CARGO_GROUP working!!!

This commit is contained in:
FlightControl 2017-04-14 05:43:09 +02:00
parent 0b59fb87f2
commit ff64255ea7
6 changed files with 93 additions and 34 deletions

View File

@ -228,7 +228,8 @@ BASE = {
-- @type FORMATION
-- @field Cone A cone formation.
FORMATION = {
Cone = "Cone"
Cone = "Cone",
Vee = "Vee"
}

View File

@ -508,9 +508,11 @@ end
-- @param #string From
-- @param #string To
-- @param Core.Point#POINT_VEC2 ToPointVec2
function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2 )
function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:F()
NearRadius = NearRadius or 25
local Angle = 180
local Speed = 10
local DeployDistance = 5
@ -541,7 +543,7 @@ function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2 )
local TaskRoute = self.CargoObject:TaskRoute( Points )
self.CargoObject:SetTask( TaskRoute, 1 )
self:__UnBoarding( 1, ToPointVec2 )
self:__UnBoarding( -1, ToPointVec2, NearRadius )
end
end
@ -553,18 +555,20 @@ end
-- @param #string From
-- @param #string To
-- @param Core.Point#POINT_VEC2 ToPointVec2
function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2 )
function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:F( { ToPointVec2, From, Event, To } )
NearRadius = NearRadius or 25
local Angle = 180
local Speed = 10
local Distance = 5
if From == "UnBoarding" then
if self:IsNear( ToPointVec2 ) then
if self:IsNear( ToPointVec2, NearRadius ) then
return true
else
self:__UnBoarding( 1, ToPointVec2 )
self:__UnBoarding( 1, ToPointVec2, NearRadius )
end
return false
end
@ -577,9 +581,11 @@ end
-- @param #string From
-- @param #string To
-- @param Core.Point#POINT_VEC2 ToPointVec2
function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2 )
function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:F( { ToPointVec2, From, Event, To } )
NearRadius = NearRadius or 25
self.CargoInAir = self.CargoObject:InAir()
self:T( self.CargoInAir )
@ -602,7 +608,7 @@ end
-- @param #string From
-- @param #string To
-- @param Core.Point#POINT_VEC2
function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
self:F( { ToPointVec2, From, Event, To } )
local Angle = 180
@ -661,6 +667,25 @@ function CARGO_UNIT:onenterBoarding( From, Event, To, CargoCarrier, NearRadius,
Points[#Points+1] = PointStartVec2:RoutePointGround( Speed )
Points[#Points+1] = CargoDeployPointVec2:RoutePointGround( Speed )
-- I need to do this mess, otherwise the units will stop boarding at a point in time...
-- This is a DCS bug that i am handling in this way.
do
local CargoBooardPointVec2 = CargoDeployPointVec2:GetRandomPointVec2InRadius(NearRadius,0)
Points[#Points+1] = CargoBooardPointVec2:RoutePointGround( Speed )
end
do
local CargoBooardPointVec2 = CargoDeployPointVec2:GetRandomPointVec2InRadius(NearRadius,0)
Points[#Points+1] = CargoBooardPointVec2:RoutePointGround( Speed )
end
do
local CargoBooardPointVec2 = CargoDeployPointVec2:GetRandomPointVec2InRadius(NearRadius,0)
Points[#Points+1] = CargoBooardPointVec2:RoutePointGround( Speed )
end
do
local CargoBooardPointVec2 = CargoDeployPointVec2:GetRandomPointVec2InRadius(NearRadius,0)
Points[#Points+1] = CargoBooardPointVec2:RoutePointGround( Speed )
end
local TaskRoute = self.CargoObject:TaskRoute( Points )
self.CargoObject:SetTask( TaskRoute, 2 )
@ -970,9 +995,9 @@ do -- CARGO_GROUP
-- @param #number ReportRadius (optional)
-- @param #number NearRadius (optional)
-- @return #CARGO_GROUP
function CARGO_GROUP:New( CargoGroup, Type, Name, ReportRadius, NearRadius )
local self = BASE:Inherit( self, CARGO_REPORTABLE:New( CargoGroup, Type, Name, 0, ReportRadius, NearRadius ) ) -- #CARGO_GROUP
self:F( { Type, Name, ReportRadius, NearRadius } )
function CARGO_GROUP:New( CargoGroup, Type, Name, ReportRadius )
local self = BASE:Inherit( self, CARGO_REPORTABLE:New( CargoGroup, Type, Name, 0, ReportRadius ) ) -- #CARGO_GROUP
self:F( { Type, Name, ReportRadius } )
self.CargoSet = SET_CARGO:New()
@ -1002,19 +1027,21 @@ end
-- @param #string Event
-- @param #string From
-- @param #string To
function CARGO_GROUP:onenterBoarding( From, Event, To, CargoCarrier )
function CARGO_GROUP:onenterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
self:F( { CargoCarrier.UnitName, From, Event, To } )
NearRadius = NearRadius or 25
if From == "UnLoaded" then
-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
self.CargoSet:ForEach(
function( Cargo )
Cargo:__Board( 1, CargoCarrier )
Cargo:__Board( 1, CargoCarrier, NearRadius )
end
)
self:__Boarding( 1, CargoCarrier )
self:__Boarding( 1, CargoCarrier, NearRadius, ... )
end
end
@ -1025,7 +1052,7 @@ end
-- @param #string Event
-- @param #string From
-- @param #string To
function CARGO_GROUP:onenterLoaded( From, Event, To, CargoCarrier )
function CARGO_GROUP:onenterLoaded( From, Event, To, CargoCarrier, ... )
self:F( { CargoCarrier.UnitName, From, Event, To } )
if From == "UnLoaded" then
@ -1034,6 +1061,9 @@ function CARGO_GROUP:onenterLoaded( From, Event, To, CargoCarrier )
Cargo:Load( CargoCarrier )
end
end
self.CargoCarrier = CargoCarrier
end
--- Leave Boarding State.
@ -1042,23 +1072,27 @@ end
-- @param #string Event
-- @param #string From
-- @param #string To
function CARGO_GROUP:onleaveBoarding( From, Event, To, CargoCarrier )
function CARGO_GROUP:onleaveBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
self:F( { CargoCarrier.UnitName, From, Event, To } )
NearRadius = NearRadius or 25
local Boarded = true
self.CargoSet:Flush()
-- For each Cargo object within the CARGO_GROUP, route each object to the CargoLoadPointVec2
for CargoID, Cargo in pairs( self.CargoSet:GetSet() ) do
self:T( Cargo.current )
self:T( { Cargo:GetName(), Cargo.current } )
if not Cargo:is( "Loaded" ) then
Boarded = false
end
end
if not Boarded then
self:__Boarding( 1, CargoCarrier )
self:__Boarding( 1, CargoCarrier, NearRadius, ... )
else
self:__Load( 1, CargoCarrier )
self:__Load( 1, CargoCarrier, ... )
end
return Boarded
end
@ -1069,9 +1103,11 @@ end
-- @param #string Event
-- @param #string From
-- @param #string To
function CARGO_GROUP:onenterUnBoarding( From, Event, To, ToPointVec2 )
function CARGO_GROUP:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:F()
NearRadius = NearRadius or 25
local Timer = 1
if From == "Loaded" then
@ -1079,12 +1115,12 @@ function CARGO_GROUP:onenterUnBoarding( From, Event, To, ToPointVec2 )
-- For each Cargo object within the CARGO_GROUP, route each object to the CargoLoadPointVec2
self.CargoSet:ForEach(
function( Cargo )
Cargo:__UnBoard( Timer, ToPointVec2 )
Cargo:__UnBoard( Timer, ToPointVec2, NearRadius )
Timer = Timer + 10
end
)
self:__UnBoarding( 1, ToPointVec2 )
self:__UnBoarding( 1, ToPointVec2, NearRadius )
end
end
@ -1095,9 +1131,11 @@ end
-- @param #string Event
-- @param #string From
-- @param #string To
function CARGO_GROUP:onleaveUnBoarding( From, Event, To, ToPointVec2 )
function CARGO_GROUP:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:F( { ToPointVec2, From, Event, To } )
NearRadius = NearRadius or 25
local Angle = 180
local Speed = 10
local Distance = 5
@ -1116,7 +1154,7 @@ function CARGO_GROUP:onleaveUnBoarding( From, Event, To, ToPointVec2 )
if UnBoarded then
return true
else
self:__UnBoarding( 1, ToPointVec2 )
self:__UnBoarding( 1, ToPointVec2, NearRadius )
end
return false
@ -1130,9 +1168,11 @@ end
-- @param #string Event
-- @param #string From
-- @param #string To
function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2 )
function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:F( { ToPointVec2, From, Event, To } )
NearRadius = NearRadius or 25
self:__UnLoad( 1, ToPointVec2 )
end

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@ -124,7 +124,7 @@ end
-- @param Core.Base#BASE Object
-- @return Core.Base#BASE The added BASE Object.
function SET_BASE:Add( ObjectName, Object )
self:F2( ObjectName )
self:F( ObjectName )
local t = { _ = Object }
@ -2467,9 +2467,6 @@ function SET_CARGO:New()
-- Inherits from BASE
local self = BASE:Inherit( self, SET_BASE:New( _DATABASE.CARGOS ) )
self:HandleEvent( EVENTS.NewCargo )
self:HandleEvent( EVENTS.DeleteCargo )
return self
end
@ -2600,6 +2597,9 @@ function SET_CARGO:FilterStart()
if _DATABASE then
self:_FilterStart()
end
self:HandleEvent( EVENTS.NewCargo )
self:HandleEvent( EVENTS.DeleteCargo )
return self
end

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@ -117,6 +117,21 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
end
)
-- Handle when a player leaves a slot and goes back to spectators ...
-- The PlayerUnit will be UnAssigned from the Task.
-- When there is no Unit left running the Task, the Task goes into Abort...
self:HandleEvent( EVENTS.MissionEnd,
--- @param #TASK self
-- @param Core.Event#EVENTDATA EventData
function( self, EventData )
local PlayerUnit = EventData.IniUnit
for MissionID, Mission in pairs( self:GetMissions() ) do
local Mission = Mission -- Tasking.Mission#MISSION
Mission:Stop()
end
end
)
-- Handle when a player leaves a slot and goes back to spectators ...
-- The PlayerUnit will be UnAssigned from the Task.
-- When there is no Unit left running the Task, the Task goes into Abort...
@ -127,7 +142,9 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
local PlayerUnit = EventData.IniUnit
for MissionID, Mission in pairs( self:GetMissions() ) do
local Mission = Mission -- Tasking.Mission#MISSION
Mission:AbortUnit( PlayerUnit )
if Mission:IsOngoing() then
Mission:AbortUnit( PlayerUnit )
end
end
end
)

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@ -275,8 +275,9 @@ function TASK:AbortUnit( PlayerUnit )
local IsAssignedToGroup = self:IsAssignedToGroup( PlayerGroup )
self:E( { IsAssignedToGroup = IsAssignedToGroup } )
if IsAssignedToGroup then
local PlayerName = PlayerUnit:GetPlayerName()
self:UnAssignFromUnit( PlayerUnit )
self:MessageToGroups( PlayerUnit:GetPlayerName() .. " aborted Task " .. self:GetName() )
self:MessageToGroups( PlayerName .. " aborted Task " .. self:GetName() )
self:E( { TaskGroup = PlayerGroup:GetName(), GetUnits = PlayerGroup:GetUnits() } )
if #PlayerGroup:GetUnits() == 1 then
self:UnAssignFromGroup( PlayerGroup )

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@ -347,7 +347,7 @@ do -- TASK_CARGO
self:__Land( -0.1 )
else
Task:GetMission():GetCommandCenter():MessageToGroup( "Boarding ...", TaskUnit:GetGroup(), "Boarding" )
self.Cargo:Board( TaskUnit, self )
self.Cargo:Board( TaskUnit, 20, self )
end
else
self:__ArriveAtCargo( -0.1 )
@ -375,7 +375,7 @@ do -- TASK_CARGO
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
self.DeployZone = DeployZone
self.Cargo:__UnBoard( -0.1, DeployZone )
self.Cargo:__UnBoard( -0.1, DeployZone, 20 )
end
---
@ -394,7 +394,7 @@ do -- TASK_CARGO
end
Task:GetMission():GetCommandCenter():MessageToGroup( "UnBoarding ...", TaskUnit:GetGroup(), "UnBoarding" )
self.Cargo:__UnBoard( -0.1, self.DeployZone )
self.Cargo:__UnBoard( -0.1, self.DeployZone, 20 )
end