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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Optimized landing, messaging, flow
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@@ -355,99 +355,115 @@ do -- CARGO_REPRESENTABLE
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ClassName = "CARGO_REPRESENTABLE"
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}
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--- CARGO_REPRESENTABLE Constructor.
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-- @param #CARGO_REPRESENTABLE self
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-- @param Wrapper.Controllable#Controllable CargoObject
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-- @param #string Type
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-- @param #string Name
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-- @param #number Weight
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-- @param #number ReportRadius (optional)
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-- @param #number NearRadius (optional)
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-- @return #CARGO_REPRESENTABLE
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function CARGO_REPRESENTABLE:New( CargoObject, Type, Name, Weight, ReportRadius, NearRadius )
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local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, ReportRadius, NearRadius ) ) -- #CARGO
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self:F( { Type, Name, Weight, ReportRadius, NearRadius } )
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return self
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end
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--- Route a cargo unit to a PointVec2.
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-- @param #CARGO_REPRESENTABLE self
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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-- @param #number Speed
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-- @return #CARGO_REPRESENTABLE
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function CARGO_REPRESENTABLE:RouteTo( ToPointVec2, Speed )
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self:F2( ToPointVec2 )
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local Points = {}
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local PointStartVec2 = self.CargoObject:GetPointVec2()
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Points[#Points+1] = PointStartVec2:RoutePointGround( Speed )
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Points[#Points+1] = ToPointVec2:RoutePointGround( Speed )
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local TaskRoute = self.CargoObject:TaskRoute( Points )
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self.CargoObject:SetTask( TaskRoute, 2 )
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return self
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end
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--- CARGO_REPRESENTABLE Constructor.
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-- @param #CARGO_REPRESENTABLE self
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-- @param Wrapper.Controllable#Controllable CargoObject
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-- @param #string Type
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-- @param #string Name
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-- @param #number Weight
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-- @param #number ReportRadius (optional)
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-- @param #number NearRadius (optional)
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-- @return #CARGO_REPRESENTABLE
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function CARGO_REPRESENTABLE:New( CargoObject, Type, Name, Weight, ReportRadius, NearRadius )
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local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, ReportRadius, NearRadius ) ) -- #CARGO
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self:F( { Type, Name, Weight, ReportRadius, NearRadius } )
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return self
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end
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--- Route a cargo unit to a PointVec2.
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-- @param #CARGO_REPRESENTABLE self
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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-- @param #number Speed
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-- @return #CARGO_REPRESENTABLE
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function CARGO_REPRESENTABLE:RouteTo( ToPointVec2, Speed )
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self:F2( ToPointVec2 )
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local Points = {}
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local PointStartVec2 = self.CargoObject:GetPointVec2()
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Points[#Points+1] = PointStartVec2:RoutePointGround( Speed )
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Points[#Points+1] = ToPointVec2:RoutePointGround( Speed )
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local TaskRoute = self.CargoObject:TaskRoute( Points )
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self.CargoObject:SetTask( TaskRoute, 2 )
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return self
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end
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end -- CARGO_REPRESENTABLE
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do -- CARGO_REPORTABLE
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--- @type CARGO_REPORTABLE
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-- @extends #CARGO
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CARGO_REPORTABLE = {
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ClassName = "CARGO_REPORTABLE"
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}
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--- CARGO_REPORTABLE Constructor.
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-- @param #CARGO_REPORTABLE self
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-- @param Wrapper.Controllable#Controllable CargoObject
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-- @param #string Type
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-- @param #string Name
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-- @param #number Weight
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-- @param #number ReportRadius (optional)
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-- @param #number NearRadius (optional)
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-- @return #CARGO_REPORTABLE
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function CARGO_REPORTABLE:New( CargoObject, Type, Name, Weight, ReportRadius )
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local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight ) ) -- #CARGO_REPORTABLE
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self:F( { Type, Name, Weight, ReportRadius } )
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self.ReportRadius = ReportRadius or 1000
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self.CargoObject = CargoObject
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return self
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end
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--- Check if CargoCarrier is in the ReportRadius for the Cargo to be Loaded.
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-- @param #CARGO_REPORTABLE self
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-- @param Core.Point#POINT_VEC2 PointVec2
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-- @return #boolean
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function CARGO_REPORTABLE:IsInRadius( PointVec2 )
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self:F( { PointVec2 } )
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local Distance = 0
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if self:IsLoaded() then
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Distance = PointVec2:DistanceFromPointVec2( self.CargoCarrier:GetPointVec2() )
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else
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Distance = PointVec2:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
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end
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self:T( Distance )
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do -- CARGO_REPORTABLE
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--- @type CARGO_REPORTABLE
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-- @extends #CARGO
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CARGO_REPORTABLE = {
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ClassName = "CARGO_REPORTABLE"
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}
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--- CARGO_REPORTABLE Constructor.
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-- @param #CARGO_REPORTABLE self
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-- @param Wrapper.Controllable#Controllable CargoObject
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-- @param #string Type
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-- @param #string Name
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-- @param #number Weight
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-- @param #number ReportRadius (optional)
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-- @param #number NearRadius (optional)
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-- @return #CARGO_REPORTABLE
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function CARGO_REPORTABLE:New( CargoObject, Type, Name, Weight, ReportRadius )
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local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight ) ) -- #CARGO_REPORTABLE
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self:F( { Type, Name, Weight, ReportRadius } )
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self.ReportRadius = ReportRadius or 1000
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self.CargoObject = CargoObject
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return self
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end
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--- Check if CargoCarrier is in the ReportRadius for the Cargo to be Loaded.
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-- @param #CARGO_REPORTABLE self
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-- @param Core.Point#POINT_VEC2 PointVec2
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-- @return #boolean
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function CARGO_REPORTABLE:IsInRadius( PointVec2 )
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self:F( { PointVec2 } )
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local Distance = 0
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if self:IsLoaded() then
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Distance = PointVec2:DistanceFromPointVec2( self.CargoCarrier:GetPointVec2() )
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else
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Distance = PointVec2:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
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end
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self:T( Distance )
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if Distance <= self.ReportRadius then
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return true
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else
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return false
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end
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if Distance <= self.ReportRadius then
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return true
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else
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return false
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end
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end
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--- Get the range till cargo will board.
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-- @param #CARGO self
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-- @return #number The range till cargo will board.
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function CARGO:GetBoardingRange()
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return self.ReportRadius
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end
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--- Send a CC message to a GROUP.
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-- @param #COMMANDCENTER self
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-- @param #string Message
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-- @param Wrapper.Group#GROUP TaskGroup
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-- @param #sring Name (optional) The name of the Group used as a prefix for the message to the Group. If not provided, there will be nothing shown.
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function CARGO_REPORTABLE:MessageToGroup( Message, TaskGroup, Name )
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local Prefix = Name and "@ " .. Name .. ": " or "@ " .. TaskGroup:GetCallsign() .. ": "
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Message = Prefix .. Message
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MESSAGE:New( Message, 20, "Cargo: " .. self:GetName() ):ToGroup( TaskGroup )
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end
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--- Get the range till cargo will board.
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-- @param #CARGO self
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-- @return #number The range till cargo will board.
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function CARGO_REPORTABLE:GetBoardingRange()
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return self.ReportRadius
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end
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end
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@@ -649,7 +665,7 @@ end
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function CARGO_UNIT:onenterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
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self:F( { From, Event, To, CargoCarrier.UnitName, NearRadius } )
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local Speed = 10
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local Speed = 90
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local Angle = 180
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local Distance = 5
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@@ -1103,8 +1119,8 @@ end
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function CARGO_GROUP:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:F()
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function CARGO_GROUP:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
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self:F({From, Event, To, ToPointVec2, NearRadius})
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NearRadius = NearRadius or 25
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@@ -1120,7 +1136,7 @@ function CARGO_GROUP:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius
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end
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)
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self:__UnBoarding( 1, ToPointVec2, NearRadius )
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self:__UnBoarding( 1, ToPointVec2, NearRadius, ... )
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end
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end
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@@ -1131,8 +1147,8 @@ end
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function CARGO_GROUP:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:F( { ToPointVec2, From, Event, To } )
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function CARGO_GROUP:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
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self:F( { From, Event, To, ToPointVec2, NearRadius } )
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NearRadius = NearRadius or 25
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@@ -1154,7 +1170,7 @@ function CARGO_GROUP:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius
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if UnBoarded then
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return true
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else
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self:__UnBoarding( 1, ToPointVec2, NearRadius )
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self:__UnBoarding( 1, ToPointVec2, NearRadius, ... )
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end
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return false
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@@ -1168,12 +1184,12 @@ end
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:F( { ToPointVec2, From, Event, To } )
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function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
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self:F( { From, Event, To, ToPointVec2, NearRadius } )
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NearRadius = NearRadius or 25
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self:__UnLoad( 1, ToPointVec2 )
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self:__UnLoad( 1, ToPointVec2, ... )
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end
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@@ -1184,8 +1200,8 @@ end
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function CARGO_GROUP:onenterUnLoaded( From, Event, To, ToPointVec2 )
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self:F( { ToPointVec2, From, Event, To } )
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function CARGO_GROUP:onenterUnLoaded( From, Event, To, ToPointVec2, ... )
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self:F( { From, Event, To, ToPointVec2 } )
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if From == "Loaded" then
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