DCSStatic = StaticObject.getByName( self.StaticName )
if DCSStatic then
local Life0 = DCSStatic:getLife() or 1
self.Life0 = Life0
end
return self
end
--- Get initial life points
-- @param #STATIC self
-- @return #number lifepoints
function STATIC:GetLife0()
return self.Life0 or 1
end
--- Get current life points
-- @param #STATIC self
-- @return #number lifepoints or nil
function STATIC:GetLife()
local DCSStatic = StaticObject.getByName( self.StaticName )
if DCSStatic then
return DCSStatic:getLife() or 1
end
return nil
end
--- Finds a STATIC from the _DATABASE using a DCSStatic object.
-- @param #STATIC self